tag:blogger.com,1999:blog-29523524318828928722024-02-07T05:04:54.453+01:00Breath of MystaraExtensively compiled collected information about the D&D World of Mystara with Personally created additionsRobinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.comBlogger48125tag:blogger.com,1999:blog-2952352431882892872.post-28518149788288882352022-12-21T22:36:00.003+01:002022-12-21T22:39:05.443+01:00<h1 style="text-align: left;">Broken Lands Gazetteer Expansion</h1><p><br /></p><p> <span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Today 21-12-2022 GMT time 22:47 it is the original New Year, and then we have 12 days of Yuletiden.</span></p><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Overlapping all the mainstream known holidays, so we party all.<br />One if these is a gift I have made for all of you, My Yuletiden gift<br /></span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">The following was said in September 2016 several months after my Broken Lands research began in februari 2016, 11:45am began</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><a class="postlink" href="https://www.thepiazza.org.uk/bb/viewtopic.php?p=183692#p183692" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">viewtopic.php?p=183692#p183692</a><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">Now somewhat later in 2022 I have done what Sturm suggested, I am shittin me skirt due insecurity, anxiety and also as by some pride, for I compiled all canon and fanon, readjusted conflicts and contradictions, filled in the blanks, wrote lots of stuff regarding many things of the Broken Lands, added and readjusted Timelines, tied in the Troll Queen background, and even Immortality attempts going on amongst the Humanoids, I also brought dignity to the humanoids (beyond being labelled as gunfodder), giving them racial resect and much more cultural background. I also fulfilled my promise on more information on Baba Yaga.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">I thank the <b>creators of the Gazetteer 10 Orcs of Thar,</b> which was the base I worked upon</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">I also Thank <b>Gecko, Micky, Agathokles, Seer of Yogh (Geoff Gander), Sturm, John Calvin, Thorfinn Tait, Shawn Stanley, Greg Weatherup, Senarch </b>(art), and some others on “The Piazza” for all their creations (On Pandius) and even direct help.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">Without all of them I could not have created this</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">I also am very thankful for the proofreading by <b>Aoz, and Greenbrier. </b>Without their support and work, I would have given up on many times due my own insecurities and fears.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">I finally succeeded in this quest.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">I created two Languages</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">Gobbleton; </span><a class="postlink" href="http://pandius.com/gbbleton.html" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">http://pandius.com/gbbleton.html</a><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">and Tarsh; </span><a class="postlink" href="http://pandius.com/races.html#beastman" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">http://pandius.com/races.html#beastman</a><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px; text-decoration-line: underline;">Only a few additional maps will be added in the future when finished, I still work on these;</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">A 1 mile Hex map of the Western Part of the Great Crater </span><a class="postlink" href="https://www.deviantart.com/6inchnails/art/Great-Crater-1012AC-936096608" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">https://www.deviantart.com/6inchnails/a ... -936096608</a><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">and one of the Silver Sierras Before the Great Crater, </span><a class="postlink" href="https://www.deviantart.com/6inchnails/art/Redstone-Glantri-936090493" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">https://www.deviantart.com/6inchnails/a ... -936090493</a><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">as well as a 1 mile Hex map of the Lower Broken Lands....</span><a class="postlink" href="https://www.deviantart.com/6inchnails/art/Lower-Broken-Lands-1-mile-934601744" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">https://www.deviantart.com/6inchnails/a ... -934601744</a><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">Yet I could no longer wait any longer....for otherwise my fear would prevent me from releasing it, as it did hinder me in writing and especially finishing it.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">So here without further ado I present my most recent Compilation/Creation PDF; Mystara Gazetteer Expansion & Additions For the Broken Lands.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">The next text is based on a weird vision I got when I mapped the Broken lands, and was mentally wandering in the Broken Lands when a Humanoid somehow did see me.It was the first time my fantasy and creation surpassed the border of reality.</span><br style="background-color: #e1ebf2; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;">Quantum Mechanics seem to decree that in an infinite universe all possibilities are possible...so maybe I did walk the Broken Lands in my mind. I hope you all can now image the same feeling and thought, and hope you all like this PDF. (Image by Senarch, Language in Gobbleton)</span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXZ6453UvRgTf8_umwFypZbRfpFnqmjymZJ9Q3jE_CtU8OkpeGFBQH9jt4jKz8qD4pM6DIbXbZEUqL6E8F4LsFEeuTrQTZNXiR8XK7Cd1nHxkmS7RebzQdGw1AjJjCoT4iWK2q6ZFdVmsHZ-mHJqeNpCbTAMoWP0JJugEx67h1nQFubfIu9rcPshxStg/s1556/Gaz10%20Backcover.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1556" data-original-width="1187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXZ6453UvRgTf8_umwFypZbRfpFnqmjymZJ9Q3jE_CtU8OkpeGFBQH9jt4jKz8qD4pM6DIbXbZEUqL6E8F4LsFEeuTrQTZNXiR8XK7Cd1nHxkmS7RebzQdGw1AjJjCoT4iWK2q6ZFdVmsHZ-mHJqeNpCbTAMoWP0JJugEx67h1nQFubfIu9rcPshxStg/s16000/Gaz10%20Backcover.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://pandius.com/BrokenLandsGazetteerExpansion.pdf"><span style="font-size: large;">http://pandius.com/BrokenLandsGazetteerExpansion.pdf</span></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJSIG4ZHeKdDq2w2YnYClvupmiikb9bPZlXaVQGsJ0K73HaYjGRO5JA83kjVKGa2wRetwwno7CETvSUFaBtJ4BUtbIa5ZJXMnJH2Apsw93N8YRLCcwEj3BwZpDTleJqEQzyxPB-tD0bT419NB-znpbGC7owknHbBt34P0zU2Khogpb_b0XlsUboB5aIQ/s1682/title.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1682" data-original-width="1190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJSIG4ZHeKdDq2w2YnYClvupmiikb9bPZlXaVQGsJ0K73HaYjGRO5JA83kjVKGa2wRetwwno7CETvSUFaBtJ4BUtbIa5ZJXMnJH2Apsw93N8YRLCcwEj3BwZpDTleJqEQzyxPB-tD0bT419NB-znpbGC7owknHbBt34P0zU2Khogpb_b0XlsUboB5aIQ/s16000/title.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Picture is the Link to the PDF on Pandius. If you download the PDF, all links will work, online viewing this is often not so.</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">427MB (448 million bytes), 451 pages, 6359 paragraphs, 20.363 lines, 294.698 words, 1.450.896 characters, (1.743.712 with spaces)</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Created basically in segments 02 Februari 2016 11.45 with this post </span><a class="postlink" href="https://www.thepiazza.org.uk/bb/viewtopic.php?p=171370#p171370" style="background-color: #e1ebf2; border-bottom: 1px solid rgb(54, 138, 210); color: #368ad2; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">viewtopic.php?p=171370#p171370</a><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Creation compilation started 23 august 2016 16;06</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Creation compilation finished after 2875 saves, 27 new fille-making and 19 new PDFing 19-12-2022</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">total time worked on 2305 days (about 1100 days literally worked between 2 and 12 hours daily on it, and this includes the maps)</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">I hope you will all enjoy this work.</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">The creation was a rib from my life</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Have fun enjoy life love and gaming</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Happy Yuletiden</span><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><br style="background-color: #e1ebf2; color: blue; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: blue; font-size: 13px;">Robin</span><br /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="background-color: #e1ebf2; color: #333333; font-size: 13px;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJSIG4ZHeKdDq2w2YnYClvupmiikb9bPZlXaVQGsJ0K73HaYjGRO5JA83kjVKGa2wRetwwno7CETvSUFaBtJ4BUtbIa5ZJXMnJH2Apsw93N8YRLCcwEj3BwZpDTleJqEQzyxPB-tD0bT419NB-znpbGC7owknHbBt34P0zU2Khogpb_b0XlsUboB5aIQ/s1682/title.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJSIG4ZHeKdDq2w2YnYClvupmiikb9bPZlXaVQGsJ0K73HaYjGRO5JA83kjVKGa2wRetwwno7CETvSUFaBtJ4BUtbIa5ZJXMnJH2Apsw93N8YRLCcwEj3BwZpDTleJqEQzyxPB-tD0bT419NB-znpbGC7owknHbBt34P0zU2Khogpb_b0XlsUboB5aIQ/s1682/title.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"> </a></div><br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-41340241560587645832022-12-01T19:29:00.004+01:002022-12-13T21:26:40.155+01:00<p> </p><h1>Mystara's Great Crater of the Broken Lands </h1><h1>Before & After Meteor impact 1007AC</h1><div><br /></div><div><br /></div><div><u>Great Crater and Silver Sierras</u></div><div><br /></div><div><br /></div><div>Ok As Deviantart makes several common maps suddenly mature tagged, something truly ridiculous... and therewith unaccesible to all those not having an account there I need a place to place some of my maps thus affected somewhere else to allow them to be visible to all. <div><div><br /></div><div>Luckily I also have my own Blog, even if it was unused for a long time <div><br /></div><div><b><span style="color: red;"> So Here are two of the affected maps </span></b></div><div><u><b><span style="color: red;">Keep in mind they are still worked upon almost daily, and as such are not fully finished until this line is removed!!!</span></b></u><br /><div><br /></div><div><h3><b>The Silver Sierras before 1007AC when the meteor impacted</b></h3><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMYLo12OjgLvz63O5A1fyCj5_ebs9NWqa815cxrZAsjtXv-_1yKc9JYTzzcTbp4N-n95ppb9NRQGiyiLHCXPlIWiIcJk59sY_g4C7F6FgSaVBqDHb2nSgOQktVpuAcPsnb9yYxWM_vluzIW_4zTfqjmWsqobSifT0QnpH3P7CquuVzhD4s18_qOFlA1Q/s4692/redstone_by_6inchnails-darew7d.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="4692" data-original-width="4056" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMYLo12OjgLvz63O5A1fyCj5_ebs9NWqa815cxrZAsjtXv-_1yKc9JYTzzcTbp4N-n95ppb9NRQGiyiLHCXPlIWiIcJk59sY_g4C7F6FgSaVBqDHb2nSgOQktVpuAcPsnb9yYxWM_vluzIW_4zTfqjmWsqobSifT0QnpH3P7CquuVzhD4s18_qOFlA1Q/s16000/redstone_by_6inchnails-darew7d.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><br /></div>Visible on Deviantart (if logged in as Mature there) </div><div><a href="https://www.deviantart.com/6inchnails/art/Redstone-Glantri-936090493" target="_blank">https://www.deviantart.com/6inchnails/art/Redstone-Glantri-936090493</a></div></div></div></div></div><div><br /></div><div><h3><b>The Great Crater 1012AC</b></h3></div><div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVi0Folp_9hKFij7EtyIFGJ5CTV47omkm0xRb8A9Dshapnu2BvrvESV-jUW0sYXL4BHLORBUNa3xKAW2VTPufObOwaQqZFI2HUuUHusfPSJ9m9X8YAiyzyQ2iEoFJdwPkrKxxKmxWpTiXr2w4lFU5P2R2cOgJENNpVMLN-pVAmPbCxDjNYU2-2lmcIiw/s4848/Great%20Cratr%20West.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="4652" data-original-width="4848" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVi0Folp_9hKFij7EtyIFGJ5CTV47omkm0xRb8A9Dshapnu2BvrvESV-jUW0sYXL4BHLORBUNa3xKAW2VTPufObOwaQqZFI2HUuUHusfPSJ9m9X8YAiyzyQ2iEoFJdwPkrKxxKmxWpTiXr2w4lFU5P2R2cOgJENNpVMLN-pVAmPbCxDjNYU2-2lmcIiw/s16000/Great%20Cratr%20West.png" /></a></div><h3><br /></h3><div class="separator" style="clear: both;"><br /></div><div><br /></div>Visible on Deviantart (if logged in as Mature there) </div><div><a href="https://www.deviantart.com/6inchnails/art/Great-Crater-1012AC-936096608" target="_blank">https://www.deviantart.com/6inchnails/art/Great-Crater-1012AC-936096608</a> </div></div>Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-32404761376939038972020-06-12T16:50:00.002+02:002020-06-17T01:52:28.753+02:00<div>
<div style="text-align: justify;">
<h2 style="text-align: justify;">
<span style="font-size: x-large;">Swimming</span></h2>
<div>
<h3 style="text-align: justify;">
<u>And all matters concerning being in or below water as per Mystara BECMI D&D</u></h3>
<span style="font-size: x-large;"></span><span style="font-size: x-large;"><br /></span><span style="font-size: x-large;"><br /></span></div>
<span style="background-color: yellow;">Ok, slowly returning to my blog. Even during these awkward times, I must continue with releasing all my work and compilation work. I am still very busy making maps, tables, books and other materials for all of you. I truly hope this is enjoyed.</span></div>
</div>
<div>
<div style="text-align: justify;">
<span style="background-color: yellow;">HAVE FUN, STAY SAFE, SHARE LOVE, GIVE HUGS.</span></div>
</div>
<div>
<div style="text-align: justify;">
<span style="background-color: yellow;"><br /></span></div>
</div>
<div>
<div style="text-align: justify;">
<span style="background-color: yellow;"><br /></span></div>
</div>
<div>
<div style="text-align: justify;">
<span style="background-color: yellow;"><br /></span></div>
</div>
<div>
<h2 style="text-align: justify;">
<span style="font-size: x-large;">Swimming</span></h2>
</div>
<div>
<h3 style="text-align: justify;">
</h3>
</div>
<div>
<div style="text-align: justify;">
<span style="background-color: yellow;"><br /></span></div>
</div>
<div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWR47frymAWJmQmbAOWplzl7z4i3X850XZ-GIEfdRgP8fzxR57NuOZXx8BcPOKiMWgBGvSduMVHIkiYLQcXYWS24ZhnOsGD0IlfaZYjZPAcIWckOVBRvqjxtuDLaQQybRSK4IltxjV5Qqd/s1600/SW1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="289" data-original-width="300" height="616" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWR47frymAWJmQmbAOWplzl7z4i3X850XZ-GIEfdRgP8fzxR57NuOZXx8BcPOKiMWgBGvSduMVHIkiYLQcXYWS24ZhnOsGD0IlfaZYjZPAcIWckOVBRvqjxtuDLaQQybRSK4IltxjV5Qqd/s640/SW1.jpg" width="640" /></a></div>
<div style="text-align: justify;">
According the Rules Cyclopedia all characters may swim, unless the DM decides otherwise.</div>
</div>
<div>
<div style="text-align: justify;">
A character's movement rate is 1/5 his outdoor running speed.</div>
</div>
<div>
<div style="text-align: justify;">
120 yard per round/5=24 yards per round.</div>
</div>
<div>
<div style="text-align: justify;">
A character swimming underwater measures his movement rate in feet. Thus a character who can swim 24 yards per round on the surface can swim at 24' underwater.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
Yet many more factors and other rules were introduced in PC3-Creature Crucible-Sea People, rules cyclopedia, and other D&D materials, both canon and fanon, and even my own as seen in <a href="http://pandius.com/Threshold_24.pdf">http://pandius.com/Threshold_24.pdf</a> page; 91 on the Swimming contest known as the Kylo Run in Karameikos.</div>
</div>
<div>
<div style="text-align: justify;">
Matters like encumbrance, strength, skills, devices, magic, other races, depth, pressure were introduced, along with systems awarity of current and wind yet not combined.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
To make clarity in this murky mess of variable rules grouped here and there, the following compilatation of these rules are now merged into one easy system....I hope. </div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
As can be seen in my other compilation work on skills; <a href="http://pandius.com/skills_compilation.pdf">http://pandius.com/skills_compilation.pdf</a></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Swimming Skill</b></div>
</div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZiGYBgKu3wHgQQmI-pZ5raKbEXVomBKx1qmWh0cDuDY1Xs6g0vvltLHOL7dnTYgIWr5B5yR3LX6Of8u1mJjlRT5jk7TFzKvYxIW5rPKdsd6z2PocBDZuuJxj8UHt2NtxKIGuKBgQafxNK/s1600/SW2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="662" data-original-width="670" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZiGYBgKu3wHgQQmI-pZ5raKbEXVomBKx1qmWh0cDuDY1Xs6g0vvltLHOL7dnTYgIWr5B5yR3LX6Of8u1mJjlRT5jk7TFzKvYxIW5rPKdsd6z2PocBDZuuJxj8UHt2NtxKIGuKBgQafxNK/s1600/SW2.png" /></a></div>
<div style="text-align: justify;">
A character with swimming Skill knows how to swim and can move according to the rules given in the Swimming section. Those without this Skill can’t swim. They can hold their breath and float, but they can’t really move themselves about in the water. Their movement rate is severely hampered.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
Most character growing up on or close by water should have a Swimming skill. </div>
</div>
<div>
<div style="text-align: justify;">
Most characters growing up elsewhere rarely have a swimming skill.(and this was--and often still is--the same in the real world, even in the middleages. In the real world renaissaince period less people could swim than in the Middle-ages and before due religious or political doctrines, something similar could apply to Glantri, and Darokin)</div>
</div>
<div>
<div style="text-align: justify;">
Remember a Swimming skill is a Dexterity based skill. And like any skills are taught (self or other) and learned by trial and error. The limit a character has in this skill is thus his Dexterity as an adult.</div>
</div>
<div>
<div style="text-align: justify;">
This limit may according the skill rules be increased by 1 for each later learned additional skill slot taken by swimming. This is noted as; Swimming +1, Swimming +2, etc.).</div>
</div>
<div>
<div style="text-align: justify;">
For most characters their Swimming Skill will be as high as their last teacher's skill or their own Dexterity at best. </div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<u>According the skill rules; </u>The score of any single skill a character has begins with roll <b>8+1d10</b>, that was the score equal to that taught from the last teacher (which uses its own skillscore as a maximum possible to teach), if this is higher than the ability the character has, the score is derived from the used ability instead. This means a person with a Dexterity of 13 and a taught (rolled ) swimming skill of 16, will have its swimming skill at 13, yet can go beyond this by using an additional skillslot for each point (in this case 3 skillslots from this teacher). Most characters will keep to the basic skillslot however, and use the other slots for other skills.</div>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Oek8WLtFOtxaPi83wmUaqkD9hMVjOgTmDeh8wMYm2JM3vPJLvxODXgKfwCheXqiaaEpXnk8VF94B1IrTaD_IvmzSCiGdXX3B5Nib30cfAzD_6WU4HNmueR1iBpAirRgQNszHSzifobW7/s1600/SW3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="923" data-original-width="1155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Oek8WLtFOtxaPi83wmUaqkD9hMVjOgTmDeh8wMYm2JM3vPJLvxODXgKfwCheXqiaaEpXnk8VF94B1IrTaD_IvmzSCiGdXX3B5Nib30cfAzD_6WU4HNmueR1iBpAirRgQNszHSzifobW7/s1600/SW3.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
A<b> Swimming skill</b> seriously affect the swimming speed and duration.</div>
</div>
<div>
<div style="text-align: justify;">
<b>Strength</b> affects swimming speed: +1 yard/strength adjustment. This means a weak character swims slower while a strong character swims faster</div>
</div>
<div>
<div style="text-align: justify;">
<b>Constitution </b>affects swimming duration (and holding breath)</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>How Constitution affects swimming duration: </b></div>
</div>
<div>
<div style="text-align: justify;">
A PC’s basic swimming duration before exhaustion sets in is 1 hour per constitution point. </div>
</div>
<div>
<div style="text-align: justify;">
When this time is passed, constitution checks must be made each Turn (1 Turn = 10 minutes = 60 rounds) and Constitution is reduced by 1 for each failed check. When a character’s constitution = 3, nearby boats seeing the struggling character will usually pick them out of the water. If no boat or any other flotation device, magic or swimming animal is available, a character will drown when constitution eventually hits 0 due to hypothermia and exhaustion. </div>
</div>
<div>
<div style="text-align: justify;">
Keep in mind that holding a flotation device is dependend on the exhaustion level of the character and the severity of waves.</div>
</div>
<div>
<div style="text-align: justify;">
Do not use the normal rules for exhaustion in addition to this system. Instead, a character is fatiqued after the first 3 consecutive failed swimming checks, seriously fatiqued after 6 consecutive failed swimming hecks and exhausted after 9 consecutive failed swimming checks.</div>
<div style="text-align: justify;">
When affected by fatique or exhaustion the character can only recuperate if on shore, a boot, or magically adapted to water. Any other way does not rest the character enough to recuperate the fatique, seriously fatique or exhaustion penalties. Keep the normal Fatique and Exhaustion effects and recuperastion periods.</div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Wind & Current Effects </b></div>
</div>
<div>
<div style="text-align: justify;">
Swimming in rough and moving water is more difficult. Swimming along a current and or winddirection adds the windstrength (0 to 9) and/or the current (1 to 6) to the movement rate. This number is substracted if swimming agains the wind and or current. A DM must check this before hand. Side winds or currents are not counted, yet do influence the coarse of a character, as they drag the character in that direction. </div>
</div>
<div>
<div style="text-align: justify;">
Add these contributing factors together as follows; Wind+ Current = same general direction = add together. Wind + Current= Opposite direction= substract lowest from highest and use that.</div>
</div>
<div>
<div style="text-align: justify;">
Wind + Current= sideways= use the one in (add) or against the PC direction (substract), the other one pushes the PC in its own direction sideways; as described here;</div>
</div>
<div>
<div style="text-align: justify;">
<i>Each swimmer character in these conditions must do a swimming check every 500 yards, and a strength check every 100-yard. If either check fails, a constitution check must be made or the swimmer falls back 100 + (10 yards per failed point) yards. </i></div>
<div style="text-align: justify;">
<i>If the swimming check fails with 8 or more, the swimmer suffers a 500 + (20 yards per failed point) yards setback, and temporarily (lasting 1 day) has their constitution reduced by 1, and an extra swimming skill check to prevent drowning is required. </i></div>
</div>
<div>
<div style="text-align: justify;">
Ignore Strength Checks if the wind strength is less than 2, Ignore the above mentioned duration Swimming checks if there is also no current, and make only a skill check initially, and each when the duration becomes longerthan the character's current constitution.</div>
</div>
<div>
<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9EimiU8rY3fi_8CIIRK38vT97ZDTXu0O85dCqFUos4s2NqdQpBnc_ENA6VjcXzEQ8_izlmnbyL6nZ0Sx7R3k8n8sHZ02gYRVUwE_i88NoVDi7fEcvxDJEIyQ-AoatVfu9vGzCgdXNdk6/s1600/SW4.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="300" data-original-width="500" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9EimiU8rY3fi_8CIIRK38vT97ZDTXu0O85dCqFUos4s2NqdQpBnc_ENA6VjcXzEQ8_izlmnbyL6nZ0Sx7R3k8n8sHZ02gYRVUwE_i88NoVDi7fEcvxDJEIyQ-AoatVfu9vGzCgdXNdk6/s640/SW4.jpeg" width="640" /></a><u><span style="color: purple;">General Wind Strength; </span></u></div>
</div>
<div>
<div style="text-align: justify;">
<span style="color: purple;">This rate is based on the Weather table in Rules Cyclopedia page 90, and the Real World windstrenth table </span><a href="https://en.wikipedia.org/wiki/Wind">https://en.wikipedia.org/wiki/Wind</a><br />
<span style="color: purple;">0= No wind, 1= light air, 2=light breeze, 3=gentle breeze, 4=mooderate breeze, 5=fresh breeze, 6= strong breeze/light Storm, 7=moderate gale, 8= fresh gale, 9=strong gale. Everything higher is unable to swim on the surface or even close to it. Any person caught in winds of strength 10 or higher without adequate magical abilities to survive (aka a survival skill + flotation devices) have only an 8%-1 for each windstrength above 10 chance to survive, and be caught dead, so exhausted the character is nearly dead on a shore far, far away or dragged out of the water by a friendly skipper. </span><br />
<span style="color: purple;">This survival option is a way for a DM to place a character where he want him and bring the character in a new environment and chances for adventure..</span><br />
<span style="color: purple;"><br /></span></div>
</div>
<div>
<div style="text-align: justify;">
<u><span style="color: blue;">Current strength</span></u></div>
</div>
<div>
<div style="text-align: justify;">
<span style="color: blue;">0= standing water, 1= low flow water, 2= moderate flow water, 3= strong flow water(most creeks, weak rivers), 4=very strong flow water (most strong rivers, sea currents), 5=rapid flow (waterrapids in rivers, some rare currents in sea, close to whirlpool), 6=thunderflow (springflood, ridal flood, tsunami, dam breach, water fall). </span><br />
<span style="color: blue;"><br /></span>
Becoming wounded might lure available sharks or other predators to take a bite or more Any attack (by shark, NPC or otherwise) requires an extra swimming skill check at -4 to prevent losing 400 yards distance.</div>
</div>
<div>
<div style="text-align: justify;">
. </div>
</div>
<div>
<div style="text-align: justify;">
DMs may incorporate other difficulties like sharp rocks, Rocky Coast, tangled weeds, unexpected creatures; these also require an extra swimming skill check at -2, to prevent losing 200 yards, or to prevent a succesful touching shore and leaving the water, and might wound the character for 1d4, 1d6 or even 2d6. </div>
</div>
<div>
<div style="text-align: justify;">
A DM may enforrce extra swimming checks in the case of ripcurrents(current which are short, but different from the main current and may be very harmful next to solid objects like boats, rocks, reefs etc)</div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
In a river a DM might ignore wind, and apply the known current speed instead the more general current strength.However, this will change on each section of a rive; towards the flatlands i will ease down and towards rapids, waterfalls or whirpools it will increase. A storm flood, broken dam, tsunami will of course have its own direction and can create massive impact damages, not alone flushing characters away, and tossing them about. Swimming might help a bit, yet is absolutely no guarantee to survive these.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Encumbrance</b></div>
</div>
<div>
<div style="text-align: justify;">
One of the most important factors in swimming is encumbrance. what a character carries. This influences the character's swimming speed, and swimming duration.</div>
</div>
<div>
<div style="text-align: justify;">
Keep in mind that worn clothing (normally not counted in encumbrance) must be counted in water and on the surface until fully dried. Use <a href="http://pandius.com/What_can_be_Bought.pdf">http://pandius.com/What_can_be_Bought.pdf</a> to find out encumbrance of shoes, clothing, and similar.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
The more weight a character carries, the more that same weight will drag that character down. In the table below this dragging down can be seen in the final column of Swimming Rate and Duration. The character must be able to swim against this drag to remain on the surface of the water. So not only limit this the forward speed of the character, this also drags him down. </div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<i>So for example; a character with a Strength of 16(+2), a Constitution of 14(+1), and a Swimming Skill of 15, would be able to swim at (15+24+2)=41 yards per round on the surface, and could maintain that for a maximum of 14 x 6=84 Turns+15 Turns=99 Turns=16.5 hours (not counting other handicaps). The duration underwater is controlled by holding breath. If this is magically enabled to be longer it is the duration of that magic or as above minus the drag.</i></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKDsvsiTeePxXmE4LN-b1d566NKWhrlcTLUlYyeqSKORO9UDIanqu4akL_RXUPUTPVXZ1ftTDtV14-gWajO3yzB6IEBy0nsKnKAA5bqtECy5EOGYVtfyypZMcJhDHNSboKRIpakx-buWkj/s1600/SW5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="1000" data-original-width="962" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKDsvsiTeePxXmE4LN-b1d566NKWhrlcTLUlYyeqSKORO9UDIanqu4akL_RXUPUTPVXZ1ftTDtV14-gWajO3yzB6IEBy0nsKnKAA5bqtECy5EOGYVtfyypZMcJhDHNSboKRIpakx-buWkj/s1600/SW5.jpg" /></a></div>
<div style="text-align: justify;">
If the same character would be <u>Light encumbered </u>(in his case between 601 and 1000 cn, due the extra 200cn by his strength) he would be able to swim at (15+18+2)=35 yards per round(105 feet) yet the weight would further drag him down a 10 feet. so his total maximum swimming rate would be 105-10=95 feet =31,66 yards per round on the surface and only 35-10=25 feet per round underwater.</div>
<div style="text-align: justify;">
And could maintain that for a maximum of 14 x 6=84 Turns+15 Turns-10 Drag=89 Turns=14.8 hours (not counting other handicaps).</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
If the same character would be <u>Moderate encumbered</u> (between 1000 and 1400cn, due the extra 200cn by his strength) he would be able to swim at (15+12+2)=29 yards per round(87 feet) yet the weight would further drag him down a 20 feet. so his total maximum swimming rate would be 87-20=67 feet =22.33 yards per round on the surface and only 35-20=15 feet per round underwater.</div>
<div style="text-align: justify;">
And could maintain that for a maximum of 14 x 6=84 Turns+15 Turns-20 Drag=79 Turns=13.2 hours (not counting other handicaps).</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
If the same character would be <u>Heavy encumbered</u> (between 1401 and 2200cn, due the extra 200cn by his strength) he would be able to swim at (15+6+2)=23 yards per round(69 feet) yet the weight would further drag him down a 30 feet. So his total maximum swimming rate would be 69-30=39 feet =13 yards per round on the surface and only 23-30= -7 feet per round underwater(in other words he would sink 7 feet for each round).</div>
<div style="text-align: justify;">
And could maintain that for a maximum of 14 x 6=84 Turns+15 Turns-30 Drag=69 Turns=11.5 hours (not counting other handicaps).</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Etc.etc.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
Expelling encumbrance takes at least 1 round for most things expelled individually. An armor or heavy garb is expelled after 1 round for each AC improvement (or Armor Value) the armor or garb gives. </div>
</div>
<div>
<div style="text-align: justify;">
Expelling items is not swimming, and will cause the character to sink the whole unadjusted drag each round as per total encumbrance at that round. First when the item is fully expelled, the downward drag by encumbrance can be adjusted by the current encumbrance of the character.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbUxhowsXVfo4oAxJSrZCspoqFHUpAZR9iU7Y-2NnNvUt9gOfj-dSU4PK3E1mBUyeD-ETnNvS-VEzS4ZpoU62n1QTZedu_YU0mBsxJ349Eu477r3dtpQT3KwM2RFsDSZtcNS2BRck7FS9n/s1600/swimming.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="260" data-original-width="1041" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbUxhowsXVfo4oAxJSrZCspoqFHUpAZR9iU7Y-2NnNvUt9gOfj-dSU4PK3E1mBUyeD-ETnNvS-VEzS4ZpoU62n1QTZedu_YU0mBsxJ349Eu477r3dtpQT3KwM2RFsDSZtcNS2BRck7FS9n/s1600/swimming.png" /></a><b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<b>
</b>
<br />
<div style="text-align: justify;">
<b><b>Flotation Devices</b></b></div>
<b>
</b></div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu_jVJYQjtvlglZXOPjwrjuto89RzTPUZbcxFoNeRJPvNqygEDOh9PxP3NsACwmL4w4oEzx4zJ8NsZ0cwx69B_qLQPg5j3apgs3N7YDEh3ZincNykWkJeDRWicPhMmN87H9CwyIX13zu_c/s1600/SW6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="345" data-original-width="460" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu_jVJYQjtvlglZXOPjwrjuto89RzTPUZbcxFoNeRJPvNqygEDOh9PxP3NsACwmL4w4oEzx4zJ8NsZ0cwx69B_qLQPg5j3apgs3N7YDEh3ZincNykWkJeDRWicPhMmN87H9CwyIX13zu_c/s640/SW6.jpg" width="640" /></a></div>
<div style="text-align: justify;">
Keep in mind that some items are able to act as floatation devices. These include any items of wood, empty and closed waterskins, barrels or even coffins or trunks and their normal encumbrance is now counted as a negative. </div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
So if a character has a 100cn heavy 500cn capacity empty barrel nearby, holding such an item lowers his encumbrance by 600cn. If he would blow up a waterskin (holding when full 25 cn liquid) it would reduce his encumbrance 25cn.</div>
</div>
<div>
<div style="text-align: justify;">
Swimming with a flotation device reduces the swimming speed to the underwater rate, and underwater might cause an upward drag depending on its flotation capacity.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
An extreme salty sea can have its own ability of (like the real Dead Sea) preventing drowning, by creating a natural buoancy to life forms, yet will cause severe water deprivation in the character. Each passed hour will count as 3 for determining the required intake of clean not-salty water, to prevent water deprivation.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br />
<br />
<br />
<br />
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Magic</b><br />
<b>All the following effects last until the magic ends the normal rules apply~!!!</b></div>
<b></b></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitMiZwpZlif2UoVF1In9zow_lOT-RLBVQ4RlCzuvXMnbZyGSkWFBjbsPX77BB9PdLw8m8YlJey6W54Mzix6IyiSxu6s5DtrKvNkOt2n28t4IdKgeqwKJnMBKwYsMrKNdqnLPm3MeA7STNi/s1600/SW7.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: justify;"><img border="0" data-original-height="225" data-original-width="300" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitMiZwpZlif2UoVF1In9zow_lOT-RLBVQ4RlCzuvXMnbZyGSkWFBjbsPX77BB9PdLw8m8YlJey6W54Mzix6IyiSxu6s5DtrKvNkOt2n28t4IdKgeqwKJnMBKwYsMrKNdqnLPm3MeA7STNi/s200/SW7.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px; text-align: center;">Ring of Waterbreathing</td></tr>
</tbody></table>
<div style="text-align: left;">
</div>
<div>
<div style="text-align: justify;">
<u>Magic giving Water Breathing;</u> like the spell, Ring/Potion of Water Breathing</div>
</div>
<div>
<div style="text-align: justify;">
This only prevents drowning, and does not affect anything else.<br />
<br />
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<div style="text-align: start;">
<div style="text-align: justify;">
<u>Magic Giving Freedom</u>; like Ring or spell of Free Action</div>
</div>
<div style="text-align: start;">
<div style="text-align: justify;">
This gives the character the ability to use weapons as on the surface<br />
<br />
<br />
<br /></div>
</div>
</div>
</div>
<div>
<div style="text-align: justify;">
<u>Magic giving Swimming;</u> like spell, Ring or belt or footwear of Swimming </div>
</div>
<div>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMyI0mXsauCUwYBKLe37h37R0PWmWv5sNZYTESenSUTQGS3K0q-wV9is_XKSOpCF5b7dqUYfdZdSf_Lmq9SMv2v7IX80WCqfu17btLqd8tRlYSp2XLQ3Dg8lVE4ZcPPF9k0tGuQ0BNHWbL/s1600/SW8.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: justify;"><img border="0" data-original-height="237" data-original-width="319" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMyI0mXsauCUwYBKLe37h37R0PWmWv5sNZYTESenSUTQGS3K0q-wV9is_XKSOpCF5b7dqUYfdZdSf_Lmq9SMv2v7IX80WCqfu17btLqd8tRlYSp2XLQ3Dg8lVE4ZcPPF9k0tGuQ0BNHWbL/s200/SW8.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px; text-align: center;">Ring of Swimming</td></tr>
</tbody></table>
This gives the character a basic Swimming skill equal to its dexterity</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<div style="text-align: start;">
<div style="text-align: justify;">
<u><br /></u><u>Magic giving air around a character;</u> Like the spell Airy water, bubble</div>
</div>
<div style="text-align: start;">
<div style="text-align: justify;">
This enables the affected character to cast magic underwater, and prevents drowning. It also creates an upward drag of 24 fet/round</div>
</div>
</div>
</div>
<div>
<div style="text-align: justify;">
<br />
<br /></div>
</div>
<div style="text-align: left;">
</div>
<div>
<div style="text-align: justify;">
<u>Magic or items giving extra speed;</u> Like Haste spell, Potion/Ring of Speed, or flippers.<br />
Flippers (wood or animal material) enables the character to double it normal swimming skill if the character has trained sufficiently in these. A Haste Spell or potion or similar doubles the total swimming speed.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgObaSf1PhXX335jOLzzXYGF9sqmn_eOFJhb9J0sBpXbOqfLffbuaZ5VcD25cUMBQjujJb62lI8YfifRWZZKxQDXzgBbjpGQezIB2J4ZDIBlE64LmJ3hVaKHoWZHuhsYbZFxKBynibptniI/s1600/SW9.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: justify;"><img border="0" data-original-height="200" data-original-width="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgObaSf1PhXX335jOLzzXYGF9sqmn_eOFJhb9J0sBpXbOqfLffbuaZ5VcD25cUMBQjujJb62lI8YfifRWZZKxQDXzgBbjpGQezIB2J4ZDIBlE64LmJ3hVaKHoWZHuhsYbZFxKBynibptniI/s1600/SW9.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px; text-align: center;">Bowl of Commanding Water Elementals</td></tr>
</tbody></table>
<u></u><br />
<u></u><u></u><br />
<u></u><u>Mag</u><u>ic giving Water Adaptation;</u> like Staff of Elemental Water Adaptation, Ring/staff/bowl of Water Elemental Command</div>
</div>
<div>
<div style="text-align: justify;">
This gives the Character a basic Swimming skill equal to its dexterity and the ability to use weapons as on the surface and the ability to prevents drowning, and cast magic underwater</div>
</div>
<div>
<div style="text-align: justify;">
</div>
</div>
<div>
<div style="text-align: justify;">
<br />
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<div style="text-align: start;">
<div style="text-align: justify;">
<u>Magic or items giving buoyancy</u></div>
</div>
<div style="text-align: start;">
<div style="text-align: justify;">
These prevent the character from sinking, and thus mostly also from drowning. However these must be attached correctly to the character. if the character is unconcious his/her weight might drag him/her back underwater in unstable or moving water. See above on flotation devices. If underwater it will cause an upward drag of 50 feet per round</div>
</div>
</div>
</div>
<div>
<div style="text-align: justify;">
<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2qtPq2nrE-nxtzYmlCqsHODmmZmuA9cThANCQ-cgoyA0XF7it8ti7XsOI28T7sqWBkXDv4BXNSE8bIoHtMv2bjwCTsYR4knT8RFRPu0VfG4aKX6FBxocizKc065ofiRIDE6_8uCLmZtjA/s1600/SW10.jpeg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: justify;"><img border="0" data-original-height="1000" data-original-width="1000" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2qtPq2nrE-nxtzYmlCqsHODmmZmuA9cThANCQ-cgoyA0XF7it8ti7XsOI28T7sqWBkXDv4BXNSE8bIoHtMv2bjwCTsYR4knT8RFRPu0VfG4aKX6FBxocizKc065ofiRIDE6_8uCLmZtjA/s200/SW10.jpeg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px; text-align: center;">Ring of Waterwalking</td></tr>
</tbody></table>
<u>Magic giving the ability to walk on water; </u>Like spell, potion, ring or footwear of water walking.</div>
</div>
<div>
<div style="text-align: justify;">
This prevents the character to go underwater. however moving on a moving surface is as difficult as swimming, apply Wind and current effects, and dexterity checks each 500 yards or fall behind as described above. Strength checks and swimming checks are not needed under these circumstances. Running is impossible, and only a walking speed in yards is maximum possible. This magical also creates an upward drag of 50feet per round if underwater.</div>
</div>
<div>
<div style="text-align: justify;">
<br />
<u>Magic enabling Survival;</u> like the Survival spell.<br />
This merely prevents the character from drowning, hunger or thirst or lack of air, yet does nothing more. Exhaustion by swimming still applies. As doe impact, misorentation, etc.</div>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuBfTqIjMVTIeJQuy3HY6SchYG76xbHTn-i6ZgeAMN8MAzkIxge8YQ1-XANq_MxSJZhhGcakqvSjGuqwQEXmEJlTYMg8hb4_A_fbKEfzjS22ZhRXnTlfS9hW57gEW5L6tWQKu7A96UGsJ4/s1600/SW11.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="1178" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuBfTqIjMVTIeJQuy3HY6SchYG76xbHTn-i6ZgeAMN8MAzkIxge8YQ1-XANq_MxSJZhhGcakqvSjGuqwQEXmEJlTYMg8hb4_A_fbKEfzjS22ZhRXnTlfS9hW57gEW5L6tWQKu7A96UGsJ4/s1600/SW11.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<u>Normally spellcasting underwater</u> is NOT possible as magic needs the air to become effective. Afriendly DM could allow a PC to use ALL his breath and cast a single spell while expelling all the air at the same time. This requires of course a succesful ability check depending on the type of spell cast.(Clerical= Wisdom, Magical=Intelligence). When failed or still underwater after the spell is activayed Drowning rules apply..</div>
</div>
<div>
<div style="text-align: justify;">
Magic is possible when adapted to water by being an underwater race (then the same rules apply above water for these creatures), when one is adapted to both surface and underwater (Aquatic Elves, Storm Giants, Sharkkin in their land period, Merrow and Sea Giants the first 3(+con) rounds in the air), When one is undr the influence of Airy Water, Water Adaptation, Bubble magic, but NOT under the influence of Water Breathing. This requires at least 4 months training(+1 month per failed intelligence check at -4) to become adapted to living underwater, and will be lost after 4 months(the same applies for water creatures on the surface if not adapted)</div>
</div>
<div>
<div style="text-align: justify;">
<br />
<h4>
<span lang="EN-GB">Pressure Resistance </span></h4>
<div class="MsoNormal" style="margin-right: -2.5pt;">
Range: Touch<o:p></o:p></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
Base Duration; 1
Turn + 1 Turn / level<o:p></o:p></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
Casting Time: 4<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 3.0cm; text-indent: -3.0cm;">
Effect: creature touched</div>
<div class="MsoNormal" style="margin-left: 3.0cm; text-indent: -3.0cm;">
Component; Holy Symbol+small prayer</div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
Save: None<o:p></o:p></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
Known by Clerics of Sea(different races), of Water / Time Immortals. level 2 spell.
uncommon</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHpYKCsgICQhhb8xQvu14-lKtbO0uGoZnvMbAip2ojyDlZvDNj2rK_kpOOcIICEnegUA7XQb667elzsynE8hTb7JADb8UjXE1NYPqT4nxTG-pmT4vyPs6W9LPQPAQkTswLjqDtEGNvILoA/s1600/depth.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="572" data-original-width="575" height="397" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHpYKCsgICQhhb8xQvu14-lKtbO0uGoZnvMbAip2ojyDlZvDNj2rK_kpOOcIICEnegUA7XQb667elzsynE8hTb7JADb8UjXE1NYPqT4nxTG-pmT4vyPs6W9LPQPAQkTswLjqDtEGNvILoA/s400/depth.png" width="400" /></a></div>
This spell increases the recipient’s
resistance to the crushing force of water pressure, allowing him or her to
function at greater depths underwater. The spell’s recipient can safely dive to
twice his normal depth for each spell used. For example, an unassisted human can normally withstand
the effects of pressure to a maximum of 400 feet underwater. A human protected
with this spell could safely dive to a depth of 800 feet. The recipient will
notice when the limit is reached. To swim deeper a second or third spell will add another base limit to the recipient, which also increases the full duration by the base duration. When this spell is somehow dispelled
underwater, the recipient will be instantly vulnerable to the crushing of the
water and could die in mere moments. Damages are 1d8hp / 50 feet beyond the limit
for the race, each Turn. This spell does not enable water breathing. Most aquatic races
know this spell, and some may have an ability with similar effect but unlimted
duration to themselves. This spell also removes the harmful effects of caisson disease (see below under <b>Pressure of the Deep</b>), yet the patient must be placed in an enclosed environment (like a barrel) of less than 10 cubic feet, and remain there for the full duration of the spell.<o:p></o:p></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
Don't be confused; the term <b>Sea anima</b>l in the table only confers to non-fish.<br />
<b>Kraken</b> includes all squid.<br />
<b>Fish </b>will be present in all regions, although adapted to the pressure of their general region. They can go up and down roughly 1000 feet per HD without sustaining damage due pressure differences.<br />
<b>Spermwhales</b> hunt in a single breath, swimming straight down at about 4000 feet holding their breath for 90 minutes. <b>Cuvier's beaked whales</b> are the deepest diving air breathing animals of all Real World scientists tracked one on a dive to 9,874 feet (2,992 m). The dive lasted for 2 hours and 17 minutes, making this whale the longest-diving mammal on record as well as the deepest.We could say the Leviathan whale (see MMMC2; <a href="http://pandius.com/Monster_Manual_2.pdf">http://pandius.com/Monster_Manual_2.pdf</a> page 498) could assume similar depths.<br />
<b>The Behemoth</b> ( a unique shark as per PWA and MMMC2 page 317-318. some sages describe this monster as a Burrower) only goes to a maximum of 30.000 feet, yet its mass of HP could make it endure greater depth, <b>Megalodon and cookiecuttersharksSharks</b> go to 3000feet.<br />
<b>Submarine vessels </b>normally go not lower than 1000 feet, with magic this could be tripled at best.beyond that the vessel suffers presurre damage in the same rates. after 50% of its hullpoints it will lose control and leak, taking an additional 1d6 points of damage each 50 feet per Turn(10 minutes).<br />
Other creatures are listed in the MMMC2 and have their maximum depth listed.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
<br /></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
<br /></div>
<div class="MsoNormal" style="margin-right: -2.5pt;">
<br /></div>
<span style="font-family: "arial"; font-size: 8.0pt;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" /></span></div>
</div>
<div>
<div style="text-align: justify;">
<b>Combat in and Underwater </b>(also counts in the Plane of Water, unless in airfilled environments!!)</div>
</div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxXihWe4TrkIM25hUpvwaRuOH8jUG7GzdAJLrYZtV7-GshQ1iXXYVowh03cOnsudeEj2uIekTZ_JCPLLJQsVZ5S4vftG66ozth1xOk1JmQGAJjSA13P0-qr2ZolhZgET3rFP72YqHH9vII/s1600/SW12.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="500" data-original-width="1000" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxXihWe4TrkIM25hUpvwaRuOH8jUG7GzdAJLrYZtV7-GshQ1iXXYVowh03cOnsudeEj2uIekTZ_JCPLLJQsVZ5S4vftG66ozth1xOk1JmQGAJjSA13P0-qr2ZolhZgET3rFP72YqHH9vII/s1600/SW12.png" /></a></div>
<div style="text-align: justify;">
On the surface all weapons are functional as normal, although a s<b>tandard -4 to hit is applied to melee and -6 on missile weapons,</b> due to the instability while in the water and waves. Aquatic creatures attacking on the surface have this also, yet now due the lack of water resistance.</div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
When directing the melee attack from the surface underwater or when attacking underwater the <b>standard -4 to hit</b> is also applied, and <b>Cutting, Slashing, and Smashing melee attacks (this includes all natural attacks) are at an additional -10 to hit, and give only 50% normal total damage,</b> due to the pressure caused by the water itself. Missile weapons like bow only have the standard -6 to hit when attacking from the surface due lightbreaking conditions, and underwater ranges are decreased by 33%.</div>
<div style="text-align: justify;">
Crossbows only have the standard -4 to hit, have normal range and damages. </div>
<div style="text-align: justify;">
Abilities as fast draw, multiple attacks are impossible to make underwater with missile weapons.</div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Thrusting, Piercing melee attacks are as normal although the -4 to hit is still applied</b>. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
A succesful intelligence check each month staying underwater AND using the weapons regularly can reduce the standard -4 hitroll penalty by 1 to a maximum of 4. For each month thereafter acting on the surface this is reduced again by -1 until it is on the normal -4 after 4 months. This is normal adaptation to a different environment. The same applies to aquatic beings attacking on the surface.</div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<u>Breath weapons and most spells</u> only go as deep or far as half the normal range, and give 50% less damage, and saving throws against these are increased by +4.</div>
<div style="text-align: justify;">
An exception to this is electricity; this is unhindered in range, yet the effects change; the full range of the spell is used and expelled in a linear direction as intended, and at the end of the range the electricity becomes spheroid in effect. Any object or creature blocking this range caused the spell to end there. A Lightning Bolt becomes a Lightning Ball. For a general rule; this sphere is 1' diameter per HD of the spell, and gives normal damage and uses normal saving throws.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Aquatic casters on the surface using breath weapons or spells see these are double in range and half in damage, with a +4 to saving throws. Electricity cast will completely suprise them as these effects are as normal surface spells and ranges and effects are different.A Lightning Ball becomes a normal Lightning Bolt.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
DM's take care in using this on all electrical spells, as some of these are touch-based they will affect the caster underwater unless protected.</div>
</div>
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div>
<div style="text-align: justify;">
<b>Visibility underwater </b>(as per PC3-Creature Crucible-Sea People)</div>
</div>
<div>
<div style="text-align: justify;">
Near the surface of the water there is plenty of light, at least suring the day, but the water distorts the light and reduces visibility. Use the following table to determine visibility in water.</div>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOzST_775hFUoy_oulExj9LrZjBtmEo-jG1d2xW4NTTYVnWjLFksZE0IvQFWrdkaks9MaZlryB3S-FIWjuPIx2iaI2g8xhzTsfWy_kiKkG8CHYar1rcWEaGdsa3GJH2cqM1IqCjBm-JCy1/s1600/swim+visibility.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="739" data-original-width="1154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOzST_775hFUoy_oulExj9LrZjBtmEo-jG1d2xW4NTTYVnWjLFksZE0IvQFWrdkaks9MaZlryB3S-FIWjuPIx2iaI2g8xhzTsfWy_kiKkG8CHYar1rcWEaGdsa3GJH2cqM1IqCjBm-JCy1/s1600/swim+visibility.png" /></a></div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Drowning</b></div>
</div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiez-k_hwtGTOb700NlTAu4GirExlH5ewBgBHwyHQIVcRCs7wqr_voQ4mzr0RezZGYSQ7lEdifdZdPY0fmCTzcsTadQ9EyNB8gA7lLQRV35Ljle3Oi07C9rX4jiFC7j44RW2yV9Rb4PGheb/s1600/SW13.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="509" data-original-width="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiez-k_hwtGTOb700NlTAu4GirExlH5ewBgBHwyHQIVcRCs7wqr_voQ4mzr0RezZGYSQ7lEdifdZdPY0fmCTzcsTadQ9EyNB8gA7lLQRV35Ljle3Oi07C9rX4jiFC7j44RW2yV9Rb4PGheb/s1600/SW13.jpg" /></a></div>
<br />
<div>
<div style="text-align: justify;">
When a character goes underwater, and cannot breath there (or aquatic creature on the surface) he must hold its breath or immediately begin drowning. The character can holds its breath for a number of rounds equal to his current constitution, yet each round of excertion (fighting, panicking, expelling armor,, etc) count as 2 rounds. </div>
</div>
<div>
<div style="text-align: justify;">
Once a character no longer can holds its breath, the character begins to drown (or suffocate if aquatic). A constitution check must be made each round, with a cumulative penalty of -1 after the first round. The character is at this point exhausted.(THAC0 -2, AC+2, Damage -2 (even 0 is possible), MV 1/3)</div>
</div>
<div>
<div style="text-align: justify;">
Once the character fails this check, he has drowned--but he is not dead yet. Although he does not breath, he will not be dead for a number of rounds equal to 1/3rd his current constitution (round up!!). While in this sate between life and death, the character can be healed in its original environment (on surface if airbreather, underwater if aquatic) by a character with a succesful healing skill or by a character with healing magic (Cure Serious Wonds or better), then he will recover normally</div>
</div>
<div>
<div style="text-align: justify;">
if this happy event does not take place, the character dies. However, he still may be brought back to life with a Raise Dead(Fully) spell.</div>
</div>
<div style="font-weight: bold;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCV4dsqJuoUG9_U4kJELdmcSYWW_DfBjtNdBdtXpeIx1-nfxBpytfyMeudAFl6QrlbpNpnLCUL5b_5qNyL8pDkPUN_mZddBx8QEvyS-G2u7aVF1VoI4DBAwo_aftnAsBbImzmMeaTrAB99/s1600/SW14.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="673" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCV4dsqJuoUG9_U4kJELdmcSYWW_DfBjtNdBdtXpeIx1-nfxBpytfyMeudAFl6QrlbpNpnLCUL5b_5qNyL8pDkPUN_mZddBx8QEvyS-G2u7aVF1VoI4DBAwo_aftnAsBbImzmMeaTrAB99/s1600/SW14.jpg" /></a></div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div style="font-weight: bold;">
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div style="font-weight: bold;">
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div style="font-weight: bold;">
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div style="text-align: justify;">
<b></b><br /></div>
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<b></b><br />
<div>
<div style="text-align: justify;">
<b><b><br /></b></b></div>
</div>
<b>
</b>
<br />
<div>
<div style="text-align: justify;">
<b><b><br /></b></b></div>
</div>
<b>
</b>
<br />
<div>
<div style="text-align: justify;">
<b><b><br /></b></b></div>
</div>
<b>
</b>
<br />
<div>
<div style="text-align: justify;">
<b><b><br /></b></b></div>
</div>
<b>
</b>
<br />
<div>
<div style="text-align: justify;">
<b><b>Pressure </b></b><b>of the deep </b><b><b> </b></b><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
</div>
</div>
<b>
</b></div>
<div>
<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHpYKCsgICQhhb8xQvu14-lKtbO0uGoZnvMbAip2ojyDlZvDNj2rK_kpOOcIICEnegUA7XQb667elzsynE8hTb7JADb8UjXE1NYPqT4nxTG-pmT4vyPs6W9LPQPAQkTswLjqDtEGNvILoA/s1600/depth.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="572" data-original-width="575" height="397" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHpYKCsgICQhhb8xQvu14-lKtbO0uGoZnvMbAip2ojyDlZvDNj2rK_kpOOcIICEnegUA7XQb667elzsynE8hTb7JADb8UjXE1NYPqT4nxTG-pmT4vyPs6W9LPQPAQkTswLjqDtEGNvILoA/s400/depth.png" width="400" /></a>Below the character's racial limit a surface dweller must rest 1 Turn for each period of Turns equal to the character's current constitution or become fatiqued AND suffer 1d8 points of damage per 50 feet over the racial limit by the pressure alone. The spell Pressure Resistance negates this need.<br />
When becoming fatiqued due excertion (like combat) this rest must also be made.<br />
Any character, creature will sense the limit of its race when reached (or the limit the Pressure Resistance spell(s) give).<br />
<br />
<b><b>Surfacing</b></b><br />
On itself is pressure above the creatures limit negatable, and not directly important. However when coming from the depth Caisson Disease may afflict the swimmer. When the swimmer (<i>not applicable to aquatic creatures, these have a much higher depth limit and merely dislike the pressure to which surface dwellers have dismay. Aquatic creatures also do never contract Caisson Disease, except when climbing mountains on the surface over 500 feet and falling down , instant or rapid transport</i>) rises more than 10 feet each round coming from a depth over 100 feet, or rises more than 15 feet each round coming from a depth over 500 feet, or when rising more than 20 feet each round coming from a depth over 1000 feet, or when using a Teleportation or similar instant travel, the character must make a saving throw vs paralysis every 50 feet risen or became affflicted by Caisson Disease. This disease become visible on the surface after about 2 Turns. the character becomes sick, weak, regurgitates, will fall in spasms, his/her constitutionand Strength will permanently be lowered by -2. and they must make each round a saving throw vs paralysis or lose 1d4 hp. This spell can only be cured by a Cure All spell or a Pressure spell(see below) and even then the character must adapt to normal pressure 1 hour for each 100 feet risen. A Create Air spell in an airtight small container (a large barrel will do) with the patient will also remove thee affliction, keeping the same duration.</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Sounds</b></div>
</div>
<div>
<div style="text-align: justify;">
Sounds are louder and carry away over greater distances, yet the orientation is difficult. The water prevents sound damages. yet distances are multiplied by 10 for normal sounds and by 1000! for high tuned pitches (like whales and dolphins do).</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Materials</b></div>
</div>
<div>
<div style="text-align: justify;">
Writings on paper by ink dissolve in 2 turns</div>
</div>
<div>
<div style="text-align: justify;">
Paper will dissolve in 2d10 hours, parchment will loosen up in 1 hour. Leather (including shoes, boots and armor )and other organics will soak up and become hard and brittle when drying later(unless correctly oiled).</div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<b>Orientation</b></div>
</div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOEy785Xpbxt2ZI4ghhUFRRUwCQn8zCQyTJ4gpVtpnz4ZxeW6OfJHhoy6YFqSKiPVcHhJVkcBMc4KpJxPojbNb9YHQY0yRHFdCzuCtL8MGKdrQKko9HL0RAoRTpCNUB8sGpEIsG8jjFfqO/s1600/SW15.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" data-original-height="555" data-original-width="854" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOEy785Xpbxt2ZI4ghhUFRRUwCQn8zCQyTJ4gpVtpnz4ZxeW6OfJHhoy6YFqSKiPVcHhJVkcBMc4KpJxPojbNb9YHQY0yRHFdCzuCtL8MGKdrQKko9HL0RAoRTpCNUB8sGpEIsG8jjFfqO/s1600/SW15.jpg" /></a></div>
<div style="text-align: justify;">
The vision on sea or any large water surface is obscured by waves, personal movement, water splashes and blurred in the distance. Underwater (as can be seen by the above table) visibility can be severe limited. To orientate any general direction unless up or down requires the character to survey 1 round minimal, and a succesful Wisdom and Intelligence check, to get a general feel of direction. Getting lost underwater is a chance of 50%(1-3 on 1d6) and on the surface even 66%(1-4 on 1d6)!! One can always sense the direction of the wind and current without any difficulty (unless totally ignoring these due choice), and this can help maintaining the general direction.</div>
</div>
<div>
</div>
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div>
<div style="text-align: justify;">
<b><br /></b></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
<div>
<div style="text-align: justify;">
<br /></div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-24174536088569867122019-10-24T15:11:00.001+02:002019-10-27T20:34:19.564+01:00<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<h2 dir="ltr" style="line-height: 1.2; margin-bottom: 6pt; margin-top: 24pt; text-align: justify;">
<span style="color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; white-space: pre;">Overland Movement in Karameikos (and actually all over Mystara)</span></h2>
For my work in Threshold Magazine, I adjusted the Movement system in D&D BECMI a bit, as presented in the Rules Cyclopedia. Allen Palmer from the Threshold team did help me in this. Due space limitations we agreed to place this whole section here on my Blog. Which is also a beneficial bonus as it reignites my blog.<br />
<br />
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-fb30075d-7fff-3a17-f238-b206c3484da6"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Here is an expanded system for overland movement derived from the terrain movement tables on page 88 of the </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Rules Cyclopedia</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"> (</span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">RC) </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">and the “Trail & Road Conditions” section of accessory TM1:</span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;"> “Western Countries Trail Map” </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">to explain the characteristics of the different route types.. </span></span><br />
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">The generic “Trail/Road” terrain category in the </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">RC </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">table is redefined as 6 classifications of paths (taken from </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">TM1</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">), with the other terrain categories described as “Off-road". These classifications are described below using text from </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">TM1</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">, together with tables detailing movement rates, safe locations, military presence, traffic and mishaps that might be encountered.</span></div>
<span id="docs-internal-guid-fb30075d-7fff-3a17-f238-b206c3484da6">
</span>
<br />
<div>
<span id="docs-internal-guid-fb30075d-7fff-3a17-f238-b206c3484da6"><br /></span></div>
<span id="docs-internal-guid-fb30075d-7fff-3a17-f238-b206c3484da6">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<h3 dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #bf9000; font-family: "trebuchet ms"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">Characteristics of travel routes</span></h3>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><span id="docs-internal-guid-762bea87-7fff-8bbb-6b24-9141afebc560"></span></span><br />
<div align="left" dir="ltr" style="margin-left: 0pt;">
<span id="docs-internal-guid-069e2731-7fff-0e6f-c6f6-03b68425c4ea"><br /></span>
<br />
<div align="left" dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="105"></col><col width="376"></col><col width="111"></col></colgroup><tbody>
<tr style="height: 31pt;"><td colspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Travel route description</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Path width</span></div>
</td></tr>
<tr style="height: 50pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Off-road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">In the Wilderlands of south eastern Karameikos, this classification covers the terrain types of clear, grassland, forest, hills, mountains, and swamp from RC , where no visible trails exist.</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">n/a</span></div>
</td></tr>
<tr style="height: 117pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Bad Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These trails are barely visible; may branch off occasionally into dead ends; may have dangerous sections (cliffs, narrow passages, unstable terrain). There are rarely any bridges. These trails are often blocked by fallen trees, rockfalls and suchlike.</span></div>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Examples: </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Sukiskyn, Segenyev, Sielo, Hokol, Ilyakana, Andreas, Skebos, Kallergan, </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">and </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> Serkos Trails</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<br /></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Wide enough for one to two horses abreast at best</span></div>
</td></tr>
<tr style="height: 81pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Poor Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These are more distinct than bad trails. However, for wagons or other wheeled transportation they should be treated as bad trails. </span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Examples: </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Sections of Haven Trail marked purple on map, </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">and </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">local Haven Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">average width is enough for two horses abreast</span></div>
</td></tr>
<tr style="height: 63pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Fair Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These trails are more prominent than poor trails; there may be occasional bridges and safe river fords.</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Examples: </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Vyalia </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">and </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Callarii Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">wide enough for four horses abreast</span></div>
</td></tr>
<tr style="height: 69pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Good Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These trails are the best category of unpaved road. There may be water sources along the route</span></div>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Example: </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Sections of Haven Trail marked black on map</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">wide enough for six horses abreast</span></div>
</td></tr>
<tr style="height: 163pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Minor Roads</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These are basic paved roads constructed with packed earth mixed with straw, stones and cement, and covered with stone slabs or cobblestone. Some minor drainage is incorporated to allow rain to run away from the path. As a result of their construction, they have good movement rates, ignoring terrain modifiers. Direction signs are usually found at junctions. Safe spots such as water sources, caravansaries, and small hamlets are easily found and reached from the road. Bridges will be available to cross rivers, etc.</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Examples: </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Scalania Road </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">and </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">the Kelvin/Callarii minor road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These roads generally have a width of six horses abreast.</span></div>
</td></tr>
<tr style="height: 188pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Major Highways</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">These major paved routes are constructed on a multi-layer foundation in the Thyatian style. Covered with stone slabs or cobblestone these roads are unaffected by rain and generally have the best movement rates, ignoring terrain modifiers. Drainage from the highway leads into the nearby fields or streams. Direction signs are usually found at junctions. Safe spots such as water sources, caravansaries, and small hamlets are easily found and reached from the road. Bridges will be available to cross rivers, etc.</span></div>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Example: </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Eastron Road</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"> (which runs south of The Barrel inn), connecting Specularum over the Fain Flinn Bridge with the Thyatis border and the </span><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Machetos Road</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"> continuing further to Thyatis City. </span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">The roads are generally eight horses abreast in width (or more), making movement in both directions easily, allowing travellers from both directions to pass.</span></div>
</td></tr>
</tbody></table>
</div>
<span id="docs-internal-guid-069e2731-7fff-0e6f-c6f6-03b68425c4ea">
</span></div>
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; white-space: pre-wrap;">In autumn, a paved road may be locally covered in leaves which does not influence mishap or movement rates but makes the road blend in more with the adjacent terrain. A careless driver may travel off the road in such cases. This chance is equal to a mishap chance.</span><br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
</div>
<span id="docs-internal-guid-5fd16670-7fff-765a-f42f-8067809ed58e"></span><br />
<div align="left" dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="112"></col><col width="479"></col></colgroup><tbody>
<tr style="height: 22pt;"><td colspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Safe Locations</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Off-road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">No advisable water sources, no caravansaries, no taverns, or no safe camping sites. No bridges*</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Bad Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">On route caravansaries, taverns, or safe camping sites close to trail; no advisable water sources.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Poor Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Bridges unsafe if any, very few water sources, some caravansaries, taverns, or safe camping sites might be available near trail.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Fair Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Some water sources, minor caravansaries. taverns. and camping sites available near trail;</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Good Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Bridges common or easily fordable rivers. Minor caravansaries, taverns, and camping sites commonly found on a trail;</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Minor Road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Water sources, caravansaries, small hamlets are easily found and reached from the road. Bridges always available on paved roads.</span></div>
</td></tr>
<tr style="height: 45pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Major Highway</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Water sources, caravansaries, small hamlets are easily found and reached from the road. Bridges always available on paved roads. Directions and road signals commonly found at intersections.</span></div>
</td></tr>
</tbody></table>
</div>
<span id="docs-internal-guid-5fd16670-7fff-765a-f42f-8067809ed58e">
</span>
<br />
<div style="text-align: justify;">
<span style="font-family: "arial";"><span style="font-size: 13.3333px; white-space: pre;"> </span></span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">*(</span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">and if there is one, it is owned by local humans, humanoids or monsters expecting a toll—mostly some or all of your gold, sometimes a female companion, animal or you</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">). </span></div>
<div>
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://upload.wikimedia.org/wikipedia/commons/3/39/Poor_Bridge%2C_Broadgates_Lane_-_geograph.org.uk_-_191312.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="480" src="https://upload.wikimedia.org/wikipedia/commons/3/39/Poor_Bridge%2C_Broadgates_Lane_-_geograph.org.uk_-_191312.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Typical Poor Trail</td></tr>
</tbody></table>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div align="left" dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="112"></col><col width="479"></col></colgroup><tbody>
<tr style="height: 22pt;"><td colspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">Patrols/Military Presence</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Off-road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Not patrolled. banditry and humanoid raids very likely</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Bad Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Rarely patrolled or repaired if at all; banditry and humanoid raids likely.</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Poor Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Patrolled once a week (10 men +1 leader).. banditry and humanoid raids possible.</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Fair Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Patrolled once every other day (1d4 men). banditry and humanoid raids uncommon.</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Good Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Patrolled once or twice a day (1d4 men). banditry and humanoid raids rare.</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Minor Road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">One or two patrols (1d4 men) day and night. banditry and humanoid raids very rare.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Major Highway</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">One or two patrols (10 men +1 leader) day and night. banditry and humanoid raids very unlikely.</span></div>
</td></tr>
</tbody></table>
</div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://static1.squarespace.com/static/5346a846e4b0101b157468cf/t/5a725f8253450a5016b811c2/1517445003639/DSC03259-2-3.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="450" data-original-width="800" height="360" src="https://static1.squarespace.com/static/5346a846e4b0101b157468cf/t/5a725f8253450a5016b811c2/1517445003639/DSC03259-2-3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Typical Fair Trail</td></tr>
</tbody></table>
<div align="left" dir="ltr" style="margin-left: 0pt;">
</div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-c06495dc-7fff-efc0-fbf0-a064314865a4"><br /></span>
<br />
<div align="left" dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="112"></col><col width="479"></col></colgroup><tbody>
<tr style="height: 22pt;"><td colspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">Traffic</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Off-road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Locals, individual groups (mostly adventurers or bandits, and local humanoids).</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Bad Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Locals, one large, heavily armed caravan of 3d4 small wagons every two to four weeks.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Poor Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Locals, one medium-sized armed caravan of 1d4+1 small and medium wagons, every one or two weeks.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Fair Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Small or medium-sized possibly armed caravans of 1d4+1 small and medium wagons, every week.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Good Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Small or medium-sized possibly armed caravans of 1d4 small and medium wagons, every three or four days.</span></div>
</td></tr>
<tr style="height: 34pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Minor Road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Caravans of any kinds and sizes, armed or not, up to one or two a day, with common individual travellers.</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Major Highway</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Dozens of caravans of any sort and many individual travellers every day.</span></div>
</td></tr>
</tbody></table>
</div>
</div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a"></span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a"><span style="color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Movement rates</span></span></div>
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Refer to the </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Terrain Effects on Movement</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"> and the </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Traveling Rates by Terrain</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"> tables on page 88 of the </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">Rules Cyclopedia</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">. To simple calculate basic travel time as per Gazetteer 10 Darokin, divide the movement speed by 5; this is the distance in a single terrain you can cross in 8 hours. 90’/30’ would then be 18 miles, and thus 1 mile is crossed in 1Turn+8 minutes (18 minutes). Anything faster will increase mishap chance by 10%.</span></span></div>
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">For each route type in column 1, the DM can see the movement rate in dry weather in column 2. When wet weather occurs as per column 3 that lasts for the period in column 4, the impact on the terrain, route width, patrol frequency and movement rate is as shown in column 5.</span></span></div>
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">It is left to the DM to decide how to reduce the movement rate for a character’s PC travelling during the course of rainstorm or snowfall.</span></span></div>
<span id="docs-internal-guid-47188f06-7fff-b70f-5c11-fa9942918b8a">
</span>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; white-space: pre-wrap;">.</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://upload.wikimedia.org/wikipedia/commons/5/54/Roman_Road_-_York_to_Bridlington_-_at_West_Field%2C_Kilham_-_geograph.org.uk_-_403643.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="480" src="https://upload.wikimedia.org/wikipedia/commons/5/54/Roman_Road_-_York_to_Bridlington_-_at_West_Field%2C_Kilham_-_geograph.org.uk_-_403643.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Typical Good Trail after bad weather</td></tr>
</tbody></table>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 5pt; text-align: justify;">
<span style="background-color: transparent; color: #b45f06; font-family: "trebuchet ms"; font-size: 13pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></div>
<table style="border-collapse: collapse; border: none;"><colgroup><col width="91"></col><col width="91"></col><col width="116"></col><col width="138"></col><col width="189"></col></colgroup><tbody>
<tr style="height: 24pt;"><td colspan="5" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Movement Rates and impacts of rain/snow</span></div>
</td></tr>
<tr style="height: 64pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Route type</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Movement Rate</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">in dry weather</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Rain/Snow conditions that</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">affect progress</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Duration of</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">rain/snow impact</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Rain/snow impact on passage, patrols, movement rate, and mishap chance</span></div>
</td></tr>
<tr style="height: 94pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Off-road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal for the specific terrain as per tables on </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">RC </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">page 88</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Any rain or snowfall</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">3 days after light rain;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">1d4+1 days after heavy rain;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Snow; 1d3 weeks after thaw sets in.</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Ground turns muddy as result of rainfall; laying snow disrupts ease of movement;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 50% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap chance as Off-road at 25% chance per ½ mile.</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
</td></tr>
<tr style="height: 99pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Bad Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal for the specific terrain as per the tables on </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">RC </span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">page 88</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Any heavy rain or snowfall of 3 hours or more; or light rain of 6 hours or more;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">7 days of clear weather until conditions normal</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Ground turns muddy as result of rainfall; laying snow disrupts ease of movement;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">No patrols;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 60% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap chance as Off-Road</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
</td></tr>
<tr style="height: 114pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Poor Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal 100%*</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Any heavy rain or snowfall of 6 hours or more; or light rain of 12 hours or more;</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">6 days of clear weather needed to dry up</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Snowfall or rain has turned the road into mud;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Width and Patrol frequency reduced to that of normal Bad Trail;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 66% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap Chance as Bad Trail</span></div>
</td></tr>
<tr style="height: 111pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Fair Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal 110%*</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Any heavy rain or snowfall of 12 hours or more;</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">4 days of clear weather to dry up</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Snowfall. or rain has turned the road into mud;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Width and Patrol frequency reduced to that of Poor Trail;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 66% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap Chance as Poor Trail</span></div>
</td></tr>
<tr style="height: 95pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Good Trails</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal 120%*</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Any heavy rain or snowfalls of 12 hours</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">3 days of clear weather to dry up</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Snowfall, or rain has turned the road into mud;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Width and Patrol frequency reduced to that of Fair Trail;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 66% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap Chance as Fair Trail</span></div>
</td></tr>
<tr style="height: 130pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Minor Road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal 130%*</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Snow</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">1 day of clear weather above freezing per accumulated foot of snow is required to clear a road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mostly unaffected by rain;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">A foot or more of accumulated snow renders road benefits useless;</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Width and Patrol frequency reduced to that of Good Trail;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 66% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap Chance as Fair Trail</span></div>
</td></tr>
<tr style="height: 134pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Major Highways</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Normal 150%*</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Snow</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">1 day of clear weather above freezing per accumulated foot of snow is required to clear a road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Unaffected by rain;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">A foot or more of accumulated snow renders road benefits useless;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Width unaffected, Patrol frequency reduced to that of Good Trail;</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Movement rate reduced to 66% normal</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Mishap Chance as Fair Trail</span></div>
</td></tr>
</tbody></table>
</div>
<div align="left" dir="ltr" style="margin-left: 0pt;">
<span style="color: black; font-family: "arial"; font-size: 10pt; text-align: justify; vertical-align: baseline; white-space: pre;"> </span><span style="font-family: "arial"; font-size: 10pt; text-align: justify; vertical-align: baseline; white-space: pre-wrap;">* as a percentage of the clear/grassland terrain rate from </span><span style="font-family: "arial"; font-size: 10pt; font-style: italic; text-align: justify; vertical-align: baseline; white-space: pre-wrap;">RC </span><span style="font-family: "arial"; font-size: 10pt; text-align: justify; vertical-align: baseline; white-space: pre-wrap;">pg 88. Ignore terrain modifiers. A road/Trail; passing through moor, mountain, forest, or else gives always movement as clear/grassland terrain.</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e"></span><br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt;">
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">DM may adjust duration of muddy conditions during warmer (50%) or colder seasons (200%).</span></span></div>
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt;">
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">On Fair or Good Trails, for the first two weeks after winter in colder regions, or after serious downpours, expect to find roadworks in various locations for maintenance. These will slow traffic to 80% normal movement rate. For Minor Roads, such roadworks will reduce normal movement rate to 100%, while on Major Highways the normal movement will reduce to 120%. If maintenance is not carried out, aroad’s benefits drop to one step lower for 10 years, and a trail’s benefits will do so after 2 years. A DM may decide that what is currently a trail (unpaved road) was previously a functioning paved road (like the Haven Trail most probably has been).</span></span><br />
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span></div>
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e">
</span>
<br />
<div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://en.turismegarrotxa.com/img-apartat-3200-1800/dsc-0020_003.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="450" data-original-width="800" height="360" src="https://en.turismegarrotxa.com/img-apartat-3200-1800/dsc-0020_003.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Typical Minor Road</td></tr>
</tbody></table>
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"></span><br /></span>
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"></span>
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"></span>
<span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"></span></span></div>
<span id="docs-internal-guid-08ed74f5-7fff-e6a2-260d-6319a3a90d0e">
</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span><br />
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;"><br /></span>
<span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; font-weight: 700; white-space: pre-wrap;">Roadworks</span><br />
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3"></span><br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt;">
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3"><span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Where bad weather or general deterioration has damaged routes, the authorities will send repair crews to make good the trails/roads. Sections under repair will be of varying length dependent on terrain and the amount of damage caused. Consequently, a stretch of route may be subjected to multiple roadwork delays as the repair crews move from one area of damage to the next.</span></span></div>
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt;">
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3"><span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Repair crews are limited in number and are usually composed of workers local to the site. If the crews are sent by state authorities, the crews will live in wagons or tents near the works, if no local boarding is available. The state managed crews will sometimbe of indentured labourers (on Thyatian roads, such crews may also include slaves).</span></span></div>
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt;">
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3"><span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Repair material is mostly reused from the damaged road or is brought in from elsewhere. All these factors mean that in the two weeks or so after winter, a traveller can encounter a variety of road conditions – normal/repaired, damaged or under repair. As a result, smooth passage cannot be guaranteed.</span></span></div>
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3">
</span>
<br />
<div>
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3"><span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"></span><br /></span>
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3"><span style="background-color: white; color: #3c4043; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"></span></span></div>
<span id="docs-internal-guid-4205bb37-7fff-9cf5-e5d6-dcc275ba63c3">
</span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://assets.atlasobscura.com/article_images/800x/15419/image.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="480" src="https://assets.atlasobscura.com/article_images/800x/15419/image.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Typical Major Highway</td></tr>
</tbody></table>
<b style="font-weight: normal;"><br /></b>
<br />
<div align="left" dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="129"></col><col width="139"></col><col width="139"></col><col width="139"></col></colgroup><tbody>
<tr style="height: 22pt;"><td colspan="4" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">Mishap Chances</span></div>
</td></tr>
<tr style="height: 22pt;"><td rowspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"> Real or readjusted trail/road conditions</span></div>
</td><td rowspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Chance of Mishap</span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Occurrence</span></div>
</td><td colspan="2" style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Mishap Type if occurs</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Minor</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Major</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Off-road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 1 mile</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-55%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">56-99%</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Bad Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 2 miles</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-65%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">66-99%</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Poor Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 4 miles</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-70%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">71-99%</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Fair Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 8 miles</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-75%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">76-99%</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Good Trail</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 16 miles</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-80%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">81-99%</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Minor Road</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 24 miles</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-85%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">86-99%</span></div>
</td></tr>
<tr style="height: 22pt;"><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Major Highway</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">25% per 32 miles</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">0-90%</span></div>
</td><td style="border-bottom: solid #000000 0.9999975pt; border-left: solid #000000 0.9999975pt; border-right: solid #000000 0.9999975pt; border-top: solid #000000 0.9999975pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">91-99%</span></div>
</td></tr>
</tbody></table>
</div>
<span style="font-family: "arial"; font-size: 10pt; font-style: italic; text-align: justify; white-space: pre;">Note: In rain/snow, mishap chance are increased - see Movement Rate table above</span><br />
<span style="font-family: "arial"; font-size: 10pt; font-style: italic; text-align: justify; white-space: pre;"><br /></span>
<br />
<h4>
<b id="docs-internal-guid-59d35643-7fff-e4b2-e96e-67600ebaa9aa"><u>Mishaps</u></b></h4>
<div>
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d"><br /></span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d"><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Minor mishaps are</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">; Lost horseshoe, Hurt ankle of draft animals or guards, damaged wheel, toppled load, snapped reigns, snapped load ropes, etc. Minor mishaps can be resolved in a single hour by craft or simple treatments (including magic). Most wagons have the spare parts or repair items needed for 20 such happenings on each individual trip. These can be refilled at any settlement for 12 to 18 sp per happening used.</span></span></div>
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Major Mishaps might happen only if travelling outside the roads or trails (or if roads have been severely damaged; earthquakes, floods, fallen trees) to wagons and ridden/loaded animals. Depending on the area (DM use logic please) this is 25% every 16 miles (flat terrain) to 25% every 4 miles (Forest) to 25% every 2 miles (rocky). Or if there is an obstruction or damage to a road or trail the risk is only 10% in passing that single obstruction.</span></span></div>
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d">
</span>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d"><span style="font-family: "arial"; font-size: 10pt; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Major mishaps are</span><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">; broken axle, broken wheel, wounded animal or any walker, lost load or wagon parts. Most major mishaps can be resolved only if the necessary equipment (spare axle, spare wheel, etc) or has the (magical) means to cure broken ankles, wounded animals etc. Major mishaps need a minimum of 1+1d4 hours to resolve non-magically when the tools, skills and equipment are available. It might be possible that a wagon becomes stuck due to a broken wheel or axle when these are unavailable. For prices of these see; </span><a href="http://pandius.com/What_can_be_Bought.pdf" style="text-decoration-line: none;"><span style="color: blue; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">http://pandius.com/What_can_be_Bought.pdf</span></a><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"> page 55. Magic correctly used might be able to resolve many of these issues, but this depends on the DM, the circumstances and if the PC’s (and hence Players) are clever to use their magic as such. A DM might reward these characters with; Total spell levels of magic used x10 as personal XP.</span></span><span style="font-family: arial; font-size: 13.3333px; white-space: pre-wrap;"> This is the main reason good roads are created and used, as the better the road, the shorter the journey, with less mishaps.</span></div>
<span id="docs-internal-guid-3ac95f76-7fff-756a-f6a1-b888e7cc610d">
</span></div>
<div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://i.pinimg.com/originals/61/7a/32/617a32e4df0524f39b49519eaa8bb997.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="419" data-original-width="600" height="444" src="https://i.pinimg.com/originals/61/7a/32/617a32e4df0524f39b49519eaa8bb997.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Typical example of a Major Mishap; a broken axle</td></tr>
</tbody></table>
<br /></div>
<div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<br /></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span>
<span style="color: black; font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre;"><span style="font-family: "arial"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Other free explanatory images on Mystara (real world roman) roads can be found here; </span></span><a href="https://clipground.com/roman-road-clipart.html" style="text-align: start;">https://clipground.com/roman-road-clipart.html</a></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"></span></div>
</div>
<br />
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-6372509252854508242019-01-18T14:11:00.001+01:002020-04-27T18:16:19.378+02:00<h2>
An inbetween<a name='more'></a></h2>
<div>
<span style="font-size: x-large;">Complete Mapping List</span></div>
<div>
<br /></div>
<br />
Behind the scenes I am working on new stuff, and I will return to the story soon<br />
and alsokeep on working on the 1 mile hex maps which you seem to enjoy.<br />
<br />
Enjoy the maps created thusfar; <br />
<br />
<u><b>Hex map Legend</b></u><br />
<a href="http://pandius.com/rdhxlgnd.html">Legend latest update 18-01-2019</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da3hkb0-f23fba11-449f-41f6-b5f6-4fe5d3daceb6.png/v1/fill/w_1096,h_729,q_70,strp/legend_by_6inchnails_da3hkb0-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="532" data-original-width="800" height="212" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da3hkb0-f23fba11-449f-41f6-b5f6-4fe5d3daceb6.png/v1/fill/w_1096,h_729,q_70,strp/legend_by_6inchnails_da3hkb0-pre.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div>
<b><u><a href="https://www.deviantart.com/6inchnails/gallery/69307660/d-and-d-mystara-karameikos"><span style="font-size: large;">Karameikos</span></a></u></b><br />
<a href="http://pandius.com/south_west_karameikos_blight_swamp_mystara_by_6inchnails-dayxot7.jpg">Old Hand-drawn map southwest Karameikos Blight Swamp</a><br />
<a href="http://pandius.com/west_karameikos_mystara__by_6inchnails-dayxnhd.jpg">Old Hand-drawn map west Karameikos</a><br />
<a href="http://pandius.com/north_west_karameikos_mystara_by_6inchnails-dayxog4.jpg">Old Hand-drawn map northwest Karameikos</a><br />
<a href="http://pandius.com/mid_south_west_karameikos_mystara_by_6inchnails-dayxnx3.jpg">Old Hand-drawn map mid southwest Karameikos</a><br />
<a href="http://pandius.com/mid_south_karameikos_by_6inchnails-dayxrte.jpg">Old Hand-drawn map mid south Karameikos</a><br />
<a href="http://pandius.com/south_east_karameikos_mystara_by_6inchnails-dayxona.jpg">Old Hand-drawn map Southeast Karameikos</a><br />
<a href="https://www.deviantart.com/6inchnails/art/Karameikos-1-mile-hex-808087538">Karameikos East 1 mile hex</a> work in progress<br />
<a href="https://www.deviantart.com/6inchnails/art/Karameikos-North-1-Mile-Hex-809025821">Karameikos north 1 mile hex</a> work in progress<br />
<br />
<a href="https://www.deviantart.com/6inchnails/art/Dymrak-Forest-804091369">Dymrak Forest</a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a261140-f7ab-442d-8460-248df85d29b2/ddaqgvd-b28a8a59-ae30-4e83-a01c-b66dcffe1344.png/v1/fill/w_1012,h_789,q_70,strp/dymrak_forest_by_6inchnails_ddaqgvd-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MzI3MiIsInBhdGgiOiJcL2ZcLzNhMjYxMTQwLWY3YWItNDQyZC04NDYwLTI0OGRmODVkMjliMlwvZGRhcWd2ZC1iMjhhOGE1OS1hZTMwLTRlODMtYTAxYy1iNjZkY2ZmZTEzNDQucG5nIiwid2lkdGgiOiI8PTQxOTYifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.VE1qw54KbxKfRsNgA7H0-4W1zvA7lkXnNUGN5uQmFvU" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="800" height="249" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a261140-f7ab-442d-8460-248df85d29b2/ddaqgvd-b28a8a59-ae30-4e83-a01c-b66dcffe1344.png/v1/fill/w_1012,h_789,q_70,strp/dymrak_forest_by_6inchnails_ddaqgvd-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MzI3MiIsInBhdGgiOiJcL2ZcLzNhMjYxMTQwLWY3YWItNDQyZC04NDYwLTI0OGRmODVkMjliMlwvZGRhcWd2ZC1iMjhhOGE1OS1hZTMwLTRlODMtYTAxYy1iNjZkY2ZmZTEzNDQucG5nIiwid2lkdGgiOiI8PTQxOTYifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.VE1qw54KbxKfRsNgA7H0-4W1zvA7lkXnNUGN5uQmFvU" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Bywater-region-808605573">DMR1 Escape from Thunderift adventure map</a> 1 mile hex map<br />
Readjusted, and now as according location per canon without the many DMR1 flaws<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a261140-f7ab-442d-8460-248df85d29b2/dddf81x-e04921ef-e56b-4515-8dcc-35170cbfad2b.png/v1/fill/w_800,h_584,q_80,strp/bywater_region_by_6inchnails_dddf81x-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTg0IiwicGF0aCI6IlwvZlwvM2EyNjExNDAtZjdhYi00NDJkLTg0NjAtMjQ4ZGY4NWQyOWIyXC9kZGRmODF4LWUwNDkyMWVmLWU1NmItNDUxNS04ZGNjLTM1MTcwY2JmYWQyYi5wbmciLCJ3aWR0aCI6Ijw9ODAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.179OEbwD-p9SYyMeA-_CtAbnaTMc9s-8mREQPMCNnmM" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="584" data-original-width="800" height="233" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a261140-f7ab-442d-8460-248df85d29b2/dddf81x-e04921ef-e56b-4515-8dcc-35170cbfad2b.png/v1/fill/w_800,h_584,q_80,strp/bywater_region_by_6inchnails_dddf81x-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTg0IiwicGF0aCI6IlwvZlwvM2EyNjExNDAtZjdhYi00NDJkLTg0NjAtMjQ4ZGY4NWQyOWIyXC9kZGRmODF4LWUwNDkyMWVmLWU1NmItNDUxNS04ZGNjLTM1MTcwY2JmYWQyYi5wbmciLCJ3aWR0aCI6Ijw9ODAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.179OEbwD-p9SYyMeA-_CtAbnaTMc9s-8mREQPMCNnmM" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
Research</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo3Vtf32lYi3RPFC7cnotDmTDPlfuZyUz3azT3dcgqLlnYI-01vk0kkg-lAI1Rv9G_WB6Rez1urR1vIBGjjmjft-rZx_pDd1hyiikME9JgyW1uw80PekU7SMx-zdnvkoOXPNeKeWPeSyGA/s1600/22.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="219" data-original-width="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo3Vtf32lYi3RPFC7cnotDmTDPlfuZyUz3azT3dcgqLlnYI-01vk0kkg-lAI1Rv9G_WB6Rez1urR1vIBGjjmjft-rZx_pDd1hyiikME9JgyW1uw80PekU7SMx-zdnvkoOXPNeKeWPeSyGA/s1600/22.png" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5UIV_JkTu0oLSCRpLofvDmf8I7htk_vMgS1IIjn7aK8dKxi_cpixIPhRXtPDFG2s2-6LqFB3se9Ih7r0rmla6ySml5yGAfbJf28XWAP2TXrZqiY_aZUnkObgZQzX0M3YlnNhNOUMLnCmU/s1600/33.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="301" data-original-width="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5UIV_JkTu0oLSCRpLofvDmf8I7htk_vMgS1IIjn7aK8dKxi_cpixIPhRXtPDFG2s2-6LqFB3se9Ih7r0rmla6ySml5yGAfbJf28XWAP2TXrZqiY_aZUnkObgZQzX0M3YlnNhNOUMLnCmU/s1600/33.png" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuI0g6EZDCQ8z8leqP6UH5V1zguFZMX3EzYELKXpNdxrZwaV-7DrxSrEulyRc4bazywdrMDSPINymQBTsDpSPqMA982wOGOuIPu1eV0kcE0ZBS4darM47iIZJVuzKUz0-kc1wJ6gZxCHLp/s1600/himalaja-marsyangdi-berg-river-valley-nepal-annapurna-naturschutzgebiet-149064959.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="800" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuI0g6EZDCQ8z8leqP6UH5V1zguFZMX3EzYELKXpNdxrZwaV-7DrxSrEulyRc4bazywdrMDSPINymQBTsDpSPqMA982wOGOuIPu1eV0kcE0ZBS4darM47iIZJVuzKUz0-kc1wJ6gZxCHLp/s200/himalaja-marsyangdi-berg-river-valley-nepal-annapurna-naturschutzgebiet-149064959.jpg" width="200" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br /></div>
<u><b><span style="font-size: large;">Rockhome</span></b></u><br />
<a href="http://pandius.com/dwarven_tunnel__1_mile_hexes_by_6inchnails-d8mvv5y.png">Darokin Tunnel Rockhome</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8mvv5y-c101cf54-7805-40a5-9a87-2894500a3d63.png/v1/fill/w_672,h_1190,q_70,strp/dwarven_tunnel__1_mile_hexes_by_6inchnails_d8mvv5y-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="452" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8mvv5y-c101cf54-7805-40a5-9a87-2894500a3d63.png/v1/fill/w_672,h_1190,q_70,strp/dwarven_tunnel__1_mile_hexes_by_6inchnails_d8mvv5y-pre.jpg" width="180" /></a></div>
<br />
<br />
<u><b><a href="https://www.deviantart.com/6inchnails/gallery/62145550/d-and-d-mystara-alfheim"><span style="font-size: large;">Alfheim</span></a></b></u><br />
<a href="http://pandius.com/m_cbrth1.html">The Great Canolbarth Forest Alfheim</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9nbdo6-255e968f-d6e1-4e35-a8f2-eaa4c4097e7f.png/v1/fill/w_1091,h_732,q_70,strp/alfheim_1_mile_by_6inchnails_d9nbdo6-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="537" data-original-width="800" height="214" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9nbdo6-255e968f-d6e1-4e35-a8f2-eaa4c4097e7f.png/v1/fill/w_1091,h_732,q_70,strp/alfheim_1_mile_by_6inchnails_d9nbdo6-pre.jpg" width="320" /></a></div>
<br />
Here the map in halves if your PC is low<br />
<a href="https://www.deviantart.com/6inchnails/art/alfheim-1-milewest-Elfish-609246847">West </a>, <a href="https://www.deviantart.com/6inchnails/art/Alfheim-1-Mile-East-609247888">East</a><br />
<br />
Future 8 mile hex Alfheim Maps;<br />
<a href="https://www.deviantart.com/6inchnails/art/Canolbarth-forest-1013-AC-510352820">1013AC</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fumr8-96002877-2417-424f-a17f-030340cfe030.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="800" height="204" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fumr8-96002877-2417-424f-a17f-030340cfe030.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Canolbarth-forest-1018-AC-510353120">1018AC</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fumzk-2a285264-d8b4-4803-97dd-c3aade9a4c95.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="513" data-original-width="800" height="205" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fumzk-2a285264-d8b4-4803-97dd-c3aade9a4c95.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Canolbarth-forest-1020-AC-510353312">1020AC</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fun4w-15b801b3-1b32-4d3d-aa27-f3c8aae84bc7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="513" data-original-width="800" height="205" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fun4w-15b801b3-1b32-4d3d-aa27-f3c8aae84bc7.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Canolbarth-Forest-1100-AC-517390106">1100AC</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8k1gre-5b748598-a974-4e5d-a569-050e70a1c086.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="513" data-original-width="800" height="205" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8k1gre-5b748598-a974-4e5d-a569-050e70a1c086.png" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Canolbarth-forest-1150-AC-517563010">1150AC</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8k566a-17602c6f-990a-4a3c-b9ff-e6b298d4c96b.png/v1/fill/w_1059,h_755,q_70,strp/canolbarth_forest_1150_ac_by_6inchnails_d8k566a-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="570" data-original-width="800" height="228" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8k566a-17602c6f-990a-4a3c-b9ff-e6b298d4c96b.png/v1/fill/w_1059,h_755,q_70,strp/canolbarth_forest_1150_ac_by_6inchnails_d8k566a-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Canolbarth-forest-future-517603001">After 1200AC</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8k6115-e94f860c-6d58-4952-893d-48499b86454f.png/v1/fill/w_1059,h_755,q_70,strp/canolbarth_forest_future_by_6inchnails_d8k6115-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="570" data-original-width="800" height="228" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8k6115-e94f860c-6d58-4952-893d-48499b86454f.png/v1/fill/w_1059,h_755,q_70,strp/canolbarth_forest_future_by_6inchnails_d8k6115-pre.jpg" width="320" /></a></div>
<br />
<a href="https://www.deviantart.com/6inchnails/gallery/58856316/d-d-mystara-broken-lands"><span style="font-size: large;"><br /></span></a>
<b><u><a href="https://www.deviantart.com/6inchnails/gallery/58856316/d-d-mystara-broken-lands"><span style="font-size: large;">Broken Lands</span></a></u></b><br />
These trailmaps can be used for Players<br />
<a href="http://pandius.com/cgln2gln.html">Trailmap Corunglain to Glantri</a> with extra information !!<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da9gjdi-94de84f6-8c73-4ffb-aee8-92f4b1b62d0b.png/v1/fill/w_603,h_1325,q_70,strp/vesubian_route_corunglain_to_glantri_by_6inchnails_da9gjdi-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="364" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da9gjdi-94de84f6-8c73-4ffb-aee8-92f4b1b62d0b.png/v1/fill/w_603,h_1325,q_70,strp/vesubian_route_corunglain_to_glantri_by_6inchnails_da9gjdi-pre.jpg" width="145" /></a></div>
<a href="http://pandius.com/cgln2eth.html">Trailmaps Corunglain Ethengar</a> with extra information !!<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da9vs8s-d3c7f3e0-a597-4202-ae9f-f2051d5bad45.png/v1/fill/w_695,h_1149,q_70,strp/corunglain_to_ethengar_merchant_trail_map_1_by_6inchnails_da9vs8s-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="484" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da9vs8s-d3c7f3e0-a597-4202-ae9f-f2051d5bad45.png/v1/fill/w_695,h_1149,q_70,strp/corunglain_to_ethengar_merchant_trail_map_1_by_6inchnails_da9vs8s-pre.jpg" width="193" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da9vsyw-1112cc5a-1d89-49cf-ae04-00cf4fc699eb.png/v1/fill/w_756,h_1057,q_70,strp/corunglain_to_ethengar_merchant_trail_map_2_by_6inchnails_da9vsyw-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="572" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da9vsyw-1112cc5a-1d89-49cf-ae04-00cf4fc699eb.png/v1/fill/w_756,h_1057,q_70,strp/corunglain_to_ethengar_merchant_trail_map_2_by_6inchnails_da9vsyw-pre.jpg" width="228" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daaksf7-0d211dab-a432-48b3-92cd-b879f377c93d.png/v1/fill/w_1378,h_580,q_70,strp/corunglain_to_ethengar_merchant_trail_map_3_by_6inchnails_daaksf7-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="337" data-original-width="800" height="134" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daaksf7-0d211dab-a432-48b3-92cd-b879f377c93d.png/v1/fill/w_1378,h_580,q_70,strp/corunglain_to_ethengar_merchant_trail_map_3_by_6inchnails_daaksf7-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/The-Broken-Lands-Eastern-half-1-mile-hexes-642083806">Broken Lands East</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dama31a-5a7dcd91-3fb3-44c3-9869-313c67755a3f.png/v1/fill/w_400,h_460,strp/the_broken_lands_eastern_half__1_mile_hexes_by_6inchnails_dama31a-fullview.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="460" data-original-width="400" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dama31a-5a7dcd91-3fb3-44c3-9869-313c67755a3f.png/v1/fill/w_400,h_460,strp/the_broken_lands_eastern_half__1_mile_hexes_by_6inchnails_dama31a-fullview.png" width="278" /></a></div>
<a href="http://pandius.com/broken_lands_west_before_by_6inchnails-daqse4f.png">Broken Lands West before Meteor</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daqse4f-9ee963c1-9477-41a0-b6e6-06fbc7bbeb03.png/v1/fill/w_845,h_946,q_70,strp/broken_lands_west_before_by_6inchnails_daqse4f-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="715" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daqse4f-9ee963c1-9477-41a0-b6e6-06fbc7bbeb03.png/v1/fill/w_845,h_946,q_70,strp/broken_lands_west_before_by_6inchnails_daqse4f-pre.jpg" width="285" /></a></div>
<br />
<a href="https://6inchnails.deviantart.com/art/Broken-Lands-West-after-meteor-725705196">Broken Lands West After Meteor</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dc02dpo-7ef6eb4e-e4ab-4768-9dee-6eeccc035ba3.png/v1/fill/w_836,h_955,q_70,strp/broken_lands_west_after_meteor_by_6inchnails_dc02dpo-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="700" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dc02dpo-7ef6eb4e-e4ab-4768-9dee-6eeccc035ba3.png/v1/fill/w_836,h_955,q_70,strp/broken_lands_west_after_meteor_by_6inchnails_dc02dpo-pre.jpg" width="280" /></a></div>
<br />
<br />
Broken Lands maps, Geomorphological maps see<a href="https://breathofmystara.blogspot.com/2016/05/voyage-of-discovery.html"> here</a><br />
<br />
<br />
<br />
<a href="https://www.deviantart.com/6inchnails/art/Broken-Lands-Future-1100-AC-666261242">Broken Lands Future</a>(1100AC+)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/db0oagq-77087e6a-638b-40e1-9d68-9887051bccc5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="535" data-original-width="800" height="213" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/db0oagq-77087e6a-638b-40e1-9d68-9887051bccc5.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/West-Broken-Lands-underground-1012-AC-510360645">Broken Lands Underground 1012AC+</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fussl-cdf95984-7427-43b5-8c06-0ba8284cb091.png/v1/fill/w_1004,h_796,q_70,strp/west_broken_lands_underground_1012_ac_by_6inchnails_d8fussl-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="634" data-original-width="800" height="253" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fussl-cdf95984-7427-43b5-8c06-0ba8284cb091.png/v1/fill/w_1004,h_796,q_70,strp/west_broken_lands_underground_1012_ac_by_6inchnails_d8fussl-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/lwrblflw.html">Broken Lands Flow Directions</a> with extra information<br />
<br />
<a href="https://www.deviantart.com/6inchnails/art/broken-lands-lower-8-1020AC-666260809">Broken Lands Underground 1020AC+</a><a href="https://www.deviantart.com/6inchnails/art/broken-lands-lower-8-1020AC-666260809"></a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/db0oa4p-51b9755f-6898-4af4-8759-1be681a2d519.png/v1/fill/w_1297,h_616,q_70,strp/broken_lands_lower_8_1020ac_by_6inchnails_db0oa4p-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="800" height="151" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/db0oa4p-51b9755f-6898-4af4-8759-1be681a2d519.png/v1/fill/w_1297,h_616,q_70,strp/broken_lands_lower_8_1020ac_by_6inchnails_db0oa4p-pre.jpg" width="320" /></a></div>
<br />
<div>
<a href="https://www.deviantart.com/6inchnails/art/Oenkmar-1050-BC-1012-AC-635216341">Oenkmar cleaned-up+ scale</a> before 1012AC<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dai6w2d-dc369581-93e6-49d9-ae09-cdcd22396a6c.png/v1/fill/w_1076,h_742,q_70,strp/oenkmar_1050_bc_1012_ac_by_6inchnails_dai6w2d-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="552" data-original-width="800" height="220" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dai6w2d-dc369581-93e6-49d9-ae09-cdcd22396a6c.png/v1/fill/w_1076,h_742,q_70,strp/oenkmar_1050_bc_1012_ac_by_6inchnails_dai6w2d-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Aengmor-1012-AC-635224294">Aengmor 1012AC+</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dai727a-61e62ef2-aad1-40b9-a575-b8e54f4caa00.png/v1/fill/w_1011,h_790,q_70,strp/aengmor_1012_ac_by_6inchnails_dai727a-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="625" data-original-width="800" height="250" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dai727a-61e62ef2-aad1-40b9-a575-b8e54f4caa00.png/v1/fill/w_1011,h_790,q_70,strp/aengmor_1012_ac_by_6inchnails_dai727a-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Aengmor-Oenkmar-Study-586638143">Oenkmar Aengmor Location</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9p9ovz-84fbcf76-65df-45a9-bba7-788554118ff6.png/v1/fill/w_860,h_929,q_70,strp/aengmor_oenkmar_study_by_6inchnails_d9p9ovz-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="741" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9p9ovz-84fbcf76-65df-45a9-bba7-788554118ff6.png/v1/fill/w_860,h_929,q_70,strp/aengmor_oenkmar_study_by_6inchnails_d9p9ovz-pre.jpg" width="296" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/the-great-meteor-impact-of-1009-AC-510359259">The Meteor Seismic map</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8furq3-8f3eaa9a-6952-4552-aa0d-a6e326e3303a.png/v1/fill/w_811,h_985,q_70,strp/the_great_meteor_impact_of_1009_ac_by_6inchnails_d8furq3-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="659" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8furq3-8f3eaa9a-6952-4552-aa0d-a6e326e3303a.png/v1/fill/w_811,h_985,q_70,strp/the_great_meteor_impact_of_1009_ac_by_6inchnails_d8furq3-pre.jpg" width="263" /></a></div>
<br />
<br /></div>
<div>
<a href="https://www.deviantart.com/6inchnails/art/Great-Crater-615077583">The Meteor Impact map</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da678wf-619245cc-1b30-4dfa-9e7f-84fb2fa7492e.png/v1/fill/w_1155,h_692,q_70,strp/great_crater_by_6inchnails_da678wf-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="479" data-original-width="800" height="191" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da678wf-619245cc-1b30-4dfa-9e7f-84fb2fa7492e.png/v1/fill/w_1155,h_692,q_70,strp/great_crater_by_6inchnails_da678wf-pre.jpg" width="320" /></a></div>
<a href="http://www.deviantart.com/6inchnails/art/Great-Crater-1015-AC-510360087">Meteor map (1st draw)</a> (as canon)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fusd3-5ac3e6ba-4742-423b-8562-73fff719840c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="644" data-original-width="626" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8fusd3-5ac3e6ba-4742-423b-8562-73fff719840c.png" width="311" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/The-Great-Crater-Redone-now-with-better-altitudes-637035676">Meteor map with better altitudes</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daj9vvg-d04e016a-84b4-406d-abac-b8ebaa749adb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="748" data-original-width="726" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daj9vvg-d04e016a-84b4-406d-abac-b8ebaa749adb.png" width="310" /></a></div>
<br />
<b>Alternate Meteor options;</b> (as canon target intended but disrupted by PC's in Wrath of the Immortals, this is what hapens if the PC's fail); <a href="https://www.deviantart.com/6inchnails/art/Meteor-options-on-Darokin-City-588654846">Darokin City</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgwzi-8ddb89e8-2268-4ea4-83b6-1e343ebd519d.png/v1/fill/w_849,h_941,q_70,strp/meteor_options_on_darokin_city_by_6inchnails_d9qgwzi-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="722" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgwzi-8ddb89e8-2268-4ea4-83b6-1e343ebd519d.png/v1/fill/w_849,h_941,q_70,strp/meteor_options_on_darokin_city_by_6inchnails_d9qgwzi-pre.jpg" width="288" /></a></div>
<br />
Meteor diverted left; <a href="https://www.deviantart.com/6inchnails/art/Meteor-Options-on-Broken-Lands-588654712">Central Broken Lands</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgwvs-26bba3e6-3541-448e-850f-1e86aba3dc32.png/v1/fill/w_833,h_960,q_70,strp/meteor_options_on_broken_lands_by_6inchnails_d9qgwvs-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="694" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgwvs-26bba3e6-3541-448e-850f-1e86aba3dc32.png/v1/fill/w_833,h_960,q_70,strp/meteor_options_on_broken_lands_by_6inchnails_d9qgwvs-pre.jpg" width="277" /></a></div>
<br />
Meteor diverted right; <a href="https://www.deviantart.com/6inchnails/art/Meteor-options-In-Lake-Akesoli-588653690">Lake Amsorak</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgw3e-716f2bcc-9f5b-4549-ae0d-43c02bff9ba2.png/v1/fill/w_695,h_1151,q_70,strp/meteor_options__in_lake_akesoli_by_6inchnails_d9qgw3e-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="483" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgw3e-716f2bcc-9f5b-4549-ae0d-43c02bff9ba2.png/v1/fill/w_695,h_1151,q_70,strp/meteor_options__in_lake_akesoli_by_6inchnails_d9qgw3e-pre.jpg" width="193" /></a></div>
</div>
<div>
Meteor diverted down early; <a href="https://www.deviantart.com/6inchnails/art/Meteor-Options-edge-AdriVarma-Averoigne-Glantri-588654487">Adri Varma-Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgwpj-c4ad6033-d828-4130-b4ce-efca4462c6bd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="800" height="154" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9qgwpj-c4ad6033-d828-4130-b4ce-efca4462c6bd.png" width="320" /></a></div>
</div>
<div>
If meteor was divertup up it passes through the upper atmosphere with weather/magic mishaps and becomes a retrograde 3rd moon/sattlelite, which will eventually crash into Matera or Patera.<br />
<u><b><br /></b></u><u><b><span style="font-size: large;">Darokin</span></b></u><br />
<a href="https://www.deviantart.com/6inchnails/art/Mystara-Darokin-Avonleigh-1011AC-516412754">Avonleigh in Mystara</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8jgimq-d3c12caa-c289-4030-b05f-fd8dead99166.jpg/v1/fill/w_837,h_955,q_70,strp/mystara_darokin_avonleigh_1011ac_by_6inchnails_d8jgimq-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="701" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8jgimq-d3c12caa-c289-4030-b05f-fd8dead99166.jpg/v1/fill/w_837,h_955,q_70,strp/mystara_darokin_avonleigh_1011ac_by_6inchnails_d8jgimq-pre.jpg" width="280" /></a></div>
<br />
<a href="https://www.deviantart.com/6inchnails/art/Ardelphia-840-AC-617165788">City of Ardelphia</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da7g064-faa796ed-53b3-4ba2-8729-dfaec84eda1a.jpg/v1/fill/w_994,h_804,q_70,strp/ardelphia_840_ac_by_6inchnails_da7g064-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="647" data-original-width="800" height="258" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da7g064-faa796ed-53b3-4ba2-8729-dfaec84eda1a.jpg/v1/fill/w_994,h_804,q_70,strp/ardelphia_840_ac_by_6inchnails_da7g064-pre.jpg" width="320" /></a></div>
<a href="http://pandius.com/rdlpcrng.html">Ardelphia Darokin</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da7ht22-66c7c4fd-dc24-4084-aa9c-f30cf8ae36b6.png/v1/fill/w_1387,h_576,q_70,strp/ardelphia_to_corunglain_by_6inchnails_da7ht22-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="332" data-original-width="800" height="132" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da7ht22-66c7c4fd-dc24-4084-aa9c-f30cf8ae36b6.png/v1/fill/w_1387,h_576,q_70,strp/ardelphia_to_corunglain_by_6inchnails_da7ht22-pre.jpg" width="320" /></a></div>
<br />
<br />
<b><u><a href="https://www.deviantart.com/6inchnails/gallery/61270169/d-d-mystara-ethengar"><span style="font-size: large;">Ethengar</span></a></u></b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-hex-1-NW-769569263">Ethengar Northwest</a> <b>work in progress!!</b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-southwest-1-mile-hex-765746310">Ethengar Southwest</a> <b>work in progress!!</b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-hex-1-N-780327662">Ethengar North</a> <b>work in progress!!</b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-Krandai-River-South-763936216">Ethengar South</a> <b>work in progress!!</b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-Northeast-1mile-hex-782037337">Ethengar Northeast</a> <b>work in progress!!</b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-hex-1-Southeast-768316108">Ethengar Southeast </a> <b>work in progress!!</b><br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-World-Mountain-765030823">Ethengar World Mountain</a> <b>work in progress!!</b><br />
<br />
<b><u>Ethengar Historic Research maps;</u> </b><br />
<a href="https://www.deviantart.com/6inchnails/art/Research-Historic-overlay-Ethengar-776528585">Historic overlay</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcubpah-a62b26dc-9287-43ed-a717-1d65d13000f2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="783" data-original-width="800" height="313" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcubpah-a62b26dc-9287-43ed-a717-1d65d13000f2.png" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-Timeline-Maps-763398401">Timeline maps</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcmi9z5-cc70ba10-7e03-4ba3-a110-0a6d1b9106cf.png/v1/fill/w_1173,h_681,q_70,strp/ethengar_timeline_maps_by_6inchnails_dcmi9z5-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="464" data-original-width="800" height="185" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcmi9z5-cc70ba10-7e03-4ba3-a110-0a6d1b9106cf.png/v1/fill/w_1173,h_681,q_70,strp/ethengar_timeline_maps_by_6inchnails_dcmi9z5-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Gaz12-ethengar-8-named-763137342">Ethengar in Ethengerian naming</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcmcoji-542e770a-3249-4c61-9713-6cd439cffc46.png/v1/fill/w_1068,h_748,q_70,strp/gaz12_ethengar_8_named_by_6inchnails_dcmcoji-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="560" data-original-width="800" height="224" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcmcoji-542e770a-3249-4c61-9713-6cd439cffc46.png/v1/fill/w_1068,h_748,q_70,strp/gaz12_ethengar_8_named_by_6inchnails_dcmcoji-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/New-Blackmoor-3050BC-ruin-locations-780131627">Ethengar Blackmoor Era</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcwgxez-b9bfe13e-3846-4106-b4ec-62f0934ca1fe.png/v1/fill/w_836,h_956,q_70,strp/new_blackmoor_3050bc_ruin_locations_by_6inchnails_dcwgxez-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="700" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcwgxez-b9bfe13e-3846-4106-b4ec-62f0934ca1fe.png/v1/fill/w_836,h_956,q_70,strp/new_blackmoor_3050bc_ruin_locations_by_6inchnails_dcwgxez-pre.jpg" width="279" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Gaz12-ethengar-8-1200ac-774735840">Future Ethengar</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dct9a00-662aa291-0a1d-42d8-ab98-123e113e2f45.png/v1/fill/w_1132,h_706,q_70,strp/gaz12_ethengar_8_1200ac__by_6inchnails_dct9a00-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="499" data-original-width="800" height="199" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dct9a00-662aa291-0a1d-42d8-ab98-123e113e2f45.png/v1/fill/w_1132,h_706,q_70,strp/gaz12_ethengar_8_1200ac__by_6inchnails_dct9a00-pre.jpg" width="320" /></a></div>
<br />
<a href="https://www.deviantart.com/6inchnails/art/Ethengar-seasonal-Lakes-781523167">Ethengar Seasonal Lakes</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcxar4v-205f47ca-ce81-4b52-a4f6-67d288e86a26.png/v1/fill/w_991,h_806,q_70,strp/ethengar_seasonal_lakes_by_6inchnails_dcxar4v-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="651" data-original-width="800" height="260" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcxar4v-205f47ca-ce81-4b52-a4f6-67d288e86a26.png/v1/fill/w_991,h_806,q_70,strp/ethengar_seasonal_lakes_by_6inchnails_dcxar4v-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Court-of-Golden-Khan-at-Chagon-Nah-Readjusted-781279744">Ethengar Chagon-Nah readjusted</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcx5jb4-27596d29-74f9-4de8-bfc4-7c87918d775b.jpg/v1/fill/w_1090,h_733,q_70,strp/court_of_golden_khan_at_chagon_nah_readjusted_by_6inchnails_dcx5jb4-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="538" data-original-width="800" height="215" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dcx5jb4-27596d29-74f9-4de8-bfc4-7c87918d775b.jpg/v1/fill/w_1090,h_733,q_70,strp/court_of_golden_khan_at_chagon_nah_readjusted_by_6inchnails_dcx5jb4-pre.jpg" width="320" /></a></div>
<br />
<br /></div>
<div>
<a href="https://www.deviantart.com/6inchnails/gallery/61270115/d-d-mystara-glantri"><br /></a></div>
<u><b><a href="https://www.deviantart.com/6inchnails/gallery/61270115/d-d-mystara-glantri"><span style="font-size: large;">Glantri</span></a></b></u><br />
<a href="http://pandius.com/ritternour_by_6inchnails-da6clau.png">Ritternour Glantri </a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6clau-43930f8d-3901-4317-af36-5f7a5cbffaa1.png/v1/fill/w_1455,h_549,q_70,strp/ritternour_by_6inchnails_da6clau-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="302" data-original-width="800" height="120" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6clau-43930f8d-3901-4317-af36-5f7a5cbffaa1.png/v1/fill/w_1455,h_549,q_70,strp/ritternour_by_6inchnails_da6clau-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/soth_kabree_by_6inchnails-da6cl75.png">Soth-Kabree Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cl75-d82d8041-ea86-40cb-8052-23facd256be3.png/v1/fill/w_1503,h_532,q_70,strp/soth_kabree_by_6inchnails_da6cl75-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="283" data-original-width="800" height="113" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cl75-d82d8041-ea86-40cb-8052-23facd256be3.png/v1/fill/w_1503,h_532,q_70,strp/soth_kabree_by_6inchnails_da6cl75-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/satolas_by_6inchnails-da6cmj4.png">Satolas Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cmj4-36f046b3-7a21-4072-9112-663630e78813.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="494" data-original-width="800" height="197" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cmj4-36f046b3-7a21-4072-9112-663630e78813.png" width="320" /></a></div>
<br />
<a href="http://pandius.com/nathrat_by_6inchnails-da74q7q.png">Nathrat Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da74q7q-3c307fc1-5076-45d9-9901-3da78f5eb865.png/v1/fill/w_1214,h_658,q_70,strp/nathrat_by_6inchnails_da74q7q-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="434" data-original-width="800" height="173" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da74q7q-3c307fc1-5076-45d9-9901-3da78f5eb865.png/v1/fill/w_1214,h_658,q_70,strp/nathrat_by_6inchnails_da74q7q-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/erewan.html">Erewan Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6clu3-c3e60dfc-7952-43d0-bf9f-12dabb0169f9.png/v1/fill/w_1037,h_771,q_70,strp/erewan_1_mile_hexes_by_6inchnails_da6clu3-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="595" data-original-width="800" height="237" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6clu3-c3e60dfc-7952-43d0-bf9f-12dabb0169f9.png/v1/fill/w_1037,h_771,q_70,strp/erewan_1_mile_hexes_by_6inchnails_da6clu3-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/nyra.html">Free Province of Nyra Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/damps5j-c92272ce-5520-49b2-a748-21b95960141a.png/v1/fill/w_1015,h_787,q_70,strp/free_province_of_nyra_glantri_by_6inchnails_damps5j-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="620" data-original-width="800" height="248" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/damps5j-c92272ce-5520-49b2-a748-21b95960141a.png/v1/fill/w_1015,h_787,q_70,strp/free_province_of_nyra_glantri_by_6inchnails_damps5j-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/deglacht.html">De Glace & Hightower Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cksn-9408eeae-7915-49e6-816d-bf3414b286e5.png/v1/fill/w_1553,h_514,q_70,strp/de_glace_and_high_tower_1_mile_hex_by_6inchnails_da6cksn-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="265" data-original-width="800" height="105" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cksn-9408eeae-7915-49e6-816d-bf3414b286e5.png/v1/fill/w_1553,h_514,q_70,strp/de_glace_and_high_tower_1_mile_hex_by_6inchnails_da6cksn-pre.jpg" width="320" /></a></div>
<br />
<a href="https://www.deviantart.com/6inchnails/art/Blackhill-aka-New-Blackhill-615327321">Blackhill</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6clll-b74420d4-8d74-4b08-8404-0ac5ee260517.png/v1/fill/w_1158,h_690,q_70,strp/blackhill_aka_new_blackhill_by_6inchnails_da6clll-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="477" data-original-width="800" height="190" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6clll-b74420d4-8d74-4b08-8404-0ac5ee260517.png/v1/fill/w_1158,h_690,q_70,strp/blackhill_aka_new_blackhill_by_6inchnails_da6clll-pre.jpg" width="320" /></a></div>
<a href="http://pandius.com/sthblcdz.html">Southern Belcadiz Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cl24-5916558c-9bbe-4c93-9e96-6ed42acb9e6f.png/v1/fill/w_1399,h_571,q_70,strp/southern_belcadiz_by_6inchnails_da6cl24-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="327" data-original-width="800" height="130" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6cl24-5916558c-9bbe-4c93-9e96-6ed42acb9e6f.png/v1/fill/w_1399,h_571,q_70,strp/southern_belcadiz_by_6inchnails_da6cl24-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/blckhll.html">Wylon Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6ujrc-a9cb53d2-908b-4a0e-85a6-f194011c6954.png/v1/fill/w_1037,h_771,q_70,strp/wylon_by_6inchnails_da6ujrc-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="595" data-original-width="800" height="237" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da6ujrc-a9cb53d2-908b-4a0e-85a6-f194011c6954.png/v1/fill/w_1037,h_771,q_70,strp/wylon_by_6inchnails_da6ujrc-pre.jpg" width="320" /></a></div>
<br />
<a href="http://pandius.com/trintan.html">Trintan Glantri</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da8ye9w-6f6da57d-7ce8-438e-bed3-53fcbad0e837.png/v1/fill/w_1268,h_630,q_70,strp/trintan_updated_by_6inchnails_da8ye9w-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="397" data-original-width="800" height="158" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/da8ye9w-6f6da57d-7ce8-438e-bed3-53fcbad0e837.png/v1/fill/w_1268,h_630,q_70,strp/trintan_updated_by_6inchnails_da8ye9w-pre.jpg" width="320" /></a></div>
<br />
<br />
<a href="http://pandius.com/gsomdtl.html">Great School of Magic in Detail maps.</a><br />
<br />
Future Glantri; <a href="https://www.deviantart.com/6inchnails/art/The-Destruction-of-the-Radiance1751ac-710071418">1751AC</a>,<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dbqram2-42d60dfd-0efc-4a86-8b53-bc575c33cbc3.png/v1/fill/w_1093,h_731,q_70,strp/the_destruction_of_the_radiance1751ac_by_6inchnails_dbqram2-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="535" data-original-width="800" height="214" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dbqram2-42d60dfd-0efc-4a86-8b53-bc575c33cbc3.png/v1/fill/w_1093,h_731,q_70,strp/the_destruction_of_the_radiance1751ac_by_6inchnails_dbqram2-pre.jpg" width="320" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/After-the-Destruction-of-the-Radiance-1751ac-710071155">1751AC and beyond</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dbqram2-42d60dfd-0efc-4a86-8b53-bc575c33cbc3.png/v1/fill/w_1093,h_731,q_70,strp/the_destruction_of_the_radiance1751ac_by_6inchnails_dbqram2-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="535" data-original-width="800" height="214" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dbqram2-42d60dfd-0efc-4a86-8b53-bc575c33cbc3.png/v1/fill/w_1093,h_731,q_70,strp/the_destruction_of_the_radiance1751ac_by_6inchnails_dbqram2-pre.jpg" width="320" /></a></div>
<br />
<br />
<br />
<br />
<u><b>Sind Desert/Black Mountains</b></u><br />
<a href="https://www.deviantart.com/6inchnails/art/Great-Pass-8-Miles-523093481">The Great Pass (8mile hex)</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8nfpih-d0bcea01-6c34-4291-ab2b-a6fc278049e6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="710" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8nfpih-d0bcea01-6c34-4291-ab2b-a6fc278049e6.png" width="283" /></a></div>
<br />
<a href="https://6inchnails.deviantart.com/art/The-Great-Pass-1-Mile-hex-map-528313953">The Great Pass</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8qjlnl-91742651-4f50-4304-acd9-2c4a95f4efa4.png/v1/fill/w_1156,h_691,q_70,strp/the_great_pass_1_mile_hex_map_by_6inchnails_d8qjlnl-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="478" data-original-width="800" height="191" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8qjlnl-91742651-4f50-4304-acd9-2c4a95f4efa4.png/v1/fill/w_1156,h_691,q_70,strp/the_great_pass_1_mile_hex_map_by_6inchnails_d8qjlnl-pre.jpg" width="320" /></a></div>
<br />
<div>
<a href="https://www.deviantart.com/6inchnails/art/Underneath-the-Black-Mountains-1-mile-Hexes-535294525">Underneath the Great Pass</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8up7wd-d38b48c2-374b-484f-b258-9b3f48114e0b.png/v1/fill/w_774,h_1032,q_70,strp/underneath_the_black_mountains_1_mile_hexes_by_6inchnails_d8up7wd-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="600" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8up7wd-d38b48c2-374b-484f-b258-9b3f48114e0b.png/v1/fill/w_774,h_1032,q_70,strp/underneath_the_black_mountains_1_mile_hexes_by_6inchnails_d8up7wd-pre.jpg" width="240" /></a></div>
<br /></div>
<b><u><span style="font-size: large;">Vestland </span></u></b><br />
<a href="https://6inchnails.deviantart.com/art/Streel-1-645977491">Krandai/Streel River Ethengar/Vestland</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daoljf7-bb245271-d9a2-42f8-894f-c26a20a19017.png/v1/fill/w_1138,h_702,q_70,strp/streel_1_by_6inchnails_daoljf7-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="493" data-original-width="800" height="197" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/daoljf7-bb245271-d9a2-42f8-894f-c26a20a19017.png/v1/fill/w_1138,h_702,q_70,strp/streel_1_by_6inchnails_daoljf7-pre.jpg" width="320" /></a></div>
<br />
<u><b><br /></b></u><u><b><span style="font-size: large;">Thyatis</span></b></u><br />
<a href="https://6inchnails.deviantart.com/art/Carytion-art-592785351">Carytion + art Thyatis</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9sxg3r-4cff2acb-65b3-41f1-a9ea-9c76c2660309.png/v1/fill/w_897,h_891,q_70,strp/carytion_art_by_6inchnails_d9sxg3r-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="800" height="317" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9sxg3r-4cff2acb-65b3-41f1-a9ea-9c76c2660309.png/v1/fill/w_897,h_891,q_70,strp/carytion_art_by_6inchnails_d9sxg3r-pre.jpg" width="320" /></a></div>
<br />
<a href="https://6inchnails.deviantart.com/art/Carytion-592785371">Carytion Thyatis</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9sxg4b-2959e3dc-a5ab-4a47-bab7-a0d615d54462.png/v1/fill/w_844,h_947,q_70,strp/carytion_by_6inchnails_d9sxg4b-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="713" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d9sxg4b-2959e3dc-a5ab-4a47-bab7-a0d615d54462.png/v1/fill/w_844,h_947,q_70,strp/carytion_by_6inchnails_d9sxg4b-pre.jpg" width="285" /></a></div>
<br />
<br />
<b><u><span style="font-size: large;">Ylaruam (Former Nithia, Former Mogreth Empire)</span></u></b><br />
Planned as a next project<br />
Ylaruam Current Era<br />
<a href="https://www.deviantart.com/6inchnails/art/Ancient-Nithia-1500BC-8-739324630">Ylaruam Nithian Era</a> (still in 8 miles will become 1 mile hexes)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dc86aja-d835052b-cca7-42df-bd17-dde4b98afea6.jpg/v1/fill/w_1093,h_731,q_70,strp/ancient_nithia_1500bc_8_by_6inchnails_dc86aja-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="535" data-original-width="800" height="214" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dc86aja-d835052b-cca7-42df-bd17-dde4b98afea6.jpg/v1/fill/w_1093,h_731,q_70,strp/ancient_nithia_1500bc_8_by_6inchnails_dc86aja-pre.jpg" width="320" /></a></div>
Ylaruam Mogreth Lizard Era<br />
<a href="https://www.deviantart.com/6inchnails/art/dark-crystal-Mystara-510354356">Vulture Peninsula (Dark Crystal)</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8funxw-0f1d1bc2-bc6f-4fb8-b3f2-c93936a49eea.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="676" data-original-width="729" height="296" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8funxw-0f1d1bc2-bc6f-4fb8-b3f2-c93936a49eea.png" width="320" /></a></div>
<span style="font-size: large;"><br /></span>
<b><u><span style="font-size: large;">Hollow World</span></u></b><br />
<a href="https://www.deviantart.com/6inchnails/art/blacklore-HW-510354069">Blacklore Peninsula 40 miles hex</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8funpx-8d757327-4354-446b-a3b4-26edaa0045a5.png/v1/fill/w_1024,h_470,q_80,strp/blacklore_hw_by_6inchnails_d8funpx-fullview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="367" data-original-width="800" height="146" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8funpx-8d757327-4354-446b-a3b4-26edaa0045a5.png/v1/fill/w_1024,h_470,q_80,strp/blacklore_hw_by_6inchnails_d8funpx-fullview.jpg" width="320" /></a></div>
<br />
<a href="https://www.deviantart.com/6inchnails/art/Blacklore-Peninsula-8-miles-519089457">Blacklore Peninsula 8 miles</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8l1vzl-30a31282-10d3-4f44-91e0-56f96451ff6a.png/v1/fill/w_1674,h_477,q_70,strp/blacklore_peninsula_8_miles_by_6inchnails_d8l1vzl-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="228" data-original-width="800" height="91" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8l1vzl-30a31282-10d3-4f44-91e0-56f96451ff6a.png/v1/fill/w_1674,h_477,q_70,strp/blacklore_peninsula_8_miles_by_6inchnails_d8l1vzl-pre.jpg" width="320" /></a></div>
<br />
<br />
<br />
<a href="https://www.deviantart.com/6inchnails/art/The-Arch-of-Fire-654294133">The Arch of Fire</a>(must be readjusted in altitudes and some detail)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/datjsl1-fa8faef8-4cf3-4325-9ee7-64c6cf565d63.jpg/v1/fill/w_827,h_966,q_70,strp/the_arch_of_fire_by_6inchnails_datjsl1-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="685" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/datjsl1-fa8faef8-4cf3-4325-9ee7-64c6cf565d63.jpg/v1/fill/w_827,h_966,q_70,strp/the_arch_of_fire_by_6inchnails_datjsl1-pre.jpg" width="273" /></a></div>
<a href="https://6inchnails.deviantart.com/art/Skothar-Kargash-beholder-city-734325625">Skothar-Kargash-beholder-city</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dc575a1-5959588c-1037-4c71-838a-9d3fb7aa7676.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="479" data-original-width="800" height="191" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/dc575a1-5959588c-1037-4c71-838a-9d3fb7aa7676.png" width="320" /></a></div>
<br />
<a href="https://www.deviantart.com/6inchnails/art/Trail-map-North-360178285">Trailmap Brun Northeast</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d5yfvcd-a0a5e161-351b-44ed-a407-3b1e6e2a5e4f.jpg/v1/fill/w_850,h_940,q_70,strp/trail_map_north_by_6inchnails_d5yfvcd-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="723" height="320" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d5yfvcd-a0a5e161-351b-44ed-a407-3b1e6e2a5e4f.jpg/v1/fill/w_850,h_940,q_70,strp/trail_map_north_by_6inchnails_d5yfvcd-pre.jpg" width="289" /></a></div>
<a href="https://www.deviantart.com/6inchnails/art/Map-Issues-548219618">Map issues with Lake Ishi (mid Brun)</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d92e8yq-15e34c3f-43d1-41f0-a582-3c5b62e6b5cd.png/v1/fill/w_953,h_838,q_70,strp/map_issues_by_6inchnails_d92e8yq-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="703" data-original-width="800" height="281" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d92e8yq-15e34c3f-43d1-41f0-a582-3c5b62e6b5cd.png/v1/fill/w_953,h_838,q_70,strp/map_issues_by_6inchnails_d92e8yq-pre.jpg" width="320" /></a></div>
<a href="https://6inchnails.deviantart.com/gallery/62145615/D-and-D-Mystara-Informative">Informative maps and tables</a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNQ8Me5U21IVWwdEF4efL4zvqzVWmxUPCeeuQbLEp2zOJousjTu2Wst7NUrxDBEu3Y23jAfswIemQq3gmkeZpG8sC8rtleBM0TB6TQr1osEv7nfxATgL94IUmN8epOxB7DwJF00uOm4Jgn/s1600/halag+islands.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="485" data-original-width="518" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNQ8Me5U21IVWwdEF4efL4zvqzVWmxUPCeeuQbLEp2zOJousjTu2Wst7NUrxDBEu3Y23jAfswIemQq3gmkeZpG8sC8rtleBM0TB6TQr1osEv7nfxATgL94IUmN8epOxB7DwJF00uOm4Jgn/s1600/halag+islands.png" /></a></div>
For the Karameikan 1mile hex map I made several of the islands here in a 100 yard hex scale.<br />
<br />
<b><u>1 mile Maps Planned or in the Making</u></b><br />
Literally in the making, hoping soon to be finished, yet it is a lot of manual labor.<br />
So keep your eyes open, as these are regularly updated (until they leave this section and are ready)<br />
<br />
Silver Sierras Before Meteor<br />
Silver Sierras After Meteor<br />
Quedhar<br />
<div>
<br />
<br />
For all my maps ; These are on deviantart<br />
They are free downloadable by using the green arrow to the right<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC3G9mU5nJQGSkGB80ZNMH35rFY6gcThsTWk8bsna7jusuEPL_wUbz0fLF5v9MbkKpl2otsh1-WisEFoBJkKKIpL0utGP3So5IX3r2xxaueQh8unMePLccR1QVqf0ZHRYlhtuKYbZIe58_/s1600/issue.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="601" data-original-width="772" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC3G9mU5nJQGSkGB80ZNMH35rFY6gcThsTWk8bsna7jusuEPL_wUbz0fLF5v9MbkKpl2otsh1-WisEFoBJkKKIpL0utGP3So5IX3r2xxaueQh8unMePLccR1QVqf0ZHRYlhtuKYbZIe58_/s1600/issue.png" /></a></div>
<br /></div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-81522753783421587422018-12-21T21:28:00.001+01:002018-12-21T21:32:28.948+01:00<h2 style="text-align: center;">
<span style="font-size: x-large;">Happy Holidays 2018-2019</span></h2>
<div style="text-align: center;">
<span style="font-size: x-large;"><br /></span></div>
<div>
<div style="text-align: center;">
<strong class="text-strong" style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 19.5px;">Happy Newyear and Fine Yuletiden everybody </strong></div>
<span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"></span><br />
<div style="text-align: center;">
<span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">(21-12-2018 23;53CET wintersolstice, party till midnight 02-01-2019)</span></div>
<span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">
</span><br />
<div style="text-align: center;">
<span style="color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><br /></span></div>
<span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"></span><br />
<div class="separator" style="clear: both; text-align: center;">
<span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8b5sdj-15747945-d4bf-469c-aef0-bfe05354fcfd.jpg/v1/fill/w_751,h_1063,q_70,strp/happy_newyear_and_fine_yuletiden_by_6inchnails_d8b5sdj-pre.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="565" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/3a261140-f7ab-442d-8460-248df85d29b2/d8b5sdj-15747945-d4bf-469c-aef0-bfe05354fcfd.jpg/v1/fill/w_751,h_1063,q_70,strp/happy_newyear_and_fine_yuletiden_by_6inchnails_d8b5sdj-pre.jpg" /></a></span></div>
<span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">
<div style="text-align: center;">
Due these holidays my mapping, writing and compiling projects are on a temporary hold.</div>
</span><span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><div style="text-align: center;">
I will continue after my Birthday (03-01)<br />
<br />
Even when Google + dies You'll find my works here in <a href="https://breathofmystara.blogspot.com/">this Blog</a><br />
My maps and artwork on <a href="https://www.deviantart.com/6inchnails">Deviantart</a> and the research and discussions on <a href="http://www.thepiazza.org.uk/bb/viewforum.php?f=3">The Piazza</a><br />
<br /></div>
</span><span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><div style="text-align: center;">
<b>I wish you all the best</b></div>
</span><span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><div style="text-align: center;">
Without your help and cooperation I could never create What I did.</div>
</span><b><span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><div style="text-align: center;">
Thanx to all of you</div>
</span><span style="background-color: #e1ebf2; color: #333333; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"><div style="text-align: center;">
Robin</div>
</span></b></div>
<div style="text-align: center;">
<br /></div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-52312567669478683502018-11-26T16:35:00.002+01:002018-11-26T16:39:08.182+01:00<strong class="text-strong" style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;"><span style="text-decoration-line: underline;"><span style="font-size: 19.5px; line-height: 22.62px;">The Great School of Magic</span></span></strong><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Something bugged me a long time ago. It was the Gazetteer 3 Principalities of Glantri; a really outstanding work by our beloved Bruce Heard, our Mystara Spirit. The book gave us stacks of intense, and usable information. Yet it also gave some incomplete material. The AD&D2 adaptation of Mystara and the Glantri Kingdom of Magic, Wrath of the Immortals, Poor Wizard Almanacs, Castle Amber, DM Survival Guide and Players Survival Guide, added some more information, but holes stayed, or more were created due the awful AD&D2 conversion of GKoM. Many flaws have crept in, and areas left open. Areas you actually need in playing the Great School of Magic in Glantri on Mystara, BECMI style (or actually any D&D style)!!</span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://pandius.com/glantri_great_school_of_magic_isometric_sw_ne_by_6inchnails-db9nhvu.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://pandius.com/glantri_great_school_of_magic_isometric_sw_ne_by_6inchnails-db9nhvu.jpg" data-original-height="566" data-original-width="800" height="451" width="640" /></a></div>
<br style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">I searched and searched, found and compiled, not only from the canon sources, but also with the help of some fan work. I earlier had created some Isometric maps of the Great School of Magic In Glantri City based on the initial interior cover map of the GSM. in 2016 I rediscovered these maps, and decided to make two more Isometric maps from other directions, enabling the Great School of Magic to be viewed from all directions. With this, more detail came on about the inside, and following the canon sources together with architectural laws for stability, strength, and consistency I now even created the inside floor plans, first in pencil, later clarifying with Windows Paint. Rereading all the canon and fanon sources, more information was added, a timeline came forth, and the various uses canonically of the rooms made even more clarity. </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Using the interior maps that came forth after the creation of the Isometric maps and using architectural sanity, I thus created the Great School of Magic of Glantri as presented canonically in the Mystara various compiled sources(including many more small bits & pieces from fans). I continued to stray further…and deeper, higher…a strange habit I know, but it brings even more clarity and depth, but specifically multidimensional reality. I expanded the Magical Circles, to bring more magic in the world. I also took many items and spells from other D&D sources, and some self-created to bring more magic use and feel.</span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">without further ado;</span><span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"> I am now ready to present you </span><strong class="text-strong" style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;">Glantri Great School of Magic In detail </strong><span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">…and scent, and touch, and sight, and magic, and material, and use ….etc, as best I could compile and create together in 17.5 months of continuous work. </span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://pandius.com/great_school_of_magic_southwest_corner_sideview_by_6inchnails-db9eooz.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://pandius.com/great_school_of_magic_southwest_corner_sideview_by_6inchnails-db9eooz.png" data-original-height="800" data-original-width="355" height="640" width="283" /></a></div>
<br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">One interactive PDF book;</span><span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"> where each link clicked (with CTRL at the same time) directs you to sources of information. </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Each door is thus attached to a link within the document leading towards the room which door you have chosen, making it almost as if you really wandering through the whole structure.</span><br />
<br style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">55 maps and cutthroughs; including 3 Isometric maps of GSM, 1 Sideview Of GSM, 1 readjusted map of GSM Gaz3, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">several section maps of GSM, 6 Historic Maps of Redfen and Braejr, 2 future maps of Principalities of Glantri, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">1 cutthrough of the GSM with Shell of Darkness growth explained, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">408 new or adjusted spells (adjusted from AD&D2 to BECMI, or really new self-created), </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Expansion on the various secret craft mages of Glantri, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Detailed information on elementals & invisible Stalkers & Faenare & Griffons, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">several New creatures,</span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">100 new Magical items(adjusted from AD&D2 to BECMI, or really new self-created), </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">1 Major Artifact with full campaign, 1 major dimensional room, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">common use of Dimension Doors (various types), </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">34 stone colors/types, 23 Skills (new and older) updated and expanded, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">8 Diseases & afflictions, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Information on mage Courtyard Arena battles, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">Several useful tables, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">The future of Glantri and the Radiance, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">74 adventure suggestions attached to the locations, </span><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">and a lot more interesting stuff, secret stuff, wondrous stuff and obscure stuff...spread over 19 levels, 2 major locations, and hundreds of rooms and other areas.</span><br />
<br style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">in total 555 pages, 41.6 MB. </span><br />
<br style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" />
<br style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">All this you will find in </span><a class="postlink" href="http://pandius.com/Great_School_of_Magic_in_detail.pdf" style="background-color: #ecf3f7; border-bottom: 1px solid rgb(93, 143, 189); color: #5d8fbd; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">"Glantri Great School of Magic in Detail".</a><br />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">see here too; </span><a class="postlink" href="http://pandius.com/gsomdtl.html" style="background-color: #ecf3f7; border-bottom: 1px solid rgb(93, 143, 189); color: #5d8fbd; direction: ltr; display: inline-block; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; padding-bottom: 0px; text-decoration-line: none; unicode-bidi: embed;">http://pandius.com/gsomdtl.html</a><span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;"> for all combined maps</span><br />
<br style="background-color: #ecf3f7; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px;" />
<span style="background-color: #ecf3f7; font-family: "lucida grande" , "trebuchet ms" , "verdana" , "helvetica" , "arial" , sans-serif; font-size: 13px;">So have fun and enjoy this Compilation book.</span>Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-85383386238070260482018-09-08T16:19:00.002+02:002022-08-02T19:53:17.524+02:00<br />
<h1>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The Wonderful World of
Mystara<o:p></o:p></span></h1>
<h2>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A Manuscript about the
Natural Magical World of Mystara<o:p></o:p></span></h2>
<h3>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Chapter 8<o:p></o:p></span></h3>
<h3>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Through the Hills of
Maghyar-Orzag<o:p></o:p></span></h3>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">As penned down by Salechaam Deraan<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Darokin Maghyar-Orzag Region 1014
AC, 5th Yarthmont<o:p></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijmwjB27tUICWoHvmX58PwbZm3QQzxmvc7SOSpesLAPhbT6CH7n9DCii3SKfy5LRGTJq6OqDQApzzpcjq4Ldy1n8c0LGSr3RRjZgcHKDhvmvl-AzrmomMJdGEQOvAMRl0UjUf76d1PrV_i/s1600/chapter+8.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="561" data-original-width="982" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijmwjB27tUICWoHvmX58PwbZm3QQzxmvc7SOSpesLAPhbT6CH7n9DCii3SKfy5LRGTJq6OqDQApzzpcjq4Ldy1n8c0LGSr3RRjZgcHKDhvmvl-AzrmomMJdGEQOvAMRl0UjUf76d1PrV_i/s1600/chapter+8.png" /></a></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Now it is my turn to write down all that happens. First repair the flaws
of our female elf….; the region we travel in, is not Inlashar, maybe it had
been so in the past, yet we Dwarves (and the locals of the hamlet of Estobrun)
know it is actually named Maghyar-Orzag. </span>This was a group of humans as far as we know, (at least they are now, which lived in these mountains before the Great Rain of
Fire. They had contact with old dwarven tribes in the mountains of Rockhome,
and<span style="mso-spacerun: yes;"> </span>several Dwarves must have lived amongst them;
sharing their knowledge. <span lang="EN-GB" style="mso-ansi-language: EN-GB;">This
we know as the Maghyar learned <span style="mso-spacerun: yes;"> </span>a dwarven
based rune script named; székely–maghyar rovásírás which up to today is used on
maps and road signs. So is </span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_eEpAbtGOpGj_yISBA-HgeX7zbCRRzu8WeVqMBEEh8rvPVprioIbGIf28q_Z6LKsElfeXE5rU5njzZ1Sx-rLJjPwYDwXg5TxGshRSeC9yZLOhwhXn3gwCSYKxSDzyQm3JoTznATpS7lOg/s1600/estobrun+runes.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="53" data-original-width="208" height="50" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_eEpAbtGOpGj_yISBA-HgeX7zbCRRzu8WeVqMBEEh8rvPVprioIbGIf28q_Z6LKsElfeXE5rU5njzZ1Sx-rLJjPwYDwXg5TxGshRSeC9yZLOhwhXn3gwCSYKxSDzyQm3JoTznATpS7lOg/s200/estobrun+runes.png" width="200" /></a><span lang="EN-GB"> the local scripture for the hamlet Estobrun.
Although clearly Dwarvish in origin, they totally mixed up the signs, and
created several new ones. For example the rune they use for ‘r’ is actually the
dwarven rune for ‘h’. Yet we must keep in mind, these are mere humans, not
knowing the importance of the power of the runes. As such it is only writing,
and none of these bear any magical powers. The name Orzag means ores; which
implies the people here derived (and some still do) delve for ores in the
broken lands or hills of the region. Though not gold, or platinum, electrum is
found here in justifiable amounts to set up a trade.</span></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 70.6pt; mso-element-top: 7.75pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdXQTys_97X7_WVmstMDU4GnfKk-DdiMFsQv_5-jKzPlaDXV6VPUc6B_bUFLqtaYiQ9hEZgmqr9eLSG3624aVBwsepRkL3aFDHyAIUC1b647ZPv1cKc-OBC6gT7PeqXeW1Jxn55ntZGMy0/s1600/maghyar+runes.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="162" data-original-width="1199" height="84" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdXQTys_97X7_WVmstMDU4GnfKk-DdiMFsQv_5-jKzPlaDXV6VPUc6B_bUFLqtaYiQ9hEZgmqr9eLSG3624aVBwsepRkL3aFDHyAIUC1b647ZPv1cKc-OBC6gT7PeqXeW1Jxn55ntZGMy0/s640/maghyar+runes.png" width="640" /></a><br />
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After leaving Estobrun we followed the existing
trail towards the east. The Calor’s Spur of the Dwarfgate mountains most
western edge peaked over and through the gates. At least now we were heading to
normal mountains. I don’t like all this greenery; it feels as if something—a
vile Orc, stinkin’ kobold or some’tin worse—looks from the various creepy
corners. The scents are overwhelming, not to speak of the many animal sounds.
Separim holds the reigns, while Gaston studies. I don’t know where Straddle is,
he regularly leaves the wagon to forage in the neighbourhood. T’is good he has
Row with him. I don’t like the region…hmm…I tend to repeat myself. The heavy
pine forest became hilly forest. A forest used by the locals to regularly cut
trees; many stumps can be seen, where trees have stood. I already noticed a
small herd of deer. The leading bull has a nice rack of antlers to put on the
wall…pity we’re not huntin’. We passed an abandoned settlement<span style="mso-spacerun: yes;"> </span>a few hundred yards of the road south. There
was no sign, yet many tracks of humanoids; these must have been the reason the
humans grouped together or fled. I grab Mahawudi and polish his cutting edge to
a sheen.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Gaston somewhat later steared away from the
track going north; <i style="mso-bidi-font-style: normal;">“look thewe are wuins
of a lawge village. That must be Maghyaw, the main settlement of the wegion.
Lets take a look, we awe explowews aftew all”.<o:p></o:p></i></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Here we could see again one of the strongholds
of Inlashar, as it was called the Land of Fortresses. It was old, and damaged.
Nature has made it into a ruin, and the visiting humanoids and travellers
passing by helped a hand. All we could was map the ruin and but it into
storage. No valuables could be found here without going deeper. All we could
discover were washin’ basins to clean the electrum. Yet none of the metal was
found…probably taken by others. The ruin was located at 1578’ above sea-level
as the magical altimeter revealed. <o:p></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH4A4O5iFeA1vLtJSrPWhzPL6e79RP3MIm46etNnIJtKPpmgbJyYIUuPQpTNnUq3S3DrHdqAYpv5IktkqvxgirJHdzWMevDKVbKtfor76hmeqcwZquSRF8JWHfAMtRmgPy2QEUbJKjqezs/s1600/ruin-tower-fortress-towers-old-1596069.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH4A4O5iFeA1vLtJSrPWhzPL6e79RP3MIm46etNnIJtKPpmgbJyYIUuPQpTNnUq3S3DrHdqAYpv5IktkqvxgirJHdzWMevDKVbKtfor76hmeqcwZquSRF8JWHfAMtRmgPy2QEUbJKjqezs/s1600/ruin-tower-fortress-towers-old-1596069.jpg" /></a></div>
<br />
<div style="mso-element-anchor-horizontal: column; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-top: .05pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="mso-ansi-language: EN-GB;"><span style="mso-spacerun: yes;"> </span><span lang="EN-GB">After a two
hours of foraging, and exploration (and grazing for the animals), we continued,
yet not back to the trail, instead we went north. Moving slower, and more
careful, we traversed the hills. In a patch of dead trees we saw the evening
shade of the Gnollistan plateaux darkening the region. We had to find a safe
spot to go through the night. The landscape suddenly changed. Though eroded
into hills, this was a region which had been a mountain long ago. Yes, here a
mountain “died” in the east the steep sharp edge of Calors Spur revealed, it
had been part of the Dwarfgate Mountain chain long ago. Large pieces still
revealed how the mountain must have been disintegrated. This shrapnel has
become the broken lands of the area. The line between hills and former mountain
was thus clear we could even place it on the map as a brown line; to the south
the normal hills, to the north the broken lands, eroded into hills with clear
sharp stones and rocks revealing it had been once a mountain. The altimeter
revealed we were at 2035’ altitude. The area was very hard to traverse with the
wagon. And already two miles into the ruged terrain we had to stop. One of the
spoke of a wheel broke. Not a great problem, yet we needed to make a new one
and replace it, this would cost us time. Time we did not had, as the nearby
humanoids often went through here traces revealed. We decided to set up camp. <span style="mso-spacerun: yes;"> </span>Gaston levitated up to map the region, yet
returned invisible; he must have seen something. <i style="mso-bidi-font-style: normal;">“Fwiends we must be vewy caweful. Thewe is a Gnoll Camp on the othew
sude of the stweam two miles away”. “Gnolls!!</i> <i style="mso-bidi-font-style: normal;">Damn” </i>I cursed. We now had to set up Nightwatch to prevent surprise
attacks. These dangerous humanoids are intelligent, and evil to the bone. Gaston
helped with the use of a powerful Mass Invisibility, and Detect Invisible
spells (also cast by Separim) enabled us to see. That means no fire tonight, no
warm meal, and trying to keep silent. The creek revealed traces of Gnoll filth
floating by. We had luck on our side. The night was warm, warmer than expected.
No encounters, except a very annoying night owl.<o:p></o:p></span></span><br />
<span style="mso-ansi-language: EN-GB;"><span lang="EN-GB"><br /></span></span>
<br />
<div style="text-align: justify;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><i style="font-family: arial, helvetica, sans-serif;"><br /></i><span style="background-color: white;">Latest chapter;</span></span><br />
<a href="https://breathofmystara.blogspot.com/2016/11/the-wonderful-world-of-mystara.html" style="font-family: arial, helvetica, sans-serif;">Chapter 7</a><br />
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Interlude;</span></div>
<div style="text-align: justify;">
<span style="color: #0000ee; font-family: "arial" , "helvetica" , sans-serif; text-decoration-line: underline;">Geomorphological History of the Broken Lands 1</span></div>
<div style="text-align: justify;">
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html"><span style="font-family: "arial" , "helvetica" , sans-serif;">Geomorphological History of the Broken Lands 2</span></a></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span><br /></div>
<div style="text-align: start;">
<span lang="EN-GB" style="font-size: 12pt;"></span></div>
<span style="background-color: white; font-family: "arial" , "helvetica" , sans-serif;">Following Chapters;</span></div>
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-45272491339202790072018-09-05T19:33:00.002+02:002022-12-17T21:54:38.029+01:00<h2>
The Historic Evolution of Glantri City.</h2>
<span style="color: blue;">As my research continued on Mystara, I had to compile and create the hitory of Glantri City into a single one source. There was canon (Gazetteer 3, Glantri Kingdom of Magic, Adventure Test of Darkness,) and fanon of excellent work(Mystara 3050,Mystara 2300), yet it did not seem to be a whole. I added all these together, and used time to make the temporal connections. With a creative mind and input I thus created, for all of you to enjoy ;</span><br />
<br />
<h3>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Expanded History
Redfen/Braejr/Glantri</span></h3>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600"
o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f"
stroked="f">
<v:stroke joinstyle="miter"/>
<v:formulas>
<v:f eqn="if lineDrawn pixelLineWidth 0"/>
<v:f eqn="sum @0 1 0"/>
<v:f eqn="sum 0 0 @1"/>
<v:f eqn="prod @2 1 2"/>
<v:f eqn="prod @3 21600 pixelWidth"/>
<v:f eqn="prod @3 21600 pixelHeight"/>
<v:f eqn="sum @0 0 1"/>
<v:f eqn="prod @6 1 2"/>
<v:f eqn="prod @7 21600 pixelWidth"/>
<v:f eqn="sum @8 21600 0"/>
<v:f eqn="prod @7 21600 pixelHeight"/>
<v:f eqn="sum @10 21600 0"/>
</v:formulas>
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
<o:lock v:ext="edit" aspectratio="t"/>
</v:shapetype><v:shape id="_x0000_s1026" type="#_x0000_t75" style='position:absolute;
left:0;text-align:left;margin-left:-1in;margin-top:-103.1pt;width:604.9pt;
height:855pt;z-index:-9'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -9;"><span style="height: 1140px; left: 0px; position: absolute; top: -137px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image002.jpg" v:shapes="_x0000_s1026" width="807" /></span></span><!--[endif]--><b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Redfen,</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> the capital of the New Blackmoor
region. <b style="mso-bidi-font-weight: normal;">Braejr</b>, the important
central city and later capital of the Flaemish nation. <b style="mso-bidi-font-weight: normal;">Glantri</b>, the proud capital of the combined nations of Glantri.</span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"> <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">3500 BC<span style="mso-tab-count: 1;"> </span> The great Kingdom of Blackmoor
located a large resource of natural gas on the continent of Brun along the
barren edges of the Northern ice, and soon harvested this as fuel. The location
is called Redfen Foundry, as the area is a large wetland (fens) between the
merging of two red glacial rivers. But as the soft wetlands were already
subjected to regular flooding, and rising waters, the structures made of
magical stone (armoured concrete) slowly but irresistibly sank into the soft
ground. <o:p></o:p></span></div>
<div class="MsoNormal">
<a href="https://www.blogger.com/null" name="_Expanded_History_Redfen/Braejr/Glan"></a><b style="mso-bidi-font-weight: normal;"><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Map 1 <span style="mso-tab-count: 1;"> </span></span></u></b><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Redfen foundry & village 3470-3452
BC<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 1;"> </span>Blackmoor
Era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Ma5GFeHiwE4wXabmVgrTFgkJRWNtc_GnnahnLpdOcYUwdkU5XXbiK05e1fmryWLiCmod67AeQQvcuu1ichj3h6hPcalUTt-eQoy_Sre1VWs9-yhfCde7QgVPH0rItyW_haB13dmSVXmF/s1600/50+Redfen+1+3470+BC.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1177" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Ma5GFeHiwE4wXabmVgrTFgkJRWNtc_GnnahnLpdOcYUwdkU5XXbiK05e1fmryWLiCmod67AeQQvcuu1ichj3h6hPcalUTt-eQoy_Sre1VWs9-yhfCde7QgVPH0rItyW_haB13dmSVXmF/s16000/50+Redfen+1+3470+BC.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 223.65pt; mso-element-top: 8.4pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Many
artificial terps have been created in the marsh to enable the valuable gas
below to be gained. Also used for various other means. Upon the sinking of the
original structures, new structures were built, using the older versions as
basement and foundation. Factory enlarged. Second Drilling Tower Created. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In the
North the Elven section on artificial trees made of wood, as if a forest. Lots
of plants added around the housing and on the roofs. In the south two-tiered brick
street housing for the humans. On the ground floor mostly various shops. In the
east, the farmers, with extensive farms, wooden buildings. The sinking
continued in a 2<sup>nd</sup> and 3<sup>rd</sup> layer of sinking structures. The
factory already suffered severe sinking in the last 30 years of existence.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Map 2 <span style="mso-tab-count: 1;"> </span></span></u></b><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Redfen foundry & village 3452-3435
BC<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 1;"> </span>Blackmoor
Era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiIMY-v83opnLYT4DNL_XuMBGVlM37kThKSvl-Ul-4AGFifSYSvw7zdB1QdOHDpL5HpVR5N9gH1RGZlp-EbIlouPFNnlTFByvNOSOoUPhAJn122JNF96B0uotZGXaPW3wKkaRKaRLLIgqr/s1600/51+Redfen+2+3452+BC.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1177" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiIMY-v83opnLYT4DNL_XuMBGVlM37kThKSvl-Ul-4AGFifSYSvw7zdB1QdOHDpL5HpVR5N9gH1RGZlp-EbIlouPFNnlTFByvNOSOoUPhAJn122JNF96B0uotZGXaPW3wKkaRKaRLLIgqr/s16000/51+Redfen+2+3452+BC.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 223.65pt; mso-element-top: 4.45pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Second
Drill Tower disaster in 3452 BC. Locals feel as if there is no end to the
sinking. 2<sup>nd</sup> gas chamber reached in 3450BC. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
religious movement has gained more power and enforced a pyramid-shaped temple
on the factory grounds (out of respect to the fallen they say. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The factory
is now totally underground, yet plans for expansions on the surface are already
made. High stone walls are created to protect the gas drill area as it further
sinks. The area seems to become a large pit enclosed with walls. The Idea is to
cover everything with newer constructions. The storage balls used for the gas have
now been completely inundated by the wet ground, leaving only the top access
available. These are emptied, by the vessels, in these years.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 3447BC a
giant Obelisk, broken in three pieces is found and brought to the factory (as
only this has machines able to transport it), placed north on the bare ground
of the sunken 3<sup>rd</sup> level. The item is researched extensively, until
even these slowly sink into the ground.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
bringing of this obelisk ignited anti religious sentiment, and also the beginning
of a movement towards nature and its sources. These two dogmas will collide
often in the future, and slowly progress towards extremes.<o:p></o:p></span></div>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shape id="_x0000_s1027" type="#_x0000_t75"
style='position:absolute;left:0;text-align:left;margin-left:-81pt;
margin-top:-81pt;width:604.9pt;height:855pt;z-index:-8'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -8;"><span style="height: 1140px; left: 0px; position: absolute; top: -108px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image007.jpg" v:shapes="_x0000_s1027" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Many additional artificial terps have been
created in the Northern marsh and the shores have been forced towards the
water. However, due to the rivers and the hills the water keeps coming. The
underground is very weak, and all structures sink slowly into the ground. Upon
the Brick structures new ones are created, abandoning the sunken ones, or
giving them to the poor. Some streets-ends or other sections are covered by the
newer constructions, becoming a sort of underground streets (sections). Sunken
wooden structures on the farmers section are simply removed, and replaced. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A 4<sup>th</sup>
layer (<b style="mso-bidi-font-weight: normal;">Layer -2</b>) is build on sunken
3<sup>rd</sup> layer (<b style="mso-bidi-font-weight: normal;">Layer -3</b>), and
on the discovered Obelisk pieces. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The Elven section
is completely overhauled; the foundation of a large wooden eco-housing-project
has begun for the elves, enabling more people to live on a smaller surface. The
population has expanded significantly, and the older terps south west have been
used to create more two-tiered brick street housing for the humans. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">An
observatory is created on the central island. And a large church/temple in the
new living section for humans (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">and others</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). The devout, think their faith
would protect them from any harm; the truth followed a few years thereafter. Due
to its massive size and height this structure sank with a foot each year. This
infuriated the faithful, who deemed the Astronomy observatory as dangerous
infidels causing this to happen (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">they only
saw the sinking after the observatory was build, so this must have been the
cause; as far as they could see</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The elves
and other nature lovers, politically succeed to refrain from using Radiance
magical energy in the city (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">except the Gas
drill & Refinery complex</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). The village (soon city was no longer a unity, but has become a broken
cohabitation. And although similar to real World societies of 2000, it was
filled with Elven hippies, expansion futurists, common workfolk desiring to
live at least a ‘normal’ life, and religious fanatics deemed to destroy the
Beastmen, Giants and dragons with which Blackmoor is in regular conflicts with.
<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Around
3440BC the 5<sup>th</sup> layer (<b style="mso-bidi-font-weight: normal;">Layer
-1)</b> build upon the 4<sup>th</sup> layer (<b style="mso-bidi-font-weight: normal;">Layer -2</b>), some sections abandoned; at 3445 BC the locals finally
notice slower sinking; 1<sup>st</sup> gas chamber depleted, 3<sup>rd</sup>
(lowest) gas chamber reached.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 3434BC
the Astronomy tower was severely damaged in an arson fire, suspects were found
in the religious followers, but no proof could be found.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Map 3 <span style="mso-tab-count: 1;"> </span></span></u></b><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Redfen City 3435 BC-3050 BC<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 1;"> </span>Blackmoor
Era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQmXzgd2W13a_n9AA_mE_xxKprfOvXhM1KSIdU6P8TF8xzso3-7VL7D4c_xwq38mAzGEph8eUXu11WQ-fXXHlfQEQCJgmevaEjbR0S4Alu_AuGnub7-X7C6LiFZ81SWxKqtbD53AH4DrZq/s1600/52+Redfen+3+3435+BC.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1177" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQmXzgd2W13a_n9AA_mE_xxKprfOvXhM1KSIdU6P8TF8xzso3-7VL7D4c_xwq38mAzGEph8eUXu11WQ-fXXHlfQEQCJgmevaEjbR0S4Alu_AuGnub7-X7C6LiFZ81SWxKqtbD53AH4DrZq/s16000/52+Redfen+3+3435+BC.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 214.65pt; mso-element-top: 7.6pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Several more
artificial terps have been created in the Northern marsh and the shore has been
forced south towards the water. The underground is very weak, and all
structures sink slowly into it. The seasonal inundation washes away all ground
placed in attempts to fill up the marshland. Finally the Blackmoor people try learning
something on water management. This was done in phases, which each city section
on a different time. First the Human section was enclosed in a dam wall made of
pine trees, the area was levelled, and the lower structure later covered
underneath a layer of armoured concrete. All these sunken layers</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;"> (of the whole city)</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> were thus covered and made into great
foundation blocks with the use of magical stone and </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">(armoured)</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">
concrete. Many people are forced to relocate…again…and again. This also
enforced the farmers to relocate outside the city, yet here they gained larger
landmasses to use. Mass farming and producing was thus introduced. The lower
sections underground were officially abandoned, yet secretly used several
decades later to hide during war, safety alarms, or to hide illegal activities
of any kind. On top of the Foundations industries and living apartments were
created of 1 to 4 stories high. All these were made of lighter carbon, steel
framed glass structures, sometimes with added plastics. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The same
procedure was done at the foundry earlier. Here machinery was now built on top
and below mostly to delve or work with the gas, which was located in deep rock
chambers 1500’, 4000’ and 10.000’ below. The highest building was the stone (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">armoured concrete)</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> tower seven tiers high, which dominated the
city. This tower incorporated the drill and pumps further down. This mostly square
drill tower is finally stabilized and finished; Transportation of the gas
begins now by pipe, magic and trucks & vessels. </span><b style="mso-bidi-font-weight: normal;"><i><span lang="EN-GB" style="color: green; font-size: 8pt;">Note</span></i></b><span lang="EN-GB" style="mso-ansi-language: EN-GB;">; </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">the tower
known as the Olde Keep is thus dating from before the Rain of Fire. Formerly a
gas-drill factory but wrongfully assumed by the later generations of Glantrians
as being an old keep, and mentioned as thus here</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The roads
were intelligent plastic roads with integral information systems, accessible to
all who thread upon them.<span style="mso-spacerun: yes;"> </span>The religious
movement intended to go even beyond that and gain access to who thread where
and when and why. Yet this privacy break was refused by the New Blackmoor
political system. This might have been allowed in Blackmoor, this free colony
was not going to do this.<o:p></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgldyIehmu98Mu60Xo3D9TqH9J4fmHRX1Sz_rs7gsZ9N6504UA-V9_owM7G2XXA220ZlYhR9qrnlW9hXe9quS8UVxR92H2uaSxKZxGaJBZ_lXQNbbH49sziSVASZFAfmSz8EJNnNxrfueqa/s1600/jpmorganchase_tower.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="300" data-original-width="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgldyIehmu98Mu60Xo3D9TqH9J4fmHRX1Sz_rs7gsZ9N6504UA-V9_owM7G2XXA220ZlYhR9qrnlW9hXe9quS8UVxR92H2uaSxKZxGaJBZ_lXQNbbH49sziSVASZFAfmSz8EJNnNxrfueqa/s1600/jpmorganchase_tower.jpg" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 322.65pt; mso-element-top: .4pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shape id="_x0000_s1028" type="#_x0000_t75"
style='position:absolute;left:0;text-align:left;margin-left:-1in;margin-top:-81pt;
width:604.9pt;height:855pt;z-index:-7'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -7;"><span style="height: 1140px; left: 0px; position: absolute; top: -108px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image002.jpg" v:shapes="_x0000_s1028" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Already in 3435BC the beginning was laid for
the creation of the <b style="mso-bidi-font-weight: normal;">quintogonal Radiance
Line Station</b>, in an enclose pine tree dam around the partially destroyed
astronomy tower. It was rumoured that the Observatory was not torn down, but
infused in the massive concrete construction of the station. </span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">The base (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">thus the station itself</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">) structure is made of
the standard reinforced “magical created stone”</span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"> (<i><span style="color: green;">armoured
concrete</span></i></span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">) in a very very thick fashion. As such it would be
nearly impervious to destruction. <span style="mso-spacerun: yes;"> </span>This
structure is thus formidable, it could have survived the blast of the past</span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"> (<i><span style="color: green;">GRoF and the Blaze of Fire</span></i>). </span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">It also has
three clearly elevated access portal</span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;">s (<i><span style="color: green;">North,
Southeast, and West</span></i>).<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">The 1750 apartments on top of the station were made of “magical created
stone” (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">armoured concrete</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">), carbon, plastic,
and steel and have been totally covered in decorative stone, metal, plastics or
carbon fibres.</span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"> <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 3202BC
the 721’ top of the Hightower was reached.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
Radiance Line Station Hightower Apartments where released to the commoners in
3181BC, to highest being the most expensive.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
Radiance Line Station was activated in 3178BC, with only the western line
unfinished (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">actually it was finished, but
political issues refrained enabling public access to these locations, as such
this line was never set in active use</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">).<o:p></o:p></span></div>
<div style="border: 2.25pt solid windowtext; mso-element: para-border-div; padding: 1pt 4pt;">
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;">The purple lines on the map of New Blackmoor (<a href="http://pandius.com/New_Blackmoor_3050BC.png">New Blackmoor Map</a> <i><span style="color: green;">made by Sturm</span></i>) are
Radiance lines, not a true train but a technomagic transport system in which
wagons moved through purple force tunnels between 100 and 180 feet up in the
air. These would appear only when a wagon passed so the line would be
physically composed only of big stations, such as the one in Redfen/Glantri and
a pillar on each mile. Ruins of such pillars could still exist in 1000AC+.
There is one such a pillar in the Broken Lands (<i><span style="color: green;">called
the</span></i> <i><span style="color: green;"><a href="file:///C:/Users/appie/Documents/Glantri/GSM/Obelisk"><span style="color: green;">Obelisk</span></a> in the Careanna region of the Broken
lands. There is a stone door in the basement; the now defunct magical
passage into the transport system on top</span></i>) and the Dovestone tower (<i><span style="color: green;">located on this map</span></i> <a href="https://www.deviantart.com/6inchnails/art/Alfheim-1-Mile-East-609247888">Alfheim-1-Mile-East</a>
<i><span style="color: green;">south-west corner</span></i>), and mentioned
here; <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=15023&start=150#p184562">piazza</a>
which was named Fenhold in 3050BC. Presumed it was originally also a station
--a minor one but still.<o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;">Most of the pillars in 1000AC+
would have been destroyed, plundered for stones, re-used (as road segments for
example in Darokin), sunken whole or partially in the ground, disintegrated by
erosion, overgrown, etc, yet it is best to assume some of them would still
exist. What could still remain in existence up to 1000AC, and maybe even used
with advanced magic.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;">In Glantri City several
secrions of these obscure obelisk pillars have been found. One in the mud of
the Safe Conduct, One interred into the Tower of Sighs as a stability to one of
the walls, one is interred into the city walls north west, the others are lost
(probably sunk in the mud of Glantri’s canals.<o:p></o:p></span></div>
</div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 3177BC
two harbours are created to enhance commerce in the region of New Blackmoor
using the Rivers as conduits. Robotic vessels are used, having no personnel on
board. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The regular
wars with other races enforce the citizens<span style="mso-spacerun: yes;">
</span>of the New Blackmoor<span style="mso-spacerun: yes;"> </span>Colony to
create a Fortress, which also functions as a military construction factory. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The city
greatly increased in population and size. As the technomagic and radiance </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">(or RCC)</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> energy is spreading in use, more resistance groups arise attempting to
stop pollution and other adverse effects of the Radiance. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 3094 BC The
Blackmoor government begins the construction of a nuclear missile site next to
the Fortress (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">against any offending nations)</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> by drilling in the thus far reasonably
stable Great Rock location of Redfen (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">what later became the Alexander Plaza.)<o:p></o:p></span></i></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_r3cSMupECYGHWFWPUZOhPDtVWBOC_OV3cbrGUVDAdEDVwEaFKhibaH9QxI_pE4Zj2ndUx0hmtQplM671MtOaRUwLe__y3ayLLgLx5ENCzYglddDkPtV2X5CNrJImPV1Ws0Dk_c7M88mL/s1600/53+Redfen+4+3050+BC.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1176" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_r3cSMupECYGHWFWPUZOhPDtVWBOC_OV3cbrGUVDAdEDVwEaFKhibaH9QxI_pE4Zj2ndUx0hmtQplM671MtOaRUwLe__y3ayLLgLx5ENCzYglddDkPtV2X5CNrJImPV1Ws0Dk_c7M88mL/s16000/53+Redfen+4+3050+BC.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 205.65pt; mso-element-top: .4pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shape id="_x0000_s1029" type="#_x0000_t75"
style='position:absolute;left:0;text-align:left;margin-left:-1in;margin-top:-81pt;
width:604.9pt;height:855pt;z-index:-6;mso-position-horizontal:absolute;
mso-position-vertical:absolute'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -6;"><span style="height: 1140px; left: 0px; position: absolute; top: -108px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image002.jpg" v:shapes="_x0000_s1029" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 3065 BC the foundry in Redfen notices the
gas reserves slowly become depleted and many small quakes cause damage to the
local structures, and even the Great Rock started sinking. Lower sections were
closed off either by government, or simply inundate. The missile site is
abandoned, due to the risk.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The New
Blackmoor colony on the continent of Brun along the barren edges of the
Northern ice now designated Redfen as its capital city. As the population
slowly became more environmental friendly, only a few structures were made of
stone (as these dated 400-450 years earlier), the most were made of local wood,
and only a few of plastics, metals or carbon-fibres. In 3050BC the city was
finished, and held a population of over 150.000 people and the same number of
commuters. <span style="mso-spacerun: yes;"> </span>The gas pipes used earlier were
removed and recycled. Several other factories have been created to enable the
use of the gas and other resources drawn in the region (Crystals, Oil,
Petroleum, various Ores and minerals and even natural sources of magic. All
were transformed in the city of Redfen into various technomagical items. About
30% was used locally, the rest was sold and transported elsewhere over the
realm of Blackmoor.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Map 4 <span style="mso-tab-count: 1;"> </span></span></u></b><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">3000 BC-450AC<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 3;"> </span>Stodos
era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY97AQcI9AxJXTMTjuXLD5Ms5w94IYEhwqsGxzZKvpwazBQs6z-PGeq4fgelqfG47FK1ZAfED9jTCj0vXBkLzB39qAsPdARh-KvUTHsIuWhUOm_52KVH5TVUl-7sEr1lwdNhpFi5DOPSW8/s1600/54+Stodos+Era+3000BC-450AC.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1176" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY97AQcI9AxJXTMTjuXLD5Ms5w94IYEhwqsGxzZKvpwazBQs6z-PGeq4fgelqfG47FK1ZAfED9jTCj0vXBkLzB39qAsPdARh-KvUTHsIuWhUOm_52KVH5TVUl-7sEr1lwdNhpFi5DOPSW8/s1600/54+Stodos+Era+3000BC-450AC.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 205.65pt; mso-element-top: 2.25pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">3000 BC 1
Nuwmont: The Great Rain of Fire. Some Blackmoor prototype matter/antimatter
engines explode, shifting the world’s axis 45 degrees anti-clockwise. Blackmoor
shifts 10 degrees to the north, becoming the frozen wastes of Norwold (southern
Great Bay shore), and its civilisation destroyed (not quite North Pole). It is
submerged by ocean then set in ice. Ice sheets begin to recede from SE Brun
(500 year process). One of the most dangerous of the Blackmoor devices (The RCC
collider) is buried intact under the hills which eventually become the Broken
Lands.<br />
Redfen is ruined in the infernal blaze from the remaining gas of the three gas
chambers. Only a few stone structures remain, much of the remaining metal
corroded away in the centuries following or was plundered and all other
material literally burned away. The RCC machinery in the south was still in its
try-out phase, when the Great Rain of Fire disaster struck. All over Mystara
machines exploded that were connected to the Technomantic reactor, many people perished
in an instant, cities, and villages were blown away in large mushroom clouds.
It is unknown to the locals why this shape, maybe the technomagic worked like a
fungus, a disease; It is unknown why this shape, maybe the technomagic worked
like a fungus, a disease; at least it brought a Wasting Disease which falls
over the planet, causing mutations, death and global cultural regression for
many centuries. At the RCC machine in the south, only the outside controlling
towers suffered from the explosions, the machinery below survived, intact, and
active until 1700 BC. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br style="mso-special-character: line-break;" /></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
Hightower structure on top of the Radiance Line Station was totally destroyed
in the GRoF disaster, and became the Great Hill. This partial destruction would
have covered most of the lower concrete structure in a heap of debris, which in
time was added with layers of vegetation and earth, totally obscuring the
anything covered.<br />
The New Blackmoor Colony is forgotten and overrun by Beastmen, refugee Frogmen
and Barbarians.<br />
These primitives soon all followed the Immortal Stodos, and chose this region
(as ordained by their Immortal as the best area), and have added simple
structures on top of it. This would have been their ‘capital’, especially with
their pit of sacrifice (Joining the Frog) nearby (on ALexander Plaza). All the
other ‘islands’ were used as primitive farms and hunting grounds within the
ruins. This whole culture would have been similar to the city of the Frog in <b style="mso-bidi-font-weight: normal;"><a href="https://www.drivethrurpg.com/product/17128/DA2-The-Temple-of-the-Frog-Basic?it=1"><span style="font-size: 8pt; mso-bidi-font-size: 12.0pt;">DA2 Temple of the Frog</span></a></b>,
yet here the Frogmen rule, and the settlements are only a few (for the weak
humans barbarians and beastmen. Many humans, young Giants, humanoids are
captured to be slaughtered, eaten or at best "<u>Joining the Frog</u>".
The Great Hill is the main settlement and adorned with many huts for all. there
is a large hut on top where the Froglord (always a high ranking Clergy) rules
with 'iron' talons (ie iron fist). The few remaining Radiance Line pillars were
named as the teeth of Stodos. It was long unknown to these primitives there
were more further away. In the ages following, they all sank in the ground,
topples of disintegrated over time.<o:p></o:p></span></div>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shape id="_x0000_s1030" type="#_x0000_t75"
style='position:absolute;left:0;text-align:left;margin-left:-1in;margin-top:-216.9pt;
width:604.9pt;height:855pt;z-index:-5'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -5;"><span style="height: 1140px; left: 0px; position: absolute; top: -289px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image002.jpg" v:shapes="_x0000_s1030" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">The “New temple”, as it was named before the
disaster had exposed itself to large amounts of Entropic energy and evil
thoughts, and several bodies later resurfaced as ghouls. the froggies (as the
locals are known) stay away from them, and set up patrol paths to prevent the
city. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br />
Between 395 AC & 470 AC, the Flaems found settlements at Graez, Linden,
Nordeen, Traagen, Beraan, Braastar and Terreja, and the Duchy of Aalban is
founded. Ryde Aalstren was part of the founding populace of Graez.<br />
The ruins of Redfen were discovered by the Flaems after a series of disturbing
massacres and kidnappings all over the region. A threatening tribe of evil
barbarian/froglike humanoid mixture of followers of Stodos was eradicated after
a series of wars. In 445AC a large comp\ny of Flaems trying to enter the region
from the west were defeated by the barbarians. In 450AC a massive army of Flaems
with their magical powers (together with their support by the Overlord) gave
the overhand. Most barbarians fled west, the few surviving frogfolk to the
north (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">they were sighted in the marshlands
north of Wendar a year later</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). Horrendous sacrifices were discovered after the battle, and the Shaft
on the large rock (currently at 9’ above the water) was closed off with large
slabs of stone </span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">(</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">this would later
become Alexander Plaza</span></i><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><i><span style="color: green;">, stone froglike relief carvings give proof of this now
extinct culture</span></i>).</span><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> The slow removal of often strange molten and burned debris had begun. Slowly
the flat<span style="mso-spacerun: yes;"> </span>artificial 'magical' stone
surfaces (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">the concrete foundations of Redfen</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) became open to use, people settled
to help, and these became the first new settlers of the new village Braejr in
450AC. This ended the Realm of centuries of Stodos.</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> </span><span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Map 5 <span style="mso-tab-count: 1;"> </span></span></u></b><u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">450 AC-829AC Braejr<span style="mso-tab-count: 4;"> </span>FWA
era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7_dmdHHgeYDy3qyOLp0EciCQrAJfY1QFxDHjI7-Acq095DBGk9RuWGPNPhZnjVPUvqCznq9B1Sqzky0VBgNCSCTSYcfay080p6S-cdczg6kCclS-jumxHuGUbm-wkw3c97lgl0YLnTYQc/s1600/55+Breajr+.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1014" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7_dmdHHgeYDy3qyOLp0EciCQrAJfY1QFxDHjI7-Acq095DBGk9RuWGPNPhZnjVPUvqCznq9B1Sqzky0VBgNCSCTSYcfay080p6S-cdczg6kCclS-jumxHuGUbm-wkw3c97lgl0YLnTYQc/s1600/55+Breajr+.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 151.65pt; mso-element-top: 9.9pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">At the
urging of the Fire Wizards, the Flaems build the city of Braejr at the
confluence of the Aalban (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">now Vesubian</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) and Areste (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">now Isoile</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) Rivers in the Highlands, on the elevated
stone ruins of the former city of Redfen. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Braejr is
Built, from the debris found, on the weird flat artificial stones, or by using
the many trees in the area. The forest in the north will thus be totally
consumed by 850AC. </span>The vegetation, ruins and debris was slowly removed
and used to create a more stable underground for the city of Braejr.<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
Archduke (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">an elected representative among the
seven dukes; his role was created to reduce the internal conflicts among the
dukes</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) relocates
his capital from Braastar to Braejr. Within 13 years the city contains; the </span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">purple </span><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Archduke’s Palace on top of the
large Hill (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">later the Great Library</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">), a large group of high towers (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">later the Parliament Building</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">), the Fire Wizard’s Academy (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">FWA</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">where the GSM eventually will come
to be)</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">, the ruin of
a fortress, a large plaza with a horrific hole in the middle closed off by the
Flaems (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">the former sacrificial rock of the
barbaric followers of Stodos</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">), and already several other structures, including most towers still
existing in 1000AC+. <o:p></o:p></span></div>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shape id="_x0000_s1033" type="#_x0000_t75"
style='position:absolute;left:0;text-align:left;margin-left:-1in;margin-top:-1in;
width:604.9pt;height:855pt;z-index:-2;mso-position-horizontal:absolute;
mso-position-vertical:absolute'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -2;"><span style="height: 1140px; left: 0px; position: absolute; top: -96px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image002.jpg" v:shapes="_x0000_s1033" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Between 451AC-455 AC the FWA contains; the
Large round tower (later Headmaster’s tower), the hexagonal tower FWA1 (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">later Archives Tower</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">), the rectangular tower FWA2 </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">(later Museum of Monsterology</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">), the eastern round tower of Torean
DeMask and the former Teacher’s Lodge and warehouse date from the early FWA
era. The rest of the school area was still mostly a park on remaining ruins of
the former Blackmoor Factory. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The <span style="mso-bidi-font-style: italic;">FWA in</span>corporated the (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">what was assumed to be</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) old keep as a study tower to better control
the Radiance. (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">The Fire Wizards learned of the
Radiance before their arrival on Mystara, and were the initial researchers of
the Radiance, but did not use its powers yet. As of 500 AC they don’t know its
origins, its scope and its major uses. Those which knew perished in the
Barbarian or Dragon Wars</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">)</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">. </span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Smithies, warehouses and shops spring up in the
southern district of the city (currently the Merchants, Port, Entertainment and
Westside Quarters). <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The large hill
would had been very alluring to make a Palace of the Archduke on top of it (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">which is the purple section on the map</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). While building this structure they
discovered the hidden chambers below. An immense cathedral-like chamber of
impossible size in their architecture </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">(they knew this would collapse if they would have built this</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). </span>They assumed it must have
had something to do with the magical force deep underground (<i><span lang="EN-GB" style="color: green; font-size: 8pt;">the Radiance which they were aware of</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">). </span>The water which had come
in over ages, had corroded, and overgrown the inside. Here they discovered
strange signs of metal, almost still intact. Their magic helped in reading
these. Sings mentioned terms as; <span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Southfall</span>,
<span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Dawncity</span>, (<span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">unreadable</span>),
<span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Grassdale</span>, <span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Ethesh</span>,
<span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Sunland</span>, <span style="background: rgb(255, 255, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Anur Lake</span>
or <span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Southfall</span>, <span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Tudaka</span>,
<span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Lowkeep</span>, (<span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">unreadable</span>),<span style="mso-spacerun: yes;"> </span><span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Blackpeak</span>,
<span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Fenhold</span>, (<span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">unreadable</span>),
<span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Sunland</span>,<span style="mso-spacerun: yes;">
</span><span style="background: rgb(204, 255, 204); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Anur Lake</span>, or <span style="background: rgb(255, 204, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Ritestad</span>,
(<span style="background: rgb(255, 204, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">6 unreadable</span>), <span style="background: rgb(255, 204, 153); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Uthorrad</span>.<span style="mso-spacerun: yes;"> </span><span lang="EN-GB" style="mso-ansi-language: EN-GB;">A 4th sign just had the text; <span style="background: rgb(204, 255, 255); border: 1pt solid windowtext; mso-border-alt: solid windowtext .5pt; padding: 0cm;">Conduit to
Torelai, Eokai, Maharia, Sun Sea; Under Construction</span>. </span>All these
signs pointed to huge arches in the north, southeast and west. In front of
these arches large egg-shaded chambers were heaped, in a disarray fashion, and
others neatly in a row. Anywhere along the former Radiance Line several of
these shuttles (<i><span lang="EN-GB" style="color: green; font-size: 8pt;">plastic/carbon/metal</span></i><i><span style="color: green; font-size: 8pt;">)</span></i>
survived and are used as housing by humanoids<span style="mso-ansi-language: EN-GB;"> <i><span lang="EN-GB" style="color: green;">(Broken Lands</span></i></span>)
or have been transformed onto carriages as wagons for horses or magic. <span lang="EN-GB" style="mso-ansi-language: EN-GB;">(</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">The original transport was more or less like</span></i><i><span lang="EN-GB" style="color: green; mso-ansi-language: EN-GB;"> <a href="https://france3-regions.francetvinfo.fr/nouvelle-aquitaine/sites/regions_france3/files/styles/top_big/public/assets/images/2014/06/27/skytran_2.jpg?itok=ogoo3nfP"><span style="font-size: 8pt;">this</span></a>; </span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">with
larger shuttles for goods</span></i>.). The arches within the underground
cathedral-like structure appeared to be huge doors of metal and stone,
impervious to any attempts at damaging or opening. They also discovered strange
machinery<span lang="EN-GB" style="mso-ansi-language: EN-GB;"> (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">computers</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) </span>which somehow were nearly undamaged. They succeeded to feed it
with large amounts of magic, and one of these machines sprung to life(<i><span lang="EN-GB" style="color: green; font-size: 8pt;">and unwittingly triggered an energy charging
connection to the Radiance; responsible for the drain of 1 rad per year</span></i><i><span style="color: green; font-size: 8pt;">);</span></i>
with that it opened a large magical portal on the northern and south-eastern
arches at 40’ height. The metal bridges and other construction had collapsed in
the many years of corrosion, making these gates inaccessible. The research of
the Flaems continued in the following decades, until they learned the spell
Teleportation. This spell was able to penetrate the internal “magics’ (<i><span lang="EN-GB" style="color: green; font-size: 8pt;">programming</span></i>) of the weird machine, and
overlap the technomagic programming with this powerful spell. </div>
<div class="MsoNormal">
In the original programming was inscribed the exact location
of each destination. As the conduits no longer exist, the programming combines
the inset Teleport spell and activates the conduit entry gates. Here the magic
and technology fuse together enabling a one-way teleport without failure to the
prescribed destinations (<i><span style="color: green; font-size: 8pt;">only in the original description</span></i>). The wooden
scaffolding they had created in front of the gate enabled them not only to
touch the magical field, but access it. Carefully they experimented, sending
objects, animals and later heroic Flaems into the field. Often with dramatic
consequences; either they arrived too high and fell to their death, or they
arrived in an enclosed structure without means if returning or escape (<i><span style="color: green; font-size: 8pt;">Fenhold for
example</span></i>). As several designations were unreadable these could not be
used. Nobody could return from any of the locations without using a Teleport
the normal way (<i><span style="color: green; font-size: 8pt;">i.e. having a well-known location</span></i>) and then return
normally from there.</div>
<div style="border: 2.25pt solid windowtext; mso-element: para-border-div; padding: 1pt 4pt;">
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The discovered locations led to the following
destinations; <o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Grassdale</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led into some forgotten ruins on World Mountain
Ethengar, the region is very dangerous in many ways possible. <o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Fenhold </span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">led to inside Dovestone Tower Darokin, only a
Dimensional Door on top added with an active Fly or Levitation spell enables
escape of the structure, see map </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://www.deviantart.com/6inchnails/art/Alfheim-1-Mile-East-609247888">Alfheim-1-Mile-East</a>.</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Blackpeak</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led to an empty wasteland 40’above the ground so an
active Fly or Levitation spell enables safe landing or into an open tower in an
obscure forgotten city named Tuma which does sometimes reappear in </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="http://pandius.com/thrshld.html">North Karameikos</a>.<o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Lowkeep</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led into the ancient and mostly severe damaged
sections of Stronghold on Fortress Island </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://mystara.thorfmaps.com/minrothad-8/">Minrothad</a></span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">.<o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Tudaka</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led to the open sea northeast of Old Nenthead volcano
(<i><span style="color: green;">Halfpeak</span></i>) 3 hexes southeast of the
whirlpool in </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://mystara.thorfmaps.com/minrothad-8/">Minrothad</a>,</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"><span style="mso-spacerun: yes;"> </span>so an active Fly or Levitation spell or a
flotation device of any kind and directional/location knowledge enables
survival<o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Southfall</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led on to a crossroad trail with statues on the
island </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://mystara.thorfmaps.com/x8-teki-nura-ria-0-5/">Teki Nura Ria</a>,</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Dawncity</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led into an ancient stone Tower (long used as a
Lighthouse, since 1000AC abandoned) in Tel-Akbir<span style="mso-spacerun: yes;"> </span></span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://mystara.thorfmaps.com/dawn-thyatis-8/">Thyatis</a>.</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Ritestad</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led into the ancient tower of Ritterburg in Aalban, </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://i2.wp.com/mystara.thorfmaps.com/wp-content/uploads/2018/02/glantri-8.png?ssl=1">Glantri</a>
</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Uthorrad</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led into a tower in the middle of the humanoid
infested ruins of Urzud Minor in Gallanor in the far northern </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="http://www.pandius.com/Borean_Valley.jpg">Borean_Valley</a></span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"><span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Anur Lake</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led to the obscure ruins west of the Mucks and east
of the Humanoid village Xigaze in<span style="mso-spacerun: yes;"> </span>the </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="http://pandius.com/Broken_Lands_East.png">Broken_Lands_East</a> .</span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> <o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Ethesh</span></b><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;"> led to 50’ above a main crossroad in the encampment
of Bargha in </span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"><a href="https://i2.wp.com/mystara.thorfmaps.com/wp-content/uploads/2016/02/ethengar-8.png?ssl=1">Ethengar</a></span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">, so an
active Fly or Levitation spell enables safe landing, yet other means of
security advise are either legal documents (<i><span style="color: green;">and
then still you are not safe completely</span></i>) or a invisibility or other means
not being seen or detected. This is enemy country, so thread carefully.</span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<!--[if gte vml 1]><v:shape
id="_x0000_s1031" type="#_x0000_t75" style='position:absolute;left:0;
text-align:left;margin-left:-1in;margin-top:-1in;width:604.9pt;height:855pt;
z-index:-4;mso-position-horizontal:absolute;mso-position-vertical:absolute'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -4;"><span style="height: 1140px; left: 0px; position: absolute; top: -96px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image007.jpg" v:shapes="_x0000_s1031" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">All the other
locations (<i><span style="color: green;">unnamed</span></i>) do not lead to
anything, except instant death on an obscure unknown location (<i><span style="color: green;">according FWA dated Speak with Dead and Commune
spells.<span style="mso-spacerun: yes;"> </span></span></i>Over the decades
following, the empty inside structure became thus freed and recognizable, the
gates were cut open and new doors were created for access. Inside the structure
was cleaned and altered. Gigantic wooden bookshelves were created (<i><span style="color: green;">70’ high almost reaching to the ceiling)</span></i>, with
movable scaffolding and later magical levitation platforms movable on command,
Thus the Great Library came to be. <o:p></o:p></span></div>
<div class="MsoNormal" style="border: none; mso-border-alt: solid windowtext 2.25pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt; padding: 0cm;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-size: 9.0pt;">Up to this day
(1000AC+) the Great Library enables mages to be transported to any of the given
locations. The system however is severely restricted due the risks at the
arrival locations involved. Legal documents and waivers are needed beforehand
and the allowance of the Head master of the GSM. This was used in the Great War
of 1004-1010AC to great benefits, but also problems.<span style="mso-spacerun: yes;"> </span>There has no record of an entry ever been
registered, yet it is unknown if existing towers on the receiving end have
similar machinery surviving, which could be altered similarly as before,
enabling a two-way transportation between the locations possible. Not only
political and xenophobic borders need to be bypassed to allow such an action,
if possible at all. Many locations know do not even have remaining structures
or machinery.<o:p></o:p></span></div>
</div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
‘canals’ are mostly fully filled with marshland, mud and regularly flooded by
raised river levels. This gives Braejr its second name; <u>The Mudpot</u>.
Hated by everyone, despised by visitors; the stench of the marshlands and its
mosquitoes is only stopped by winter. The many towers are envied by outsiders,
by outrageous design, or the simple fact there are so many. The many wooden
bridges and boardwalks enable all areas to be reached, yet rarely with clean
feet. It is common for visitors to fall and become covered in mud. The lack of
hygiene and safer water management would become a boon to the plague in the
years of Infamy (802-828AC). <span style="mso-spacerun: yes;"> </span>Braastar
& Braejr are free cities under the Archduke’s control. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Most ruins
and natural debris is collected and tossed into these marshlands, in massive
wastedumps, in an attempt to increase building space for housing. The water
inflow from the east is reduced as the East Marsh flow is dammed off enforcing
the water to follow te Aalban River. Several creeks coming from the northern
slopes are closed off, or going underground by disintegration and baked pipes. However,
due to the rivers and the creeks from the northern hills the water keeps coming.
The underground is very weak, and all debris sinks almost as fast as it is
deposited. It is only until 845AC, when this sinking stabilizes somewhat,
enabling, new islands to be created. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The former
fortress is destroyed like most others, yet its sturdyness enabled it to remain
in existence as a ruin with enough shape and material to rebuild the whole
structure by the Flaems in 488-493AC.</span><span lang="EN-GB" style="font-size: 8pt; mso-ansi-language: EN-GB;"> <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">750 AC<span style="mso-tab-count: 1;"> </span>FWA Braejr. Soon the area became too small for
its use and a larger rectangular-like shape was created around the great round
tower. Upon the large round tower two small hexagonal towers were created to
distinguish it in size, meaning and importance from the other towers. The map
given here is of this year.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">828 AC<span style="mso-tab-count: 1;"> </span>Forty Years War End, Severe damages to Braejr and
the FWA buildings. Many of the typical Braejr towers were destroyed. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Glantri
City<span style="mso-tab-count: 1;"> </span>829 AC-current<span style="mso-tab-count: 3;"> </span>GSM era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYRjKmZuva5U55t_c-GRXV9XHe_4_ActTeL0W_-6ljDcxmM4gMrp43brFfPvflYmA7gTd-TlZC5HVGHiq74GGInW3Q6Yl9xJSfOMCUFBSOP4IBY9mtxWJQmhWCCB_9agp16P8Ud2oB0d6N/s1600/56+Glantri.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1236" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYRjKmZuva5U55t_c-GRXV9XHe_4_ActTeL0W_-6ljDcxmM4gMrp43brFfPvflYmA7gTd-TlZC5HVGHiq74GGInW3Q6Yl9xJSfOMCUFBSOP4IBY9mtxWJQmhWCCB_9agp16P8Ud2oB0d6N/s16000/56+Glantri.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 189.45pt; mso-element-top: 8.35pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In 829 AC Lord
Alexander Glantri summons the nobles of the land to Braejr and founds the Republic
of Glantri and reforms the council. The city of Braejr is renamed Glantri in
his honour.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Beginning
in 844 AC of removing the former garden and debris all over the city from the
40 years war, the building of new houses and shops for the commoners (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">mostly of wood; stone only for the wealthy</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) and creation of the plans for the
new Great School of Magic (GSM) Main building, and opening the canals with the
use of (Earth and Water) Elementals, between the existing “magical created
stone” </span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">(armoured concrete</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">) foundations and thus created the
canals we know now to be typically Glantri City. The expansion of the city
starts with the many residents coming to the city. Between 829AC and 875, the
number of citizens quadrupled. <o:p></o:p></span></div>
<div class="MsoNormal">
<!--[if gte vml 1]><v:shape id="_x0000_s1032" type="#_x0000_t75"
style='position:absolute;left:0;text-align:left;margin-left:-1in;margin-top:-1in;
width:604.9pt;height:855pt;z-index:-3;mso-position-horizontal:absolute;
mso-position-vertical:absolute'>
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title="old paper"/>
</v:shape><![endif]--><!--[if !vml]--><span style="mso-ignore: vglayout; position: relative; z-index: -3;"><span style="height: 1140px; left: 0px; position: absolute; top: -96px; width: 807px;"><img height="1140" src="file:///C:/Users/appie/AppData/Local/Temp/msohtml1/01/clip_image022.jpg" v:shapes="_x0000_s1032" width="807" /></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Houses in the city are often build on poles beside-
and on -the stone foundation, minimizing the width of the canals, and
maximizing the living/working area. Even outside the city many take residence,
mostly in simple wooden cottages, some villas however do exist.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">845 AC -875
AC<span style="mso-tab-count: 1;"> </span>Construction of the Great School of
Magic around and on the former Fire Wizard’s Academy. The latest additions in 875
AC were the kitchen, dining halls, griffon stable, and guardhouse. The old
Redfen tower (</span><i><span lang="EN-GB" style="color: green; font-size: 8pt;">also known as the Olde Keep</span></i><span lang="EN-GB" style="mso-ansi-language: EN-GB;">), within the incorporation into the
GSM, became the <u>tower of secret experiments</u>, due its sturdiness. This
year a sudden earthquake lowered the GSM by 3 inches within a few minutes.
Several buildings in the city became destroyed, and severe damages to the GSM
lower Levels. The Teacher’s Lodge in the GSM is destroyed by fire. One year
later the Griffin stables and Warehouse expansion are finished on the ruins of
the former Teacher’s Lodge.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Glantri
City <span style="mso-tab-count: 1;"> </span>Current-1751AC <span style="mso-tab-count: 3;"> </span>Dark
era<o:p></o:p></span></u></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhs3kUBiGXFSMkwJY-yF6VGDU7CqWdKFRFhh2lAmp1YbVzNbO83O1dmarvpPBptHrwEgmZA-wF26T8U7UVC3kT3lh-axk7J59XNgeXvIekU6iT4ucVTirhmENuVDiw8hXnTatJscZ5_gBM/s1600/57+Darkness+Radiances+Glantri.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1187" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhs3kUBiGXFSMkwJY-yF6VGDU7CqWdKFRFhh2lAmp1YbVzNbO83O1dmarvpPBptHrwEgmZA-wF26T8U7UVC3kT3lh-axk7J59XNgeXvIekU6iT4ucVTirhmENuVDiw8hXnTatJscZ5_gBM/s1600/57+Darkness+Radiances+Glantri.png" /></a></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 70.65pt; mso-element-top: 8.05pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWBxFkxkzP02FtEQ9eyIHiCyXzKSbcDPA-hG31e0EoGZNTRgCorYcCYHGtGmiManiKwY4PaAz30DJaHcRsbm7WW5yov7k_tthHaDenU4AiCT3HTqKaXl-Kwka9gECm5AFP_fcMOIinycAgPphjMWDhgjI7uGS28OoUoVqgC6Yuw2RoneAZ-_BvthhyLg/s8320/Glantri%20city%2030feet%20hex4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="7390" data-original-width="8320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWBxFkxkzP02FtEQ9eyIHiCyXzKSbcDPA-hG31e0EoGZNTRgCorYcCYHGtGmiManiKwY4PaAz30DJaHcRsbm7WW5yov7k_tthHaDenU4AiCT3HTqKaXl-Kwka9gECm5AFP_fcMOIinycAgPphjMWDhgjI7uGS28OoUoVqgC6Yuw2RoneAZ-_BvthhyLg/s16000/Glantri%20city%2030feet%20hex4.jpg" /></a></div><br />In the
beginning (1016AC), the darkness covered only a surface radius of 490’and being
12’ within the centre at the GSM. Within the city most of it was no higher
thana few feet. However, as the canals are 5’ below the ground level of the
buildings (aka upon the Concrete), the darkness has become a great handicap.
Many people intend to move to the areas north of the city, yet after <span style="mso-spacerun: yes;"> </span>severe pressure from the council most return
as soon as light can be used again. As the city has a diameter of about 2000
feet (0.66 miles), it is enveloped in the darkness very soon. The 20’ high
outer wall of the city is fully enveloped in the year<span style="mso-spacerun: yes;"> </span>1020, and with that most of the city, but the
higher building near the walls. The Shroud underneath the 49’ thich Shell of
Darkness enables light (see <a href="file:///C:/Users/appie/Documents/Glantri/GSM/Great%20School%20of%20Magic%20in%20detail.doc#_Shell_of_Darkness_Effects%20as%20per%20To"><span style="font-size: 8pt; mso-bidi-font-size: 12.0pt;">Shell of Darkness Effects as
per ToD</span></a>) and is already releasing the outer wall to the shroud in
1023AC.<span style="mso-spacerun: yes;"> </span>This means most commoners were
temporarily relocated, and then returned to their homes (with severe
political/legal pressure). Of course many move to other settlements nearby, and
do not return, yet most accept the pressure to return, and find there is stil
life possible in the city (although in a perpetual creepy shrouded darkness). <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Travelling
in and out of the city has become difficult and with ropes, and guidelines or
similar systems people are steered through the Shell of Darkness<span style="mso-spacerun: yes;"> </span>without accidents (mostly).<o:p></o:p></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7owaBLxD8stS_-uqWDrNdjlmrBQl6dGCbeZxnYKB-nqmclYNdlpn-A2Uuf3-RAX2HTOuxnPOANKUk72fjhmUBTSXtACCmI47V4lNPyJWYewAS6dZ_Cs-QC5m0I4JUO-Hvc16vzQrousMO/s1600/Venice.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="785" data-original-width="1442" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7owaBLxD8stS_-uqWDrNdjlmrBQl6dGCbeZxnYKB-nqmclYNdlpn-A2Uuf3-RAX2HTOuxnPOANKUk72fjhmUBTSXtACCmI47V4lNPyJWYewAS6dZ_Cs-QC5m0I4JUO-Hvc16vzQrousMO/s1600/Venice.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><u>The city of Glantri at High Noon since 1024AC</u></td></tr>
</tbody></table>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The first
years the life is almost as it was before in the city; magical light (although
dimmed) makes life easier, and trade and other business possible as before. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After about
10 years, Glantrians within the city have lost all tanning from the sun, and
have become pale skinned humans. Even darker skinned guests have lost much of
their color. They do not suffer anything harmful from the sun as its healthy
rays seem to penetrate the sphere without effect; it is only the
light-intensity and the rays affecting undead which are barred from passing the
Shell. <o:p></o:p></span></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 169.65pt; mso-element-top: .4pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<table align="left" cellpadding="0" cellspacing="0" hspace="0" vspace="0">
<tbody>
<tr>
<td align="left" style="padding-bottom: 0cm; padding-left: 7.05pt; padding-right: 7.05pt; padding-top: 0cm; padding: 0cm 7.05pt;" valign="top"><div class="MsoNormal" style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 169.65pt; mso-element-top: .4pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<br />
<!--[endif]--></div>
</td></tr>
</tbody></table>
Since 1080AC there is however another reason
for paleness growing, combined with an overall weakness. As more vampires have
settled within the protective darkness, they also fed upon the locals. This has
been accepted by the Glantrian Princess (of which several powerful ones are
undead themselves) with one rule; Humans may not be drained or fed upon more
than once a week, to enable them to recover, and a Forget or Charm spell,
Hypnosis or similar way of wiping the memory and/or controlling the citizens is
applied. There is however a growing fear, and resentment</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Site
Interdite Mortellement<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 1;"> </span>1751 AC+<span style="mso-tab-count: 1;"> </span>New era</span></u></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi7pQoUtCm_IrDYEigZv9OLTdfWIrqZHkidlzCj80Ii0-B5RGRlcTF85o2KDZ8GXKUC9egVIbGB5aEcytsQAegiB0orRugi097e0Gh3wahYN0VfV6-eeOS0WN6EFmpGgoME02wqyVqgtQY/s1600/0418-texplosion.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="400" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi7pQoUtCm_IrDYEigZv9OLTdfWIrqZHkidlzCj80Ii0-B5RGRlcTF85o2KDZ8GXKUC9egVIbGB5aEcytsQAegiB0orRugi097e0Gh3wahYN0VfV6-eeOS0WN6EFmpGgoME02wqyVqgtQY/s1600/0418-texplosion.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div>
<table align="left" cellpadding="0" cellspacing="0" hspace="0" vspace="0">
<tbody>
<tr>
<td align="left" style="padding-bottom: 0cm; padding-left: 7.05pt; padding-right: 7.05pt; padding-top: 0cm; padding: 0cm 7.05pt;" valign="top"><div style="border-bottom: solid windowtext 2.25pt; border: none; mso-element: para-border-div; padding: 0cm 0cm 1pt;">
<div class="MsoNormal" style="border: none; mso-border-bottom-alt: solid windowtext 2.25pt; mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 70.65pt; mso-element-top: 10.3pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly; mso-padding-alt: 0cm 0cm 1.0pt 0cm; padding: 0cm;">
<span lang="EN-GB">The GSM Dependance far away from former Glantri City in 1752AC<o:p></o:p></span></div>
</div>
</td>
</tr>
</tbody></table>
</div>
</td></tr>
</tbody></table>
<div class="MsoNormal">
<span lang="EN-GB"><b>1751 AC;</b></span><span lang="EN-GB"> The surface radius of effect was now 5990’ =1996yrd
(1.135 mile) from the GSM and roughly every 3.72’ from the GSM the height of
the darkness sphere is 1’ lower. Then
the last Rad was used by some unknown Radiance user, causing the final disaster
of Glantri (See <a href="https://www.deviantart.com/6inchnails/art/The-Destruction-of-the-Radiance1751ac-710071418"><span style="font-size: 8pt; mso-bidi-font-size: 12.0pt;">The Explosion of the Nucleusof Spheres (ENS) in detail</span></a>). Nothing remained of the city, except a
flooded molten disintegrated section of the planet, resembling nothing of any
of its former settlers. Several miles from the city, the fires burn for the
first years, leaving an image like the piture here. Affected undead or mutates
might roam about, hence the whole region is cordoned off and make almost
inaccessible to outsiders. Beyond the Site Interdite Mortellement, life
restarts, having many memories used of how Glantri was before, yet now
somewhere else. The nation has been broken apart, as most Principalities last
their rulers and means of control, and/or have been exchanged in rulership.</span></div>
<div class="MsoNormal">
<br /></div>
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-75781489195336574312018-08-20T11:21:00.001+02:002018-08-20T11:24:05.464+02:00<h2>
The Lost Tables</h2>
<h3>
Compiled Skills BECMI Mystara style and how to use them.</h3>
<br />
I have created a compilation work on Skills and released it on Pandius.<br />
Compiling all information on Mystara Skills from all Gazetteers, Rules Cyclopedia and elsewhere into one single source.<br />
One thing, that was missing in the originalsystem. was the use of Time; now you can also see what the duration of your skill is to fulfill its task.<br />
<span style="font-size: large;"><a href="http://pandius.com/skills_compilation.pdf">http://pandius.com/skills_compilation.pdf</a></span><br />
<br />
<br />
Have fun with Gaming<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRchOyBNH9CxlYCHvsyx7yxgkj9sJk82UQbtwHdjeX0LeYYhp0C6HcSJt8_6Samx4FxvTSt9LuhVIy89LFXxDX2cZ24xWTcqtjnb_C3_9EYYmqxtrjPkvc0_reRpvnbVNIYD7ixIMIrSg2/s1600/Jeff+Easley+-+44.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRchOyBNH9CxlYCHvsyx7yxgkj9sJk82UQbtwHdjeX0LeYYhp0C6HcSJt8_6Samx4FxvTSt9LuhVIy89LFXxDX2cZ24xWTcqtjnb_C3_9EYYmqxtrjPkvc0_reRpvnbVNIYD7ixIMIrSg2/s1600/Jeff+Easley+-+44.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="font-size: medium; text-align: start;">
Skills can be sooooo... handy; here the effects of a mix of Agility and Intimidation.</div>
</td></tr>
</tbody></table>
<br />
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-16179483537884751482018-07-25T00:01:00.004+02:002018-07-25T00:01:54.200+02:00Today I started to draw again (05;30). in a pause I was subjected to threat of violence. And this frustrated me deeply.I decided to try to ease me down, with the art.<br />
<br />
Never expected to make something of a weeks work in a single day (finished 23;30)<br />
<br />
<h2>
THE PYROMANCER STRONGHOLD OF THE ELEMENTAL PLANE OF FIRE.</h2>
Mystara BECMI D&D<br />
<br />
<br />
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span style="background-color: white;"><span lang="EN-GB">Those
passing through the gate to the Elemental Plane of Fire in the Great School of Magic (GSM) Dependance, must however travel 67 miles South east to reach the Glantrian
Pyromancer Stronghold (see Havard's awesome map here; </span><span lang="EN-GB"><a href="http://pandius.com/fire_pln.html">http://pandius.com/fire_pln.html</a>), </span><span lang="EN-GB">even though the Flame Geyser can be seen from here.
Originally there was a gate in the former location of the Communal Magic room
(currently 35’ abovethe Griffon Stables of the Great School of Magic</span><span class="Style8ptItalic"><span lang="EN-GB"><a href="file:///C:/Users/appie/Documents/Glantri/GSM/Great%20School%20of%20Magic%20in%20detail.doc#_2G4_Griffon_Stables_(8)"><span style="font-style: normal;">)</span><span style="font-style: normal;"> </span></a></span></span><span lang="EN-GB">but this was made unreachable due the Fire disaster caused by the Fire
Elementalists in 875AC. The gate does still exist, yet it is extremely hard to
open it, as it needs a stable flame to open the gate; an almost impossible feat
35’ in the air. Since the the Fire Elementalists moved to the GSM Dependance
(892AC), they have to use this route. Some mages use Teleportation from there,
yet most mages do not have such acute knowledge of a location in the Pyromancer
Stronghold, and have to walk (or fly). Eitherway they need guards to safely
reach the Stronghold, as many enemies regularly attack the Stronghold and those
within.<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD0YcKljli1dh-ezNtXd1rS3mdbeo8L5A3ewYm5Ff6dzVO1EEspxKYe_ZZ6lD9XrbJ4mEZ8An92qNbOFbUiBTkowTaVZxc2hu2rkT0AsddWdF1xe4t6lwhcwol9F1DEMGHaSSi3aO6-MJy/s1600/firelands-7.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="901" data-original-width="998" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD0YcKljli1dh-ezNtXd1rS3mdbeo8L5A3ewYm5Ff6dzVO1EEspxKYe_ZZ6lD9XrbJ4mEZ8An92qNbOFbUiBTkowTaVZxc2hu2rkT0AsddWdF1xe4t6lwhcwol9F1DEMGHaSSi3aO6-MJy/s1600/firelands-7.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is the art I based the Pyromancer Stronghold upon</td></tr>
</tbody></table>
<o:p></o:p></span></span></div>
<div style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 259.65pt; mso-element-top: .25pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<table align="left" cellpadding="0" cellspacing="0" hspace="0" vspace="0">
<tbody>
<tr>
<td align="left" style="padding-bottom: 0cm; padding-left: 7.05pt; padding-right: 7.05pt; padding-top: 0cm;" valign="top">
<div class="MsoNormal" style="mso-element-anchor-horizontal: page; mso-element-anchor-vertical: paragraph; mso-element-frame-hspace: 7.05pt; mso-element-left: 259.65pt; mso-element-top: .25pt; mso-element-wrap: around; mso-element: frame; mso-height-rule: exactly;">
<!--[if gte vml 1]><v:shapetype
id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t"
path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f">
<v:stroke joinstyle="miter"/>
<v:formulas>
<v:f eqn="if lineDrawn pixelLineWidth 0"/>
<v:f eqn="sum @0 1 0"/>
<v:f eqn="sum 0 0 @1"/>
<v:f eqn="prod @2 1 2"/>
<v:f eqn="prod @3 21600 pixelWidth"/>
<v:f eqn="prod @3 21600 pixelHeight"/>
<v:f eqn="sum @0 0 1"/>
<v:f eqn="prod @6 1 2"/>
<v:f eqn="prod @7 21600 pixelWidth"/>
<v:f eqn="sum @8 21600 0"/>
<v:f eqn="prod @7 21600 pixelHeight"/>
<v:f eqn="sum @10 21600 0"/>
</v:formulas>
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
<o:lock v:ext="edit" aspectratio="t"/>
</v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:267.75pt;
height:241.5pt' o:bordertopcolor="this" o:borderleftcolor="this"
o:borderbottomcolor="this" o:borderrightcolor="this">
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.jpg"
o:title="firelands-7"/>
<w:bordertop type="single" width="18"/>
<w:borderleft type="single" width="18"/>
<w:borderbottom type="single" width="18"/>
<w:borderright type="single" width="18"/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--><span lang="EN-GB" style="background-color: white;"><o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
</div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span lang="EN-GB" style="background-color: white;">Erected
around the single Flame Geyser, located on the very same location ass the city
of Glantri on the Prime Plane, this steel and solidified magma and flame construction
resembles three gigantic (335’ tall) blades on a large seemingly circular
stronghold, with three hexagonal corner castles holding the base of these
blades. In between these castles, three powerful barbicans and a wall of
battlements is placed. <o:p></o:p></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span style="background-color: white;"><span lang="EN-GB">The whole
structure seems to concentrate the very magical energy of this Plane into a
powerful stream infusing the whole area, and even permeating into the Prime
Plane in Glantri. This excess energy feeds the Elemental Fire nexi</span><span lang="EN-GB">) and gates to the Elemental Plane of Fire in the whole
nation of Glantri. <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span lang="EN-GB" style="background-color: white;">This Flame
Geyser is actually a reaction of the Plane of Fire on the magical energy drain
from the Sphere of Energy (to which the Plane of Fire is aligned) due to the Nucleus
of Spheres’ alteration by the Immortals in 630BC and thereafter. The Immortals
created a breach between the Prime Plane and the Plane of Fire, on the location
of the Nucleus of Spheres and some minor adjustments to the Nucleus of Spheres
to enable this. The Nucleus absorbs this energy by its Dilithium crystals,
converting it with Radiance into magical energy, but in effect also spreading
this altered energy over the Prime Plane Mystara. As such it might appear the Flame
Geyser expels fire into the Plane of Fire, yet this is a mere reaction of
the<span style="mso-spacerun: yes;"> </span>immense amount of energy from the
Sphere of Energy sucked in through the breach, violently expelling any excess
back into the Plane of Fire. <o:p></o:p></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<br /></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span lang="EN-GB" style="background-color: white;">It was a
great surprise when in 1009AC the Flame Geyser suddenly flickered, then
collapsed and ended. The Pyromancers, not knowing they took energy from the
Sphere of Energy drained by the Radiance were dumbfounded, and could not discover
what did really happen, why the geyser stopped and how to reignite it anew. For
all experiments and research, they could not even locate the breach, deep
“underground” in the Plane of Fire which was the cause of the Flame Geyser, as
it had been collapsed into itself. As they had no contact with Energy Immortals
they never learned why and how this happened (and even if they had , these
Immortals would not explain). They continued the research many months to find
solutions. And even though this was easier, as no one in the Plane of Fire
coveted to possess the Flame Geyser any longer, and no wars needed to be
fought, they still could not resolve the issue. <o:p></o:p></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span lang="EN-GB" style="background-color: white;">Until one
moment in the year 1013AC, a minute breach opened, consumed some experimenting
pyromancers and the Flame Geyser bursted into life anew. This was the moment
the Radiance no longer drained from the Sphere of Entropy, but from the Sphere
of Energy again. A similar but reversed effect happened in the Realm of Night (<i style="mso-bidi-font-style: normal;">see adventure M5 Talons of Night</i>) on the
very same location, where an Entropic geyser in the middle of the Necromonger
capital (<i style="mso-bidi-font-style: normal;">Night’s version of Glantri</i>)
suddenly were deprived of their energy influx they gained in 1009AC. The
Radiance somehow drains from the Sphere of Energy again. Nobody knows how, why
or by whom—yet clever Thanatos is suspected; “<i style="mso-bidi-font-style: normal;">Death can’t die, and always live to kill or try”</i> was one of his
favourite sentences after the discovery of the renewed drain on Energy.<o:p></o:p></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span lang="EN-GB" style="background-color: white;">The
Pyromancers were over enjoyed, the Plane of Energy inhabitants too; new wars
were ensued to try to gain possession of the Flame Geyser.<o:p></o:p></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<br /></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span style="background-color: white;"><b style="mso-bidi-font-weight: normal;"><span lang="EN-GB">DM note;</span></b><span lang="EN-GB"> no matter who controls the geyser, they can’t influence the effects it
has on the Radiance, and with that on the Prime Plane. However, they might be
able to increase their use of magic on the direct area in the Plane of Fire,
create magical weapons, and new spells, which might have effects on Plane of
Fire inhabitants travelling to the Prime (or other) Plane. In 1750AC the
Radiance finally explodes violently, also permanently destroying the geyser of
flame and most of the Pyromancer stronghold. The balance will finally be
restored.<span style="font-size: 8pt;"><o:p></o:p></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinDvSfR_exx_YQ4RqsOK9A3t6nWONIHzAib_TvcIu9u5p7NOIbfUxNQO2PgPousMpaOqLRdkf15nv1BruRKyXTV-gAsh6rR5ALFTK7V_ZvmISPksX05g2bB1J8eRyGyhYVl5u1pHLkAoW_/s1600/Pyromancer+Stronghold.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="826" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinDvSfR_exx_YQ4RqsOK9A3t6nWONIHzAib_TvcIu9u5p7NOIbfUxNQO2PgPousMpaOqLRdkf15nv1BruRKyXTV-gAsh6rR5ALFTK7V_ZvmISPksX05g2bB1J8eRyGyhYVl5u1pHLkAoW_/s1600/Pyromancer+Stronghold.jpg" /></a></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span style="background-color: white;"><span lang="EN-GB"><br /></span></span></div>
<div class="MsoNormal" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">
<span style="background-color: white;"><span lang="EN-GB"><a href="https://www.deviantart.com/6inchnails/art/Pyromancer-Stronghold-756116346">https://www.deviantart.com/6inchnails/art/Pyromancer-Stronghold-756116346</a></span></span></div>
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-33549859467368203732018-04-28T13:56:00.004+02:002023-01-03T21:33:23.772+01:00<h2>
The Lost Tables<a name='more'></a></h2>
<div>
<h3>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDx_a4UoSverwrc3PEqmD5hiNKE4CQh_Qk5W8QObzhfpewN16Fzgi432XIe9O-6_HcBDLPLbf3Nbg34HvEqFwQzx8ZfNVQhl9EZ4nTm5oQ67pbu91YiDAP2JUIfal9CPFmtNnLXpTIaX4u/s1600/potions_J5YQA1O.jpg" style="clear: left; display: inline; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="350" data-original-width="1349" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDx_a4UoSverwrc3PEqmD5hiNKE4CQh_Qk5W8QObzhfpewN16Fzgi432XIe9O-6_HcBDLPLbf3Nbg34HvEqFwQzx8ZfNVQhl9EZ4nTm5oQ67pbu91YiDAP2JUIfal9CPFmtNnLXpTIaX4u/s1600/potions_J5YQA1O.jpg" /></a></h3>
<div>
<br /></div>
<div>
<h3 style="text-align: center;">
Potion Guide</h3>
<div style="text-align: center;">
A long Time ago I created within Excel an old program of mine which is of great use to many </div>
<br />
<div style="text-align: center;">
Hence I desired it to share amongst the D&D gamers.</div>
<div style="text-align: center;">
It needed a bit updating but here it is. </div>
<div style="text-align: center;">
An automatic Potion Guide with all kinds of details</div>
<br />
<div style="text-align: center;">
To use it at best Click the automatic download button below and use Windows Excel to view</div>
<br />
<div style="text-align: center;">
look at sheet 1 </div>
<b></b><br />
<div style="text-align: center;">
<b><b>press the F9 button</b> to get another potion option</b></div>
<b>
</b>
<br />
<div style="text-align: center;">
to those desire to roll by using dices, the tables are on sheet 2 and 3 accessible by the tabs below.</div>
<div style="text-align: center;">
<b><a href="http://pandius.com/Potions_Automatic.xls">Potion Guide</a> </b></div>
</div>
<div style="text-align: center;">
(link restored 03-01-2023)</div>
<div style="text-align: center;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOkcUP_srMkV4sjbG7cwgQTuEVulF6thTYHnC4QZ8HzUt7N6gA4ixS3zahZ3a6eTQIeHDkiO8pjAuu6AhrPjJFPu5v2a4d1GCrlrAV-tj6Z5MWHDRRC4S9Zl-SdDvFMmYfOcD5sYoBLjaw/s1600/Potion.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="365" data-original-width="357" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOkcUP_srMkV4sjbG7cwgQTuEVulF6thTYHnC4QZ8HzUt7N6gA4ixS3zahZ3a6eTQIeHDkiO8pjAuu6AhrPjJFPu5v2a4d1GCrlrAV-tj6Z5MWHDRRC4S9Zl-SdDvFMmYfOcD5sYoBLjaw/s320/Potion.png" width="312" /></a></div>
<br /></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><b><u>“Double, double toil and trouble”</u></b></span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">BY WILLIAM
SHAKESPEARE </span><span style="font-family: "lucida handwriting"; font-size: 13.5pt;">(from Macbeth
IV.i 10-19; 35-38)</span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Double, double
toil and trouble; </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Fire burn and
cauldron bubble. </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Fillet of a Fenny Snake, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">In the cauldron
boil and bake; </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Eye of Newt and Toe of Frog, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Wool of Bat and Tongue of Dog, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Adder's Fork
and BlindWorm's Sting, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Lizard's Leg
and Howlet's Wing, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">For a charm of
powerful trouble, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Like a
hell-broth boil and bubble. </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<br /></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Double, double
toil and trouble; </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Fire burn and
cauldron bubble. </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Cool it with a Baboon's Blood, </span><span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;"><o:p></o:p></span></div>
<br />
<div style="margin: 0cm 0cm 0.0001pt; text-align: center;">
<span lang="EN-GB" style="font-family: "lucida handwriting"; font-size: 13.5pt;">Then the charm
is firm and good.</span></div>
<div style="text-align: center;">
</div>
<div style="text-align: center;">
<span style="font-size: x-large;"><br /></span></div>
<div style="text-align: center;">
interesting to know, all these ingredients were actual <a href="https://www.dictionary.com/e/witch-ingredients/"><b>Herbs</b></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Hope you'll enjoy this little post.</div>
<div style="text-align: center;">
I am still busy working on other D&D matter between being sick</div>
<div style="text-align: center;">
but soon more will be revealed.</div>
<div style="text-align: center;">
Have Fun<br />
<br /></div>
<br /></div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-25215464464355767922017-02-08T16:38:00.001+01:002018-04-03T17:58:27.939+02:00<h2>
The Lost Tables<a name='more'></a></h2>
<div>
Diseases and Afflictions.</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQUjl6KsjUaAy-V5-zX2IyH3kpmhYqDI4HfHTJBWTKmeapjdq5frm-7JRFkoX0oqP-R95SWH0kpySXx-DWH4Gp6Is-NgupiAPYh1W7GYAb6EQn6SQJTvPgP-A6rkx_q5goaLjfMcXiNTh1/s1600/Bramble-Queen-Tyler-Jacob.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQUjl6KsjUaAy-V5-zX2IyH3kpmhYqDI4HfHTJBWTKmeapjdq5frm-7JRFkoX0oqP-R95SWH0kpySXx-DWH4Gp6Is-NgupiAPYh1W7GYAb6EQn6SQJTvPgP-A6rkx_q5goaLjfMcXiNTh1/s640/Bramble-Queen-Tyler-Jacob.jpg" width="640" /></a></div>
<div>
Reawakened by Havard's discussion on Piazza (<a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=17310&p=191769&sid=4b838f989aa7ce5cf56c040e702f7109#p191769" target="_blank">Diseases & Afflictions</a>) about Diseases on Mystara, I plunged into my old compilation sources and I found all you dared to inquire about Mystara diseases and Afflictions but were also afraid to Ask.</div>
<div>
<br /></div>
<div>
Here the PDF with all diseases and how to use them, how to find them, how to treat them, how to heal them, how to fear them, how to learn by them. All the spells from Cure Light Wounds to Raise Dead explained in detail and expanded on detail. How do you heal specific wounds. What skills might be useful. What equipment do I need to survive a wound or affliction.etc. etc.</div>
<div>
<br /></div>
<div>
Without further ado, here is another of my compilation books set for Dungeons & Dragons on the World of Mystara.</div>
<div>
<a href="http://pandius.com/diseases_and_healing.pdf" target="_blank">Infectium Morbis et Rigidum</a></div>
<div>
<br /></div>
<div>
Enjoy in Horror.</div>
<div>
<br /></div>
<div>
<b><span style="color: red;">Beware...diseases in the game are an important game mechanic, which can have great effects of learning, but may also if misunderstood, enable loss of game fun....and that is the reason why a good DM explains why it exists, and how players (and the DM of course ;) ) have to tackle with it.</span></b></div>
<div>
<br /></div>
<div>
11-07-2017; Link is restored, sorry for the confusion</div>
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-64930442007108974982016-11-17T22:30:00.007+01:002021-10-15T01:27:40.982+02:00<h2 style="text-align: justify;">
<span lang="EN-GB">The Wonderful World of Mystara<a name='more'></a><o:p></o:p></span></h2>
<h3 style="text-align: justify;">
<span lang="EN-GB">A Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3 style="text-align: justify;">
<span lang="EN-GB">Chapter 7<o:p></o:p></span></h3>
<h3 style="text-align: justify;">
<u><span lang="EN-GB">A Moment of gentle Seduction in orgiastic frenzy</span></u><span lang="EN-GB"><o:p></o:p></span></h3>
<div class="MsoNormal" style="text-align: justify;">
<span face=""ȫrial\22 "" lang="EN-GB" style="font-size: 13.5pt;">As penned down by Separim Longstrider</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<b><u><span face=""ȫrial\22 "" lang="EN-GB" style="font-size: 10pt;">Darokin Province of Inlashar 1014 AC, 4<sup>th</sup> Yarthmont</span></u></b><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<div style="margin: 0cm 0cm 0.0001pt;">
<span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">After a night of gratifying
results…ahem…I awoke. The blankets just covered me, and my companion was
just preparing to don his last boot. My nails raked his still bare back, and he
turned around. Instantly I was shocked…he did not look like he did the night
before, the same features, but more gruff, dirty and …older…and his muscular
lower body had been replaced by a floppy belly. Even his voice was broken and
crooked, when he gently tried to ask if I desired bread and milk for breakfast.
That was one thing that did not change his personality, and demeanour. Yet
somehow I did not notice how simpleminded he actually was…a local farmer. How
could I…What did happen…what had happened. When he departed for getting
breakfast, in his friendly mood, I got dressed. I ventured outside, and noticed
that the village of Estobrun was a village as any other local in the region,
gone was the beauty, the radiance, gone was the aura of pleasantness. It was a
boring village like any other, and the people within were similar. We were the
exception, clean, reasonably young and attractive to some point we all were, to
the locals at least. I turned to my Book of Leaves and opened the Divination
chapter. Rapidly memorizing several divination spells, as due the sleep all my
spells had gone. (<b>1)</b></span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Sorry Milady” here’s bread and milk as
promised”.</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> The voice of the man was still
gruff, but his intentions were gentile, …and I did sleep with him tonight. “<i>Thank
you…sorry I do not know your name?” “Neither do I know yours Milady, even
though…we…eh…did …eh… spend the night together. I must apologize; this is not
my normal behaviour. I truly hope you are not offended, and I am willing to
undo any harm I can undo and help where ever I can, and…” </i>Here I
stopped the poor fellow with his rapid apologies, with a simple shhh.” <i>It
is not your fault</i>”…and cast a spell of Detect Magic. My eyes blinked as
normal, and my vision revealed all magic in the familiar blueish glow, unless
covered. We both bore a cloud of dissipating magic, so magic of Thought it must
have been, maybe a charm spell of some kind. It was dissipating, thus had no
more effect, maybe it had some illusionary effect too, but that’s thought magic
too. I saw the glint of a simple protection ring on the man, but he further had
no ambient magic or any residue other than what we both had. We were both
victimized by this spell. <i>“Wait a moment here,…please”</i> I
gestured to the man while moving outside. It was a clouded day, not warm, not
cold, and actually normal to the season. I wandered a bit around, and saw faint
residue of the same cloudy aura on any person or animal in the area, and
evaporating traces in the air. Whatever this spell was, it was much stronger than
a simple Charm spell. It had affected the whole village, and turned all within
to an ecstatic orgy of wild sexual desire. Some people were bickering, not
content what they had done, some did the same wanting more. All bore the same
traces of magic….the spell could have ended only some time ago. As I moved
around I saw Straddle and Salechaam bearing the same aura. They seemed to be
content by what happened, seeing no apparent difference between the last night
and now, they happily greeted and send their happy companions away. Gaston did
not bear the residue…could he…Before I could finish my sentence in my thought,
he looked upon me. <i>“Twuly,…?”</i> frowning his thick brows. I did
not know if he reacted upon my thought or that I was looking through a divining
spell. <i>“Stwange night tonight, stwange effects, don’t you agwee
Sepawim?”</i></span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Yes, absolutely”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> I responded while still looking
around. The aura seemed to originate from the area where we entered the
village. <i>“Do you have magic available?”</i> I requested. <i>“Yes,
I have not slept so all spells awe still within.” </i>Together we moved
towards the gate, noticing our searching movement, Straddle and Salechaam
followed, bearing Row the dog with them. <i>“Here the spell is cast, and
it did affect all within a hundred feet or so”</i> I spoke out loud when I
noticed the residue spark of the spell. <i>“I think the caster was about
5’high as the gesture spark is just at 3.5’.”</i> Row suddenly started
barking. Salechaam instantly responded “<b><i>Fetch”</i></b>, and released the
loop which held him. The dog spurred forward, and attacked something on a small
hill, 50 yards or so away. Words were spoken and some shrieking, attempts at
spell casting, but the trained dog’s attacks were so rapid each spell was
disturbed. Within the ruckus a maiden appeared, stunningly beautiful, but now
bearing several scratch and bite marks. Row had toppled the girl and was
standing on all fours over the young girl, his jaws above the throat, saliva
dripping down from upturned lips<b><i>. “Halt”</i></b> was all needed by
Salechaam to stop the attack. </span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">Gaston grabbed the girl by her arm; <i>“Who
awe you and what magic did you cast?”</i> Straddle increased the threat,
by yelling “Or we will not heal your wounds”. The girl bursted out in
tears, and was unable to respond. Gaston cast a decreased web spell to bind the
girl. (<b>2) </b>And we moved here to the centre of the village. Soon the
whole population was attending. Then together with Pernicus the Village
leader/elder we started to interrogate the girl, for it seemed that she was
either responsible for the effects of last night, or part of it. At first all
she could do was whine and snotter, until Salechaam brazed his voice to a
heavier tone, and ordered answers. Instantly she fell silent. Some men and
women found Salechaam a brute, gruff, and unfriendly, but it seemed that this
was a side effect of the ambient magic she carried, for as she stood up, to
view around, she fell, still bound by the web, into the mud. Instantly
everybody thought she was the one responsible.</span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Who are you?”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> Straddle requested. <i>“Melissa, my name is
Melissa Alkesander”</i> was a soft, sad, response. <i>“What magic did
you use upon us?”</i> Gaston asked in a softer tone, like a father uses on
his faulty daughter, but this was rapidly followed by Salechaam ordering “<i>And
speak the Truth, our mage has a detect lie active, and we will throw you in the
brig when you lie!!”</i> Timidly she responded; <i>“Actually several
spells…”. “Speak up, which spells!!”</i> Salechaam thundered. <i>“Several
Skank Spells….. But there was something wrong, I could not stop casting the spell,
even when I was out of my normal limit of spell capability”. </i></span><span lang="EN-GB"><o:p></o:p></span></div>
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
<br />
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">”SPELLLOCK”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> Gaston replied <i>“You’ve been Telepowted
ow something?” “Yes, I was in the mansion of Senator Serpetius Asbestos trying
to make my earnings”. </i></span><i><span face=""\22 ȫrial\\22 \22 "">“You mean theft…”</span></i><span face=""\22 ȫrial\\22 \22 ""> Straddle
responded <i>“…for you were invisible.” </i></span><i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Ehh…yes”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> was
the soft reply. <i>“So you’ve been caught red-handed”</i> Salechaam
thundered with a smile as wide his beard could carry. “I suppose that happened
last night, somewhewe awound the time we awwiwed in this settlement?” “I am
really sorry, I am not an evil girl, I am just a…” “Seductress” Straddle
interrupted. Shamefully she looked up <i>“Yes…I am a Seductress” <b>(4)</b></i></span><span lang="EN-GB"><o:p></o:p></span></div>
</div>
<div class="separator" style="clear: both; text-align: center;">
<i><b><a href="https://s-media-cache-ak0.pinimg.com/236x/e3/4f/b4/e34fb4b34aa36f9d2cc0497d07fe6c07.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://s-media-cache-ak0.pinimg.com/236x/e3/4f/b4/e34fb4b34aa36f9d2cc0497d07fe6c07.jpg" width="430" /></a></b></i></div>
<br />
<div class="MsoNormal" style="text-align: justify;">
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Where ya from”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> Pernicus the village Elder requested<i>.
“I am from Armstead, a small town in Darokin, I was captured some years ago,
sold as a slave in Ylaruam, and the only way for me to escape this predicament
was to learn the craft of Seductress. A local lady Ishya helped me in this, and
that’s how I escaped and ended up in Thyatis. I am not a very powerful or
experienced caster, so the senator’s mage detected me casting Skank while
invisible in an attempt to get the guard distracted and I could escape”. </i></span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Hmm nice idea, failed though miserably”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> Straddle reacted admiringly. <i>“I
knew there’s something of a thief in you…”</i> Salechaam instigated
agitation. <i>“SILENCE!!”</i> </span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">Gaston ordered. <i>“So you awe
belonging to the weakest mage class existing and you claim twying to escape a
theft attempt. You can pwove this if you show what you stole!!” “Empty her
Pockets”</i> the dwarf ordered. Pernicus send the smith, a tall muscular
man, to search her coat, for pockets, not forgetting the belt, and boots. A
scroll with seal, and a small blue velvet spellbook, a slice of tack, some
silver pieces and a hoof of a mountain goat came forth. </span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">Gaston investigated. <i>“Is youw
Detect Magic spell still active Sepawim?…Then please take a look”. ”Only the scroll, hoof and the spell book have remnants of ambient magic upon it. The hoof sheds
Matter magic, while the book sheds minute traces of Thought magic.”</i> Gaston
opened the scroll and broke the seal with a snap. </span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">“Hmmm.”</span></i><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB"> he pondered and with a simple scorch spell
burned the scroll. The girl cried <i>“Noo!!!” “What you said is the truth
Melissa, but the scwoll is not the one you needed. You stole the wrong one.” “Noo,
no no…”</i> was all she said. <i>“Pewnicus”. “Yes master”. “Please
wash and dwess the giwl and then wetuwn hewe to me with hew…no violence and
some decency please, she is ouw guest…fow the time being”. “Yes Sir”</i> and
with the smith and some women they went in the washhall where the women
normally do laundry. <i>“Out, out“ the</i> women pushed the men away, “N<i>ow
it’s our work. No need for eyes of desire and lust.”</i></span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span face=""\22 ȫrial\\22 \22 "" lang="EN-GB">The Discovery crew convened, investigating
the items. <i>“What was on the scroll Gaston?</i> Straddle requested.
“<i>Nothing impowtant fow us to know. If the giwl wetuwns bwing hew to me. I
have to memowize my spells”,</i> and went into the wagon. Straddle </span><span lang="EN-GB">looked
upon the ashes<i>…”Nothing to learn from those”. “Look at these spells</i>”
I responded; “<i>See these names? Yemelat's Orgiastic Frenzy, Seduction,
Charm Man, De Grass Pilfering Fingers. I’ve even never heard of these
spells. And they aren’t even written in mage script, so each mage could read them”.
</i>Salechaam tore the booklet from my fingers…: “<i>There are only scribbles
within, no letters or runes or such”. “Hmmm, apparently the ambient magic
reveals itself on specific conditions, either the Detect Magic, or the fact
that I can cast magic must be the key” </i></span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<i><span lang="EN-GB">“Hi…”</span></i><span lang="EN-GB"> a
timid female voice broke my thoughts<i>. “Here she is heroes. Clean as a
whistle”</i> It was Pernicus with the girl, and several gleaning men
behind them. The girl was gorgeous, decently dressed, but this could not cover
her well developed figure. <i>"I ordered the men to return to their daily duties while
we were to bring Melissa to Gaston"</i> said Pernicus. Tapping on the wood of the wagon to call
Gaston, he soon came out. “<i>Ah, you’ave hew weady” “Now Melissa, listen
cleawly. You can’t stay hewe in da wildewness. This be no place fow a city giwl
like you. I’ll cast a spell to bwing you to Cowunglain, ow at least neaw to it.
Thewe you can find youw way and fweedom”. “But the scwoll…”. “You do not need
it, you do not even need to know its contents”. So pwepawe, Hewe awe youw
items, say goodby, and entew youw fwee life…thewe”. </i>Melissa stood up;<i>”Thank you
for your kindness, all of you. I will not forget this”. “Neither will we” </i>mumbled
many men, pinched in the side by their women. “<i>Middle fingew taught, index fingew cwooked, waving the stweam of
an accolade, my mind set up, To Cowunglain you go”</i> With these words
following the vibrant tunes of magic, were weaved, a circle of magic runes was
shortly visible around Melissa, and before the round was past the spell was
finished. With a silent plop, she disappeared instantly.</span><span lang="EN-GB"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span lang="EN-GB">North
of Corunglain, Mellisa did appear near the farm Gaston so liked (see chapter1).
Indeed only a short distance from the city. “<i>Thank you friends, truly thank
you. I will not forget this”.</i> She opened here booklet and began
memorizing her spells. The first she cast was a Balance spell, using the hoof
as focus component. Then she made small steps over the rocks in the brook,
despite her 6 inch high heels, and walked into the city, free.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;"><br /></div><div style="margin: 0cm 0cm 0.0001pt;">The next day we are awakened by Gaston. With a soft smile he shook us from our pleasant dreams, without a word he moved away from the rooms, chamber, haystack or wherever we were in that very moment. There was music on the background, the peculiar sound of a hurdy-gurdy. And as we half or fully dressed entered the Hamlet’s inner square, we indeed saw a bard with this strange instrument.</div><div style="margin: 0cm 0cm 0.0001pt;"><div class="MsoNormal"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody><tr><td style="text-align: center;"><a href="https://wahooart.com/Art.nsf/O/8XZNW9/$File/Georges-De-La-Tour-The-Hurdy-gurdy-Player-2-.JPG" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="700" data-original-width="458" height="640" src="https://wahooart.com/Art.nsf/O/8XZNW9/$File/Georges-De-La-Tour-The-Hurdy-gurdy-Player-2-.JPG" width="419" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The hurdy-gurdy player by Georges De La Tour 631 AC<br /> (Real world 1631AC)</td></tr></tbody></table><p class="MsoNormal"><span lang="EN-GB">A sort of Circus had arrived; several bards with weird instruments, a few female Hin and a large wagon pulled by a hairy elephant with a female hill giant guard.<o:p></o:p></span></p><p class="MsoNormal"><span lang="EN-GB">A weird bunch, but somehow we trusted them, as did the villagers. Slowly we were pulled into the dancing crowd, and forgot our worries. How long we danced we never knew, but suddenly an extremely loud noise awoke us from our dreams. All of us were lying on the ground; some of the male villagers were clearly bruised by violence. And all the local females were bound and gagged huddled in leather bags. While we slowly recovered, still the music ringing in our ears we looked around.<o:p></o:p></span></p><p class="MsoNormal"><span lang="EN-GB">Salechaam saw the bard-like human with the Hurdy-gurdy cast a spell, and a large hole opened in the air. Rapidly all went in, while trying to grab the bagged women in, but Gaston cast a ‘<i>Wall of Stone’</i> in between. The giant cursed and tried to reach over the wall to grab the females laying their bound. My <i>‘Magic Missiles’</i> disturbed this. A loud whistle turned the giant around, while it just prepared to attack. The hairy elephant and its wagon had already entered the gate, and only the giant and the bard-like man remained. Gaston tried to cast a <i>‘Slow’</i> spell, but a well targeted missile from the gate disturbed the spell. When the man followed the giant, he made an insulting aggressive gesture, and entered the gate which immediately shut down.<o:p></o:p></span></p><p class="MsoNormal">While we recovered from the <i>‘Charm’</i> spell the circus had invoked over us, we freed the women. Prices were on the bags in which they were huddled up…Slavers!! The circus was a group of criminals bent to capture young women for their value as a slave.</p><p class="MsoNormal"><span lang="EN-GB">I was puzzled at what had awakened us from the <i>‘Charm’</i>, for otherwise they would have succeeded. Gaston smiled. <i>“It was a good idea, to keep all ouw valuables in the wagon ow on it….and pwotect it with a special ‘Alawm’ spell combined with a ‘Contingency’ spell</i>”.<o:p></o:p></span></p><p class="MsoNormal"><span lang="EN-GB">The spell triggered to come into effect as soon as any other than us would touch the wagon, it made the noise of a hundred screaming children. But when a <i>‘Dispel Magic’</i> was cast over it, it would only dispel the <i>‘Contingency’</i>, automatically triggering the Alarm. Either way we would be warned and awakened if sleeping.<o:p></o:p></span></p></div><div class="MsoNormal"><i>"This was an attack of the Iwon Wing" </i>Gaston said. </div><div class="MsoNormal"><i>"They somehow must have followed the magical disturbed Teleport spell of the maiden"</i> I responded.</div><div class="MsoNormal"><i>"Yes, using a "Seek the Twavellew"</i> spell...<i>.they must have a Glantwian Scholaw in theiw midst"</i></div><div class="MsoNormal"><i>"Probably that damned Bard"</i></div><div class="MsoNormal"><i>"That was not a Bard" </i>Straddle spoke<i>," It was all an effect of that magical Hurdy-gurdy"</i></div><div class="MsoNormal"><i>"The next time I see a hurdy-gurdy, I shall push it in his gurdy-hurdy, so hard and deep he'll be pissin stars for a week</i>" Salechaam bellowed while brandishing his axe.</div><div class="MsoNormal"><i>"Calm Down, Fwiends</i><i><span lang="NL">, we must leave today, fow they might wetuwn fow us, and then hawm the
villagews”</span></i></div><div class="MsoNormal">And so we hastily left the hamlet of Estobrun</div><div class="MsoNormal"><br /></div></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<u><span lang="EN-GB">Epilogue (written by Straddle);</span></u><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<o:p></o:p><div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><span lang="EN-GB" style="color: black;">While
the Discovery left the hamlet of Estobrun. Gaston bore the reins. I was sitting next to him, and carfully asked. <i>“Gaston? What was written on the scroll?” </i></span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><span lang="EN-GB" style="color: black;"><i>“A wawning my
fwiend, a wawning to us all. The Iwon Wing is meddling again in the affaiws of
nowmal men.” </i></span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><span lang="EN-GB" style="color: black;"><i>“The Iron Ring?So that is how you knew who the circusmen were” </i></span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><span lang="EN-GB" style="color: black;"><i>“Yes, sowwy to say that, but as she’s telepowted
hewe, the castew following hew must have been seen us somehow, and the sole weason they attacked us today is…ouw voyage!!” </i></span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><span lang="EN-GB" style="color: black;"><i>“Damn…”</i> was all I could say. I looked
around, my eyes met Row the dog walking beside the Discovery. The wagon slowly
continued over the trail through the region of Magyar Orzag.</span><span lang="EN-GB" style="color: black;"><o:p></o:p></span></div>
</div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;"><br /></div>
<div class="MsoNormal" style="text-align: justify;">
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><b><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB" style="font-size: 10pt;">1). Important notice;</span></b><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB" style="font-size: 10pt;"> Spells of magical or clerical origin
are stored in the mind of the caster until used. However; when the caster loses
consciousness or falls asleep, <u>all spells are lost</u>. This means
danger to any caster, because if he/she loses consciousness, he can’t bring any
spell out. This is the reason most experienced casters have, several scrolls,
rings, staffs or other items able to be used when no magic is memorized or
stored within the brain.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><b><u><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB" style="font-size: 10pt;">Spell storage (Int/Wis);</span></u></b><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB" style="font-size: 10pt;"> High-level casters can however,
learn a specific skill which enables them to memorize one spell for each
intelligence bonus (Wisdom for Clerical classes) even while losing
consciousness. This skill can only be learned if the caster is able to cast 5<sup>th</sup> level
magic. The skill adds 10 minutes (1 Turn) to the memorization/praying time to
acquire the spells, and the caster chooses which spells will be stored. If the
spells are cast prematurely, or the caster is subjected to forget spells, Anti
Magic, severe brain damage or similar before the loss of consciousness appears,
they will NOT be available. The caster must roll his skill check to this
ability, and if successful the spells chosen will be available instantly when
the caster awakes from sleep or resumes consciousness as if still memorized. Nothing
changed to the spells. If not successful, the spells will be gone as normal. The
skill can be learned from any with this skill, and needs a free skill slot as
per skill rules from the D&D Rules Cyclopedia pages 81-86. The caster is
unaware if his skill use is successful or not until he/she awakes. The first
time the skill is learned it has a value of 8+1d4, but never more than the
current intelligence (or wisdom if clerical) of the caster. This can be
increased by learning from another teacher later, but is never higher than the
value of that teacher. Casters able to use clerical AND magical spells must
choose before which type of spells, and the skill will be based on that type
alone.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><br /></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><b><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB" style="font-size: 10pt;">2).</span></b><span face=""\22 ȫrial\\22 \22 "" lang="EN-GB" style="font-size: 10pt;"> A caster is always able to <b>reduce the
effects of any spell</b> he or she is casting, on a successful ability
check (Mages; intelligence, Clerics; Wisdom). As some spells have random
effects, the reduction will be counted from there. Mostly a caster decreases
distance, area of effect, or the final effect. However, the whole spell is
used, however small the effect is. This ability does not affect the spell in
any other way and normal saving throws do apply. A web spell for example does
normally cover an area of 10 feet, with this reduction, it could be used to
bind a person.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><br /></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><b><span lang="EN-GB" style="font-size: 10pt;">3). Spelllock.</span></b><span lang="EN-GB" style="font-size: 10pt;"> This
severe handicap occurs on a magic user of any class which is severely disturbed
in casting a spell. The handicap causes the same spell to be cast continuously,
thereby draining the caster of all available magic, including items. Artifacts
will be nullified for a week at most, but each spell cast drains that amount of
spell levels, charges or HD from the items until there is no more magic. Continuous </span></span><span style="background-color: #d9ead3; font-size: 13.3333px;">(example; Bless, Invisibility).</span><span style="background-color: #d9ead3; font-size: 10pt;">or temporary effects (like Healing) are exempted If the caster
happens to be in an area with magic nearby, the handicap will continue until
that magic is empty/suppressed too. This includes all magic items within 10
feet.</span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><span lang="EN-GB" style="font-size: 10pt;">This
severe condition only happens to those casters who are subjected to a
transportation spell of any sort or a severe disturbance while casting the spell that is repeated by
the effect, and failing an intelligence check(penalized by the damage receuved from the disturbance itself). The caster will still be
transported, but then the handicap will be released. Non magic users and
clerics of any kind will not be affected, but could be affected by the magic
drain caused by a caster suffering this handicap.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="background-color: #d9ead3;"><br /></span></div>
<span style="background-color: #d9ead3;"><o:p></o:p>
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
<o:p></o:p>
<span style="font-size: 13.5pt;"><a href="http://www.darkswordminiatures.com/shop/media/catalog/product/cache/1/image/330x/040ec09b1e35df139433887a97daa66f/7/3/7306_f1_p.jpg" style="float: right;"></a></span><b><span lang="EN-GB" style="font-size: 10pt;">4).</span></b><span lang="EN-GB" style="font-size: 10pt;"> <b>Seducer class </b>is a mixture of Darokin Merchant (of
which they use several spells), Mage and Thief, where the goods are the service
of the Seducer. To know more about the seductress class download the PDF with
all class info and special spells<b> </b></span><a href="http://pandius.com/the_seducer_class.pdf" target="_blank"><span style="font-size: large;"><b>Here.</b></span></a></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 10pt;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Nj7Z-_BMy0DrMRo0shMtdJtatGZPcNrJsoi8w8wT2C-fGX_tyMTT5fRMLbghI9NlHMv6lwdCoR6MQsLQfY5PkEf_ufD4cOstgUTDybIxqdkqc6MiZyWgOJo_VFFBhONZeP0c6pe7JEif/s500/7306_f1_p.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="500" data-original-width="361" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Nj7Z-_BMy0DrMRo0shMtdJtatGZPcNrJsoi8w8wT2C-fGX_tyMTT5fRMLbghI9NlHMv6lwdCoR6MQsLQfY5PkEf_ufD4cOstgUTDybIxqdkqc6MiZyWgOJo_VFFBhONZeP0c6pe7JEif/w289-h400/7306_f1_p.jpg" width="289" /></a></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="font-size: large;"><b><span lang="EN-GB" style="color: red;">Warning</span></b><span lang="EN-GB" style="color: red;">; this is
adult material. Do not use this class in a way children learn wrong things. Even
if though this is a game, women, even those of the craft, earn our respect, for
if it were not for them, many more women would be victimized by the lust of
others. </span></span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span lang="EN-GB" style="color: red; font-size: 10pt;">The class
is meant to fill in the niche of womanizer or desirable woman like as presented
in many movies. Not to incite indecent behaviour. Cases of sex are therefore
best NOT detailed, just mentioned, nothing more. This way some eroticism can
enter the game and keep it respectfully to all.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<o:p></o:p>
<br />
<div style="margin: 0cm 0cm 0.0001pt;">
<span lang="EN-GB" style="color: red; font-size: 10pt;">We are
all adults; let’s behave like adults, with fun and respect</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></div>
<span style="font-size: 10pt;">A very nice miniature can be
found here;</span> Seductress </div><div class="MsoNormal" style="text-align: justify;"><a href="https://www.darkswordminiatures.com/shop/female-mage-seductress/">https://www.darkswordminiatures.com/shop/female-mage-seductress/</a></div>
<div class="MsoNormal" style="text-align: justify;">
<br /><span style="font-size: 13.3333px;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal"><br /></p></div><div class="MsoNormal" style="text-align: justify;"><br /></div><div class="MsoNormal" style="text-align: justify;"><br /></div><div class="MsoNormal" style="text-align: justify;">Seek The Traveller is a spell explained in Glantri Kingdom of Magic Boxed set, main book page 92</div>
<div style="text-align: justify;">
<span face=""arial" , "helvetica" , sans-serif"><i style="font-family: arial, helvetica, sans-serif;"><br /></i><span style="background-color: white;">Earlier chapters;</span></span></div>
<div style="text-align: justify;">
<span face=""arial" , "helvetica" , sans-serif"><span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>,<a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a>, </span><a href="https://breathofmystara.blogspot.com/2016/10/the-wonderful-world-of-mystara.html" style="font-family: arial, helvetica, sans-serif;">Chapter 6</a><span face="arial, helvetica, sans-serif">, </span></div>
<div style="text-align: justify;">
<span face=""arial" , "helvetica" , sans-serif">Interlude;</span></div>
<div style="text-align: justify;">
<span face=""arial" , "helvetica" , sans-serif" style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span></div>
<div style="text-align: justify;">
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html"><span face=""arial" , "helvetica" , sans-serif">Geomorphological History of the Broken Lands 2</span></a></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span><br /></div>
<span lang="EN-GB" style="font-size: 12pt;">
</span>
<br />
<div style="text-align: justify;">
<span face=""arial" , "helvetica" , sans-serif" style="background-color: white;">Following Chapters;</span></div>
<div class="MsoNormal">
<a href="https://breathofmystara.blogspot.com/2018/09/the-wonderful-world-ofmystara_8.html">Chapter 8</a></div><div class="MsoNormal"><br /></div><div class="MsoNormal"><div class="MsoNormal" style="text-align: justify;"><br /></div></div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-16474011525407447812016-11-07T16:09:00.002+01:002018-03-04T14:16:37.098+01:00<h2>
Glantrian/Darokinian Map sections</h2>
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6QOynDXK7EfOv_sG9YKpVuMXoTq0lDU15Yt2TCpVqr7R160nzon-GZP2QUbXwpYjKO_QJsY-Qbgeue85qMTA-vVVT-oVyDjV77vRdkcfgrH_7qyqvn69aMUBjLd3FDnbRUKos9laI6_fL/s1600/Glantri.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6QOynDXK7EfOv_sG9YKpVuMXoTq0lDU15Yt2TCpVqr7R160nzon-GZP2QUbXwpYjKO_QJsY-Qbgeue85qMTA-vVVT-oVyDjV77vRdkcfgrH_7qyqvn69aMUBjLd3FDnbRUKos9laI6_fL/s1600/Glantri.png" /></a><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
As the <a href="http://breathofmystara.blogspot.nl/2016/10/1-mile-hex-map-eastern-half-of-broken.html" target="_blank">Broken Lands 1-mile-hex-map-eastern-half</a> and the Western halves(yes Halves!!.. both and before Meteor Impact) , reaches its final end, the border regions of Other nations covered in this map have to have their details displayed too <br />
<br />
As thus here a list of the sections covered by the map. Each Link will give information and the map accompanying it, and maybe some additional links.<br />
<h3>
<u>Glantri</u></h3>
<h3>
Free Province of Nyra</h3>
<a href="http://6inchnails.deviantart.com/art/free-province-of-Nyra-Glantri-642816199">http://6inchnails.deviantart.com/art/free-province-of-Nyra-Glantri-642816199</a><br />
<b>Trintan</b><br />
With updated map<br />
<a href="http://6inchnails.deviantart.com/art/Trintan-Updated-619703492">http://6inchnails.deviantart.com/art/Trintan-Updated-619703492</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkmWTPqGUeZheKGHeM9AU09_c8zT89Qk0dp9xp-ViMEufbJuk0flXYnlovC68A8-O3G7KQLGAXe0Ihi61LPWJ-MNYyaELe3fItiQWXhTC5XeA64r6O-cWRWPeXpPI4FcuCPTgy99VQuiRI/s1600/Trintan.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkmWTPqGUeZheKGHeM9AU09_c8zT89Qk0dp9xp-ViMEufbJuk0flXYnlovC68A8-O3G7KQLGAXe0Ihi61LPWJ-MNYyaELe3fItiQWXhTC5XeA64r6O-cWRWPeXpPI4FcuCPTgy99VQuiRI/s1600/Trintan.png" /></a></div>
<h3>
Erewan, Principality of Glantri</h3>
<div>
<a href="http://6inchnails.deviantart.com/art/Erewan-1-mile-hexes-615327627">http://6inchnails.deviantart.com/art/Erewan-1-mile-hexes-615327627</a></div>
<b>Erendyl</b> as created by Micky<br />
<br />
<div>
<br /></div>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHYzMCTJ7YNV_6sh1av9XBSffiREuhGjX9nG7pP8TFzJNj7RIYLNaNmxCk1fwClXwjH7ci8EOa2em01HlWC1-ZWnr65ITh6wum4gHGnAW9uFQpmsled3RL77D21A4WOls0Ih74CHGr8Snq/s1600/Erendyl_zps0b3e76c7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHYzMCTJ7YNV_6sh1av9XBSffiREuhGjX9nG7pP8TFzJNj7RIYLNaNmxCk1fwClXwjH7ci8EOa2em01HlWC1-ZWnr65ITh6wum4gHGnAW9uFQpmsled3RL77D21A4WOls0Ih74CHGr8Snq/s1600/Erendyl_zps0b3e76c7.jpg" /></a></div>
<br /></div>
<div>
<br /></div>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
</h3>
<h3>
Belcadiz, Principality of Glantri</h3>
<a href="http://6inchnails.deviantart.com/art/Southern-Belcadiz-615326620">http://6inchnails.deviantart.com/art/Southern-Belcadiz-615326620</a><br />
Most of the country is displayed, except the most norther part, which fell just beyond the border of the Broken Lands 1 mile map.<br />
<h3>
De Glace, Free Province of Glantri<br />Hightower, Principality of Glantri</h3>
<a href="http://6inchnails.deviantart.com/art/De-Glace-and-High-Tower-1-mile-hex-615326279">http://6inchnails.deviantart.com/art/De-Glace-and-High-Tower-1-mile-hex-615326279</a><br />
<h3>
Wylon</h3>
<div>
<a href="http://6inchnails.deviantart.com/art/Wylon-616164744">http://6inchnails.deviantart.com/art/Wylon-616164744</a><br />
<h3>
Blackhill</h3>
<a href="http://6inchnails.deviantart.com/art/Blackhill-aka-New-Blackhill-615327321">http://6inchnails.deviantart.com/art/Blackhill-aka-New-Blackhill-615327321</a></div>
<div>
<br />
<br /></div>
<h3>
<u>Darokin</u></h3>
<h3>
Ardelphia</h3>
<div>
<a href="http://6inchnails.deviantart.com/art/Ardelphia-to-Corunglain-617249882">http://6inchnails.deviantart.com/art/Ardelphia-to-Corunglain-617249882</a></div>
<div>
<b>Ardelphia city</b></div>
<div>
<a href="http://pre10.deviantart.net/a150/th/pre/f/2016/175/c/b/ardelphia_840_ac_by_6inchnails-da7g064.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://pre10.deviantart.net/a150/th/pre/f/2016/175/c/b/ardelphia_840_ac_by_6inchnails-da7g064.jpg" /></a></div>
<div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
<div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
<div>
<br /></div>
<div>
<u><br /></u></div>
<div>
<u><br /></u></div>
<div>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u><u><br /></u>
<u><br /></u>
<u><br /></u>
<u><br /></u>
<u>The Following to this will be added later but aren't finished yet. So keep an eye open!!</u></div>
<div>
Soth-Kabree</div>
<div>
Nathrat</div>
<div>
Ritternour</div>
<div>
Satolas</div>
<div>
Eastern section of Caurenze and the region between Caurenze and Blackhill</div>
<div>
<br /></div>
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-74629470591504006382016-10-27T22:51:00.005+02:002019-11-18T19:30:57.546+01:00<h2 style="text-align: center;">
1 Mile Hex map</h2>
<h3 style="text-align: center;">
Eastern Half of the Broken Lands</h3>
<div style="text-align: center;">
This map is based on the canon maps of the Broken Lands of Mystara. </div>
<div style="text-align: center;">
But enhanced by the <a href="http://breathofmystara.blogspot.nl/2016/05/voyage-of-discovery.html" target="_blank">Geomorphological history of the Broken Lands</a></div>
<div style="text-align: center;">
AND...</div>
<div style="text-align: center;">
all canon and fanon information I could compile about the region.</div>
<br />
<div style="text-align: center;">
Compiled and written</div>
<div style="text-align: center;">
By Robin D.(Thats me ;) )</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
With the help of;</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Gecko</div>
<div style="text-align: center;">
Micky</div>
<div style="text-align: center;">
Agathokles</div>
<div style="text-align: center;">
Geoff Gander/Seer of Yogh</div>
<div style="text-align: center;">
Sturm</div>
<div style="text-align: center;">
John Calvin</div>
<div style="text-align: center;">
Thorfinn Tait</div>
<div style="text-align: center;">
And some others on “The Piazza”</div>
<div style="text-align: center;">
And Information on “Pandius”</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
For more information, read; </div>
<div style="text-align: center;">
<a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=15023&start=25#p176436" target="_blank"><b>The Piazza; 1mile Hex mapping</b></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
As their seems to be some problems in displaying this map on my deviantart page where I normally post my maps, this is my first attempt posting it in my Blog</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<div>
This is the map of the Eastern half of the Broken Lands. </div>
<div>
Both of the Western half of the map will follow (Before and after Meteor impact)...</div>
<div>
This Eastern half works for both periods as there were nogreat changes here within this timeframe.</div>
<div>
Some minor tweaking of the map may be added, but these will be mentioned here.</div>
</div>
<div style="text-align: center;">
without further ado here the map itself</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
4880 x 5600 = 17.7 MB<br />
05-11-2016 The map has been slightly updated, there was an altitude flaw on the borders of the former Erewan Lake in the free province if Nyra and some tags weren't placed. (NW corner of map).<br />
For those who already downloaded it only the new version is now here.<br />
<br />
For best result download link here;<b> <a href="http://pandius.com/Broken_Lands_East.png" target="_blank">Broken Lands 1 mile Hex Download</a></b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_BcE_mgZ61qndfUgJ1Tb7JJUNhK8FT3S_HFDDO0BNT3s1ICQgG4RwIKzfWmLthASEdjbbNQn3M31Gb3uc6LgRew38ucW_jBAV82OTDFazNWdOjBXTDb7XejJYvLMWaAfVtTKwzyLo5if/s1600/Broken+Lands+East.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_BcE_mgZ61qndfUgJ1Tb7JJUNhK8FT3S_HFDDO0BNT3s1ICQgG4RwIKzfWmLthASEdjbbNQn3M31Gb3uc6LgRew38ucW_jBAV82OTDFazNWdOjBXTDb7XejJYvLMWaAfVtTKwzyLo5if/s1600/Broken+Lands+East.png" /></a></div>
<br /></div>
<div style="text-align: center;">
<br /></div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com1tag:blogger.com,1999:blog-2952352431882892872.post-12148994881517518822016-10-19T17:10:00.001+02:002021-10-14T18:58:05.090+02:00<h2 style="line-height: normal;">
<span lang="EN-GB">The Wonderful World of Mystara<o:p></o:p></span></h2>
<h3 style="line-height: normal;">
<span lang="EN-GB">A Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3 style="line-height: normal;">
<span lang="EN-GB">Chapter 6<o:p></o:p></span></h3>
<h3 style="line-height: normal;">
<u>Venturing in the Black Hills</u></h3>
<div style="margin: 0cm;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 13.5pt;">As penned down by </span><span style="font-family: "arial"; font-size: 18px;">Separim Longstrider</span></div>
<div class="MsoNormal" style="line-height: normal;">
<div class="MsoNormal" style="text-align: justify;">
<b><u><span face=""arial" , "helvetica" , sans-serif"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Darokin Province of Inlashar 1014 A</span><span style="font-size: xx-small;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">C, </span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">3rd Yarthmont</span></span></span></u></b><br />
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">After several confusing transcripts, it is
my blessed turn to tell the fortuitous readers of our splendid exploration of
the wilderness areas of the Known World.</span> <o:p></o:p></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">This night we heard the vague story of the
hero Ugleton. The name does not provide any more hints, and actually we did not
need to know. All we could be certain was to be aware in the lands in front of
us. The Emyn Mon or Black Hills as the Humans call this area. Actually a series
of hills and pushed up ground, eroded by time and weather, with several layers
of volcanic ash from the Twin Volcanoes in between. The ground is very fertile,
but the combination of Pine trees and volcanic ash discoloured the waters here.
It is due this disturbing fact we call this area The Emyn Mon or Black Hills. Several
springs find their origin here converging in the Celon Morgulduin or Blackwater
River. Further to the North East there are Nen Morgulduin, which further
downstream becomes Wente Morgulduin, and the Bambra Brook. All these streams
eventually merge with the Blackwater River entering the Canolbarth. But even
here we can see the devastating effects what the foul Shadow Elves have done to
our beloved Canolbarth. With their evil magic they changed the trees, stopped
the magic, and with that changed the weather patterns. In all our horror, we
see the forest slowly dying, and the hills becoming dryer as less precipitation
falls. The Black Hills suffer the same, but seem to attract some rain due the
static energies from the Twin Volcanoes…every eruption is followed by a local
rain it seems. This instantly spreads the fertile ash, and keeps the area from
drying out. Yet even here the reduction in precipitation can be seen…The tops
of the pines show more brown twigs and dead branches, and more dead trees can
be found within these woods.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Who knows what the future will bring, can
this area survive on its own? Will the Canolbarth be saved?<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Who knows…I do not. And though the pain in
my soul burns brightly of this vile Shadow Elven act, I have to continue,
explore the world.<o:p></o:p></span></div>
<div class="MsoNormal">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw3S9FmPLM6YU8z7L_0WSrNSqACFE6_D0_DlSXYvusXuYA2WNAoo0xetSa-ZOY-deYACBG_t4uRlTSdesQxHAUusHov3zILfbBBXVThxlJP6J0rN-S6SaazXATAO5C6ydV3uGSzKKsOeib/s1600/Day+6.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw3S9FmPLM6YU8z7L_0WSrNSqACFE6_D0_DlSXYvusXuYA2WNAoo0xetSa-ZOY-deYACBG_t4uRlTSdesQxHAUusHov3zILfbBBXVThxlJP6J0rN-S6SaazXATAO5C6ydV3uGSzKKsOeib/s1600/Day+6.png" /></a><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Back to the Night. The stars were brightly in the
clear evening sky, and while my guard duty entered I saw the various star signs. (DM's Here is more on <a href="http://pandius.com/starsign.html">Mystara Astrology</a>)</span></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 10pt;">Today the Fenumëlaewcari
or the Hydra was best visible. One could even see the slim belt of Rocks where
once Damocles was. Like the last year many small falling stars lit up the sky,
their traces all from the same origin. Then some of the stars were blocked as
something large flew over. The size of it deemed it to be a Dragon. That is
something new. As far as we Elves know there does not live a dragon in this
area, maybe it came here due the changes in the environment…again more evil
brought in by those vile Shadow elves. The dark shadow went north…our
direction. I decide not to inform the others, it is not their best to become
anxious and change their course. We must learn more about this area, and
although many elves accompanied the few caravans traversing this alternate route
to Ethengar (instead going through the Broken Lands infested with Humanoids),
our exact knowledge is limited. If we truly intend to re-conquer Our Canolbarth
we must learn to know the current areas around it in the best detail. The
dragon, or whatever it was is no more visible. The sky betrays a clear day tomorrow.
</span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">4 hours have passed, My guard duty is over, the Hin Straddle Leafboots
takes over.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><b><u><span face=""arial" , "helvetica" , sans-serif"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Darokin Province of Inlashar 1014 A</span><span style="font-size: xx-small;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">C, </span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">4th Yarthmont</span></span></span></u></b></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">A coldwater shower, refreshed my aching muscles, and
removed the dirt of the day before. I must be prepared to moments where I can’t
clean myself. A dwarf does not seem to wash itself, the Hin does not care if it
does or not, and the human does do so only in the human locales. My delicate nose
is not used to the stench of all that sweat. Luckily we follow water thus far,
and the streams go in our direction. A breakfast from the friendly farmers
prepares us for the day. Berries and Salad…they still do know how to treat an
elf, even though we aren’t their neighbours anymore. The others think they are
carnivores and mistreat their bellies with bacon, beans and eggs. Another hour
of informative discussion passes with Gaston and the Farmers…to learn what can
be expected.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Then we finally leave “At Eylial”. After about three
miles we use a ford to cross the Blackwater River, and arrive on the safer
Eastern side. Here the train continues through the Pine forest</span><br />
<div class="separator" style="clear: both; text-align: center;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCFSSgxkzn8Kge-WQbB61PGpNvRP8cT4SpTuM5_B_9tj_AZTd9k0NoIajPS2X64uwYdegDNwndPOTLEsB7ofbEea0u71jsgPPWeUK3qDtMODuWQcf43_HXjWhi6w_TdUW-0Ti5jFoYoBOQ/s1600/blackwater_river_01_640.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCFSSgxkzn8Kge-WQbB61PGpNvRP8cT4SpTuM5_B_9tj_AZTd9k0NoIajPS2X64uwYdegDNwndPOTLEsB7ofbEea0u71jsgPPWeUK3qDtMODuWQcf43_HXjWhi6w_TdUW-0Ti5jFoYoBOQ/s400/blackwater_river_01_640.jpg" width="400" /></a></span></div>
</div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The trail also goes here towards a similar barn
conglomeration as last night, this one is named Komkommer, and like “At Eylial”
on the other side of the river is an old ruin of a former village of the
Inlashar named Artil. Though we did see several centaurs from a distance
gleaning upon us, we made no real encounters. Their muscular bodies soon disappeared
again between the pines. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">A single abandoned farm reveals the strenuous feeling
in the area. It may be due the humanoids, the volcano or the recent skirmishes,
or even the change of the region. It is a pity to see all change. And though we
Elves love change, this kind we do not respect as part of Nature. In the early
afternoon we arrived at Komkommer. Indeed a farmer settlement, somewhat larger
than “At Eylial” with 6 or seven farms. And importantly, not a palisade is used
here, but Thorn bushes and slanted pikes as defence. There are several farms,
mostly beans and cabbage, and some sheep and cattle. The ruins of Artil on the other
side bear a Humanoid flag; Kobolds, apparently they control the other side of
the river. But no kobolds can be seen, and from the local Farmers we hear, that
they indeed take not much interest in this section of the wood. There are
however several Kobold settlements to the west; Camp Cold Water, Camp Waarp
Camp Papyrus and even two Kobold villages Koltes and Kolera. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The reason according to the farmers is the areas with
larger and darker pines, known as the Whispering trees, more they could (or
would) not say. Now that is something I am curious at…would Treants life in the
area, or is it something else. It does not seem to be Treants, as the nature is
not as abundant as normally when they have settled and control the forest, but
maybe they are a recent addition to the region.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">After some communication between the farmers we
decided to continue our voyage, trying to reach the Hamlet of Estobrun somewhere
just after or before Nightfall. Salechaam bought a pig with a broken leg,
grinning from ear to ear, the brute probably intents to kill, prepare and devour
it later. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Soon the few farms we leave behind, the trail
continuous in a region known to the Locals as Maghyar Orzag. A name originating
from the Old Inlashar era, when this section was the last province to be
abandoned by the Inlashar so long ago.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">In the late afternoon, while following the trail up in
the hills, going slowly but clearly higher (The magic altimeter of Gaston gives
an altitude of 1490’above sea level) we are halted by a small group of
Centaurs. Their leader comes forth while at least seven other Centaurs have
encircled us, and bow ready. <i>“Who are
you, and why do you go here”</i> he speaks in Elvish first and repeats in
Thyatian. <i>“Sepawim?”</i> Gaston beckons
me. I dismount from the wagon, and step forward, my weapons still at my belt
and shoulder. I see the wonderful muscular body of the leader if front of me,
his chest a sixpack chest above a lower musled V, and a face, faintly elfish in
appearance with dark brown hair maned over its neck and back to where his horse
section begins. His warm and astounding beautiful face looks stringent and
tenacious. </span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://s-media-cache-ak0.pinimg.com/564x/35/dd/72/35dd72a0f72a088ddd3c3bf81b6f9575.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="https://s-media-cache-ak0.pinimg.com/564x/35/dd/72/35dd72a0f72a088ddd3c3bf81b6f9575.jpg" width="482" /></a></div>
<o:p></o:p><br />
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">His beautiful face…Breaking from my beginning fantasies…I
hesitatingly respond in Elvish; <i>“I ..eh…I
am Separim Longstride. We are travellers, explorers of the world to say, and
follow this trail to the Ethengar Khanates.” “So you do NOT desire to quest or
battle in this region?” “No, we do not desire to do battle, other than to
defend ourselves, and though we are interested in the area, its population, and
vegetation, we have no real goal here other than to learn” “Then, trusting the
words of an honourable Elf, Separim Longstride, I Pernicus, Troop leader of the
Adanrohir allow you to continue. But beware, we do keep an eye out to all who
pass. We do not want to have war here, or vile craves for magic items.” “I
only, honourably can tell you Proud Pernicus, that we are not interested in
these.”</i> With that sentence Pernicus raised his right arm, the centaurs
regrouped behind him; <i>“I wish you well on
your exploration Separim and companions. If you are true in your words you will
find no hinder from us or the humans living here, but be aware the region has
its own dangers, you must learn by yourself.” </i>With these words he turned
and with several long strides I saw his muscular back, partially covered by the
glistening dark-brown hair and mane disappears. His strong behind bore a
similar dark brown tail, but had a large scar on the right cheek<i>…”Come on Separim…stop dreaming”…</i>,
Salechaam teasingly spurred me back to reality <i>“…we are waiting for you”<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Without a word I climbed back on the wagon, stroked
the dogs face gently, looked up into Salechaams face, and although I desired to
verbally lunge out to this emotionless dwarf, I turned, took the reins from
Gaston and continued our voyage…without a word. But
what a beautiful Centaur specimen Pernicus is…brrr.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The trail continues through the woods, the strong scent of the pines is
relaxing. Birds sing and some deer burl further away. Their mating season has
started. While in this long section, the creeks parted away from us, they come
now nearer again, the more Northeast we go. Then another scent, burning wood
reveals we are near a settlement. And indeed in the last rays of the Sun we see
a small settlement, protected by a palisade wall and thorned hills around the
farms; The Hamlet of Estobrun. Again we are welcomed, the humans here rarely
receive visitors, as the alternative trail, is not used as much as it could be.
Straddle explains that if we explore this region, this might change. The
farmers are content, and so are we. It is a night to remember, Straddle is as
interesting to the young maidens as if he is a diamond, I have company of a
friendly human (similarly appearing as Pernicus..ahem), even the Dwarf has
found joy in a small female</span><span style="font-family: "arial"; font-size: 10pt;">, and nobody seems to sleep alone,…except Gaston we
discover the next morning.</span><br />
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><o:p></o:p></span></div>
<span face=""arial" , "helvetica" , sans-serif"><i style="font-family: arial, helvetica, sans-serif;"><br /></i><span style="background-color: white;">Earlier chapters;</span></span><br />
<span face=""arial" , "helvetica" , sans-serif"><span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>,<a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a></span><br />
<a href="http://breathofmystara.blogspot.nl/2016/10/the-wonderful-world-of-mystara.html" target="_blank">Chapter 6</a><span face=""arial" , "helvetica" , sans-serif">Interlude;</span><br />
<span face=""arial" , "helvetica" , sans-serif" style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html"><span face=""arial" , "helvetica" , sans-serif">Geomorphological History of the Broken Lands 2</span></a><br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span><br />
<span face=""arial" , "helvetica" , sans-serif" style="background-color: white;">Following Chapters;</span></div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-63013235967119247472016-08-18T22:01:00.001+02:002017-04-19T22:16:58.139+02:00<h2 style="color: black; line-height: normal;">
<span lang="EN-GB">The Wonderful World of Mystara<o:p></o:p></span></h2>
<h3 style="color: black; line-height: normal;">
<span lang="EN-GB">A Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3 style="color: black; line-height: normal;">
<span lang="EN-GB">Chapter 5<o:p></o:p></span></h3>
<h3 style="color: black; line-height: normal;">
<u>Still in the Hills of Inlashar.</u></h3>
<div style="margin: 0cm;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 13.5pt;">As penned down by </span><span style="font-family: "arial"; font-size: 18px;">Salechaam.</span></div>
<div class="MsoNormal" style="color: black; line-height: normal;">
<div class="MsoNormal" style="text-align: justify;">
<b><u><span style="font-family: "arial" , "helvetica" , sans-serif;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Darokin Province of Calair 1014 A</span><span style="font-size: xx-small;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">C, </span><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">2nd Yarthmont</span></span></span></u></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">After my ordeal in Tolann, It was decided I had to stay in the wagon, so I could heal the faster, while we did not need to stop. </span><span style="font-family: "arial";"><span style="font-size: 13.3333px;">As thus we continued iur journey.</span></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial";"><span style="font-size: 13.3333px;">But it was not the smooth ride we had on the Corunglain -Fort Nell Road and Trail. Oh, yes we had some smooth sections, over the ruined Urudtai road...or what remained of it. As in between these sections, the road was so bumby, I almost fel out of my bed. I felt the pain still soaring within my heart, but I almost forgot it due the bumbs on my head, elbow and back. Sometimes we stopped, and as I peaked out of the Window I saw Gaston together with the others investigating the old Inlashar ruins. Even from this distance I could see there was not much left of the original structure. Time, battles, erosion and plunder had clearly taken its toll, and it was barely noticeable what the purpose of the building must have had. As we passed the last ruin,(</span></span><span style="font-family: "arial"; font-size: 13.3333px;">The remnants of somekind of Fortress in the clasp of the valley walls.)</span><span style="font-family: "arial"; font-size: 13.3333px;"> I could look back over the Barrowfields we had circumvented. A location of History and adventure, I had heard, I dared not to question where our adventure would bring us.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial";"><span style="font-size: 13.3333px;">Finally we passed the l</span><span style="font-size: xx-small;">ast </span></span><span style="font-size: xx-small;"><span lang="EN-GB" style="font-family: "arial";">Amon S</span><span lang="EN-GB" style="font-family: "arial";">û</span><span lang="EN-GB" style="font-family: "arial";">l and entered the earthen trail to the northwest.</span></span></span><br />
<span style="font-size: xx-small;"><span lang="EN-GB" style="font-family: "arial" , "helvetica" , sans-serif;">To the right was the Blackwater River, with its darkened color rapidly flowed Southeast into faraway Canolbarth. Maybe those friggin Shadow Elves would drown in it...nah..they may be fools, but aren't stupid.</span></span><br />
<span style="font-size: xx-small;"><span lang="EN-GB" style="font-family: "arial" , "helvetica" , sans-serif;">Straddle was the first to notice Centaurs on the otherside of the river and tried to make contact, but the stubborn creatures did not respond. And as we passed, so did they. They were armed to the teeth, for some reason we were unaware of....yet.</span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBIqBmKMQtYiNlQoL9b8xKTYsGvYGLD9UeBHgUqTx9dnIy8X56SX7Z1ctLlnskymoaSiGsf_cpOkOIVTjR3i-RTRV0eKvXx-DnG5P4FIaeBIIRgoG2sAXBa2B1veQS9J-Wce9mGErOnnwC/s1600/Voyage+4.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="592" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBIqBmKMQtYiNlQoL9b8xKTYsGvYGLD9UeBHgUqTx9dnIy8X56SX7Z1ctLlnskymoaSiGsf_cpOkOIVTjR3i-RTRV0eKvXx-DnG5P4FIaeBIIRgoG2sAXBa2B1veQS9J-Wce9mGErOnnwC/s640/Voyage+4.png" width="640" /></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<br />
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">At night we reached a location of farms called conveniently "At
Eylial", which were a set of ruins on the other side of the river. The
connecting bridge no longer did exist, and no ford was in sight. The Blackwater
River was wide, deep and fast. Maybe lucky, as even when we approached we could
see the fires of small burning encampment next to it. We could see bodies and
even some wounded, but the distance was to great to even recognize race. </span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The farmers were notified of our arrival
by message pigeon from Fort Nell, and graciously accepted in their midst.</span><span lang="EN-GB" style="font-size: 13.5pt;"><o:p></o:p></span></span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<br />
<div style="margin: 0cm 0cm 0.0001pt;">
<span lang="EN-GB" style="font-family: "arial" , "helvetica" , sans-serif; font-size: 10pt;">We paid them not with money, but with some
tools they needed (which Separim had stocked on top of the wagon). It was
simple, a clear farmers life. The settlement was actually a collection of 3 or
even four farms, and could in the future maybe become a small village. Lord
Bodong Harrisford, a retired Darokin sergeant, welcomed us. "Greeting
Explorers. Be welcome here. You can stall your wagon near the that large
storehouse., and your horses could graze in the field next to it. My name is
Lord Bodong Harrisfield, Lord Bodong for friends" We all acquainted. The night was good, the food, though simple beans vegetables and some rabbit, was wholesome and welcoming. </span></div>
<div style="margin: 0cm 0cm 0.0001pt;">
<a href="http://www.ourbc.com/travel_bc/bc_cities/cariboo_chilcotin/photos/nazko/blackwater_river_01_640.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><img border="0" src="http://www.ourbc.com/travel_bc/bc_cities/cariboo_chilcotin/photos/nazko/blackwater_river_01_640.jpg" /></span></a><span lang="EN-GB" style="font-family: "arial" , "helvetica" , sans-serif; font-size: 10pt;">"<i>What is happening on the othewside of the Blackwatew Wivew?</i>" Gaston questioned <i>"At the Ruins?""Yes?""That is a strange story...</i>"Lord Bodong responded. "<i>You maybe aware that this region has its own legendary history?. Now, Eylial belongs to that history like the curl in a pigs tail. Eylial was one of the few real villages of the Inlashar, just like Artil...you'll probable will see several miles further on the trail. It all has to do with the changing politics in the Broken Lands. Some Shadow Elves claim they have conquered their ancestral Holy Land. Probably as important to them as the Canolbarth of Alfheim, so not much good can come from this"</i>. I responded; "<i>Yes we know, we the Dwarves found a secret city of Humanoids on some floating Island in a lake of magma. We had almost defeated the humanoids there when we were secretly and deviously attacked in the back by cowardly Shadow Elves. In the name of Rafiel this,..in the Name of Rafiel that...Long story short we had to retreat."</i> we all took some sips of our beverages, before Lord Bodong reacted; "Yes, a misery retreat. Not a war of treu warriors. Separim was silent like a mouse on the morning table, but had its pointy ears rightup. As Alfheim Elf, they did not like the Shadow Elves either.</span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial"; font-size: xx-small;"></span><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i>"As being originally Ethengerian, the Inlashar had great knowledge of horses, and great skill too. Within this skill, their mages created magical items for the ride. One of these set of items belong to a Great Warrior Ugleton. The humanoids say he was Orcish in origin, the Ethengar say he was Human, but bicker which tribe, the Shadowelves even claim he was one of their kind, while the Darokinians claim he was only a wel experienced half-orc". "Why all these contwadicting opinions?" </i>Gaston inquired. "<i>That was for his items. And it is these the Humanoids quest for, to kill the Shadow Elves, the Shadow Elves want to prevent this, and acquire the items for themselves, and then use against all races in their way of conquest. The Centaurs, just happen to live un the region, and did not like the search and combat on their lands. They attacked the humanoid encampments, and killed several Shadow Elves too. As long as we stay on this side of the river we will not be attacked by them, but they keep a keen eye open just in case. As you can see, they succeeded to remove the threat for the moment.</i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i>We are unaware of what the items might be. The rumours run wildly between Horshoes of Flight or shoes of speed, or a Saddle conveying Dragon abilities. I myself think it is jus a magical barding, an piece of armor just for horses, possibly enchanted to give a high protection, and maybe even a magical attack or two. Not something thus special, they all fight and die for at least." "Then, is it safe fow us to twavel fuwthew?" "As long as you stay on this side of theBlackwater River, but to reach komkommer, you must pass the ford a few miles further upriver, and there you must be very, aware. Like Eylial here, Artil there suddenly has peeked the "treasure hunter's " interest."</i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i>After this interesting piece of information, and a few pints of local ale, we went to sleep.In the silent night, far away, the howl of several wolves broke the silence, and nearby a hoot of an owl. I cfolded my beart in my shirt, and closed my eyes</i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i>Maybe tomorrow, I would be able to be active again...my heart pulses, a soft numbing pain follows...maybe the day after,</i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i><br /></i></span>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i><br /></i></span>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i><br /></i></span>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i><br /></i></span>
</span><br />
<h4>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i>Adventure Idea;</i></span></h4>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><i>The Legend of </i></span><i style="font-family: arial, helvetica, sans-serif;">Ugleton. is as described above. He was indeed a Half-Orc Ethengar/Inlashar warrior. He had battled the Knights in the North, the mages in the west, dread spirits on the Mountain, and horned fighters in the East. When he finally went south, into Inlashar, his fame and cunning had preceded him. The Elves took no chances, and used some missiles treated with some rare plantjuices. The wound he surely would survive, but the contra effects, would grow within him, fester, and weaken this fighter. Until at the end Ugleton was to weak to defend himself against a Grizzlybear. Nothing other than his left leg was retrieved and several Inlashar Villages Claim they buried it, together with the remains of his trusted horse and equipment. </i></span><br />
<i style="font-family: arial, helvetica, sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The Equipment was a set of Horshoes of Speed ( effectively doubling the creatures running speed for 8 hours, but functioning only once a three days. With a Word of Recall charged within (rechargeable at the arriving point by local Shamani) bringing the horse and all it bears directly to Xantha Ethengar. The Armor of Ugleton was a simple chainmail of +2, with a single spell reflect once a day. The Barding of the horse, however, was able to create 3 Magic missiles each 5 rounds, on the bearer's commands. Simple, but mighty items indeed, but not worth the hunt and the losses for either race. Some adventurers might however be willing to take a chance, but keep in mind, they must fight through violent Orcs, Gnolls, Ogres, and Hobgoblins, wanting the items themselves. trying to stay alive against the Evil young Shadow Elf followers of Atzanteotl (these belong to the groups fighting in Aengmor, and with great discontent in the Canolbarth affair and Rafiel's promises.). And llast but not least the Centaurs who actually only want to defend their lands from any invasions. Their leader Barthulli, would however really welcome the items if they exist. He would dislike the word of Recall efffect, but as a last act, it might be worth the risk to stay alive. If he would done the Armor, Barding and shoes, the Centaurs would surely have a chance to hold their dominion on this location.</span></i><br />
<i style="font-family: arial, helvetica, sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">This is a great socio-political adventure a DM could handle.Advised Level 9 to 25. With several High level Shadow Elves, Humanoids and Centaurs (use Gazetteer 10, Orcs of Thar, Gazeteer 11 Shadow Elves, and PC1 Tall Tales of Wee folk to create worthy opponnts. What would the characters do; The humanoids trule need the items to ward of the Shadow Elves desiring to chase them away from the Broken Lands, The shadow Elves, do not really need it, but want to have the items to keep them from others using it, and maybe use them later against their enemies, TheCentaurs like to form their own dominion, and the adventurers may be greedy themselves.</span></i><br />
<i style="font-family: arial, helvetica, sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Have fun</span></i><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><i style="font-family: arial, helvetica, sans-serif;"><br /></i>
<i style="font-family: arial, helvetica, sans-serif;"><br /></i>
<span style="background-color: white;">Earlier chapters;</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Interlude;</span><br />
<span style="color: #0000ee; font-family: "arial" , "helvetica" , sans-serif; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html"><span style="font-family: "arial" , "helvetica" , sans-serif;">Geomorphological History of the Broken Lands 2</span></a><br />
<span style="background-color: white; font-family: "arial" , "helvetica" , sans-serif;">Following Chapters;</span><br />
<i style="font-family: Arial, Helvetica, sans-serif; font-size: small;"></i>Chapter 5<a href="http://breathofmystara.blogspot.nl/2016/10/the-wonderful-world-of-mystara.html" target="_blank">Chapter 6</a><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><br /></span></div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-10320496780382327732016-07-31T15:51:00.005+02:002016-08-25T20:19:58.610+02:00<h2>
Monster Manual update</h2>
<br />
<u>It took a while but finally here are the next chapters of the Mystara Monster Manual compilation </u><br />
<br />
<br />
The child of a family member is changed what did happen?<br />
<br />
Your wife stiched a small pair of socks and a little hat, since then the house is no more Neat and Cosy...What happened?<br />
<br />
Within the woods a large feathered owl walks towards you. You raise you holy symbol and weapons to brace for an attack. Yet the creature just beckons you inn his lair. What is happening, and why?<br />
<br />
The section of the woods turned brim and dark, spider webbing is everywhere, yet no creatures can be seen. What threat awaits you?<br />
<br />
A farmer caught a leprachaun, but did not have a shovel to dig up its treasure. He bound a red ribbon on the thistle above it, yet never got the treasure, what happened?<br />
<br />
You always see more than the normal person with your left eye. You see small creatures wandering and flying about. Fearful you do not let them know that you see them. What is your ability, and why should you keep it a secret.<br />
<br />
A mushroom ring lies on that one bare clean spot in the forest. You sleep there. Then why is everything different when you venture further?<br />
<br />
While you walk through the woods. The hair of your group changed color, the sexy warrior grew a moustache, the mage had an incurable itch, the cleric extremely fat and large arms, and you have to walk upside down to prevent dizziness. What did happen?<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgESXLKJMuO_m_xTorofHIDAs5Fp_0XIAQILn9OjqR0ydUfP1oNSEmHDmaMKDpxcEERwDBhmW-U3g5fEqvgxs9ldmWsZi1RvGC5JG28jCFlybIqaF1n09UYTjJ1vjeR4EH5zB6h5tWXhxYr/s1600/fairy+pages.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgESXLKJMuO_m_xTorofHIDAs5Fp_0XIAQILn9OjqR0ydUfP1oNSEmHDmaMKDpxcEERwDBhmW-U3g5fEqvgxs9ldmWsZi1RvGC5JG28jCFlybIqaF1n09UYTjJ1vjeR4EH5zB6h5tWXhxYr/s1600/fairy+pages.png" /></a>You have encoutered Crystal Statues before. But how were they created?<br />
<br />
This gargoyle you met, was way too large for a normal Gargoyle. What was it?<br />
<br />
That creature which opened the door of your host, was made up out of several body parts. What is it?<br />
<br />
Within Sabre River you encountered weird creatures with a strange group-like behavior and a sword instead of arm. What is it, and how do you battle it?<br />
<br />
A large Bubble floats towards you. Is it Harmful, alive, or...?<br />
<br />
In Norwold you hear of the works of Gargantua. What creatures could you expect, if trying to meet this fellow.<br />
<br />
In alphatia a two-headed Troll is sighted, could there be more monstrosities?<br />
<br />
How do you make a Statue?<br />
<br />
What are the weaknesses and strength of an Acid Golem?<br />
<br />
Which creatures were actually created by mortals as biological constructs?<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_3Gaux-jvksJvRrMPD92AjbakGBai8v6MArW8K3GL5oQOL91cREZm12ZITSspeAgoG0Egkwv7FBiDN_KCOLG8-5S3Nf-V7y6Oa2ld93Nit2wRzbszP-lP-IdzVVC3j8a6ju6wLsn5Tysz/s1600/construct+pages.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_3Gaux-jvksJvRrMPD92AjbakGBai8v6MArW8K3GL5oQOL91cREZm12ZITSspeAgoG0Egkwv7FBiDN_KCOLG8-5S3Nf-V7y6Oa2ld93Nit2wRzbszP-lP-IdzVVC3j8a6ju6wLsn5Tysz/s1600/construct+pages.png" /></a></div>
<br />
<span style="font-size: large;">Now you can find out.</span><br />
<a href="http://pandius.com/mnstrmnl.html"><span style="font-size: large;">MYSTARA MONSTER MANUAL COMPILATION</span></a><br />
<br />
<span style="font-size: large;">The chapters Fairykin and Constructs are out!!</span><br />
<span style="font-size: large;">and the First chapters have been updated.</span><br />
<br />
<span style="font-size: x-large;">Enjoy!!</span><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-12889228576434330792016-07-23T00:22:00.000+02:002017-02-26T19:11:17.086+01:00<h2>
Voyage of the Discovery.</h2>
<div>
<b><u>Between Episodes.</u></b></div>
<div>
<div style="text-align: justify;">
This episode the continuation of the lesson earlier this year 1014 AC followed By Gaston vander Klil, where he met Salechaam the Dwarf. Gaston relates this into this diary as completing the information he later explains.<br />
<br />
<a href="http://breathofmystara.blogspot.nl/2016/05/voyage-of-discovery.html">Geomorphological History of the Broken Lands 1</a></div>
</div>
<div>
<br /></div>
<div>
<div class="MsoNormal">
<b><u><span lang="EN-GB" style="font-family: "arial"; font-size: 16pt;">Geomorfological History of the Broken Lands 2<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<div style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;">As told by Mergrath the Dwarf Druid (actually Earth-Elementalist). Penned down by Professor vander Klil who was present at this interesting lecture.</span></div>
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><br /></span>
<br />
<div style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;">The noise in the cave was overwhelmed by rumbling chitter-chatter of the dwarves attending the class. There were more dwarves than the day before, so Gaston assumed Mergrath struck some sense into these stubborn dwarves. It was as if the dwarf to his side read his mind, and his bright seemed to dance with fire, when he reacted; <i>"Lots o'Dwarves indeed, more than day before, indeed, interesting..indeed, but why a common mage shows interest I do not understand"</i>. Gaston responded; <i>"Not so common as you might think..."</i>while handing him a gourd of Dwarven mitaq ..<i>"A sip in friendship and learning, perhaps?"</i>. That was something the dwarf could not resist, it was not often that a mage understood the taste and joy of mitac, let alone offering some. "<i>Mitaq, nice...Salechaam is the name" "Nice to meet you Salechaam, my name is Gaston vandew Klil, and I am hewe to leawn, how ouw wowld functions"."www??" "eh..yes, you point to my speech impediment"</i>, and lifted his upper lip, revealing several teeth missing,<i> "...an "accident" so to say, I might explain mowe latew undew a meal, maybe a job offewing?" "Ya know how to charm a dwarf Gaston, that date is set, I might be interested in da job...depending on da pay of course."</i></span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;">The stone stage started to move and changed shape. All the dwarves went silent. Large stony arms seemed to lift themselves from the stone, and took on a humanoid shape. Then the shape shrunk, and Mergrath appeared, dusty and sandy as always. "<i>Good day to you all. I see, my class has grown in attention a bit. Imagining you all here are interested how the Broken Lands came to be, and eager to hear more, I will continue where I left yesterday."</i></span></div>
<i><span style="font-family: "arial";">We reached the period after 1269 BC</span><span style="font-family: "arial";">.</span></i><br />
<i><span style="font-family: "arial";"><br /></span></i>
<br />
<h3>
<span lang="EN-GB" style="font-family: "arial"; font-weight: normal;">1269 BC- 1190 BC</span></h3>
<div style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">As explained the Volcano known today as Thanos Breath in the Collossus Mountains exhumed lots of ash and noxious, gases. Some of these came rolling down faster than a dragon on Haste spells could fly. So</span><span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">me came low, others came higher. There was no escape. We all know the dangers of the underground, hence you dwarves made the invention of coalmasks to purify air, or use the Ylari airspores from their rare desert plants.(<b><span style="color: red;">note1</span></b>), but it is clear why the Old inhabitants of both Glantri and Ethengar named it after the Immortal of Death.</span></div>
<span style="font-family: "arial";"></span><br />
<div style="background-color: #fff2cc; text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZJdXUD7ykR1-lpggISajhRlJy9BAG6jrGXqCEXSzKGSWgkpfAuYFFdYL1lxyMvBrx7RS3eFWSQMxRIBfIDzBHXd1abF5aSBCwtfvBwxRGW4198el7kiNB7RTTReSDXoWudh-RDb6J8-Y4/s1600/geo+fase+11-1269bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZJdXUD7ykR1-lpggISajhRlJy9BAG6jrGXqCEXSzKGSWgkpfAuYFFdYL1lxyMvBrx7RS3eFWSQMxRIBfIDzBHXd1abF5aSBCwtfvBwxRGW4198el7kiNB7RTTReSDXoWudh-RDb6J8-Y4/s640/geo+fase+11-1269bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geo Fase 11 1269 - 1190 BC</td></tr>
</tbody></table>
<span style="font-family: "arial";">Meanwhile Lake Erewan had become that large that the pressure of it caused water to penetrate through the many cracks, and valleys in the Broken Lands. The waters had earlier already reached the current Red Orclands, but slowly and steadily breached through to the south. Small amounts reached the pits of Trollhattan, flooded it and emptied it on a seasonal basis, until lower holes were large enough to prevent the area from drowning...more about this later.</span></div>
<br />
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The Great Grondheim Lake still grew, but at a slower rate. The pine forests around it now dead, the trees started to fall, and slowly return to nature. Early Ethengarians took great risks in plundering large amounts of would, like the Humanoids did too, for the area was still very toxic. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The Hakomon (an very dirty and stinking Ethengarian version of Magicusers) had earlier discovered several locations that had great affect upon magic, or even enabled creatures from other Realms entering the Prime Plane here on Mystara. These magical locations were somehow connected to the World Mountain and the 1700 BC incident, and it is presumed that the large explosion drew an other Plane/Realm closer to the Prime Plane, where borders were breached. Some say it is the Plane we will all finally meet; Limbo, the Spirit Realm, where all our souls will go in search of our promised afterlife. A few of these locations are in the direct neighbourhood of Lake Grondheim, and it was here where Hakomon first discovered the magical powers. Some of these Hakomon even say these locations hold connections with the earth itself and shed powers through it. I don't know if you've ever seen or smelled these dirty mages, their magic may be somewhat similar to normal mages, but their knowledge seems awry, as their magic also decreases their body and mind somehow.. It can be though that the pollution due the volcanoes has created a mineral basis, where plants and nature reacts upon. Otherwise. It could also be that these magic locations were already in existence before the disaster and merely awakened, and thus part of the biological structure of our Megalith. If this is the truth, than these locations may hold interesting magics of a diverse nature.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The global temperature on the continent of Brun still raised, the last glaciers continued to meld, their waters flowing down, eroding the caved in Mountain between the Broken Lands and the Collossus Mountains. This can be seen to this day in the valley of Satolas in Glantri where the moraines and erosion of the old glacier can still be found.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">As Lake Erewan slowly emptied, the fertile ground from the volcanoes and erosion came forth and caused a great growth of grasses in the region. The Red Orclands however were covered with a thick layer of clay-like debris on the bottom of the lake there.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The Western Mountains stopped raising in height, and it is now that Faenare found a place to settle in the region...the problem is we do not know where.</span></div>
<br />
<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfxfmAr8gIwW6EeT_A240zTqvr_-FOQeTe3M_qLJch-pnDssTEbICau-_E55OKmr9tYpF6i9fQBsWGqgVJAVLLd6rhn1zei000BJbJ8Etle6OiTbVZw652s9rrs3H8fNlpLB5m57anoAfG/s1600/07+broken+lands+1190-800bc+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfxfmAr8gIwW6EeT_A240zTqvr_-FOQeTe3M_qLJch-pnDssTEbICau-_E55OKmr9tYpF6i9fQBsWGqgVJAVLLd6rhn1zei000BJbJ8Etle6OiTbVZw652s9rrs3H8fNlpLB5m57anoAfG/s640/07+broken+lands+1190-800bc+below+ground.png" width="337" /></a><span style="background-color: #fff2cc;"><span style="font-family: "arial";">As the Volcano on the Gnollistan Plateaux stopped, and the magma hardened and crystallized, the first large caves below (re)opened, as the magma took other paths down again, thus enabling the Humanoids to spread into these new areas. </span></span><br />
<span style="background-color: #fff2cc;"><span style="font-family: "arial";">The pressure from below still continued, as another magma chamber in the east slowly expanded. </span></span><br />
<span style="background-color: #fff2cc;"><span style="font-family: "arial";">T</span></span><span style="background-color: #fff2cc;"><span style="font-family: "arial";">he Rock of Oenkmar pressed upwards centuries earlier, is still stuck into the grasp of its Old volcanic shaft upon the Gnollistan Plateaux that keeps going upwards, inch by inch decade by decade. Upon the Rock of Oenkmar the humanoids grew a whole culture. And it may even have been their best period in their damned history. Other races and cultures came there to trade, amongst us dwarves. T</span><span style="font-family: "arial";">hese early dwarves, discovered the secret of making this sandy crystal into glass, and with that discovery, we made great great prof</span></span><span style="background-color: #fff2cc; font-family: "arial";">its. </span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">1190 - 800 BC</span></h3>
<div>
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
</div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The pine forests north of Lake Grondheim, perished, fell down. Large areas are now covered by logs and roots of dead pine trees. Even in the hills the damage can be seen, but near creeks some trees succeed in eking out a chance of survival.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbUUR_6q65LmO62GM2RId4VrTp8x5HMuz2iG-eDBXBxkbjvm6NtK3EXACyeLcB6rIZQAPrrl3bqeb2pk0FLh0J-cpYbJjD6T3NmpqZo0pkKXZcu3vgwbzb1cF1X82qLd30F60qoI4bZ_vn/s1600/geo+fase+12-1190bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbUUR_6q65LmO62GM2RId4VrTp8x5HMuz2iG-eDBXBxkbjvm6NtK3EXACyeLcB6rIZQAPrrl3bqeb2pk0FLh0J-cpYbJjD6T3NmpqZo0pkKXZcu3vgwbzb1cF1X82qLd30F60qoI4bZ_vn/s640/geo+fase+12-1190bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-size: 12.8px;">Geo Fase 12 1190 - 800 BC</span></td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">As the water rises, the areas at the northern edge turn into a swampy region, between the many logs. The large amount of vegetable matter and the chemical base of Lake Grondheim, make this a growing unfriendly region.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<span style="background-color: #fff2cc; font-family: "arial";">The magic location of the Dol Anur River (named Hosjann in 550 BC) animates lots of immaterial Undead, which start to wander around. Soon Hakomon come, study the area and succeed in more or less seasonally halting this vile effect.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPR9P8F0DDXax2KyJuIbmg0QQfTHG15r6DjplTjPpGW1ytCjOQyvAhtmCssxwd1okyeKZM-utxkGsr7wKod6NXgSEhoRGIFBcHjhLRfqXyQNyJR3NdyvcQB22edbBlrXKet1owq6826pzt/s1600/rns1104_picb.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPR9P8F0DDXax2KyJuIbmg0QQfTHG15r6DjplTjPpGW1ytCjOQyvAhtmCssxwd1okyeKZM-utxkGsr7wKod6NXgSEhoRGIFBcHjhLRfqXyQNyJR3NdyvcQB22edbBlrXKet1owq6826pzt/s320/rns1104_picb.jpg" width="320" /></a><span style="background-color: #fff2cc; font-family: "arial";">The Vesubian river finally succeeds in breaking through the Broken Lands. The sandstone mountains between the Red Orclands and the Vesubian collapse, and become broken Lands, the waters continue south, and with great power pushing and flushing all the debris slowly or violently into Darokin, creating the Northern plains. This thick layer of clay, sand and even rocks is very fertile due the bacterial growth it underwent in the Red Orc Lake, and the Chemical depositions of all volcanoes in the region.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Lake Erewan rapidly empties, giving the humans and elves there a fertile valley.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">As the Gnollistan Plateaux and the Black Mountain have risen considerably in the last ages, wind is blocked enabling a calmer and moist area south of the Black Mountain. The Black hills are thus populated. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<span style="background-color: #fff2cc; font-family: "arial";">The acid lake North of the Twin volcanoes, slowly diminishes, but its vile vigor still poisons Lake Grondheim.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSJuMbdFUmz9p9w4J77HpYYqlUjlsXJckhb8Ni6hi5Ac1yEhttgMnJ0-dWfQtuxJ1Hf24D6yRddMlj5tCVT2FGhaQ5W8uWukzBjQs1Vq9edxZDSpaeDbe2595L3KTHb80_-3iDQectN2Om/s1600/08+broken+lands+800-500bc+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSJuMbdFUmz9p9w4J77HpYYqlUjlsXJckhb8Ni6hi5Ac1yEhttgMnJ0-dWfQtuxJ1Hf24D6yRddMlj5tCVT2FGhaQ5W8uWukzBjQs1Vq9edxZDSpaeDbe2595L3KTHb80_-3iDQectN2Om/s640/08+broken+lands+800-500bc+below+ground.png" width="345" /></a><span style="background-color: #fff2cc; font-family: "arial";">The region around Red Orc Lake is populated by Hobgoblins and Goblins, named Gobbleton. Even they seem to thrive upon the commerce Oenkmar gives. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";">The Rock of Oenkmar still stuck within the old volcanic shaft, has become a location to explore. The temples and buildings from the Elves and the earlier older Azcan civilization harboured much knowledge and secrets, and the humanoids were willing to learn. It is in these years the magical powers of the humanoids rose to their current levels. Were they earlier only able to use a few primitive spells, now spells of true magic became available; Fireballs and similar...the humanoids became a power to take caution off. It is in this period several humanoid heroes became Immortal, they say themselves. Whatever, their influence upon the region became strong and permanent.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">DM Info; Here a map of the region envisioning the size of <a href="http://pandius.com/KnownWorld_1000BC.png">The Oenkmar Empire 1000 BC</a></span><br />
<br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">800 BC - 500 BC</span></h3>
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<br />
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZlGhZ4BLSSBtTHzKCrParZESmf1NsRGQsuCT6YQ-8i1T9gO0Smn0NWIOuDDvneU-TzBB-x4S-lwllGG8THFyd0Pr56-KZExvfl6vjhlWTL5bZrnGWZFxLwFx21TB55w023wl-teGDEQ99/s1600/geo+fase+13-800bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZlGhZ4BLSSBtTHzKCrParZESmf1NsRGQsuCT6YQ-8i1T9gO0Smn0NWIOuDDvneU-TzBB-x4S-lwllGG8THFyd0Pr56-KZExvfl6vjhlWTL5bZrnGWZFxLwFx21TB55w023wl-teGDEQ99/s640/geo+fase+13-800bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geo Fase 13 800 BC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">This is the time in which there seems to be a continuous growth. Not only the humanoids, but most cultures and nations expand, in territory, number of inhabitants, and social structures like commerce, war, magic, architecture and agriculture. The wasting disease from the Blackmoor era slowly fades into a memory, leaving scars and marks behind. Whole nations have perished, moved or changed due this disease, and it greatly affected the life on Mystara.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Underground the magma further recedes, renoving the pressure on the Western half of the Broken Lands. The Eastern half however still continues to rise, due the increasing pressure of the lower Eastern Magma chamber. Especially the Gnollistan Plateaux seems to be affected by this. The Magma permeates through the solidifying rock of the upper chamber, but there seems still no connection....up to 500 BC.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The Plateaux is now populated by Humanoids and several "guest" races, amongst other Dwarves and Horon followers; refugees of a culture that came from the region South of Rockhome... Not much is left of this nation or culture, other than several large structures clearly build with dwarven technology, stonework and masonry. Whatever happened with this culture is completely unknown, no scriptures are found, and even the older living races have no knowledge of that culture. Even the refugees near Oenkmar seem to have dissapeared suddenly. It is as if the immortals want us to forget that culture for a reason, an obscure one, but still. What we do know is that the Empire of Oenkmar and the forgotten culture traded and made war upon eachother.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">What remains of this culture are the Gnolls. Way to stupid and violent to being able to be that forgotten race, so they must have been tools of war or slavery. These wicked creatures rapidly affected the region, and settled on the Plateaux of Gnollistan. Many others of them spread over the Continent spreading war and havoc. They are known to have invaded Karameikos, the Shires, and are now even found in the Sind desert.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Other great changes to the region are the arrival of the Elves, the alteration of weather patterns and the creation of the Canolbarth Forest. This greatly affected the amounts of rain, and thus erosion by flooding water. One great example is the Black Hills, originally dry, and uninteresting, now many small creeks and brooks cobble down, feeding a new river; The Black Water River. The Twin Volcanoes deposits over the centuries and the pines that continuously expand upon the hills in this area produce chemicals that color the water dark. Hence the name.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">One group of Elves disbanded, and settled north of the Broken Lands, and it is them that named Lake Erewan for the first time..the name of their clan. They merge with the Belcadiz elves who already live there, but are not really accepted in the Pre-glantrian culture, as they disdain themselves from human behavior. The Belcadiz Elves did adapt, much earlier and are more accepted. Forests are created/planted by these elves and they alter the course of the Red and Vesubian Rivers to their liking with the use of Dams. A technique, the humans on the Streel Plain used to protect them from the seasonal flooding of the Vesubian Riiver.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">As the toxicity of Lake Grondheim slowly diminishes, the locals come in and start plundering the wood. Structures are built, fires are lit, and even tools and medicines are created. Some Glantrians in Bramyara use the remains to turn into compost, but must chip the wood down first.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Darokin starts its great rise of agricultural region. The sediments washed down the Broken Lands are rich in metals and minerals and in effect triple or even quadruple normal yields of harvest.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">500 BC - 190 BC</span></h3>
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDvL87ikDXLTqYs3kmZJNgw4xf6jI-OA6EBI_1a0KmT-X29WrejSyuKBMUZwQ456C_4iwfTksZr1e3d82QLj8Rgs8ophiw7xO_BRpe66ERmdbAu2rDZccZJIHNwxeDrIive36xe7qeL4go/s1600/geo+fase+14-500bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDvL87ikDXLTqYs3kmZJNgw4xf6jI-OA6EBI_1a0KmT-X29WrejSyuKBMUZwQ456C_4iwfTksZr1e3d82QLj8Rgs8ophiw7xO_BRpe66ERmdbAu2rDZccZJIHNwxeDrIive36xe7qeL4go/s640/geo+fase+14-500bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geo Fase 14 500 BC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">Underground still a lot happens, the Western caves, give further room as more magma recedes, and water erosion from Trollhattan on the surface creeps in. The magma channels that go down, become slowly smaller in diameter, but the speed goes up.</span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPFNF-orhhOFuEq4Umf2_KX_zr9zclItI0U2ist3e_T3E67oKeoFKmWtjL0Mdgn9DRY9FttdfRwudfS-EP-yFGlog7O4r-9gtzHEfq1V6ZmGWy6TNwRsqvXFHa7py_3BpVxrmyXXuPRcS8/s1600/09+broken+lands+500+bc+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPFNF-orhhOFuEq4Umf2_KX_zr9zclItI0U2ist3e_T3E67oKeoFKmWtjL0Mdgn9DRY9FttdfRwudfS-EP-yFGlog7O4r-9gtzHEfq1V6ZmGWy6TNwRsqvXFHa7py_3BpVxrmyXXuPRcS8/s640/09+broken+lands+500+bc+below+ground.png" width="305" /></a><span style="background-color: #fff2cc; font-family: "arial";">This effect is caused by the enlarging of the eastern lower magma chamber, which slowly melts away the lower remains of the surface cells that once were here. In this large geological process, an enormous amount of pressure continues to grow.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">The western magma chamber continued to go back down, creating a powerful flow down in the central magma chamber sections. The Eastern lower Magma chamber caused so much pressure, it literally pushed up the central magma chamber, which thus melted the plug underneath the old smaller magma chamber underneath the Plateaux of Gnollistan. As the magma went up, it melted the sand. As the current of the magma was going up AND down , the shaft of the old volcano melted and widened. </span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehKYb_iYn1XRFO1WbzKLnvJccYXQWIsQm7EXtyWYsicZ4dfdQc62il7kOtFvvf37k2t3YiSNqK9Y1tVl3puinpm1FtxI5aIV_A0l96JZdD93o-Am19lT8w5qLfbKwdUnju11yh0h_C31w/s1600/images.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjehKYb_iYn1XRFO1WbzKLnvJccYXQWIsQm7EXtyWYsicZ4dfdQc62il7kOtFvvf37k2t3YiSNqK9Y1tVl3puinpm1FtxI5aIV_A0l96JZdD93o-Am19lT8w5qLfbKwdUnju11yh0h_C31w/s640/images.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The last view of Sinking Oenkmar in the wide shaft of Lower Gnollistan. The smoke hides the size and details of the city.</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">And with the sinking of crystaline sand, the release of upward pressure on the Rock of Oenkmar, it followed down, but instead like before settling on the ground of the smaller upper magma chamber, it slid into the now widened shaft leading further down. The Rock of Oenkmar, impervious of heat, created in a volcano, floated on the Magma, trapping the humanoids on it. This was the end of the Humanoids golden era, the end of the age of Oenkmar.The upper smaller magma chamber slowly cooled down again, and the magma again hardened and crystalized into a fine sand. This sand can still be found in the Lower Gnollistancaves,...which actually are the smaller upper magma chamber, but now empty. Fresh air continues to come from above through the shaft of the old volcano. Only a few tunnels and housings in this upper sections of the shaft where Oenkmar was for so long remain its glory. As the number of survivors which were NOT on the Rock of Oenkmar were low, and humanoids have a short lifespan, and even shorter memory-span, Oenkmar was soon forgotten. The survivors on the Rock, however, did not forget. Entrapped upon a large floating rock on boiling magma they had from now on a very hard time to survive. The city proved to be selfreliant in the upcoming years, but sometimes at great costs. </span><span style="background-color: #fff2cc; font-family: "arial";">The sinking of the Oenkmar Rock, the dissapearance of the Lost Nation, and the arrival of the Alfheim Elves and creation of the Canolbarth Forest caused the Oenkmar empire to shrink and eventually dissapear (DM info; </span><a href="http://pandius.com/KnownWorld_500BC.png" style="font-family: arial;">Oenkmar 500 BC</a><span style="background-color: #fff2cc; font-family: "arial";">).</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq-ow4zGfh6bnvsW6qnZD-zuR1FaycKpAbWj38WEbr-p2qGkzd2d_MKM4IlbOC1_-3PjaU3VoQy6-nrNa2278uq6uVgdwN-MSy1yQlqyrelVf40UgY-xZkujgUXPHM7iZC-aCRjkmhi5gS/s1600/flat550x550075f.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq-ow4zGfh6bnvsW6qnZD-zuR1FaycKpAbWj38WEbr-p2qGkzd2d_MKM4IlbOC1_-3PjaU3VoQy6-nrNa2278uq6uVgdwN-MSy1yQlqyrelVf40UgY-xZkujgUXPHM7iZC-aCRjkmhi5gS/s400/flat550x550075f.jpg" width="400" /></a></div>
<span style="background-color: #fff2cc; font-family: "arial";">The Red Orcland Lake is now almost fully washed down, or evaporated, leaving behind a vast desert of muck, that dries, hardens and breaks. It is now called by the few humans who ventured here; "The cracked earth"</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The erosion of the rocky islands that existed in this former lake, leave behind small plateaus with a rocky top. These are up to this day used by the Red Orcs for various reasons. </span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh76e32yFyhtVvjBN-CzVY18q-n7YcBLO6hSUCNXsY8zodiBBKCV19rsjuETYCw_FUJXXDTiXq3yjvfT130EyTuuGFnyLTc2zydXsWadi2Wjq5h_CzGuVqrzYpHggAVgZH93FbdCWbXE2Tx/s1600/mudman.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh76e32yFyhtVvjBN-CzVY18q-n7YcBLO6hSUCNXsY8zodiBBKCV19rsjuETYCw_FUJXXDTiXq3yjvfT130EyTuuGFnyLTc2zydXsWadi2Wjq5h_CzGuVqrzYpHggAVgZH93FbdCWbXE2Tx/s320/mudman.gif" width="266" /></a></div>
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">One area doesn't dry up, a large pit of mud, replenished by the few small creeks that still exist in the region. There were valuable ores and metals in the mud. Natoka, a brave Orc warrior ventured here with a small army and battled the many mudmen <b><span style="color: red;">(Note 2)</span></b> that had staked out a mere existence here. He succeeded, and the mudmen were defeated, but the muddy pit became his grave. Up to this date the area is named after his demise by the Red Orcs. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Mudmen still exist in the region, but they are either enslaved or eradicated. A way of torturing death to these rare and strange earthlike creatures, is sending them into the dry and barren plain, viewing them to crackle, stiffen and breaking apart. Enslaved mudmen are threatened with death, and forced to do manual simple labor uner threat of fire. However as these creatures are neither strong or smart, they are mostly only used for covering areas with mud (for housing for example).</span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhkyxVycZayq1-JdG2w8Cg9DNjASBoWAbXySwCOf_5VvHrRUZskpSDvNPAiaQrsGj9fBHZZCOgCTzB3mS-Pvm9JOIdNrPPie-IYhtrpfBZki94hCRq19n42KJ7UpoX4VVDHYPw4s944mIM/s1600/MudMen_PAR117564_thumb.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhkyxVycZayq1-JdG2w8Cg9DNjASBoWAbXySwCOf_5VvHrRUZskpSDvNPAiaQrsGj9fBHZZCOgCTzB3mS-Pvm9JOIdNrPPie-IYhtrpfBZki94hCRq19n42KJ7UpoX4VVDHYPw4s944mIM/s320/MudMen_PAR117564_thumb.jpg" width="320" /></a></div>
<span style="background-color: #fff2cc; font-family: "arial";">Like Stone Giants, Rockmen, Geonids, and Ghaleb-Duhr the Mudmen belong to the few creatures without a carbon-based but a silicon-based biological structure, as such they are also ovipareous. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><u>Warning;</u> Do not confuse Mudmen with Mudgolems, Mudmen are smaller, strange, but natural reproducing creatures, and seem to have some intelligence, while mudgolems are larger, and much, much more dangerous magical creations which follow preprogrammed commands in a limited frame of understanding (we can't call that intelligence).</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">As mudmen strike fear into most creatures not understanding their biological physique and behavior, Red Orcs sometimes emulate these creatures with clay-masks and a mud dirt covering upon their skins. These are often part of their rituals, or parties.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Then there is another great and important change. The Streel, Dol-Anur and Krandai Rivers empty themselves into Lake Grondheim together with a multitude of creeks, brooks and goblets. Yet from somewhere comes a river that suddenly appeared, and according to the few merchants with at least a spark of geological understanding able to return to the known world, and it flows UPHILL!!!.</span><br />
<span style="background-color: white; font-family: "arial";"><i>"This mystery will soon be solved, as I introduce to you Professor Gaston Vander Klil, who has been granted free research in Ethengar, and with lots of expertise in ventures into the Broken Lands themselves, will soon leave us and bring us back this secret".</i></span><br />
<span style="background-color: white; font-family: "arial";">Gaston Bowed. Salechaam, swallowed and almost choked upon his tongue...<i>"The Broken Lands and Ethengar??? That is what he needs me for??...the Danger......Hey that must be a hefty pay..." </i>were his soft-spoken words.</span><br />
<span style="background-color: white; font-family: "arial";">The crowd cheered, and several dwarves nearby congratulated Gaston and Salechaam, who they presumed was already hired...</span><br />
<span style="background-color: white; font-family: "arial";"><i>"Back to the case of the region..."</i>, Mergrath continued loudly. Slowly the dwarves became silent again, many still viewed the couple, while Salechaam looked a bit downbeaten now he knew the possible adventure he would step in. A soft curse escaped his lips,...what did he gotten himself into.</span><br />
<span style="background-color: white; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The region was greatly affected by this strange effect. And as thus we are very interested in the cause..."</span><span style="background-color: white; font-family: "arial";">looking back at Gaston.</span><span style="background-color: #fff2cc; font-family: "arial";"> As this river had a flow rate as powerful as the three rivers and all the creeks combined or actually even somewhat stronger....Lake Grondheim slowly emptied. The waters going through the valley between the Gnollistan Plateaux and the Northern grassy plain, between the Twin Volcanoes, over the region Red-Orcland, splitting it up into an eastern and westen half. The eastern Half was abandoned, and rapidly taken over by the Kobolds.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">The river gobbled down until it reached the Streel Plain where it connected the Vesubian River.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">This river we now call the Streel River. The strongest current, is normally the name giver of a river and as thus the Lower Vesubian River became the Streel River, which instantly became the longest river of the Known World. The Dol-Anur being weaker and the Krandai river is actually flowing another direction, but that was not known consciously up to this date, as thus it was the Streel River that crossed the Broken Lands.</span><br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">150 BC</span></h3>
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf7B0ZDI1u-OHZMsC-pXquUAstP8jS8nyixax72Swqoee20aUHyqijiG3dASrNsuXe5SLdjiPI1zYGcAHNMs1vnDccyL_gmTonQ19B4iKE7BtTObQIuXq1G1JrGgZaicldugNmlTxesbqN/s1600/geo+fase+15-150bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf7B0ZDI1u-OHZMsC-pXquUAstP8jS8nyixax72Swqoee20aUHyqijiG3dASrNsuXe5SLdjiPI1zYGcAHNMs1vnDccyL_gmTonQ19B4iKE7BtTObQIuXq1G1JrGgZaicldugNmlTxesbqN/s640/geo+fase+15-150bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">geo fase 15-150 BC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">As the lake slowly receded, the humans and humanoids followed and plundered the wet lands. the last dead trees fell, and finally even the last still standing pines died. The trunks of a bygone forest were slowly removed and used. The swamp engulfed the rest in a stench of the rotten muck...Bog logs. Where in 500 BC still was forest, now grass waved in the Ethengar wind.</span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWI0PE09krrWfL2T82RTWlNCiFgxU8r07-GaSYE6iiQ6HdasTA9TXXkrvSHYmfd3N4i4LVRB_fCShXfcKtVTJ0kXrjgyr2T17MJGn0vHxckqyejHg8MPBvfqygt_pz_1XlU5QYcovQXEPj/s1600/10+broken+lands+500bc-1010ac+below+ground.png" imageanchor="1" style="clear: right; float: right; font-size: 12.8px; margin-bottom: 1em; margin-left: 1em; text-align: center;"></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWI0PE09krrWfL2T82RTWlNCiFgxU8r07-GaSYE6iiQ6HdasTA9TXXkrvSHYmfd3N4i4LVRB_fCShXfcKtVTJ0kXrjgyr2T17MJGn0vHxckqyejHg8MPBvfqygt_pz_1XlU5QYcovQXEPj/s1600/10+broken+lands+500bc-1010ac+below+ground.png" imageanchor="1" style="clear: right; float: right; font-size: 12.8px; margin-bottom: 1em; margin-left: 1em; text-align: center;"></a><span style="background-color: #fff2cc; font-family: "arial";">And yet even the swamp slowly shrunk in size. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<span style="background-color: #fff2cc; font-family: "arial";">The magic Hakomon locations (as seen on above maps clockwise) of <b>Hosjan</b> (North of the Lake), <b>Abukka-Lai</b> (West of Streel River), <b>Wourigusta</b> (East of Streel River), <b>Nin-Ji-Batu</b> (North of Krandai River), <b>Chimeibutu</b> (south of Krandai), and <b>Orkajinqertu</b> (further South of Krandai River) slowly became stronger, purer, more defined, as if the volcanic and biological pollution of the lake affected the passing of magic.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The acid lake north of the Twin Volcanoes was emptied, but the Streel River flowing through it between the Twin Volcanoes Gvozdenžuba and Ježibaba. The naming of the volcanoes was done by the Goblins of Gobbleton, and was named by the same cause of the reason why the Streel River went UPstream. The acid water rushed through the broken lands and hills of Gobbleton, while Red Orcland was established more firmly. This combination of factors forced the Goblins to move into the mountains. It was not until this date they started to rebuild Akrass to their opinions. Unrtil now they only lived within the fortress of the Former Troll Queen. It was to become their sole achievement in architecture. Akrass is even up to this very day, one of the largest, so not THE largest fortress on Mystara.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";"> 0 AC (Crowning of Thyatis Emperor, begin calendar)</span></h3>
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvrPB8Uz7XN9RA3zqQ-uDR5RDoMSavdvhIm4wPa1T3HcwdsiF2CH8vgH91VHEtPBFwwqdK418f7pu5EGVqdQcv0Q1iZWeqfVy7MHD56YFEMPv27qGt7i-GtoyWMxOFUwAXrpFFWb8aJu23/s1600/geo+fase+16-0ac.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvrPB8Uz7XN9RA3zqQ-uDR5RDoMSavdvhIm4wPa1T3HcwdsiF2CH8vgH91VHEtPBFwwqdK418f7pu5EGVqdQcv0Q1iZWeqfVy7MHD56YFEMPv27qGt7i-GtoyWMxOFUwAXrpFFWb8aJu23/s640/geo+fase+16-0ac.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">geo fase 16 - 0AC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">Back to the Acidic Streel River. The Grondheim Lake slowly reduced in volume, and much polluted water was drained uphill into the broken Lands. This caused the region the Humanoids now call Nankoweap, (the section between the Gnollistan Plateax and Hobgobland Plateaux) to become very infertile for a few centuries.</span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The Acid Lake, did the same to the Southern Broken Lands, but its deadly effects went even further. As the water reached the Vesubian River, it killed or at least sickened all life living in or from this water. Crops died, cattle became weak, dead fish floating by was a normal sight in those days. This deprivation caused many farmers to become bandits and robbers. And it was this tension which finally led to the Elfwars in Darokin. Of course there were other additional factors, but the main reason was much, simpler, and slithery crawling into their life poisonous water. The acid water passed even by the south end of Gnollistan, affecting the Black Hills, and eventually changing the chemical base of this hills, in such a way, it darkened the water, making it less optimal for bacterial life, and thus also plants and fish. This continues up to today. Blackwaterlake, does harbor life, but much less than any normal lake would do. </span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">It was only a few decades before the Crowning of Thyatian's Emperor that the Streel River finally became pure again. It was from this moment the growth of Darokin's farming produce began.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The last dead trees had fallen north of the still shrinking Grondheim Lake. The lake was now only about a quarter of its large size, but now had a vast swamp of tghat size around it. Within this swamp (north of Akkila's Throne) the Hobgoblin Wokany discovered a new Magic Location, which they called <b>Garonn</b>.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"></span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The area seemed calming down, but there was still enough activity.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">A multitude of minor eruptions of the Twin Volcanoes caused them to grow. They cut off any downpour from the former Acid Lake. The Streel had become the sole river through this side of the region. </span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The great geological effects may have reduced in intensity when compared with the earlier effects, but the still have great effects. Some cracks appear in the rocks between the Vesubian rivee and the Valley of Trollhattan. The water seeps in slowly, but becomes more powerful with each century. There is still some downward flow, as thus Trollhattan does not overflow...yet, but as soon as this is clogged (and eventually that will happen, but unknown is when, either by geological changes or debris clogging), the valley will become a vast lake. Probably with a pine forest growing a its sides. </span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWI0PE09krrWfL2T82RTWlNCiFgxU8r07-GaSYE6iiQ6HdasTA9TXXkrvSHYmfd3N4i4LVRB_fCShXfcKtVTJ0kXrjgyr2T17MJGn0vHxckqyejHg8MPBvfqygt_pz_1XlU5QYcovQXEPj/s1600/10+broken+lands+500bc-1010ac+below+ground.png" imageanchor="1" style="clear: right; float: right; font-family: "Times New Roman"; font-size: 12.8px; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWI0PE09krrWfL2T82RTWlNCiFgxU8r07-GaSYE6iiQ6HdasTA9TXXkrvSHYmfd3N4i4LVRB_fCShXfcKtVTJ0kXrjgyr2T17MJGn0vHxckqyejHg8MPBvfqygt_pz_1XlU5QYcovQXEPj/s640/10+broken+lands+500bc-1010ac+below+ground.png" width="273" /></a><span style="font-family: "arial";"><span style="background-color: #fff2cc;"></span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The upward force continues up to this date forcing the whole central area of the Broken Lands further up, a</span></span><span style="font-family: "arial";"><span style="background-color: #fff2cc;">s can be seen in the Geofase 7 map, the yellow Line depicts the affected areas. These include the Plateaux of Zyrd, - of Gnollistan, half the mountains of Goblinia, and all areas in between. The goblins even named</span></span><span style="background-color: #fff2cc; font-family: "arial";"> a section merchants today use; "<b>The Mountain that Died",</b> which does reflect that southwest of the Twin Volcanoes a whole mountain collapsed. Although this area is indeed broken land, revealing great geological effects, earlier written history reveals that it was like this much earlier. As thus it can be assumed that "<b>The Mountain that Died" </b>has been a mountain pass or valley of some sort, which collapsed due to the Twin Volcano's activity, and thus remain in the Humanoid collective mind.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The Plateaux of Zyrd is also an interesting feature. It has been proven that the whole plateau is a singlar slab of hard stone (maybe a solidified ancient wound crust or something similar). </span><span style="background-color: #fff2cc; font-family: "arial";">In its ancient times this area was the flat top of a mountain, of which sprang even a river flowing into lake Anur, this river’s origin was much lower and further away in 2300BC. But it can even be assumed that the area was originally even lower than that, as it encompasses the remains of a vast and ancient petrified forest. This forest is thus old that the trees have petrified by being submerged for aeons. Geology lifted the area up, erosion revealed the trees, and with the uplift through the ages, the forest reached a height it never attained.</span><span style="background-color: #fff2cc; font-family: "arial";">One thing is clear about this</span><span style="background-color: #fff2cc;"><span style="font-family: "arial";"> area; </span><span style="font-family: "arial";">It is since 1700BC that the whole region is affected by an upward push in varying intensity and effect during the centuries. This push created the surrounding mountains, and pushed up the hilly area west thus high it became Mount Barbia at 15.355’ current height. This push does even continue today, especially since the Shadow Elves changed the lower areas thus that the Magma filled the magma chambers enabling Aengmor to be lifted back up. It can be certain that the Broken Lands region will continue to rise. More about this later.</span></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The plateau "Akkila's Throne", which is actually NOT a plateau, but an area that seems elevated because the lower areas around it. To one side the remnants of a large lake which had depressed the underground for so long it clung together in a thick layer of clay. On to of this is the muck we know now, but is the remains of all the plant, and animal life of the area before the lake and of the lake itself. to the west the remnants of the mountain reveal it was higher here long ago. To the South we see the erosion caused by the earlier acid lake and effects of Grondheim Lake itself. Gnollistan, however, as being part of the central rocky section, continues to rise, and is a real Plateaux.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyPtvjhEm5XRpBAI78cY3cb4TXr_1qXnm5bQjAmCVcjjWSUJDtIvBX7E9ZmmQrBQM39hFGwXM8yR3OVCp3t0N73IUoE89BwInMpqC8fsH0bp3QpDb0NTVN8iIXVGsIR8QqlHuGTjvyWzo7/s1600/11+broken+lands+1014ac+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a>
<br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">200 AC</span></h3>
<div>
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<br />
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix5L-Zy6wzUnyofB3Rh45xPQukhcw-A-hJQr_bCvAiqLqC9AJxNzMNgn178m7XErZMsJc-SeW0F32Bg_QbKfFN7bSV4Q9H8xEhtLZ9XChYAqGduB1hkqKJRHSJRorzcDumfEbe2iYMjPsa/s1600/geo+fase+17-200ac.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix5L-Zy6wzUnyofB3Rh45xPQukhcw-A-hJQr_bCvAiqLqC9AJxNzMNgn178m7XErZMsJc-SeW0F32Bg_QbKfFN7bSV4Q9H8xEhtLZ9XChYAqGduB1hkqKJRHSJRorzcDumfEbe2iYMjPsa/s640/geo+fase+17-200ac.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">geo fase 17 - 200AC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">The Gnolls of Gnollistan take care of "their" land, the trunks of the former forest are being used for construction. Their Plateau is now thus high and hot, no trees can and will grow their anymore. A most unpleasant region, but preferred by the heat-loving Gnolls. Although not like Ylaruam, the gnolls do their bests to make it look that way.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<span style="background-color: #fff2cc; font-family: "arial";">The Grondheim Lake has been emptied thus far, that even the swamps surounding it start to dry out, and become Ethengar grasslands. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<span style="background-color: #fff2cc; font-family: "arial";">One large section of the Former Lake, between to spurs of Dwarfgate mountains falls completely dry. </span><span style="background-color: #fff2cc; font-family: "arial";">This is discovered by several proud and brave Dwarven explorers, who discover an ancient Obelisk and the ruins of an ancient Blackmoor city. They succeed in bringing the material of their discovery home to Dengar, but upon their second voyage they fell victim to some unknown danger, and never returned.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">Beware, not only Humanoids live in the region, several monsters also, and undead are assumed too.</span><br />
<br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>
<span style="font-family: "arial";"></span><span style="background-color: #fff2cc; font-family: "arial";"></span>
<br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">Around 500 AC; </span></h3>
<div>
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjonvYK81X0ZO_AD89wpEndxB3-So5sowLBBzeSahskvE8Knz8GcPb3Y0NU_klry6bvJcNHnkdViweiZjJYmNVg4_ni-BFqyyh0ZfzEMjp_BcEayoisuPpojuAvvYUUhR_6ho7M0e-mV0MR/s1600/geo+fase+18-500ac.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjonvYK81X0ZO_AD89wpEndxB3-So5sowLBBzeSahskvE8Knz8GcPb3Y0NU_klry6bvJcNHnkdViweiZjJYmNVg4_ni-BFqyyh0ZfzEMjp_BcEayoisuPpojuAvvYUUhR_6ho7M0e-mV0MR/s640/geo+fase+18-500ac.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">geo fase 18 - 500 AC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">Explorers from both Glantri and Darokin discover a path along the Vesubian River. Soon dwarves are hired to widen the path were possible. Many guards, dwarves and other explorers perished, and this was only the beginning. The humans, however, continued in creating the Trintan-Corunglain Trail. The first merchant trail between Glantri and Darokin, that did not need to go far west or east (Rockhome) circling around the Broken Lands. </span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">Around 625 AC, the same happened along the Streel River. A much longer route, but in a geological aspect much easier and diverse.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">These passes opened the Northern Realms to the Darokin Trade.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The Grondheim Lake now holds a small lake of 30-40 miles and a double area of swamp. The remaining sections of the former lake have slowly been taken over by the grasslands of Ethengar. And within this grassy encroachment, the Ethengar warriors followed. They went towards the</span></span><span style="background-color: #fff2cc; font-family: "arial";"> Magic Location owned by the Hobgoblins;</span><span style="background-color: #fff2cc;"><span style="font-family: "arial";"> </span><b style="font-family: arial;">Garonn</b><span style="font-family: "arial";">.</span></span><span style="background-color: #fff2cc; font-family: "arial";"> The force had several Hakomon magicusers with them, which soon discovered the power of this location. The humanoids were forcefully driven away, up to "their" plateau. The nimble horses of the Ethengar were unable to traverse in the rim of Broken Lands, and their attack was halted. Up to this day the Ethengar tribe of Taijits regularly patrol this region in a (feeble) attempt to keep the Humanoids out. Both Hakomon and Hobgoblin Wokani keep using <b>Garonn</b>, but within the area itself any combat is refrained from. It may be weird and even strange, but here the Hakomon and Hobgoblin Wokani may even work together, while battling each-other elsewhere.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">The southern part of the Lakebed rapidly dries out. Strange finds from bygone eras become visible; metal vessels, rusted and seemingly haunted. Whatever is there, only the Yellow Orcs dared to settle in the area, while to their south Stone creatures like Stone giants and Rockmen are discovered.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<br />
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">800 AC</span></h3>
<div>
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivLJrdNOE1g-8HHQPe1LOBJ8_KyPEulah_DFLmIk14q6MHnszihRzVsrX67JDEAlcBjve3o-m5YgqeHaINqMQx0mD60bLyDIqvFqg1kQxDfGc4w-Zz6LLI01Qa6P3y5SvgaWrxoMfxdK52/s1600/geo+fase+19-800ac.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivLJrdNOE1g-8HHQPe1LOBJ8_KyPEulah_DFLmIk14q6MHnszihRzVsrX67JDEAlcBjve3o-m5YgqeHaINqMQx0mD60bLyDIqvFqg1kQxDfGc4w-Zz6LLI01Qa6P3y5SvgaWrxoMfxdK52/s640/geo+fase+19-800ac.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">geo fase 19 - 800AC</td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">The Yellow Orcs could however, not endure the bounties of this land for long. Salty deposits on this former lakebed, rapidly deprived the area of more and more vegetation with each year. There is no more lake (other than a small 2 mile "puddle") where the Dol-Anur and Streel intersect. The whole northern area is now either grassland or swamps.</span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The region of Red Orcland, also a former lake, suffers from the same heat as Yellow Orkia and Gnollistan. It is therefor assumed that the heat of the lower magma chambers somehow penetrate the ground, vibrating up in the air and thus affecting the local weather from the Red Orcland's edge against the Vesubian, along the Streel, the Twin Volcanoes, Gnollistan and Yellow Orkia in a path of 25 to 40 miles wide. </span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">From Dwarven underground explorers we have discovered that there</span></span><span style="background-color: #fff2cc; font-family: "arial";"> is indeed a huge magma chamber below, following the same </span><span style="background-color: #fff2cc;"><span style="font-family: "arial";">general area on the surface. </span><span style="font-family: "arial";">This heat is the main reason for the biological and ecological changes found within this area.</span></span><br />
<span style="background-color: #fff2cc;"><span style="font-family: "arial";"><br /></span></span>
<br />
<h3>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">1000AC+</span></span></h3>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJrpHCcQCCKhAzDFhLynL4LDgewy7mzyuPIUPZRWB6p_oY3ZJSVOyNg3FHBcHguYqUJ7sk9KsFLPKf4UY_ZjR-4u7aPbDlxqNb55zjOghgHQN_nUdRgYktzLfnN5PG8715Q0uCNhTOOhqB/s1600/759px-Gaz10-broken-lands-8-original-colours.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="504" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJrpHCcQCCKhAzDFhLynL4LDgewy7mzyuPIUPZRWB6p_oY3ZJSVOyNg3FHBcHguYqUJ7sk9KsFLPKf4UY_ZjR-4u7aPbDlxqNb55zjOghgHQN_nUdRgYktzLfnN5PG8715Q0uCNhTOOhqB/s640/759px-Gaz10-broken-lands-8-original-colours.png" width="640" /></a><span style="font-family: "arial";"><span style="background-color: #fff2cc;">The area is now already about one century almost equal to the maps we all know. Even though these various maps hold several flaws, this one has the least.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">Does our story end here??</span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyPtvjhEm5XRpBAI78cY3cb4TXr_1qXnm5bQjAmCVcjjWSUJDtIvBX7E9ZmmQrBQM39hFGwXM8yR3OVCp3t0N73IUoE89BwInMpqC8fsH0bp3QpDb0NTVN8iIXVGsIR8QqlHuGTjvyWzo7/s1600/11+broken+lands+1014ac+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyPtvjhEm5XRpBAI78cY3cb4TXr_1qXnm5bQjAmCVcjjWSUJDtIvBX7E9ZmmQrBQM39hFGwXM8yR3OVCp3t0N73IUoE89BwInMpqC8fsH0bp3QpDb0NTVN8iIXVGsIR8QqlHuGTjvyWzo7/s640/11+broken+lands+1014ac+below+ground.png" width="320" /></a></div>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">No, it does not.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">In 1006 AC a huge meteor impacted near the west of the Broken Lands. It fell in an angle, severely slowed down by the Worldshield, but the damage was tremendous. </span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">When the area cooled down, a huge crater was where first the Silver Sierra Mountains were, where provinces of Glantri did exist. The impact was so severe that almost none on the Known World would NOT have noticed or harmed by it.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">As the Dwarves discovered an ancient Humanoid City with the name Oenkmar in 1012 AC. They proudly started a war with the Humanoids for all the treasures buried within this lava-floating island city. However, halfway the battle the Shadowelves learned of their exploits, and decided that Oenkmar, must be Aengmor, their ancient city lost sooo long ago by them. Already battle-beaten, the Dwarves could not resist another army attacking from behind and had to retreat....</span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOq4Twz1P6NtWia8jV4ooqHrlsNKwBtG_XHl36igIhPITbvxX7FAKnt6A5_Zd0YzZO9kt5IJ8rZVdYFpSCyBWf63Ns_nCObj51zoC32_cgTKfwXBreOd2mU0qgJLAq79iZBmvM7IqHqKl5/s1600/12++broken+lands+1020ac%252B+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOq4Twz1P6NtWia8jV4ooqHrlsNKwBtG_XHl36igIhPITbvxX7FAKnt6A5_Zd0YzZO9kt5IJ8rZVdYFpSCyBWf63Ns_nCObj51zoC32_cgTKfwXBreOd2mU0qgJLAq79iZBmvM7IqHqKl5/s640/12++broken+lands+1020ac%252B+below+ground.png" width="348" /></a></div>
<i style="font-family: arial;">The crowd jeered and shouted. Many curses and profanities were spread. The pain of the defeat was still alive in many of these Dwarves.</i><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<br />
<h3>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">1014 AC</span></span></h3>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">King Everast send spies...</span><span style="background-color: white;">"Mergrath continued".</span><span style="background-color: #fff2cc;">...even the Shadowelven were unaware of, and they learned the following. With their ground altering magic the Shadowelves closed of several sidepassages of the great Magma chamvber below, but also a major downflow channel. As thus the great chamber slowly filled, carefully they guided Aengmor to beneath its original location, while it was pushed upwards with the rising Magma.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">While doing so, the Shadow Elves of Aengmor religiously diverted to the Immortal Atzanteotl, an evil entity. At first the shadowelves evicted all humanoids from the city, then from the lower caves, and then</span></span><span style="background-color: #fff2cc; font-family: "arial";"> </span><span style="background-color: #fff2cc; font-family: "arial";">even</span><span style="background-color: #fff2cc; font-family: "arial";"> from the surface.</span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">The fleeing Humanoids entered the Great Crater, finding many fissures and large caves below. Adaptive critters as they are, the settled, and even managed to be acceped by the Glantrian mages as Magic using Princes...the ludicruosity...</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">As the cultural split of the Shadowelves continued, the Humanoids slowly retook their surface of the Broken Lands. </span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;"><br /></span></span>
<br />
<h3>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">1020 AC</span></span></h3>
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">And now...? The Shadowelves have turned into "Drow" or Dark Elves, and now follow even another vile immortal. They have learned that they will never be able to adapt to the surface world like their normal elven cousins, and are even further angered by their Shadowelven relatives, who still try to do so. The Humanoids are accepted back in their caves, which have radically changed with all the closed conduits, and now they have to accept Dark Elves as Rulers.</span></span><br />
<span style="background-color: white; font-family: "arial";"><br /></span>
<span style="background-color: white; font-family: "arial";"><i>Thus far the Geomorphological history of the Broken Lands".</i>..Mergrath looked over the crowd...he had not noticed that while his speech his audence quadrupled. Where-ever you looked, you saw Dwarves, and no single spot was free. Some even hung on trapezes from the ceiling....<i>"I hope you all learned something from this story...namely, that even the ground you walk upon, will change, slowly, but inevitably. or sometimes rapidly with devastating effects. This is what the broken Lands are. Until a next time, with another story or another lesson, I bid all of you goodby and a fine day. May gold be found under your footsteps."</i></span><br />
<span style="background-color: white; font-family: "arial";">With these final words Mergrath slowly transformed or was taken into a Huge Earth elemental and faded through the ground away. While this happened the crowd applauded. and then slowly dispersed. </span><br />
<span style="background-color: white; font-family: "arial";"><i>"We have to talk Salechaam"</i> Gaston spoke loudly to overcome the mumbling noise. <i>"I have a great adventure ready for you...with great rewards." </i></span><br />
<span style="font-family: "arial";"><span style="background-color: white;">The Dwarf looked up<i>; "It better be..." </i>he mumbled in his fletched beard.</span></span><br />
<span style="font-family: "arial";"><span style="background-color: #fff2cc;">.</span></span><br />
<br />
<span style="background-color: #fff2cc; font-family: "arial";"></span>For any interested in what precisly happened after 1010 AC read Theshold Magazine 10<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<span style="font-size: small;"><a class="ot-anchor aaTEdf" dir="ltr" href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=15019" jslog="10929; track:click" rel="nofollow" style="background-color: white; color: #427fed; cursor: pointer; font-family: roboto, arial, sans-serif; line-height: 18.2px; transition: 0.218s;" target="_blank">http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=15019</a><span style="background-color: white; color: #404040; font-family: "roboto" , "arial" , sans-serif; line-height: 18.2px;"></span></span><br />
<span style="background-color: white; color: #404040; font-family: "roboto" , "arial" , sans-serif; line-height: 18.2px;"><br /></span>
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOgWhproAg7udk_iT0urt6oefAfpRURRPdBFx6K5qyf5Msy7FhQYuRXURIEZO-3sWdvOLC2s_VDbtA1mmzLhgU2fPxvyK2ate2y3mg78mTCpjmdrqUaYSmCEcsSRmm_-tYupEM8ljoWdmQ/s1600/470da939a4ea13c8651b30448e641962.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOgWhproAg7udk_iT0urt6oefAfpRURRPdBFx6K5qyf5Msy7FhQYuRXURIEZO-3sWdvOLC2s_VDbtA1mmzLhgU2fPxvyK2ate2y3mg78mTCpjmdrqUaYSmCEcsSRmm_-tYupEM8ljoWdmQ/s1600/470da939a4ea13c8651b30448e641962.jpg" /></a><span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;">Note 1</span><br />
<div style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: xx-small; mso-ansi-language: EN-GB;"><u><b>Airspores</b></u></span></div>
<div style="text-align: justify;">
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span lang="EN-GB">Mystara
Information; Air spores are found in most </span><span lang="EN-GB">deserts and come from
the "<i>Medicago orbicularis</i>"
plant (which is a Herb, for game statistics see my monster manual compilation
chapter Lowlife, page 844 </span><span class="MsoHyperlink"><a href="http://pandius.com/mnstrmnl.html"><span lang="EN-GB">http://pandius.com/mnstrmnl.html</span></a></span><span lang="EN-GB">), or “Airbloom”. </span>It forms a symbiotic relationship with <i>bacterium Sinorhizobium medicae</i>, which
is capable of Nitrogen fixation and large amounts of O2 and CO2
production. <span lang="EN-GB">Growing in desert gardens and oasis, these 3 to 5 foot
high thin bushes give blooms which can be found year round, and produce the
Airspore seedpods. Every week 1d4 2 inch diameter round-disc-shaped Airspores
can be found for every 10 plants. These bushes live no more than 2 years give
blooms after 6 months, when having enough water only.</span><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span lang="EN-GB">These spores when ingested whole provide the user with 4+1d4 hours of
breathable air (in the perfect mixture for normal demi-human-(oid)-s). As thus
the imbiber becomes invulnerable to poisonous air, noxious gasses and even lack
of air.. </span><o:p></o:p></span></div>
<div>
<table align="left" cellpadding="0" cellspacing="0" hspace="0" vspace="0">
<tbody>
<tr>
<td align="left" style="padding-bottom: 0cm; padding-left: 7.05pt; padding-right: 7.05pt; padding-top: 0cm;" valign="top"><div class="MsoNormal">
<!--[if gte vml 1]><v:shapetype
id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t"
path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f">
<v:stroke joinstyle="miter"/>
<v:formulas>
<v:f eqn="if lineDrawn pixelLineWidth 0"/>
<v:f eqn="sum @0 1 0"/>
<v:f eqn="sum 0 0 @1"/>
<v:f eqn="prod @2 1 2"/>
<v:f eqn="prod @3 21600 pixelWidth"/>
<v:f eqn="prod @3 21600 pixelHeight"/>
<v:f eqn="sum @0 0 1"/>
<v:f eqn="prod @6 1 2"/>
<v:f eqn="prod @7 21600 pixelWidth"/>
<v:f eqn="sum @8 21600 0"/>
<v:f eqn="prod @7 21600 pixelHeight"/>
<v:f eqn="sum @10 21600 0"/>
</v:formulas>
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
<o:lock v:ext="edit" aspectratio="t"/>
</v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:143.25pt;
height:189pt' o:bordertopcolor="this" o:borderleftcolor="this"
o:borderbottomcolor="this" o:borderrightcolor="this">
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image001.png"
o:title=""/>
<w:bordertop type="single" width="4"/>
<w:borderleft type="single" width="4"/>
<w:borderbottom type="single" width="4"/>
<w:borderright type="single" width="4"/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></div>
</td>
</tr>
</tbody></table>
</div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span lang="EN-GB">The spores however do not affect how acidic gasses might
affect the body exterior, and items, but instead only gives air to breathe.
Thus acidic, hot, or freezing gasses still give damage (-25% as this is the
damage normally caused internally). It is up to the user to get away as fast as
possible when gasses cause other damage, or use other means to resist that.</span> <span lang="EN-GB"> </span><o:p></o:p></span></div>
<div>
<table align="left" cellpadding="0" cellspacing="0" hspace="0" vspace="0">
<tbody>
<tr>
<td align="left" style="padding-bottom: 0cm; padding-left: 7.05pt; padding-right: 7.05pt; padding-top: 0cm;" valign="top"><div class="MsoNormal">
<!--[if gte vml 1]><v:shape
id="_x0000_i1026" type="#_x0000_t75" style='width:180pt;height:99.75pt'
o:bordertopcolor="this" o:borderleftcolor="this" o:borderbottomcolor="this"
o:borderrightcolor="this">
<v:imagedata src="file:///C:\Users\appie\AppData\Local\Temp\msohtml1\01\clip_image003.png"
o:title=""/>
<w:bordertop type="single" width="4"/>
<w:borderleft type="single" width="4"/>
<w:borderbottom type="single" width="4"/>
<w:borderright type="single" width="4"/>
</v:shape><![endif]--><!--[if !vml]--><!--[endif]--></div>
</td>
</tr>
</tbody></table>
</div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">These
spores are collected in small pouches of 10 (11cn) or 20 (23cn) and sold for
respectively 50 and 100 gold on Ylari and Rockhome markets. <o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Dried Airspores
are good 6 month and then start losing efficiency (-1 hour/month of age over
6). Fresh spores, are green and not usable, but need minimum of 4 hours in hot
sunlight to dry (or 4 days in warm sunlight).<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">The plants
spread themselves with the tiny seeds in the spores, which come free after
about an additional 6 to 8 hours after ingestion, by passing through the body
of the host, and only then are able to grow on the manure in the right
circumstances.<o:p></o:p></span></span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-size: xx-small;">The spores
can also be used in Herbalogy/Apothecary to help curing long diseases. (+3 to
save to cure).</span></span><br />
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span lang="EN-GB" style="font-family: "arial"; font-size: xx-small; mso-ansi-language: EN-GB;">From the Game AD&D2 Ravenloft, Stone Prophet, w</span><span style="font-family: "arial"; font-size: xx-small;">ith help of Wikipedia. </span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><br /></span></div>
</div>
<div style="text-align: justify;">
<span style="color: red; font-family: "arial";"><b>This plant does NOT do the same in the Real World. Do not eat plants you do not know!!. I am NOT responsible for any mishaps if you do!!</b></span><br />
<span style="color: red; font-family: "arial";"><b><br /></b></span>
<span style="color: red; font-family: "arial";"><b>Note 2</b></span><br />
<span style="font-family: "arial";"><b><u>Mudmen <i>Caeno homininoides</i></u></b></span><br />
<div style="text-align: justify;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial";"><b><u><i><br /></i></u></b></span></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Climate/Terrain; Any pool or large muddy area</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Frequency; Very rare</span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDUVa3lZucox6NAHEtlAvltdBhoYEBC2BsW8jni2QlHbgKR6Aa3iSREUgQm_OGV_JYGZbyBmD9_DLEbsEaXO0E_9UPCGYrayOLmlTcM0HTsoIIeFLAdK-UXodxxMrYSRTJuqw4PaMaYsSj/s1600/mudmen.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="clear: right; float: right; font-family: "arial" , "helvetica" , sans-serif; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDUVa3lZucox6NAHEtlAvltdBhoYEBC2BsW8jni2QlHbgKR6Aa3iSREUgQm_OGV_JYGZbyBmD9_DLEbsEaXO0E_9UPCGYrayOLmlTcM0HTsoIIeFLAdK-UXodxxMrYSRTJuqw4PaMaYsSj/s400/mudmen.png" width="350" /></span></a><span style="font-family: "arial" , "helvetica" , sans-serif;">Organization; Pack or solitary</span><br />
<span style="font-family: "arial";">Activity Cycle: Any, but Night preferred, as they dislike the heat of the sun.</span><br />
<span style="font-family: "arial";">Diet; Algea, spores, mosses, plants in ground or magical Dweomer</span><br />
<span style="font-family: "arial";">Abilities; ST 6+2d4, IN2+1d4, WI 2d6, CO 2d8, DX 4+1d4, CH 1d4</span><br />
<span style="font-family: "arial";">Treasure; Nil</span><br />
<span style="font-family: "arial";">ALignment; Neutral</span><br />
<span style="font-family: "arial";">NA; 2d6</span><br />
<span style="font-family: "arial";">AC; 9</span><br />
<span style="font-family: "arial";">MV; 30'-10'</span><br />
<span style="font-family: "arial";">HD; 2*</span><br />
<span style="font-family: "arial";">THAC0: 19</span><br />
<span style="font-family: "arial";">Att; 1 fist slam</span><br />
<span style="font-family: "arial";">Dm; Special</span><br />
<span style="font-family: "arial";">Special Attacks; Mud-throwing, suffocation</span><br />
<span style="font-family: "arial";">Special defences;See below</span><br />
<span style="font-family: "arial";">MR; Nil</span><br />
<span style="font-family: "arial";">Size; Small (4' high)</span><br />
<span style="font-family: "arial";">Morale; Special</span><br />
<span style="font-family: "arial";">XP Value; 25</span><br />
<span style="font-family: "arial";">Mudmen are formed in pools of mudmagic locations in a former wet area exists (like Red Orc Land in the Broken Lands), and where enchanted rivers (even mildly enchanted ones, such as a </span><span style="font-family: "arial";">stream eroding a magical structure) collect and evaporate and concentrate the dweomer. Because they are essentially </span><span style="font-family: "arial";">creatures of magic, mudmen are sometimes called dweomerlings. A protection from Magic will hold these creatures at bay. Mudmen are almost intelligent life forces </span><span style="font-family: "arial";">with but one goal; to protect their pools against intruders.</span><br />
<span style="font-family: "arial";">When aroused into a physical form, mudmen take on the appearance of animated mud in a stocky </span><span style="font-family: "arial";">humanoid shape, about 4 feet tall. Their coloration varies between a dirty brown and tar black. They have </span><span style="font-family: "arial";">four thick fingers on each hand. Their legs stay submerged within the pool, and are not usually visible. </span><span style="font-family: "arial";">Their eyes are pools of jet black shadow and enables them to see with a infravion-normal vision mixture 45' in day light to 180' in night. They are blinded with magic light, or intense sunlight(which they dispise).</span><br />
<span style="font-family: "arial";">Mudmen speak no languages and are incapable of communicating with any living creature.</span><br />
<span style="font-family: "arial";"><b>Combat</b>: In their dormant state, mudmen wait beneath the surface of the pool, spread on the bottom, </span><span style="font-family: "arial";">feeding on the dweomer. In this state they are immune to all weapons, even magical ones. Spells that </span><span style="font-family: "arial";">normally harm a mudmen will still affect it, although damage is divided evenly among all the mudmen in </span><span style="font-family: "arial";">the pool (the entire group counts as one creature for these effects, and fractions are rounded down).</span><br />
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "arial";"></span></div>
<span style="font-family: "arial";">When a creature enters the pool the mudmen immediately sense its presence or when it is seen by non dormant mudmen, they take but a single round </span><span style="font-family: "arial";">to draw their substance together and rise to the surface, ready to attack on the following round. Once </span><span style="font-family: "arial";">fully formed and standing, a mudmen can be harmed by magical weapons. </span><span style="font-family: "arial";">Mudmen attack by hurling mud at their opponents, who are considered AC 9 (modified by target's Dexterity only) </span><span style="font-family: "arial";">for the purpose of determining hits. Mud hardens instantly on impact and slows the creature's movement rate and initiative by 10% </span><span style="font-family: "arial";">if it hits. While hurling mud, a mudman will also advance on its victim at its full movement rate. Once </span><span style="font-family: "arial";">within 10 feet, it will hurl itself (literally) at the victim in an attempt to suffocate its target. A sucessful hit means </span><span style="font-family: "arial";">the victim's movement and initiative is reduced by 40%. A victim must holds its breath for 1/3 his constitution in rounds or die by suffocation. A victim can only escape when the Mudmen is dead. Any damage suffered to the Mudmen will also be given to its victim(unless immunities apply). A miss means the mudman must spend the next round re-forming </span><span style="font-family: "arial";">in order to attack again.</span><br />
<span style="font-family: "arial";">Once a victim's movement or initiative is brought to 0, he becomes immobilized and suffocates, suffering 1-8 points </span><span style="font-family: "arial";">of damage per round until the mouth or nose is clear. The victim will die of suffocation in 5 </span><span style="font-family: "arial";">consecutive rounds unless rescued. Hardened mud can be cleared from a character's nose and mouth in </span><span style="font-family: "arial";">one round. Movement can be restored at a rate of 10% per five rounds. </span><span style="font-family: "arial";">If the creature flees the pool, the mudmen will normally not pursue. Their main interest is the Pool. </span><span style="font-family: "arial";">Instead, they sink into the depths, return to their dormant state, and wait until the next time someone </span><span style="font-family: "arial";">enters the pool.</span><br />
<span style="font-family: "arial";">Mudmen may wander about like normal creatures in search of food and nutrients, but take care. It is vulnerable to many things; rapid flowing water, drought, heat, bushes. Each of these will cause it 1d4 damage for each round in contact or affected by it.</span><br />
<span style="font-family: "arial";">Mudmen are affected by all spells that cause damage to living creatures (e.g., cause light wounds, magic </span><span style="font-family: "arial";">missile, fireball, flame strike). Dispel magic and dig act as fireballs cast at the same level as the mage. </span><span style="font-family: "arial";">Transmute mud to rock, petrification of any form including freezing and fire or heat kills all mudmen within its area of effect, with no saving throw allowed.</span><br />
<span style="font-family: "arial";">Mudmen are immune to all poisons, natural and magical, and are unaffected by spells that affect the </span><span style="font-family: "arial";">mind (e.g., hold, charm, and sleep).</span><br />
<span style="font-family: "arial";"><b>Habitat/Society:</b> Mudmen have two states: rest and activity, the latter of which solely involves killing </span><span style="font-family: "arial";">intruders. A mudman's pool varies in size between 20 and 200 feet in diameter. Such pools are often </span><span style="font-family: "arial";">found near waterfalls, or in almost dried up lakes.</span><br />
<span style="font-family: "arial";"><b>Ecology:</b> Mud</span><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial";">men are silicon based creatures and at the bottom of the ecosystem. They try to kill all natural </span><span style="font-family: "arial";">creatures that encounter them and have no natural enemies other than the environment. Over a long period of time they absorb flesh, </span><span style="font-family: "arial";">wood, and bone, extracting whatever they can get from it, so they rarely possess any treasure, o</span><span style="font-family: "arial";">nly if they were attacked within the last month by someone who was bearing treasure. Though no uses </span><span style="font-family: "arial";">have been recorded for a mudman's mud, it is logical that mages would not ignore its magical properties. Magic items within a pool lose 10% of its dweomer per day, excluding artifacts and within natural locations (they prefer to feed from the source instead an item). </span><span style="font-family: "arial";">Mudmen arise spontaneously within magic mud, but normally reproduce by Asexual reproduction called Fragmentation. </span><span style="background-color: white; line-height: 22.4px;">Fragmentation is a form of asexual reproduction where a new organism grows from a fragment of the parent (as long as it is within dweomer rich mud). Why and how the creature does so is not fully understood, but they do so only once in their maximum 10 year long life.These 1 foot large fragments are called eggs, and are harder, more solid than the mud around it. When a pool dries up these eggs harden like hardened mud, but do not die. When water is brought to it, it will again grow.</span><span style="background-color: white; line-height: 22.4px;"> </span><span style="background-color: white; line-height: 22.4px;">Each fragment develops into a mature, fully grown individual in 2 days. Eggs are much better resistant to heat and drought than living individuals and suffer only 1% of damage from these effects, but the do not heal, unless in mud or water.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial";">Th</span><span style="font-family: "arial";">ey</span><span style="font-family: "arial";"> have no males or females. As individuals they may wonder around in search of food. They know themselves individuality, even recognize species, but do not name themselves or others, or recognize other indentities. In Red Orcland Broken Lands they all hate Orcs.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Mudmen heal all damage sustained at a rate of 1 hp per day, if they are in dormant state.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"></span><br />
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: "arial" , "helvetica" , sans-serif;">Although
somehow sentient, these silicon based life forms are not listed with Humanoids
but with Monsters instead. The also do exist in the Plane of Matter.</span><o:p></o:p></span><br />
<span lang="EN-GB"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span>
<span style="background-color: white; font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Earlier chapters;</span><br />
<span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<br />
Interlude;<br />
<span style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html">Geomorphological History of the Broken Lands 2</a><br />
<span style="background-color: white;">Following Chapters;</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>, <a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a></div>
<div>
<br /></div>
</div>
</div>
</div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-56005024285929986092016-05-14T13:00:00.004+02:002016-10-04T23:23:41.898+02:00<h2>
Voyage of the Discovery.</h2>
<div>
<b><u>Between Episodes.</u></b></div>
<div>
This episode a lesson earlier this year 1014 AC followed By Gaston vander Klil, where he met Salechaam the Dwarf. Gaston relates this into this diary as completing the information he later explains.</div>
<div>
<br /></div>
<div>
<div class="MsoNormal">
<b><u><span lang="EN-GB" style="font-family: "arial"; font-size: 16.0pt;">Geomorfological
History of the Broken Lands<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;">As told by Mergrath the Dwarf Druid (actually Earth-Elementalist). Penned
down by Professor vander Klil who was present at this interesting lecture.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><i>Mergrath, twisted his beard, rubbed his bare feet and thus removed some
caked earth from his feet hair. He looked down upon his scholars, and without
hesitation began.</i><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">In my lectures about the Megalith, the living planet Urt, the history of the Broken Lands region will
explain many things happening with the cells of the Megalith.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">(</span><span lang="EN-GB"><span style="background-color: white;"><span style="font-family: inherit;">Read <a href="http://breathofmystara.blogspot.nl/2013/04/the-megalith.html">Megalith 1</a>, <a href="http://breathofmystara.blogspot.nl/2013/04/the-megalith-part-2-lesson-by-mergrath.html">Megalith-2</a>)</span></span><span style="background-color: #fff2cc; font-family: "arial";"><o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">As some of you might have learned in accessing other worlds, is that
most planets with active geological processes have, what we call, tectonic
plates; A crust actually floating very slowly on the internal magma and molten
more metals that actually compose most of the planet.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Mystara, as being a living planet has no tectonic plates, it has cells
instead. Where tectonic plates slowly move on the molten mass and fold against,
over-under and alongside each other, thus creating mountains, depths,
volcanoes, earthquakes and similar processes, Mystara functions differently.
Although same said effects are produced, Mystara’s cells only sink, raise,
twist, or rotate, expand, shrink, or most rarely implode. Some other effects
like temperature increase or decrease can happen too.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The different rotation effects do cause earthquakes, but rarely as
destructive as on tectonic worlds. Oh yes, it may be destructive to the
creatures living on the surface, but to the planet itself, it is a mere
shedding of skin, a blemish, a zitt growing or expanding, an itch.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">But as we have almost no effect on tectonic worlds, we do have effect on
the cells of Mystara, especially Immortals, or our magic. We all know of the
Plateaux of Atruaghin being raised by the Immortals, or the impact of the
meteor in the Great Crater south Glantri. But even here we can see the
difference of the tectonic versus the real living world. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">I do say living, even if there are many sages who say our Urt is dead or
extremely slowly dying, but other sages say the opposite. Either way, the
processes are part of living processes, and as such I call it Living World
(even though there seems to be proof of these processes changing. More about
this later.)<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Back to the Meteor; Mystara has a powerful Skyshield, a biological
magical process that functions similar as the spell protection from missiles.
The speed of the incoming object is instantly decreased or reflected and only
sources with internal magic can penetrate that shield. As the nearby fifth
planet did explode some time ago, many debris of this magical world floats
around in space, some of it reaches Mystara, and as thus penetrates, though
greatly reduced in speed, the Skyshield, hitting the ground below with greatly
reduced impact. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">A meteor of the same size would normally have destroyed ALL life on a
tectonic planet, as the meteor would have slammed deep into the tectonic plate,
surfaced explosion magma, spreading an impenetrable dust cloud, and bombard the
rest of the world with returning meteor and planet debris. Survival would be nigh
impossible.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Mystara on the other hand has the Skyshield, AND its cells. Not only is
here the speed of the incoming object greatly reduced, the surface (or skin)
cells are the secondary defence. With the impact of the Glantrian Meteor, we
see that only a few cells exploded, a powerful wave of energy caused an
earthquake several cells further away, and expulsed matter was spread within
the general same region, even the dust cloud was less intense than it would
have been on a tectonic world. And you should be happy about this, for if
Mystara was no Megalith, we would now be dead, or dying, buried, burned or
choking dust, and then die slowly because of heat, or food deprivation. This
impact clearly learned us much more about the composition of our world.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">And as such we can explain many other things, among so…<b>The Creation of
the Broken Lands.</b></span><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><i>Some dwarves twisted in their seats, and between the snoring of the
sleeping ones, some muttered foul words of Shadow Elves or Humanoid scum.</i><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">We must go back in time, back to the age before the Great Rain of Fire,
back to 3000 Before Crowing.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Several sages have discovered that the dominant nation of Blackmoor had
a great colony here on the continent of Brun, in a temperate region not very
far from the edge of the polar cap of that era. The Azcan and Oltec Empires to
the East, and a Draconic empire to the Northeast. And South East, the ancestors
of the dwarven race, before Kagyar moulded us into his image. A lot of minerals
important to their technomantic energy could be located in this region, and as
thus were of great import of the growth of both the Empire and the region
itself. The region was accessible over the Grasslands we now know as Ethengar,
or by using their technology to fly. Some even say they had tunnels in the air
where tubes could fly, in which you sat. Nobody knows for certain, but the
Ruined city in Fenhold seems to be connected to this.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">As you see in this map…I drew a square over the region we discuss…which
is the region we will learn to now as the Broken Lands.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Yes, it was a fertile region with forested hills, some mountains, and a
large lake. No culture of any race would disdain itself from here by choice.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><i>Mergrath scraped his throat, paused a moment and then continued. Still
many dwarves were attending…consciously.</i><o:p></o:p></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaUIPXdQQiFEUU_mCGU8KxELFtKlkzKn1Zv7t8w7EEoicyyjPwtjinnBej9fb0lIWSluzKuNWAwRUCs4xT8EehjpJs-AoXrfWL_qow-geubipEBWgiRr-Gsls9BE3O9Co41j4hrvE-CLtF/s1600/geo+fase+00-3200+to+3000bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaUIPXdQQiFEUU_mCGU8KxELFtKlkzKn1Zv7t8w7EEoicyyjPwtjinnBej9fb0lIWSluzKuNWAwRUCs4xT8EehjpJs-AoXrfWL_qow-geubipEBWgiRr-Gsls9BE3O9Co41j4hrvE-CLtF/s1600/geo+fase+00-3200+to+3000bc.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geo fase 0 3200 BC - 3000 BC</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Then we had the Great Rain of Fire. Some unknown technological magical
devices exploded in such a fore that it tilted the planet., and changed its
polar axis. The region of Blackmoor was depressed by the power and cells
imploded, the ocean swept in and doused the flames, which otherwise would have
caused greater harm. The dust and debris covered most of the world, and caused
darkness, greatly diminished harvests, and the rotting plague we all know in
our history. It also caused a great temperature change, the amount of snow
(with ash from the explosion) covered great areas of the world. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Of the map here the grey areas are the limits of the thickest snow
layers.<o:p></o:p></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPn1ewAuFqevXFc_ZPzer7resClX2ErGZtS5RyaNuDMgC2w1fo7Lb-00oJaajnTl5Qj18yJSnzOiBeY0DitZaiRfUwRJT-KbjV21ChoP9jf4mQYSjU8WyKp8yqV-u_UNSQwQAHdcIus6AD/s1600/geo+fase+01-3000-2700bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="613" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPn1ewAuFqevXFc_ZPzer7resClX2ErGZtS5RyaNuDMgC2w1fo7Lb-00oJaajnTl5Qj18yJSnzOiBeY0DitZaiRfUwRJT-KbjV21ChoP9jf4mQYSjU8WyKp8yqV-u_UNSQwQAHdcIus6AD/s640/geo+fase+01-3000-2700bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geofase 1 3000 BC - 2700 BC</td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">Of the information gathered by these sages there was created this large
scale map of the region. Yes it looks differently than our world, but do not
forget that the world was tilted. As points of reference, Redfen was on the
location of current Glantri city and the mountain spur in the lower corner are
the Dwargate Mountains.</span><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal">
<span style="background-color: #fff2cc; font-family: "arial"; text-align: justify;">Beastmen, the ancestors of the current humanoids, unhalted by the fallen Blackmoor Empire, quickly took over the region, changing rapidly by the Rotting
disease in a multitude of forms, we now know as the different humanoid races.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The human race, were it survived returned to a much more primitive
state. Their former cities ruined, slowly crumbled down, and within the
upcoming centuries, most of the completely disappeared (either by nature,
erosion or plunder). Some Fairies tried to withstand this hard era and had a region
they claimed as theirs. The Beastmen slowly filling in the niche of disappeared
humans, elves and other races, were afraid of their magic and stayed away
moving north into future Glantri and
south into the Hills of the Streel Plain.<o:p></o:p></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc;"><br />
</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLkFfys6LhgyFMaBp9oHYKhl8prPRueHlV_yL1jZA2u_8ryXhJTsb5USz0UutZmTgUn_BiMsfe-jzJehkAkNxlcO8upZewjJYmh6iw2-A4nY0JNOymPWjCIqynEv9VO0ih_5V3cwCxoiYI/s1600/br1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLkFfys6LhgyFMaBp9oHYKhl8prPRueHlV_yL1jZA2u_8ryXhJTsb5USz0UutZmTgUn_BiMsfe-jzJehkAkNxlcO8upZewjJYmh6iw2-A4nY0JNOymPWjCIqynEv9VO0ih_5V3cwCxoiYI/s1600/br1.png" /></a></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Here a more detailed map depicting the region. Clearly can be seen the
huge area covered with hundreds of feet of snow.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The northern part of the Known World was probably covered by snow and
ice all year long, making food scarce and life quite difficult. </span><span style="background-color: #fff2cc; font-family: "arial";">All this snow has weight, and this weight depressed the cells. Etthengar
and Northern Darokin were lower in that era as currently. When the snow later
melted the ground slowly rebound, as the cells expanded again.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Q0XnJf7SNjtpIvm-n64VXG4TU1YbmwEtdVThXXabwu8WJ3Xx8FiOMPFbCtx6lmGTVAlcjO7A4BrPzcKmzPTd8CjiU2HLigr0YGi4Ls9vKGBSyUw9tIuKDeRJmzoQ7AryipNpyhEhV-nB/s1600/geo+fase+02-2300bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="549" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Q0XnJf7SNjtpIvm-n64VXG4TU1YbmwEtdVThXXabwu8WJ3Xx8FiOMPFbCtx6lmGTVAlcjO7A4BrPzcKmzPTd8CjiU2HLigr0YGi4Ls9vKGBSyUw9tIuKDeRJmzoQ7AryipNpyhEhV-nB/s640/geo+fase+02-2300bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geofase 2 2300 BC</td></tr>
</tbody></table>
</div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Back to the Broken Lands, the next thousand or so years, the world
calmed down, the dust clouds dispersed, and temperatures rose, snow and ice
melted, new rivers sprung and lakes filled. The following map is the region in
the year 2000 Before Crowning.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6DpgdHsNcrbujkUnh4zEIUIgh20nAIR-2L9Pi63FRVFwL6lOrZ-J31BnBTk5HYFN3HSUmeBuy5S8AglxaOn7JjXsW97y7fIV2HnS9KFWGiTSLRtPLqp7GQrTNoRVPTjZ2kvnI9t_zawzB/s1600/geo+fase+03-1000AC-2300bc+merge.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6DpgdHsNcrbujkUnh4zEIUIgh20nAIR-2L9Pi63FRVFwL6lOrZ-J31BnBTk5HYFN3HSUmeBuy5S8AglxaOn7JjXsW97y7fIV2HnS9KFWGiTSLRtPLqp7GQrTNoRVPTjZ2kvnI9t_zawzB/s640/geo+fase+03-1000AC-2300bc+merge.png" width="634" /></a></div>
<br />
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">To explain the difference and the coming changes of this region we
overlap both maps and create a new one. Now it becomes clear where what was and
is. The dots within the hexes denote the state of the region 2000BC being
different from that currently. White were glaciers, of which only a few, much
decreased in size and volume may exist. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">Brown dots were mountains, very familiar to us. </span><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><i>The words “…were mountains…” caused a stir under the suddenly active
dwarves. Mountains disappearing, that’s a horror. “Silence please” Mergrath
continued. “I will explain later”.</i><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Beige dots were hills in that era, as light yellow dots were fields,
acres, or flatland. There were no forms of broken land. Green dots were
forests. As you study this map you can see great differences between today and
then, but this did not happen all in once.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The great lake, almost an inner sea, formerly known as Anur Lake was now
part of the Grondheim region, and as thus we name it now Lake Grondheim,
although the real name of that era is lost.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">Then came the year 1700 Before Crowning. We all know how inquisitive,
strange, curious yet dumbfounded elves can be in reflection or use with
machinery. The may know a lot about plants, nature or even magic, yet they are
often so alien to this world, that they seem to be no part of its real understanding.</span><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><i>The dwarves cheered, and applauded. Some even brought forth flask, and
poured it in their gullets as a way to enlighten the joy.<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><i>“Please, please, keep your attention” Mergrath said smilingly, trying to prevent
the lesson turning into a dwarven bar feast. </i><o:p></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzpWYEcnZvvgbP9KredBMK0vHxtYQJu84GcEdMioFom-4a5YtRNg8zthQv0oHTztJssZ8op64aAkF63xWZEliDVY2eLB3yuVxI1sA0Ifs3Ueb2v7sZ-YiD64akvlhrq76q7WO8vQhj1EkM/s1600/01+broken+lands+3050-1700bc+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzpWYEcnZvvgbP9KredBMK0vHxtYQJu84GcEdMioFom-4a5YtRNg8zthQv0oHTztJssZ8op64aAkF63xWZEliDVY2eLB3yuVxI1sA0Ifs3Ueb2v7sZ-YiD64akvlhrq76q7WO8vQhj1EkM/s640/01+broken+lands+3050-1700bc+below+ground.png" width="289" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">As I said it was the year 1700 BC, but to explain, we actually have to
go back way to the Era of Blackmoor. It was in this time the scientists (as
mages were called then) discovered the cellular structure of the world. And it
was in this age, druids and elves surmised that the world could well be a iving
creature. Yet no signs were known to link to lifesigns, so further
investigation was needed. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">As technology and magic fused, powered by the
knowledge the Ancients brought forth when their vessel crashed on Mystara, the
world soon suffered from pollution by this technology, and the nature minded people and elves desired other sources of energy, better for the world but without pollution.
This was difficult, as the world was often in war, The humans versus the
Beastmen, nations against nations, all to acquire the technological might
Blackmoor possessed. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">Then some scientists discovered that on some locations in
the world the ground possessed great power generated by itself. As if this living planet had something like muscles, able to generate power to do things. This power could maybe harnessed
and used. There was only one location that was easily accessible…The region West
of Anur Lake…the current Blackmoor colony of Brun.</span>. <o:p></o:p></span></div>
<div class="MsoNormal">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZZqLPUFXHptfrEzyOkGsO_ciSvG_zuiZhOoX5GGOoaFkjCr1wviD_zfO2HO9jM2-UjMncI0GTeBoIbd9K2lY1md7-0283ENBEKRTWMjnj6dawpDpqqbQgvNIYNj6liv-s55HcnIbCvoEa/s1600/main_900.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZZqLPUFXHptfrEzyOkGsO_ciSvG_zuiZhOoX5GGOoaFkjCr1wviD_zfO2HO9jM2-UjMncI0GTeBoIbd9K2lY1md7-0283ENBEKRTWMjnj6dawpDpqqbQgvNIYNj6liv-s55HcnIbCvoEa/s400/main_900.jpg" width="400" /></a><span lang="EN-GB" style="font-family: "arial";"></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc;">The humans, dwarves and yes, even elves worked together to create an
immense machinery called the RCC (Regressive Colliding Collector), around the
few underground cells that provided the energy they craved for.</span> </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVMuEt2F4RkvBNHkc9uUZUOS5cFhbw9iuoH_4wSwKw7c2IQdrjyZwZch78QQkFnDZSeifHYTlwAXR_wwhbKdkITXEPQ_baC_JVEYq3KV_G-K-Svl2qlVrh5Ws-y3-ccc4oufqHzS4OHRfl/s1600/machinery_factory__underground__by_yoyojun-d6hne5l.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVMuEt2F4RkvBNHkc9uUZUOS5cFhbw9iuoH_4wSwKw7c2IQdrjyZwZch78QQkFnDZSeifHYTlwAXR_wwhbKdkITXEPQ_baC_JVEYq3KV_G-K-Svl2qlVrh5Ws-y3-ccc4oufqHzS4OHRfl/s640/machinery_factory__underground__by_yoyojun-d6hne5l.jpg" width="640" /></a></div>
<div>
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">At several locations they erected huge factories of machinery, connected
to each other in a large circle around these.cells. The huge rock cells above
holding the energy within, and nearby volcanoes enabling the energy being
channelled outside to be harvested. Further details of this machinery is lost in
time, and that may well be a good thing too.</span><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<h3>
<span style="font-family: "arial";">3000 BC - 1700 BC</span></h3>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The machinery was still in its try-out fase, when the Great Rain of Fire
disaster struck. All over Mystara machines exploded that were connected to the
Technomantic reactor, many people perished in an instant, cities, and villages
were blown away in mushroom clouds. Why mushrooms? We really do not know, maybe
the technomagic worked like a fungus, a disease, at least it brought a great
disease.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">At the RCC machine, only the outside controlling towers suffered from the
explosions, the machinery below survived, intact, and active. Yes, active, the
machines continued working, unchecked, uncontrolled. Some say that special
golems called S-bots and U-bots kept all things as they were, but none of these
were ever recovered, or recognized as such.
For 1300 years the machines hummed, slowly storing energy, continuously
created by the biological effects of the cells themselves, normally used by the
organism, intended to be used by the Blackmoor culture and stored in huge special vats, called
accumulators. </span><o:p></o:p></span></div>
<div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhowQXUYRiFB_u9Iey7wNRWtsqMs3mwXihajde_c2Bh1CXwV6sj3WD6Eb4jWz-n_TP2GI_WdqXolNopddcWdiTXVDQKhpxlHwX8ioBrtWcYaz_7nCUO0cEinsbEowpjQdryyTqUzoPi8yx7/s640/geo+fase+04-2300bc.png" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geofase 4 2300 BC</td></tr>
</tbody></table>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhowQXUYRiFB_u9Iey7wNRWtsqMs3mwXihajde_c2Bh1CXwV6sj3WD6Eb4jWz-n_TP2GI_WdqXolNopddcWdiTXVDQKhpxlHwX8ioBrtWcYaz_7nCUO0cEinsbEowpjQdryyTqUzoPi8yx7/s1600/geo+fase+04-2300bc.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="background-color: #fff2cc;"></span></a></div>
<div class="MsoNormal" style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWFEiqzASlkV2pUOOn6g55YcH66zyFLYAYYSMvzRD1QU3DQ32ZQGnZ9aBaeDXdOdL7C5kmxbKf1-IC_qi5Dbce_fzeYVXlG24CHJYewIeTsO9DTSNSBWLaUg8yfGcq9KvloZXyN5FOJgB4/s1600/02+broken+lands+1700bc+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWFEiqzASlkV2pUOOn6g55YcH66zyFLYAYYSMvzRD1QU3DQ32ZQGnZ9aBaeDXdOdL7C5kmxbKf1-IC_qi5Dbce_fzeYVXlG24CHJYewIeTsO9DTSNSBWLaUg8yfGcq9KvloZXyN5FOJgB4/s640/02+broken+lands+1700bc+below+ground.png" width="292" /></a><span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Before 1700 BC, the Great Horde conquerred the steppes. King Loark settled
in the region west of Lake Grondheim. Some say he was influenced by the Mighty Troll Quen there, others say differently. There seems no real proof of either case, however. The elves were enslaved by the humanoids
as were the Ethengarians.</span><br />
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<span style="background-color: #fff2cc;">
</span><br />
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The Elven King Atziann, who maybe was in hiding with some loyal followers,
discovered the ancient RCC machinery. As being technologically inept Elves, they
wrongly surmised it was a weapon of some sort, and tried to use the
Blackmoorian device to destroy the humanoids. Pushing several unknown buttons, and altering several levers,
they activated the machinery. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The plan backfired, the last we know is that U and S Golems tried to
save what they could, and Atziann and his followers were forced to escape
underground. It was too late; What did actually happen?<o:p></o:p></span></div>
<div style="text-align: justify;">
<div class="MsoNormal">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The cells surrounded by the RCC device released all stored energy back into the cells were the derived energy from. This sudden instant backlash of energy caused the cells to chemically overload and explode.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial";"><span style="background-color: #fff2cc;">A local cataclysm rakes the region, and buries the Great Horde.</span></span></div>
</div>
<div class="MsoNormal" style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNC7PN1mKZp5xk0WNaGVxQVg9KVMwHMmnOpvR92Wbd02SSsyGjddBBVByAh99g4kDn-FV3CnCdrVfTWgyEm505q6ijewB0no-ijLX1-hpytbIJVJBuGAShXBOswOkgeY1XREEYJvNp7svn/s1600/sedan.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNC7PN1mKZp5xk0WNaGVxQVg9KVMwHMmnOpvR92Wbd02SSsyGjddBBVByAh99g4kDn-FV3CnCdrVfTWgyEm505q6ijewB0no-ijLX1-hpytbIJVJBuGAShXBOswOkgeY1XREEYJvNp7svn/s400/sedan.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Great Cataclysm of 1700 BC as seen from Ethengar, 200 miles away.</td></tr>
</tbody></table>
</div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXXpUqLpbzzr44xh0HPyS87PMt3w8YcuT4gpAUhQZngFW28ce0JSfWaYbYHWKnEvLu63Z0G4EnMdPvuxCNGcY2STxY6Z9NDrin8UhKZ4GWkt5paNSjaIoXiH9rxbBdIwedn_PzqJE6Aitc/s1600/geo+fase+05-1700bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXXpUqLpbzzr44xh0HPyS87PMt3w8YcuT4gpAUhQZngFW28ce0JSfWaYbYHWKnEvLu63Z0G4EnMdPvuxCNGcY2STxY6Z9NDrin8UhKZ4GWkt5paNSjaIoXiH9rxbBdIwedn_PzqJE6Aitc/s640/geo+fase+05-1700bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geofase 5 1700 BC</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivD5W4wBQvQCWqGtktNpw6nD7rXegVw1dgnaiJlPyTIMbwzudhs1fWWCy8mtYflF4dK7CDMYEM9-HIWIhDqRHntD4ymUDsd0LT5QiKlkzv_msuYKWMeaBnZzWpUeOVzViyr3qP0xEx83jq/s1600/03+broken+lands+1700+-1691below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivD5W4wBQvQCWqGtktNpw6nD7rXegVw1dgnaiJlPyTIMbwzudhs1fWWCy8mtYflF4dK7CDMYEM9-HIWIhDqRHntD4ymUDsd0LT5QiKlkzv_msuYKWMeaBnZzWpUeOVzViyr3qP0xEx83jq/s640/03+broken+lands+1700+-1691below+ground.png" width="281" /></a></div>
<h3 style="text-align: justify;">
<span style="font-family: "arial";">1700 BC – 1550 BC</span></h3>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The explosion caused the central cells to collapse. The main cell complex, which was located right
underneath today’s Trolhattan, was lierally destroyed. (red circle with red dots).</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The blast created a
force directed outward of the region, pushing the bordering cells outward, rupturing
their connection, but also lifting the area upwards. This power was greatest
upwards in the North, west and Southern Region. (green lined area with Green dots).</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc;"><span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;">The mountains existing in
the North East and East could not endure this and two large sections collapsed
into itself. Where there were only hills or flat land before, the force pushed
the area up, and this pushing continued as the heavier Rock cells on the
surface start sinking, </span><span style="font-family: "arial";">as they lost their support, </span><span style="font-family: "arial";">pushing the lower and other cells next to them away. </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The two complete mountains collapsed and disappeared. All this being hidden
from direct view in an enormous cloud of dust and sound. (red lined area with red dots.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">This whole breaking up caused further side-effects lifting and pushing territory, that it became Broken Lands (orange dots)</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">At the same time magma
comes from below in an attempt to heal the wound thus creating more upward
power.</span><o:p></o:p></span><br />
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><span style="background-color: #fff2cc;">The alteration of the region caused the Isoile River from the region of today Glantri to become blocked, slowly creating an ever expanding lake. This lake pressed itself against the new broken lands in the south of future Ererwan and Belcadiz.</span></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The Red and orange dots on the last maps became Broken Lands. The Green dots became Mountains. Some minor areas had lesser effect and became hills or barren plains.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcbBzQMoWEJaiVndp6fEzaqoWOzPa_NXHGlsV52BP3zS6r_ZYW1SuC590CZjqODeijajOG6HchA6Iw1WJb6UcFFA8n75FEpKcpl0V9BjKv3Rz-5OIYMsFFfi_Mh6EnAQZC5qBuPOkjJHzd/s1600/geo+fase+06-1700+to+1691bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcbBzQMoWEJaiVndp6fEzaqoWOzPa_NXHGlsV52BP3zS6r_ZYW1SuC590CZjqODeijajOG6HchA6Iw1WJb6UcFFA8n75FEpKcpl0V9BjKv3Rz-5OIYMsFFfi_Mh6EnAQZC5qBuPOkjJHzd/s640/geo+fase+06-1700+to+1691bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geofase 06 1700-1691 BC</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="background-color: #fff2cc; font-family: "arial";">Slowly more pressure build up by the magma coming in from below, loosened the remaining upper cells. The body of the Megalith worked clearly to heal this wound.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd5h5WkfGJzBclruzzOBPzhT0bFvntd85OJJCQmjHkxifssDIiThCwhBZycRPLCOf2FQwz7fAiCNgWYR0ccSpe97ccBycI23pW2UkLLaHpY7xIHEwFwdf3LQSTBcVeMTotQAX4I7tFaXuL/s1600/04+broken+lands+1691-+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="background-color: #fff2cc;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd5h5WkfGJzBclruzzOBPzhT0bFvntd85OJJCQmjHkxifssDIiThCwhBZycRPLCOf2FQwz7fAiCNgWYR0ccSpe97ccBycI23pW2UkLLaHpY7xIHEwFwdf3LQSTBcVeMTotQAX4I7tFaXuL/s640/04+broken+lands+1691-+below+ground.png" width="306" /></span></a><span style="background-color: #fff2cc;"><span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">We now know that dust of fresh magma used in potions of healing, brought the power up (</span><span lang="EN-GB"><span style="background-color: #fff2cc; font-family: inherit;">from 1d6 to 1d6+1).</span></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB"><span style="background-color: #fff2cc; font-family: "arial";">The devastation seemed complete, but actually the change was just beginning.</span></span></div>
<div class="MsoNormal">
<div style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The region of the collapsed cells was terrible. Through the broken Lands, deep within this crater, noxious gasses, killed all that was still living. and even petrified them, similar as fossils. </span></div>
</div>
<div class="MsoNormal">
<div style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">Meanwhile, the magma started slowly to solidify.</span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The Great Glacier on the Southern end of the Collossus Mountains, north of the Broken Lands, starts to melt, and two new rivers empty in Lake Grondheim. On the Western side the same glacier helps filling the new lake in Future Erewan. In 1691 BC the lake already covers an area of more than 200 square miles, and there does not seem to come an end to this.</span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">In this same year the pressure from below becomes thus strong it slowly, but inexoribly lifts up a whole region of mountains, creating a whole new Plateaux. This area will later be named South Gnollistan. And holds three active volcanoes.</span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial";">The old fortress of the Troll Queen (current Akkrass) is slowly pushed up also, but further sustains minor damages.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">Otherwise the old Blackmoor town at the rim of the rising Gnollistan Plateaux suffers severe damages.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">Water Being blocked from leaving the mountains come together south west of fort Akkrass, and create another lake in the region later to be named Red Orcland.</span></div>
<div style="text-align: left;">
</div>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjukZLuJE56Yu2VODCAne22B-6vzX55hjjTO33XUM-SFuWRoUbrXIm7vGbMJL8oP3t0nsO4YamBNnZ48azPQjxdqnyut3p688LuMhnRcPb5fAjZlkbVwBF3ivxz5hQgb5Ft7JfNCxZlB0ts/s1600/geo+fase+07-1691bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjukZLuJE56Yu2VODCAne22B-6vzX55hjjTO33XUM-SFuWRoUbrXIm7vGbMJL8oP3t0nsO4YamBNnZ48azPQjxdqnyut3p688LuMhnRcPb5fAjZlkbVwBF3ivxz5hQgb5Ft7JfNCxZlB0ts/s640/geo+fase+07-1691bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Geofase 7 1691 BC - 1550 BC</span></td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">The Streel River is now only fed by a single source (and some minor sorces elsewhere) in the new mountain pass East of the crater of implosion.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">Specific locations in Ethengar seemed to become attuned to Magic, by the amount of dust caused by the Region.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">Further away, the destruction caused a breach between the spirit realm and the Prime Plane on the only mountain of Ethengar. The new magic attracted the falling dust towards it, and as thus saved Ethengar from eternal deprivation of a fertile ground. The region became known as the Black Sands, and the various other magic locations seemed to become sources for magic users or Hakomon.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">The region of the today Yak's Spur/Orgemoor, starts and continues up to today, a slow but steadily rise. This not only breaks of the old Vesubian river, but with the uplift of the area, creating a sort of Plateaux, it locked water here into small lake.</span></div>
<h3 style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">1550 BC - 1420 BC</span></h3>
<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRkHfj2CUy5BDrRo4pHo_nQwUf4yLy7Jbs2xRUljIWGZd0_FwlMRRY55Gb05eLIm-kLRDdINYUMAZf9hcpSzUXU2VIXUGOIELdiSINg7JzHN6YhbN9CDqqH1G4XwXc3SNq9WrbI6e94e4o/s1600/05+broken+lands+1551-1420bc+below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRkHfj2CUy5BDrRo4pHo_nQwUf4yLy7Jbs2xRUljIWGZd0_FwlMRRY55Gb05eLIm-kLRDdINYUMAZf9hcpSzUXU2VIXUGOIELdiSINg7JzHN6YhbN9CDqqH1G4XwXc3SNq9WrbI6e94e4o/s640/05+broken+lands+1551-1420bc+below+ground.png" width="340" /></a><span style="background-color: #fff2cc; font-family: "arial";">As the Isoile River (Future Vesubian River) did no more connect the </span><span style="background-color: #fff2cc; font-family: "arial";">Streel River, it became of much less influence to the nation of Darokin, much less water passed through and often he river fell dry in summer. Side rivers went even north o</span><span style="background-color: #fff2cc; font-family: "arial";">n the Glantrian side and further filling up the Erewan Lake, effectively enlarging it to a surface area of no less than 850 square miles. The water slowly gained such a level, it found a way into the new broken lands.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The new mountains have reached such height new glaciers are formed on several tips. Between three of them a new valley, comes to be. This valley is the Later Valley of Khyr. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The erosion caused by the dissapearance of the glaciers </span><span style="background-color: #fff2cc; font-family: "arial";">of the Collossus Mountains </span><span style="background-color: #fff2cc; font-family: "arial";">caused the britle rocks of the broken lands between Ethengar and Glantri to become hills. The broken lands created on the former mountains betwee Darokin and Ethengar, had no glaciers and as thus suffered less erosion. </span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The volcano Kalazyrd (north of the Zyrd Plateaux) becomes active and up to our current date never stopped. This was caused by the geological activity below. Kalazyrd is an ash volcano, and its poisonous ash is blown to the by a wind that is almost always southbound due to the collossus Mountains. Even the Twin volcanoes were still active, spuwing fort supplies of lava, that hardened and increased their height. </span><br />
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie0H5Hh_V9lWTdLD422AIAF8yj4N09PzQ7yPCpamy7U5fCnLgq45TeuIesd7RzwLPPpxcLfFnoIUqo0jwPhNHdl_dPU7huFCwlJti1zPdSMRc4eNcLv_Ntcfoo04IJwIxeNuGZ20jiO2f3/s1600/geo+fase+08-1550bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie0H5Hh_V9lWTdLD422AIAF8yj4N09PzQ7yPCpamy7U5fCnLgq45TeuIesd7RzwLPPpxcLfFnoIUqo0jwPhNHdl_dPU7huFCwlJti1zPdSMRc4eNcLv_Ntcfoo04IJwIxeNuGZ20jiO2f3/s640/geo+fase+08-1550bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Geofase 8 1550 BC - 1420 BC</span></td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">However, the volcano on the Plateaux of Gnollistan ceased its activity, and seemingly died. The large "cork"that closed the crater falls down in the now empty magma chamber, and will later become the "Rock of Oenkmar" </span><span style="background-color: #fff2cc; font-family: "arial";">resting on the floor of the small upper magma chamber of the dead volcano.</span><span style="background-color: #fff2cc; font-family: "arial";"> </span><br />
<span style="background-color: #fff2cc; font-family: "arial";">Within this underground chamber refugees from the Hollow World Azcans created a new town Mictlan on the rock as this is the only flat and sturdy surface to build upon. A small temple and several structures are erected..</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">The plateaux itself continued to rise, and the water that became blocked, still enabled enough moisture to let trees survive...for now.</span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span></div>
<div style="text-align: justify;">
<span style="background-color: #fff2cc; font-family: "arial";">Lake Grondheim also enlarged, by the several new streams from the melting ice caps and glaciers of the Collossus Mountains.</span><br />
<br />
<span style="background-color: #fff2cc; font-family: "arial";">Water from Lake Grondheim seeped in through the ground, creating enormous pressure as it became steam. Not only created this the further heightening of the Gnollistan Plateaux, but around it a new feature became prominent, making the region difficult to traverse to; Hot Steam Vents. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The region of today's Ogremoor has been uplifted that much, that small lake flows down north through its old riverbed where it earlier flowed south. The humanoids call it "The Returning River". It flows back into Lake Erewan, fed by the small creeks in the mountains. Lake Erewan slowly pushes itself, into the Broken Lands.</span></div>
<div style="text-align: justify;">
<h3>
<span style="background-color: #fff2cc; font-family: "arial";">1420 BC - 1290 BC</span></h3>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcgEycKn68maBiOrOLjxxZV0jw04AW_wDS8HtA61qdGD734-dZdHQwCA8mxXbJMrkFT51o6Q0rQAUyXRevhE3xNLZm9AmWWdV3W0q2sxOMH1HuzSEFTc-_eoYOpYKRxp_8l9bXrj9aJ-HD/s1600/06+broken+lands+1420-1190bc++below+ground.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcgEycKn68maBiOrOLjxxZV0jw04AW_wDS8HtA61qdGD734-dZdHQwCA8mxXbJMrkFT51o6Q0rQAUyXRevhE3xNLZm9AmWWdV3W0q2sxOMH1HuzSEFTc-_eoYOpYKRxp_8l9bXrj9aJ-HD/s640/06+broken+lands+1420-1190bc++below+ground.png" width="312" /></a><span style="background-color: #fff2cc; font-family: "arial";">In this era the Shadow Elves discovered Mictlan, conquered it, erected a much larger pyramid temple over the older Mictlan Temple, and radically enlarged the city in a period of fifty years. They used the name of their former nation, Aengmor. It was 1352 BC. The Elves could not rebuild their nation however, as the region was not fully settled from the earlier happenings, and ravaged by many earthquakes and volcanic eruptions.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";">The elves could not enjoy their city for long, as already in 1290 BC, a mere 62 years later, t</span><span style="background-color: #fff2cc; font-family: "arial";">he inflow of water from lake Mictlan renewed the inflow of magma caused by the build up of pressure from below. Clogs in the flow directed most pressure to the larger magma chambers in the North East. With this, magma surrounded the Rock of Oenkmar, lifting it high up, back into the crater of the volcano. The only thing the elves could do was fleeing. Several sources claim that an Immortal named Artzanteotl, caused this to happen, to further increase the power and input of humanoids on the world. With the Elves gone, the input of the humanoids on the region greatly enhanced. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Within the area of future Ogremoor (actually named after Aengmor, but the Ogres wanted an Oenkmar by themselves), the area slowly stabilized. In the underground chambers the magma retreated, and never returned as the inlet was blocked by a basalt plug.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">The Erewan and Red Orcland lakes continued to fill and expand, As did Lake Grondheim, by the increased wet weather in this era. This was probably caused as a final stir of the destabilization caused by the tilt of the planet, </span><span style="background-color: #fff2cc; font-family: "arial";">and the few disaster following, </span><span style="background-color: #fff2cc; font-family: "arial";">before it stabilized in normal weather patterns. Most dust now settled, and the world prepared itself for a clearer sky. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Lake Erewan, pierced itself through fissures into the mountains North East of the Trollheim crater, plunged down into Lake Red Orcland, further filling it up. With this waterflow, through a small channel, erosion was imminent, and the fissure opened by the Erewan Lake, widened, and covered the bottom of the Red Orcland Lake with a thick coating of sticky mud. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">T</span><span style="background-color: #fff2cc; font-family: "arial";">his also caused Lake Erewan to decrease, and leaving behind a very fertile light clay. Soon nature will take over and covers the edges of the lake with grasslands. The humans of the region greedily made it into farmlands, and former fishing settlements, slowly become farming centres. This can still be seen, as upturned wooden ships, have been used to make housing and temples.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<br />
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL391OssmfF0utnjZotISvg4VJ5D0tgt_gyU8JKGDm_IjZiVxHrI2CgHAmC1Evdgef1kv7q8958bRP3f6yVtNIiGT_APgv0sMX2NBl1XLizFB3CpIzN3y3S4biW9qYycUngeo_az9M9X2v/s1600/geo+fase+09-1420bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL391OssmfF0utnjZotISvg4VJ5D0tgt_gyU8JKGDm_IjZiVxHrI2CgHAmC1Evdgef1kv7q8958bRP3f6yVtNIiGT_APgv0sMX2NBl1XLizFB3CpIzN3y3S4biW9qYycUngeo_az9M9X2v/s640/geo+fase+09-1420bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Geofase 9 1420 BC - 1290 BC</span></td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "arial";">T</span><span style="background-color: #fff2cc; font-family: "arial";">he small poisonous lake created earlier north of the Twin Volcanoes breaks over its edge and starts to cause effect in Lake Grondheim. As the flow in the Lake seems to be East bound, the poisonous acidic water starts to affect that region. Many plants and animal life seem to perish, or adept.</span><br />
<span style="background-color: #fff2cc; font-family: "arial";"></span><br />
<h3 style="text-align: start;">
<span style="background-color: #fff2cc; font-family: "arial"; text-align: justify;">1290 BC - 1269 BC. </span></h3>
<span style="background-color: #fff2cc; font-family: "arial";">The always active volcano </span><span style="background-color: #fff2cc; font-family: "arial";">Kalazyrd, increases its activity and yield of ash, greatly altering the region, as the mostly southbound wind draws all the ash falling down in the same area. A plain of Ash is created, and continues to grow up to this date. When not blown South East, it tumbles down the hills, packed up in layers of dust, ash and debris of several feet thickness in the areas of High Gobliny and Bugburbia. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">Another Volcano becomes active, further up north the Collossus mountains, south of Mount Skullhorn. This volano, later named Thanos Breath, exhumed great amounts of noxious gasses, and acidic downfall. this greatly affected the region of Ethengar West, Glantr, and Lake Grondheim, which took the brunt of the damage. </span><span style="background-color: #fff2cc; font-family: "arial";">The forests around the lake died. and the region was abandoned by most animals, humans and even humanoids. This may be the reason for the attacks by orcs into Darokin, as their own territory became less usable. </span><br />
<span style="background-color: #fff2cc; font-family: "arial";"><br /></span>
<span style="background-color: #fff2cc; font-family: "arial";">This massive eruption took away a lot of pressure below the Broken Lands, and the higher magma chambers began flowing back down. In this proces the magma underneath Oenkmars Rock started to solidify and crystalize into a fine sand-like substance. The Rock of Oenkmar was still stuck in the shaft of the volcano it was originally the "cork" of. The small upper magma chamber was fully filled with this crystalized sand. This "sand " was later traded and was the prime source for the dwarves who invented glass. This process later became simpler, and open to use by all races, but the source lay within Dwarven hands and this region. Many glass artifacts will proof this. This trade and the hidden Elven knowledge ignited the growth of the influence of Oenkmar.</span></div>
</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0O1SecWogndkLLkmbDUqKrCnSqeVxR3n5hvxfyzNplf1n9n21ts3phVnbRsiVKSnBRMr84-IQQj4ErnuVrbIPYD0oGeVWZMioiO8r98bRguMqURDxWkGV17LZsZF1n5p6gvRASI9zliN_/s1600/geo+fase+10-1290bc.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0O1SecWogndkLLkmbDUqKrCnSqeVxR3n5hvxfyzNplf1n9n21ts3phVnbRsiVKSnBRMr84-IQQj4ErnuVrbIPYD0oGeVWZMioiO8r98bRguMqURDxWkGV17LZsZF1n5p6gvRASI9zliN_/s640/geo+fase+10-1290bc.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Geofase 10 1290 BC - 1269 BC</span></td></tr>
</tbody></table>
1269 BC; Ogres
settle in the Broken Lands after suffering great drought in Sind.<br />
<br />
Mergrath viewed the room, several hours had passed, yet stil most dwarves were awake. he was content, but decided he no longer could keep their attention.<br />
<i>"This was all for today. If you want to learn more return tomorrow. For those hungry, we have drinks and food prepared in the halls in outside. A curtisy of my own".</i><br />
The dwarves cheered, and readily, a bit stiiff, left the large room.<br />
Most would return tomorrow, maybe a safe spot to sleep, or an interesting lecture, who knows.<br />
<br />
<br />
<span style="background-color: white; font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Earlier chapters;</span><br />
<span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<br />
Interlude;<br />
<span style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html">Geomorphological History of the Broken Lands 2</a><br />
<span style="background-color: white;">Following Chapters;</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>, <a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a></div>
<h3 style="clear: both; text-align: center;">
</h3>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: inherit; font-size: x-small;"><b>Sources;</b> 3050-3000 BC, 2300 BC maps By John Calvin and Sturm<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: inherit; font-size: x-small;"><u>Art</u>; machinery_factory__underground__by_yoyojun-d6hne5l<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: inherit; font-size: x-small;"><u>Picture;</u> Hadron Collider Cern http://cdn.theatlantic.com/assets/media/img/photo/2012/07/the-fantastic-machine-that-found-the-higgs-boson/l04_31052663/main_900.jpg?1420515747<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: inherit; font-size: x-small;">
</span></span></div>
<div class="MsoNormal">
<span lang="EN-GB"><span style="font-family: inherit; font-size: x-small;"><u>Picture</u>; Nuclear underground explosion http://cdn.zmescience.com/wp-content/uploads/2015/07/sedan.jpg</span><span style="font-family: "arial";"><o:p></o:p></span></span></div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-31131630253322452992016-05-02T17:58:00.002+02:002016-08-18T22:03:52.204+02:00<div style="border: 0px; box-sizing: border-box; color: #444444; line-height: 30px; margin-bottom: 30px; outline: 0px; padding: 0px; vertical-align: baseline;">
<h2 style="color: black; line-height: normal;">
<span lang="EN-GB">The Wonderful World of Mystara<o:p></o:p></span></h2>
<h3 style="color: black; line-height: normal;">
<span lang="EN-GB">A Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3 style="color: black; line-height: normal;">
<span lang="EN-GB">Chapter 4<o:p></o:p></span></h3>
<h3 style="color: black; line-height: normal;">
<u><span lang="EN-GB">Into the Hills of Inlashar<o:p></o:p></span></u></h3>
<div style="color: black; line-height: normal; margin: 0cm;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 13.5pt;">As penned down by </span><span style="font-family: "arial"; font-size: 18px;">Salechaam.</span></div>
<div class="MsoNormal" style="color: black; line-height: normal;">
<div class="MsoNormal" style="text-align: justify;">
<b><u><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Darokin Province of Calair 1014 AC, 28<sup>th</sup> Flaurmont
<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The
discovery loaded and prepped, our research group embarked on the next part of
the trip. The horses and crew no more tired after their earlier ordeal, pulled
forth the Discovery through the city gate of Fort Nell. The guards returned our
weapons and wished us well.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Gaston was
still digging deep in the bundled parchment book, so Salechaam drove the
horses, with Straddle next to him.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The sky was
clear, although a strong wind blew from the Black Hills South East into
Inlashar. The first trail led north over a well kept trail along Preston creek
towards the mining-farming community of Preston. We arrived at dusk due our
late departure. The locals were already informed about us, and although there was
only an Inn to drink or eat, a large shed gave enough opportunity to sleep safely
…and that for only 4 Ducats.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<b><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt; text-decoration: underline;">Darokin Province of Calai</span><u><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">r 101</span><span lang="EN-GB" style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">4 AC, </span></u></b><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b><u>1<sup>st </sup></u></b></span><b><span lang="EN-GB" style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><u>Yart</u></span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt; text-decoration: underline;">hmont </span></b><sup> </sup><br />
<div class="MsoNormal">
<span lang="EN-GB"> <o:p></o:p></span></div>
</div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The next
morning we awoke as expected, a bit stiff, but well-rested. Separrim refused to
wash in our company, so we decided she will be on the driver’s seat for today.
I agreed to work with Gaston this day, a decision I still regret. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">From Preston
we went east, into the hills over a trail towards a copper-mine. About four and
a half mile from Preston, the Urudkhai road became visible again. Badly
damaged, but sill useable, it went up a slope and reached one of the
flat-topped hills of which Inlashar is known about. These Amon Sûl as they are
called, have steep sides with slopes in between. At a height of 2350 feet above
sea-level measured with the magical altimeter, we reached the Amon Sûl and the
first of the old ruins became visible. Some unknown part of a larger structure,
it sank several feet into the ground, and weather, war and wind, and probably plunder
has beaten it to this unrecognizable state. Now it is only a landmark of an
almost forgotten era. After a few hours of investigation without success we
continued. A small enwalled hamlet of 3 farms enabled us our next resting
point. The farmers were friendly, and for a few silver they allowed us to set
up camp on the grass between the structures. They were particularly interested
in me; probably they’ve never seen a dwarf for ages here. This also means that
or there are no valuables to find here…or they are forgotten. My advise for
dwarves is as thus be careful, polite, inquisitive, and with an open eye, but
also a ready axe and shovel.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">I wished I
had been more careful. Wiggling the
children’s fingers from my beard, I questioned Gaston if we couldn’t do some
research here, while we were waiting …or travel further and sleep in the open
(I hoped for the last option, but work could save my beard from sticky
fingers).<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Gaston,
arose from his seat, “<i>Yes indeed, we need
to do that. Thewe is no map of this wegion. You know how to make maps. Take
youw wowk boawd and utensils. And come hewe</i>”. Grumblingly I agreed. In the
wagon I released the board from the wall, grbbed a tube of pencils, a gum, some
mapping paper and returned. “Ok…I’m ready”. ”Nice be seated on that stuwdy
chaiw” I did <span style="background: white; mso-bidi-font-weight: bold;">interrogatively.
Separim tied all my stuff to the board, and the board to the chair,, as if it
was a drawing set. Then Gaston mumbled some words of magic and wiggled some
fingers and with that I suddenly arose up. “I’ve given the contwol of this
levitate spell to you, so you could go down when evew you desiwe” And with that
I moved up at a rate of 20 feet each round. I wanted to scream, but my pride
was in the way, so I just closed my eyes. When the movement stopped I opened
them up again I was half a mile or so up. I couldn’t resist screaming here,
nobody would hear me, so no shame.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background: white; font-family: "arial"; font-size: 10.0pt;">Separim’s bindings worked against the strong
wind here, and I commenced the mapping. The sun was already low, so I made
haste with the main features of the region. When the light no longer fell on my
paper, the sky was already darkening. I decided to go down. I had the control
said Gaston…but how? I <o:p></o:p></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDEWdNuzvXiCqdmjgXhuBQufDQjQwt4WjVxYIad2-EUsktb-DNUczOnP-jZKz9Xm0F1bf-42orF4xZt1k6L0JSu8vO6ZqxbJ_0SI8WvV4UMUYLkACOkEIOXdNJ_HqfdiPCj5uWUo-YxWm_/s1600/tolann.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDEWdNuzvXiCqdmjgXhuBQufDQjQwt4WjVxYIad2-EUsktb-DNUczOnP-jZKz9Xm0F1bf-42orF4xZt1k6L0JSu8vO6ZqxbJ_0SI8WvV4UMUYLkACOkEIOXdNJ_HqfdiPCj5uWUo-YxWm_/s1600/tolann.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Ruined and cursed city of Tolann, former capital of Inlashar (North Darokin)</td></tr>
</tbody></table>
<div style="text-align: right;">
</div>
<div class="MsoNormal" style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMV58FfrCE7UdHV1ups9eIc-icqrYM8E_7yA3ovUvL9QFlCTWlfsH1hbS9FiqcGeJPSY1i0IKfc8PoLq6vpaZ5dmNJuVyDQzZH0yaJ2Xcx-YwdA3p3-VY0wADz0zSvYh_6fk0jHTKTHGR/s1600/The+well+as+seen+through+the+archway+to+the+road.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMV58FfrCE7UdHV1ups9eIc-icqrYM8E_7yA3ovUvL9QFlCTWlfsH1hbS9FiqcGeJPSY1i0IKfc8PoLq6vpaZ5dmNJuVyDQzZH0yaJ2Xcx-YwdA3p3-VY0wADz0zSvYh_6fk0jHTKTHGR/s640/The+well+as+seen+through+the+archway+to+the+road.jpg" width="426" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">The well as seen through the archway to the road</span></td></tr>
</tbody></table>
<span lang="EN-GB" style="background: white; font-family: "arial"; font-size: 10pt;">Tried to push, hop, bounce, scream, the damned
thing down…nothing worked in my opinion. The problem was I could not notice the
difference at this height. The screaming (or wording “down”), had worked and I
sank at a rate of 20 feet per round. I noticed this only after a few minutes.
But then I noticed something else. I had drifted. A Levitate spell moves only
up and down, not sideways, you have to do this by forcing yourselves away from
surfaces in the direction sideways you desire…but there was no surface here,
just air. The damned wind must have blown me away. I had drifted several miles
east, to south east. </span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Down below me, the Urudkhai road led
into a city, a ruined city. I decided to
continue mapping while I was slowly sinking.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span><br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The city was
build up along a few roads next to each other with buildings in between. When I
was down, it was at the end of twilight. I felt uneasy, as if something was
here, some influence, or someone. Luckily I now had a map, so I knew which
direction I had to go. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Next to me was some structure that seemed to be a stone
well, roofed to prevent spoilage by rain as in many places. The typical thing
was, the structure seemed undamaged by time, unlike the other buildings. I
looked down, and saw steps carved into the sides, no rope, nor bucket, but
water glistening deep below, some hundred feet or so. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><br /></span></div>
<div style="text-align: left;">
</div>
<div class="MsoNormal" style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ-8CdbP7cdQ4f4zUGABU2ATP5UqeMUWObckTBj2iAGyctMoWYOHptx9GmvgA5G74keCpXQBSl0eTvOrwIPNmqo-UUCW1Q5f4ns8ic6Orb3tWjWM3IusiNYd4VXSWGd5o3jU-iCYWnaOoc/s1600/Tolann%2527s+Tomblike+structure.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ-8CdbP7cdQ4f4zUGABU2ATP5UqeMUWObckTBj2iAGyctMoWYOHptx9GmvgA5G74keCpXQBSl0eTvOrwIPNmqo-UUCW1Q5f4ns8ic6Orb3tWjWM3IusiNYd4VXSWGd5o3jU-iCYWnaOoc/s640/Tolann%2527s+Tomblike+structure.jpg" width="426" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Tolann's Tomblike structure</span></td></tr>
</tbody></table>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Then I heard some unindentifiable noise, and being alone I
decided to move away here, back to the Discovery as fast as possible. Through a
small arch I reached the street. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span><br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Consulting the map, and the last shimmer of
sunlight on the horizon I could decide which way to go, but first strolled a
bit around. Most structures were indeed ruined walls, but together with the
well I noticed three intact structures; The well (or whatever it actually was),
a tomblike structure with a clear entrance, and in the distance some other
building which I did not investigate.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span><br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Then I heard
an unearthly scream that almost stilled my blood. I grabbed my axe an ran, as
fast as I could along the street home. It was at this moment the last sun rays
had left. No twilight, but true night. Whatever made that noise, I did not want
to meet it. I noticed the last ruined structures in front of me, so soon this
immortal forgotten location would be behind me, yet then some fleeting images
appeared on either side. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><b>Spectres</b>, I shouted an old dwarven curse “<i>Spirits and
Bones</i>” and increased my speed as fast as I could. </span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhJo3jhMKTiHOPARHuMp5ZGCNs4-eI7XH1kDX3KnSwyzCDY-4hXuqn1fANU-LYohXAvPkmjjbonijRP9DAN-1g4UxYqajS_CboeFcwn6Fz1HJN60Q_nLqOhe7_AAB4jnRGhzakLF-22XUe/s1600/spectres.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhJo3jhMKTiHOPARHuMp5ZGCNs4-eI7XH1kDX3KnSwyzCDY-4hXuqn1fANU-LYohXAvPkmjjbonijRP9DAN-1g4UxYqajS_CboeFcwn6Fz1HJN60Q_nLqOhe7_AAB4jnRGhzakLF-22XUe/s1600/spectres.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tolann armed Orc Spectres</td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The spectres however were a
bit faster, as being flying creatures. The arrived in front of me. Clearly
armed Orcs, but then translucent vile undead, there’s not much worse. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">At first
they used only their weapons, which did not affect me with their undead chill,
but the arrows and sword blows weakened me enough to enable them to make their
draining strikes. The first struck me to the head, dizzying me, the second
passed through my armor and grabbed my heart. And again the next round. Which
each stroke the made I became weaker and more dizzy. I fell to the ground, and
with my last moment within the conscious world I heard a powerful word; a name
of an Immortal in an old and obscure tongue. Drifting in and out of
consciousness, a few moments later I thought I was touched by someone soft, and
being fed the ethereal goo that normally remained when slaying Spectres. The
bile liquid gushed through my throat, I fainted, but slowly I regained
strength. The last thing I remembered were two huge yellow eyes with a large
black iris in a haze of brown and grey. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">I awoke a
few miles west of Tolann, still weak and bruised, but all of my possessions and
weapon were with me. It was a small brook that gave me water, so I could
continue west. I recognized this brook as the one between the Amon Sûl east
next to Tolann, and the hills west holding the farmstead enclave where the
Discovery would be. The brook water refreshed me somewhat, and my survival
skill enabled me to find some herbs that lessened the pain. At about dawn I
stumbled towards the enclave, and beckoned in. They all helped me. Gaston
immediately recognized I had been drained and poured two potions of Heroism
down my throat, to restore the damage done.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial"; font-size: 10pt;">Later Gaston
told me t<span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">he city is, or <em><span style="border: 1pt none windowtext; padding: 0cm;">was</span></em> called Tolann, and it was founded along
with other separate villages in the area in 780BC by several Ethengar tribes
merging with local Neathar tribes. Of these villages, Tolann was the largest.
Here, in the hills of Inlashar, the early Inlashar prospered due to their
uncanny ability to grow amazing crops in the almost dead ground. These villages
flourished here for hundreds of years… until one day, in 25 BC, they simply
vanished.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The story goes that there was an evil half Orc Wokani who had a lot of
power in the government of the humanoid forces which defeated the Inlashar
holdings one by one, and he had his eye on the human daughter of the chief of
Tolann. Dewan was his name, and he came to the chief and asked for his
daughter’s hand in marriage. The chief told him that it was against their local
customs to marry outside of their own clan. Dewan grew very angry and gave the
chief a deadline on accepting his offer. If the chief failed to accept Dewan’s
offer by the deadline, Dewan would take the chief’s daughter forcibly, and
slaughter the rest of the town's population.</span><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #fff2cc;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The chief didn’t know what to do. Finally, he convened with the heads of
the larger families, and they reached a decision together. To preserve the
pride and honour of their people, they were going to leave. Here’s where it
gets a little weird. All inhabitants – this means </span><em><span lang="EN-GB" style="border: none 1.0pt; font-family: "arial"; font-size: 10.0pt; padding: 0cm;">thousands</span></em><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"> of people – left overnight. Nobody even saw them
leave either, which is pretty unbelievable, considering the terrain and the
sheer number of people that were fleeing, but it gets weirder. Nobody even
knows where they went! They vanished into thin air! We do know one thing
though: before they left, they cursed this village to bring death to anybody
that tried to live there in the future. The Orcs who later invaded the area
became affected and were turned into Spectres. Their skills and weapons still
available, they became a force to be reckoned with. Unable to move further from
the city than a few miles, they cause Tolann to become almost forgotten.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #fff2cc; font-family: "arial"; font-size: 10pt;">There are rumours that Mithrass Attleson who appeared in 3 BC was the
offspring of the Tolann’s daughter and Attel Eastwind; others say there was Orc
blood within his veins, but the mother was indeed this daughter of Tolann.. But
if he was a half-Orc, Dewan must have succeeded in capturing the Tolann female,
and he must have been born before the spectre curse came into effect, or born
later by the mother who succeeded to flee before the curse took effect. Nobody
now could tell the truth, as time hid all. They settled along the Canolbarth
fringes, and most descendants can be found in the Nutt-bearing hills</span><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #ead1dc;"><b><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Magical Altimeter;</span></b><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"> created 671 AC by Arturo Devonsmith
of Thyatis. </span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://img0.etsystatic.com/000/0/6405857/il_fullxfull.314556902.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="512" src="https://img0.etsystatic.com/000/0/6405857/il_fullxfull.314556902.jpg" width="640" /></a></div>
<span style="background-color: #ead1dc;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Rumored to have existed by the ancient Nithians. A bronze stick
with several thickened knobs around it, each with a different thickness. On top
belonged a copper encrusted magical crystal. This crystal is placed somewhere
at sea-level (in this case the port of Thyatis secretly embedded in a stone at
sea level (mid tide). The copper tip is placed on the ground and a magical
connection is created between the crystal and the stick. Five soft electrical
current rise one after the other along the stick until the stops and stays at
that location until the tip is removed from the ground. At several intervals
are placed the thickened knobs. These stand for the different numbers (2.5,
5.0, 7.5, 10.0 and 15.0). The first current displays the single feet, the 2<sup>nd</sup>
current the tens of feet, the 3<sup>rd</sup> the hundreds of feet, and the 4<sup>th</sup>
the thousands of feet. The last current always reached the top when the
calculation transfer is ended. </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #ead1dc;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">When the holder feels along the stick he/she can
thus roughly estimate the height of the ground point of the stick as seen from
the level of the crystal. Exact measuring is very difficult, as the display is
rough, and the crystal at sea suffers mistakes due the different tides, which
can vary up to 5-25 normal, 15-45 feet at full moon, or even up to 25-60 feet
at springtides. This is the reason the crystal is placed at mid tide, to lower
the ratio of flaws. When the crystal falls dry for longer than a single day,
both stick and crystal lose all magic.
They need to be reconnected for 1 full moon cycle to be recharged, and then
placed anew. The stick measures only the difference between crystal and its
metal point, if the crystal is thrown in the see at say 34 feet it will measure
from that location. Likewise if the crystal is placed at a mountain-lake of
1500 feet above sea-level it will calculate any higher altitudes from this
number. The stick does reveal lower altitudes by ending the last charge at the
tip instead at the top. The maximum height to be measured is 15.000
+1500+150+15=16.665 feet difference.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #ead1dc; font-family: "arial"; font-size: 10pt;">A person
under influence of protection/immunity to electricity can’t use this item.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #ead1dc; font-family: "arial"; font-size: 10pt;">Size; 65 inches
(with crystal +5).Cost; 350 GP, 24 cn rarity uncommon although often known to
exist. Spells needed to create; Levitate, transport through water, caster level
9+.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><span style="background-color: #ead1dc;">Warning; do
not use in thunderstorms; the chance of being hit by natural lightning doubles.
The saving throw vs lightning attacks is worsened by 4 if holding this item
while being hit..</span><o:p></o:p></span><br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><span style="background-color: #ead1dc;"><br /></span></span>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><span style="background-color: #ead1dc;"><br /></span></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc5hChaYBGZLeE-yi1KxHDCRJeFQAn1I9UeFrildCHXMS4xUQi5mFuFSNc6Pb_8rwKmdeCXrAUEvCl4BW_cWskiBU0i3owRPvqs7LJQTUeCGJ6A_7LfWwYyjp2b70lXDg-V7TI5tDV2hzo/s1600/draining.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc5hChaYBGZLeE-yi1KxHDCRJeFQAn1I9UeFrildCHXMS4xUQi5mFuFSNc6Pb_8rwKmdeCXrAUEvCl4BW_cWskiBU0i3owRPvqs7LJQTUeCGJ6A_7LfWwYyjp2b70lXDg-V7TI5tDV2hzo/s640/draining.png" width="362" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A level draining in action</td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background-color: #d0e0e3;"><b><u><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">A note about Level Draining</span></u></b><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">;
As according Canon matter about level draining (also found in my </span></span><a href="http://pandius.com/mnstrmnl.html" style="background-color: #d0e0e3; font-family: Arial; font-size: 13.3333px;">Monster manual compilation</a><span style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;"> about Undead).</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">When an
immaterial undead capable of level draining is slain in whatever manner it
falls apart in quickly evaporating ethereal goo. When this goo is devoured it
will restore some of the power this undead had drained from any victim. Check
for initiative for the moment the goo comes into existence (the same moment the
undead was slain). Then add one initiative segment for each Level/HD the
specific undead drained to the half of the undead’s own strength (round up). <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">Each
initiative segment one Level/HD is evaporated from the goo. A character
gobbling up the disgusting black or ethereal goo (depending on the undead),
will be able to restore as many HD/Levels drained as it can consume before it
evaporates, but never more than its own body lost, and never faster than 2 +
PC’s constitution adjustment (never less than 1) in 1 round = 6 segments.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">Only thus
will HD or levels drained from a spell or item be able to restore a living
creature, and not restore the spell or item in question. The goo cannot be
stored in any way, but temporal stasis, or setting it outside of time, will
prevent it from evaporating. It will further always evaporate unless consumed. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">The goo of a
stronger undead like spectres that has drained levels/HD will not be as reactive to the environment and
will be existent for an additional 1d3 initiative segments more, and may be stored in a pure
clear crystal bottle that may never be exposed to light other than a small
candle or soft </span><span style="background-color: #d0e0e3; font-family: "arial"; font-size: 13.3333px;">magic </span><span style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">light (any other will instantly destroy the goo, in an
explosive way—literally blasting the crystal bottle in all directions </span><span style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">10' for 1d8 dm (sv DR for ½) Some assassins thus use this goo as a trap..</span><br />
<span style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">The blood of
material undead that has drained levels/HD will be able to function similar, even when it does not evaporate, but this will always cause a
poisonous reaction, even when it restores the drained levels. This poison will
cause 1d6 points of damage for each HD
the Undead had, at the rate of 1 point of damage for each HD the undead had.
The victim must make a single saving throw of poison to half the damage done
each round and in total. A Neutralize poison spell cast beforehand on the blood
will negates this, but also the restoring capability, however if cast on the
victim when poisoned after the first poison effects become clear, the restoring
will continue without further poison effects. A Slow Poison spell will function
as normal. A protection from poison effect will not poison he victim but does
allow the regenerating HD/Levels effect. As rotting takes place very rapidly when an undead is slain, blood can only be extracted on a succesful healing or alchemy skil with a cumulative penalty for each Turn one hour after the Undead is slain as per table and can be stored in a Dark Ceramic jar, for up to 3 full moons that passed (3 month max)-When blood or Goo are expired or from an undead that did NOT drain levels, all negative effects still take place, but no restoration takes place.; <o:p></o:p></span><br />
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 177px;" x:str="">
<colgroup><col style="mso-width-alt: 3401; mso-width-source: userset; width: 70pt;" width="93"></col>
<col style="mso-width-alt: 3072; mso-width-source: userset; width: 63pt;" width="84"></col>
</colgroup><tbody>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; width: 70pt;" width="93"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">Time
passed</b></span></td>
<td class="xl24" style="width: 63pt;" width="84"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">Skill Penalty</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">0-1 Hour </b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1 Hour</b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">2</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1 Hour 1 Turn</b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">4</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1 Hour 2 Turns</b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">7</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1.5 Hour</b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">11</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1 Hour 4 Turns</b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">16</b></span></td>
</tr>
<tr height="17" style="height: 12.75pt;">
<td class="xl24" height="17" style="height: 12.75pt; text-align: center;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">1 Hour 5 Turns</b></span></td>
<td class="xl24" style="text-align: center;" x:num=""><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"><b style="background-color: #cfe2f3;">21</b></span></td>
</tr>
</tbody></table>
</div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">Another
thing that could restore drained levels are <b>Potions of Heroism and Super Heroism</b>. </span><br />
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">Normally they give a
temporally boost in Level and HD, but if the imbiber is drained, it restores drained HD or
levels at once. No more HD or levels are given then the imbiber originally had
in this case. Heroism restores 1d4 drained levels, Super Heroism restores 1d6. These
potions are somewhat stronger than the goo, and function fully till 24 hours
<u>after</u> the draining took place. <o:p></o:p></span><br />
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">Then there is the Restore spell which temporarily gives power from the Cleric as healing to the patient. The cleric naturally restores these lost HD/Levels</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;"><span style="font-size: 13.3333px;">An unconscious person (due the draining) could be saved by pouring either goo, or potions down his/her throat, but to prevent drowning in this a successful healing check must be made (or survival at -5). </span></span><br />
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;">A person
fully drained can’t be restored this way, not with goo, not with blood, not wit
potions, there must still be somewhat of life within the body, to enable restoration.<o:p></o:p></span><br />
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;"><br /></span>
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial"; font-size: 10pt;"><u>Then there is the magic way of Restoration.</u></span><br />
<h4>
<span lang="EN-GB" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Restore </span></span></h4>
<div class="MsoNormal">
<span lang="EN-US" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Range: Touch<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Duration; Permanent<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Casting Time ; 3
r.</span></span></div>
<div class="MsoNormal" style="margin-left: 3.0cm; text-indent: -3.0cm;">
<span lang="EN-US" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Effect: Restores
1 level lost to Energy Drain </span></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Save: None<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="background-color: #d0e0e3;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;">Cleric 7, Healer 6, Exorcist 6, Humanoid Shaman 7, Druid 7, Dervish 7,
Master 7, Shaman 7 spell.<span style="color: red;"><o:p></o:p></span></span></span></div>
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial" , "helvetica" , sans-serif;">
</span><br />
<div class="MsoNormal">
<span lang="EN-US"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span style="background-color: #d0e0e3;">This spell restores one full level of Energy (experience) to any victim
who has lost a level because of Energy drain (for instance, from a vampire’s
attack). It doesn’t restore more than one level, not does it add a level if no
level has been lost. Furthermore, the Cleric casting this spell loses one level
of experience, as if struck by a Wight when the spell is cast; however, the
Cleric’s loss is not permanent, and the Cleric need only rest for 40 minus his
or her level in days to regain the lost experience. This loss will not be
regained as long as the caster doesn’t rest continuously. It is clearly that
the caster can’t use this spell on him or herself, since the level added by use
of this spell will be the same as the one that
is drained by it.</span><o:p></o:p></span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span style="background-color: #d0e0e3;"><br /></span></span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span style="background-color: #d0e0e3;">Additional information; Living creatures that use draining magic or weapons (always an Evil act!!) are killed DO NOT have the stolen Levels/HD stored somewhere that can be retrieved, (unless specially noted differently).</span></span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: xx-small;"><span style="background-color: #d0e0e3;">In this case only the Goo/blood of an Undead that has drained levels/HD, A potion or a Restore spell will work.</span></span></span></div>
</div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="background-color: #d0e0e3; font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">
</span></div>
</div>
</div>
<div class="separator" style="clear: both; text-align: justify;">
<a href="https://itsadangerousbusinessdotcom.files.wordpress.com/2015/10/img_4195.jpg?w=672&h=1008&crop=1" imageanchor="1" style="background-color: #d0e0e3; margin-left: 1em; margin-right: 1em;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"></span></a></div>
<div class="separator" style="clear: both; text-align: justify;">
<a href="https://itsadangerousbusinessdotcom.files.wordpress.com/2015/10/img_4194.jpg?w=315&h=472&crop=1" imageanchor="1" style="background-color: #d0e0e3; margin-left: 1em; margin-right: 1em;"><span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;"></span></a></div>
<div style="border: 0px; box-sizing: border-box; color: #444444; line-height: 30px; margin-bottom: 30px; outline: 0px; padding: 0px; vertical-align: baseline;">
<div style="text-align: justify;">
<div class="MsoNormal" style="color: black; line-height: normal;">
<br />
<span style="background-color: white; font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Earlier chapters;</span><br />
<span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<br />
Interlude;<br />
<span style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html">Geomorphological History of the Broken Lands 2</a><br />
<span style="background-color: white;">Following Chapters;</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>, <a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a><br />
<span style="background-color: white;"><br /></span></div>
<div class="MsoNormal" style="color: black; line-height: normal;">
<span lang="EN-GB" style="background: white; font-family: "arial"; font-size: 10pt;">Adjusted text to Mystara and adjusted pictures from source; </span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><a href="https://petersbigadventure.com/2015/11/20/peter-on-the-edge-of-nowhere-jaisalmer-the-ghost-city/">https://petersbigadventure.com/2015/11/20/peter-on-the-edge-of-nowhere-jaisalmer-the-ghost-city/</a></span></div>
<div class="MsoNormal" style="color: black; line-height: normal;">
<span style="font-family: "arial"; font-size: 10pt;">Tolann map source; google maps same area</span></div>
<div class="MsoNormal" style="color: black; line-height: normal;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Draining art from D&D Mystara Rules Encyclopedia.</span></div>
</div>
</div>
<div style="border: 0px; box-sizing: border-box; color: #444444; line-height: 30px; margin-bottom: 30px; outline: 0px; padding: 0px; vertical-align: baseline;">
<div style="text-align: justify;">
<br /></div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-34844585577740516942016-04-30T15:21:00.003+02:002021-10-13T19:40:46.413+02:00<h2>
<span lang="EN-GB">The Wonderful World of Mystara<o:p></o:p></span></h2>
<h3>
<span lang="EN-GB">A Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3>
<span lang="EN-GB">Chapter 3<o:p></o:p></span></h3>
<h3>
<u><span lang="EN-GB">Delving into the history of the Hills of Inlashar<o:p></o:p></span></u></h3>
<div style="margin: 0cm;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 13.5pt;">As penned down by </span><span style="font-family: "arial"; font-size: 18px;">Separim or copied from the book.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><u>Darokin Province of Calair 1014 AC, 28<sup>th</sup> Flaurmont</u><br /></span></div><div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial";"><span style="font-size: 13.3333px;">It was morning. Early morning. Esmerelda opened the window shutters of front side of the Silver Stag. A pale sun breached the dark grey sky. several drops of rain had created a linear pattern on the outside of the glass.</span></span><br />
<span style="font-family: "arial";"><span style="font-size: 13.3333px;">A broom in hand, she opened the front door and swept the dried muck of evening brawl from the floor, The evening latch was shifted to the side, so someone must have left the tavern already. She was not afraid of non-paying customers, or those leaving before filling the final bill, as the tavern was well inside the enclosed walls of fort Nell, yet qurious she was who and why. "<i>I'll see later</i>" she mumbled while cleaning the porch.</span></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHlHePZ0wDRDl4dTicR6xPox2vPIJAEMHc_2kenOMZy5OVD9RGVPcVVVdQxm_kLILa65MDBJNa4ZD1y60WslXYxS8VFgHIy-h7E5EB5IhLhVs9jiUvIDDQSQxapH6WYC9aYnrjM9l_nI-o/s1600/fort+nell.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHlHePZ0wDRDl4dTicR6xPox2vPIJAEMHc_2kenOMZy5OVD9RGVPcVVVdQxm_kLILa65MDBJNa4ZD1y60WslXYxS8VFgHIy-h7E5EB5IhLhVs9jiUvIDDQSQxapH6WYC9aYnrjM9l_nI-o/s1600/fort+nell.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="text-align: justify;">
<u>Fort Nell, with a small temple on the marketplaceand next door the Silver Stag Tavern. The Official and military buildings in the middle around the market, and some residential buildings around it. some acres and orcards within the fort walls making it comlete. Outside the many fields of produce; Apples, grapes, nuts and olive.</u></div>
</td></tr>
</tbody></table>
<span style="font-family: "arial";"><span style="font-size: 13.3333px;"><br /></span></span>
<span style="font-family: "arial";"><span style="font-family: "arial"; font-size: 13.3333px;">Gaston, had awakened early, and after some meditation, he decided to go in town. On the market place he had seen a scribe was residing in town. The small room had ample place for the rack with inks, dried vellum, parchment press and rolls of other fabric. On the ceiling flowers and herbs hung down to dry, and on the tables stood jars with creature components within..."Scribe ink components" he thought. He glanced upon a stack of scrolls and bundled parchments. One was labelled "<u><i>Inlashar, Land of Fortresses"</i></u>, </span><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;">written and compiled by sages Andrew Theissen, </span></span><span style="text-align: start;"><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;">Geoff Gander and Aaron Nowack. </span></span><span style="font-family: "arial"; font-size: 13.3333px;">.He removed the cloth binder and read the first page, and the next, and...</span><br />
<span style="background-color: white; font-family: "arial"; font-size: 13.3333px;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://joytomyheart.com/wp-content/uploads/2013/09/Depositphotos_1582081_l.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="background-color: white;"><img border="0" height="265" src="http://joytomyheart.com/wp-content/uploads/2013/09/Depositphotos_1582081_l.jpg" width="400" /></span></a></div>
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;">The Inlashar arose when a displaced Ethengari clan migrated into what is now northern Darokin in 780 BC, swiftly conquering the indigenous Neathar tribes. Within a century the two groups had merged, producing a somewhat stocky people with cream-coloured skin, and dark hair and eyes (with a slight epicanthic fold). For centuries, the Inlashar struck fear into orcish hearts in the north, and at their height (c. 500 BC) they controlled all the land between what is now Ardelphia and the gap between Alfheim and the Broken Lands. During that time, other human cultures flourished on the Streel Plain; although they occasionally suffered raids from the Inlashar. Their power ebbed and flowed over the following centuries, but they never regained their early prominence as other realms rose to prominence, and the orcs grew more organised. By 100 BC, successive orcish invasions had all but broken the might of the Inlashar, and only a scattering of them remained in the hills east of Corunglain – the remainder having fled south to Eraedan lands.</span></i></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjknXkGrqiKDrOc_xqvyW5bln_R8BYQVBaupUkcp9QxvIbY8m6JM73A9pRowBVq-n9MBWtnpvd741hwkVnRqdqodelI1FDmZvXyZrkwQZ9AuzeneosD9i86SST0WPYTZto-xy4PpTdwZK8d/s1600/P1060549.JPG" style="margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjknXkGrqiKDrOc_xqvyW5bln_R8BYQVBaupUkcp9QxvIbY8m6JM73A9pRowBVq-n9MBWtnpvd741hwkVnRqdqodelI1FDmZvXyZrkwQZ9AuzeneosD9i86SST0WPYTZto-xy4PpTdwZK8d/s640/P1060549.JPG" width="640" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: justify;"><u><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">Inlashar as seen from Bird View. </span></u></td></tr>
</tbody></table>
<span style="background-color: #fff2cc;"><span style="background-color: #ffe599;"><i><span style="font-family: "courier new" , "courier" , monospace;">The Inlashar staged a bit of a revival in <b>AC 672</b>, </span></i></span><span style="font-family: "courier new" , "courier" , monospace;"><i><span style="font-family: "courier new" , "courier" , monospace;">following the collapse of the monarchy. </span></i></span><i style="font-family: "Courier New", Courier, monospace;"><span style="font-family: "courier new" , "courier" , monospace;">A northern duke, claiming descent from one of the Inlashar houses and taking advantage of the chaos, declared his Duchy of Callair independent. The realm was short-lived, as the neighbouring humanoids of the Orclands also took advantage of the power vacuum. By AC 702 the realm had been laid to waste, with the capital of Tolann falling the following year. Most of the survivors trickled to Corunglain, where they remain to this day; although a handful of hill-folk still cling to their ancestral lands.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>780 BC</b>: To the north of Darokin, in the area that will later become the Ethengar/Glantri border, an Ethengarian tribe conquers several Neathar tribes. Over the next century, the two populations merge, becoming one people. Whatever names they might have called themselves are lost to history - for convenience they are referred to by the name later given to their descendants, the Inlashar.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>650 BC:</b> The Inlashar, migrating southward after several harsh winters in their homelands, settle in northern Darokin near modern Corunglain and Fort Nell, with some tribes ranging into the Broken Lands. Their excellent cavalry proves too much for the area's orcish tribes, and the orcs are driven deep into the Amsorak region and the modern Orclands.</span></i></span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlzp2P4AS3iEQObE3O2NbY1KGChiTSiDEkdLKiLxR8PRuEKwnGVt9ysBQpCbDwrEbuHsRxiOH_pvSN-7W5VTtxsxQ0WH2mf9Tj4fS7PRMi2Fus5fSU9VtnMrNCc5NZtR7c6J1m1t5_FAiT/s1600/170472656.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlzp2P4AS3iEQObE3O2NbY1KGChiTSiDEkdLKiLxR8PRuEKwnGVt9ysBQpCbDwrEbuHsRxiOH_pvSN-7W5VTtxsxQ0WH2mf9Tj4fS7PRMi2Fus5fSU9VtnMrNCc5NZtR7c6J1m1t5_FAiT/s640/170472656.jpg" width="640" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="text-align: left;">
<u style="text-align: justify;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">With its clear flat topped hills (Called Amon Sûl=Elvish), and steep sides (10-30 feet at most), Inlashar is an interesting defenseable area. The strategically placed fortresses, and the view of these flat-topped hills as if fortresses themselves, are the main reason the area is called Inlashar--Land of Fortresses.</span></u></div>
</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://padfield.com/turkey/sigliki-roman-road/images/sigliki-roman-road-07.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="300" src="http://padfield.com/turkey/sigliki-roman-road/images/sigliki-roman-road-07.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="text-align: justify;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">Urudkhal's road</span></span></td></tr>
</tbody></table>
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>586 BC:</b> One of the Inlashar chieftains, Urudkhal, asserts himself over his rivals, initiating a series of bloody wars along the fringe of the Broken Lands. Taking advantage of the humans' distraction, many humanoid raiders manage to enter the Streel Valley. It is around this time that the Ethengar/Neathar tribes gain the name by which they are known today - after his victory, Urudkhal orders the construction of strong fortifications in every clanhold, and the land becomes known as <b><u>Inlashar ('Land of Fortresses')</u></b>. Urudkhal grants the various tribes a great deal of autonomy, keeping control by marrying his sons to the daughters of rebellious chieftains - a thinly veiled form of hostage-taking.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>543 BC:</b> By this time Inlashar stretches from what is now the ruins of Ardelphia to the gap between Alfheim and what is now the Broken Lands. Urudkhal's son, Urudtai, orders the expansion of his land's network of fortresses, as well as the construction of a great road to link them.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>505 BC:</b> The Great Road of Inlashar is completed. At each end is a grand fortress built of stone, bearing the stern visage of Urudmu, the great-grandson of Urudkhal.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>450 BC:</b> Dwarves, lead by Feric Squinteye, arrive along the eastern Savage Coast and build small colonies.</span></i></span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yIo1yi9cBad6QP1CjT8kPSndIy0smqZMYfzVj8SyugtHd8HesXmsxo1hBCcde3bv-gsoJakYAN2Zox_Vaj5W5gftnT5mkpLwOOWwL8N_Qw2d27GO7CdbsT1GuSDbUgi8k0xHM-CuDed7/s1600/2.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yIo1yi9cBad6QP1CjT8kPSndIy0smqZMYfzVj8SyugtHd8HesXmsxo1hBCcde3bv-gsoJakYAN2Zox_Vaj5W5gftnT5mkpLwOOWwL8N_Qw2d27GO7CdbsT1GuSDbUgi8k0xHM-CuDed7/s400/2.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">1=Ruin of some olde temple or shrine</span></td></tr>
</tbody></table>
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>300 BC:</b> The ore from the meteorite is forged into a sword, Molharran's Hope, for King Kareth, in the hope that its auspicious origins will aid in the creation of a mighty weapon against the encroaching orcs. The Hierophant of Molharran, a man named Yalgar, decrees that the sword's forging is an ill omen, and that the blade is cursed. Around this time, the Inlashar, who have never reunited under a single ruler since Urudmu's death, are no longer able to hold off the orcs. As the Inlashar retreat into their fortified clanholds, orcish raids step up in Eraeda and Molharran. For the first time in centuries large orcish tribes begin to settle on the east side of the Streel.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>273 BC:</b> The orcs again form a mighty horde and invade Eraeda. King Korweth leads an effort to repulse an orcish horde during the Second Battle of Favaro. Again, the Eraeda rally to the Molharraner force, and this time more than a few Inlashar tribes join the battle. Although the orcs are again defeated and the horde scattered, Korweth soon dies of his injuries. Molharran's Hope is passed to Kareth II. This battle marks the beginning of what was known at the time as the 'Golden Peace'.</span></i></span><br />
<span style="background-color: #ffe599; font-family: "courier new" , "courier" , monospace;"><i style="background-color: #fff2cc;"><span style="font-family: "courier new" , "courier" , monospace;">With the orcish defeat at Favaro, the great western horde is broken for a time, allowing Molharran, the Eraeda, and the Inlashar to drive them back with vengeanc</span><span style="font-family: "courier new" , "courier" , monospace;">e - almost to the very foothills of what are now the Silver Sierras. Until its end, the Streel Plains are largely free of orcs, and are lightly settled by people of all three realms.</span></i></span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Aek4-0mW6E_F6u-ngRLG3W7hNR9xvB5w9fvsZh8a-tK0O941meKawS4FD-O7NibpGoFHtyz1rSDjPb9Oa6AQno6Gbh3swnuXHJAQ7R-tB2w3-L0uHKwtZ0jaqN7HhtO0lEBK1kQerokg/s1600/20110419_Surp_Arakelots_Holy_Apostles_Ani_Turkey.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Aek4-0mW6E_F6u-ngRLG3W7hNR9xvB5w9fvsZh8a-tK0O941meKawS4FD-O7NibpGoFHtyz1rSDjPb9Oa6AQno6Gbh3swnuXHJAQ7R-tB2w3-L0uHKwtZ0jaqN7HhtO0lEBK1kQerokg/s400/20110419_Surp_Arakelots_Holy_Apostles_Ani_Turkey.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">2=Ruin of some trading post</span></td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><span style="background-color: #ffe599; font-size: 13.3333px;"><i><span style="font-family: "courier new" , "courier" , monospace;"><span style="background-color: #ffe599;"><b>267 BC: </b>Kareth II forges an agreement with the clans of Eraeda and the most prominent Inlashar tribes as to the division of the Streel Plain between the three peoples. A great stone obelisk is erected at the point where the three lands meet, and the Inlashar join the Pact of Comaelle. It still stands in modern times, though only a handful of scholars know what it signifies. Kareth II begins to try to reassert Molharran's authority over the Lordship of Meruvar over the next few years. </span></span></i></span><i><span style="background-color: #ffe599;">The orcs are now restricted to the lands west of the Streel Valley and to the northern Broken Lands.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>220 BC:</b> Around this year, Calor or his forces destroy many settlements in Meruvar and Inlashar, until both lands submit to the dragon. Both are more loosely ruled than Eraeda, but still the orcish tribes move in and flourish under Calor's protection. Over the next few years, the City-State of Dolos rapidly declines and is eventually destroyed by Marwen, who claims the ruins as her own domain. Athenos begins to send tribute to the wyrm shortly afterwards. A survivor of one of Calor's rampages, a warrior named Balthac, dedicates himself to the dragon's destruction. (Accounts differ as to precisely what nation or clan Balthac originated from</span></i></span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2zgBK1Ph2tbXLaNVWAqarbkQgVrO3Fuo91_glMM_vUvj0qYL550h1cxnhnMq75S9I7Cveko8xKsAIyM0Yy8Iq1l-2DKKD1TcV8n94CzAIenSY0Q75GJv0UlouwshiA8oviiK41XqkvJNN/s1600/ani-churh-ruins.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2zgBK1Ph2tbXLaNVWAqarbkQgVrO3Fuo91_glMM_vUvj0qYL550h1cxnhnMq75S9I7Cveko8xKsAIyM0Yy8Iq1l-2DKKD1TcV8n94CzAIenSY0Q75GJv0UlouwshiA8oviiK41XqkvJNN/s400/ani-churh-ruins.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">3= Ruin of some larger unknown structure</span></td></tr>
</tbody></table>
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>200 BC:</b> Without Calor's presence, the orcs begin to slowly be driven back. However, none of the human nations fully recover from his reign of terror. The Inlashar decline continues, and they never quite regain the power of their greater days, when they shielded the entire Streel Valley from orcish invasion. The hero Aurum is again offered the crown of Molharran; he again refuses.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>185 BC:</b> In the north, the orcish tribes of the Amsorak region deliver a crushing defeat to the Inlashar in a great battle north of Favaro, razing several settlements in the area. The Inlashar tribal lands are now separated by orcish-held territory from the clans of Eraeda.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>164 BC:</b> With the bulk of the orcish might in the south, the Inlashar stage a revival, pushing the orcs back as far as the borders of Eraeda. </span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;">Several of the most prominent tribes of the day forge an alliance with the Eastwind Clan of Favaro against the orcs</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>150 BC:</b> By this point, the Inlashar revival reaches its height. For the first time in centuries, the entirety of the ancient Great Road of Inlashar is in Inlashar hands. Orcish strength is lower than at any time since the razing of Comaelle. A few documents from around this time refer to these years as the "Silver Peace", but the term never really takes hold.</span></i></span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBgzrtZZrkAt9GEcE9M3RX0BzOV-nMkPEmJ8uK1fKnWGn-NbAek-sNCSmDWdT5XncmHrFdDMX6AMthxHEYLmNewD7K8FUWqldVaigkewUp_Ko_ivPvdD9arfyqXjJweIlXeXoGtGwl7hEW/s1600/flood_after_800.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBgzrtZZrkAt9GEcE9M3RX0BzOV-nMkPEmJ8uK1fKnWGn-NbAek-sNCSmDWdT5XncmHrFdDMX6AMthxHEYLmNewD7K8FUWqldVaigkewUp_Ko_ivPvdD9arfyqXjJweIlXeXoGtGwl7hEW/s400/flood_after_800.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">4= Ruin of the one Urudtai bridge existin</span></td></tr>
</tbody></table>
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>128 BC:</b> A new orcish horde forms in the west and advances into the Streel Valley, skirting the southern borders of Inlashar. They raze all save a handful of the remaining Molharraner villages north of Elstarath and raid the lands of the Ansimont Clan. The orcs then cross the Streel north of Favaro, where they succeed in destroying the few Inlashar strongholds in the region and again cut off Inlashar from the Eraedan clans.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>122 BC:</b> After years of skirmishing, the orcs overwhelm Inlashar defences near modern Corunglain, razing many strongholds and dividing Inlashar in two. The western half slowly falls to the orcs over the next ten years; the eastern section manages to put up more resistance.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b>120 BC:</b> Attel Eastwind is born. By the time he is fourteen, he is known as one of the greatest warriors of the Eastwind Clan - if not all the Clans of Eraeda.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;">100 BC: Around this time, the orcs launch a major assault on the remaining Inlashar tribes. Attel Eastwind gathers a great host of men from the northern Eraedan Clans and marches to aid the Inlashar. The Clans do not hear of him or his followers again, and assume them lost.</span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><br /></span></i></span>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFiEENJs95vkovEXx6vcRIBA8Q2PbnGkDxJ504AmTN7JdtWODwRavsQH7FptYqtW6iVB9SOIT23BwKB7Bbk6BjxUjT4EB2ciMrhXns9yJgd3-V7BGwVFXqQntzENybHCAWsMWNFSpjvlGZ/s1600/Kanoor+Kote+2.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFiEENJs95vkovEXx6vcRIBA8Q2PbnGkDxJ504AmTN7JdtWODwRavsQH7FptYqtW6iVB9SOIT23BwKB7Bbk6BjxUjT4EB2ciMrhXns9yJgd3-V7BGwVFXqQntzENybHCAWsMWNFSpjvlGZ/s400/Kanoor+Kote+2.jpg" width="400" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">5= Ruined valley fortress blocking traffick</span></td></tr>
</tbody></table>
<span style="background-color: #ffe599;"><i><span style="font-family: "courier new" , "courier" , monospace;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><b style="font-family: "Courier New", Courier, monospace;">3 BC: </b><span style="font-family: "courier new" , "courier" , monospace;">The last of the Inlashar clan-holds is destroyed by the orcs early this year. Toward the end of the year, a host of refugees reaches the city of Favaro. They are lead by a man named Mithras Attleson, who claims to be Attel Eastwind's son by an Inlashar chieftain's daughter and therefore the rightful ruler of the Eastwind. After much debate, Ansel the Elder grants the refugees a stretch of land along the fringes of the Canolbarth to settle in and rule - if Mithras abandons his claim to rule the Eastwind. He accepts.</span></span></span></i></span><br />
<span style="background-color: #ffe599;"><i><span style="font-family: "courier new" , "courier" , monospace;"><span style="background-color: #ffe599;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><br /></span></span></span></i></span>
<i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><span style="font-size: 13.3333px;"><b>70 BC:</b> Continued close ties between the Eastwind and the Ansimont bring a new unity to the Eraedan clans. Inter-clan wars become rare over the next decade, and many new towns and villages are founded. </span><span style="font-size: 13.3333px;">However</span><span style="font-size: xx-small;">, amidst the ruins of Inlashar and Molharran, the orcs also grow in number and strength.</span></span></i><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihWX7J4J6jiAopQxXiYqolKCosOE8HbNgIvbpJd7uLlM8i8M9MYNXVTwTZ3dSUQ0NYKIX6ldN-wYydDXUIHI1M4R6zXCT0on2WZbJo3ufs4QCXayNl-0BBaAvCyLJXXNTGJfb6oDVlWLhO/s1600/img_4196.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><img border="0" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihWX7J4J6jiAopQxXiYqolKCosOE8HbNgIvbpJd7uLlM8i8M9MYNXVTwTZ3dSUQ0NYKIX6ldN-wYydDXUIHI1M4R6zXCT0on2WZbJo3ufs4QCXayNl-0BBaAvCyLJXXNTGJfb6oDVlWLhO/s640/img_4196.jpg" width="640" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace; font-size: small;">6= Ruins of the Village of Tolann by day.Haunted by night not a welcome place.</span></td></tr>
</tbody></table>
<span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><i><span style="background-color: #ffe599;"><span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"></span></span></i><br /><i><span style="background-color: #ffe599;"><span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;"></span></span></i>
</span><br />
<span style="background-color: #ffe599; text-align: start;"><i><span style="background-color: #fff2cc; font-family: "courier new" , "courier" , monospace;"><span style="background-color: #ffe599;"><u><b>About current Inlashar;</b></u> The region is dotted with village and Town ruins from the era were the Inlashar ruled (780 BC-702 AC). The other ruins were fortresses, hence the name Inlashar; This is Ethengarian for Land of Fortresses. The legendary road of Urudtai (543-550 BC) is eroded away mostly but where parts are still existing it has become part of today trails (Corunglain-Fort Nell and the main Road Corunglain-Darokin are being the best known). Several today structures are either still used Inlashar structures, or build upon them. It is not uncommon for today villages to have an ancient Inlashar tower, or other remnant (mostly fortification) within its limits. (fort Nell itself being the most known). The City ruins of Tolann last to fall in 702 AC are rumoured to harbour disgruntled noncorporeal undead, making the whole hills area very unwelcome.</span><span style="background-color: #ffe599;"> </span></span></i></span><br />
<span face=""arial" , "helvetica" , sans-serif"><span style="background-color: white;"><span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif"></span></span><br /></span>
<span style="background-color: white;"><span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif"></span></span>
<span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif">A cough... Gaston arose from his devout reading. "<i>Good morning Customer, found something interesting I see?</i>" "<i>Yes, ...sowwy...indeed. Pawdon my bluntness. It was pwecisly what I needed....eh...how much would you need to let it change ownewship?" "Fifty gold"</i> the old man responded,; "<i>it is an incomplete compilation of studies from different sagious writers about the region here, but not many here in Fort Nell are interested within it" </i></span></span></span></span><br />
<span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif"><i style="background-color: white;">"Only fifty?...that's a bawgain. Would you accept Thyatian empewows, they awe platinum?"</i></span></span><br />
<span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif" style="background-color: white;"><i>"No sorry, only Daros or Tentrids please, gold or silver thus"</i> while grabbing the stack from Gaston's hands."<i>Platinum is hard to get exchanged here"</i>. He folded the leaflets back to a nice stack and knotted the cloth tightly. <i>"Allwight, then hewe you go, 5, 10, 20, 30, 40, 45, 47, 49, ...50. tha'll do"</i> The eyes of the scribe opened, clearly not expecting such a rapid sale. He handed the bundle to the mage while with the oher hand shoving the coins into an open drawer. <i>"Something else. Of your service...?"</i> He responded with a sudden yellowed smile.<i>"Yes, dear siw, that quillfeathew in that glass containew thewe please...I pwesume 400 gold will do fine..."</i></span></span><br />
<span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif" style="background-color: white;"><i>"Yes ..yes"</i> responded the man, climbed upon a chair to reach the rectangular box, wit a glass lid. <i>"You have a clear eye for the rare sir. This is a Quill of copying and writing, made by the elves who lived nearby some years ago. But I must inform you it can't copy magic spells, or write down magic words, only...lets say...normal speach". "I know, I knew befowehand that it was hewe, and the pwice".</i></span></span><br />
<span face=""arial" , "helvetica" , sans-serif" style="background-color: white;">Gaston accepted the casket and together with the book of leaflets, he left the shop.</span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifoTE8XIAXVpGLF0RvHGhhU6rHehQxGi73NgmOsdrwofS41mdSzo0xjdpCZVzUU-XopE2dRkzaP5IATRrZ2h7f7VJE5cN4Clq7Tyc4sMKQfMgpClj33fomZnj71i7ZKH2X3mGImLj5v66x/s1600/10980398-magic-pen-series-C--Stock-Photo-pen-feather-quill.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><img border="0" height="476" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifoTE8XIAXVpGLF0RvHGhhU6rHehQxGi73NgmOsdrwofS41mdSzo0xjdpCZVzUU-XopE2dRkzaP5IATRrZ2h7f7VJE5cN4Clq7Tyc4sMKQfMgpClj33fomZnj71i7ZKH2X3mGImLj5v66x/s640/10980398-magic-pen-series-C--Stock-Photo-pen-feather-quill.jpg" width="640" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="text-align: justify;">
<span style="background-color: #ead1dc; font-family: inherit;"><span style="background-color: white; font-size: small;"><b><u>Quill of Copying and Writing.</u></b> Stroke the quil over any nonmagical written text, book, scrolls, pen or pencil art, and it will be copied onto a same stack of loose papers given. 1 jar of ink needed for 50 pages of text or 10 drawings. The speed of this will be twice that of a normal writer. It does NOT translate. The copies will be of the same size as the supplied "paper", thus may be different size than the original. When the ink stops it will keep memory of the incomplete text for 20+1d4 </span><span style="background-color: white; font-size: small;">hours at most. The quill will alter color when the source has altered color. It makes copies in the same order as the writer/artist of the original did.</span></span><br />
<span style="background-color: #ead1dc;"><span style="background-color: white; font-family: inherit; font-size: small;"></span><br /></span>
<br />
<div class="MsoNormal">
<span lang="EN-GB"><span style="background-color: #ead1dc; font-family: inherit; font-size: small;"><span style="font-family: inherit;">Size; 7
inches.Cost; 1500 GP,4 cn rarity; very rare although libraries.universities have several. Spells needed to create; Copy, Color, caster
level 15+.<b>Warning,</b> possession of such item may be illegal and seen as espionage in/near military/official buildings</span>. </span></span></div>
</div>
</td></tr>
</tbody></table>
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"></span><br />
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"></span>
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhP11i8BGewCXZA_2y2PBramuNarcZXaIMv7_R9TtRBoCDQls9FtIdZ-4XcwQnOUSEZ-TMI4IuN8bYPO8P9i4dX_jwL6vccAYuVHSY0TjH5e9RdXXZEi9UBE8oVckcQjsjfxLvlHVra7MH/s782/Voyage+3-4.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="782" data-original-width="668" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhP11i8BGewCXZA_2y2PBramuNarcZXaIMv7_R9TtRBoCDQls9FtIdZ-4XcwQnOUSEZ-TMI4IuN8bYPO8P9i4dX_jwL6vccAYuVHSY0TjH5e9RdXXZEi9UBE8oVckcQjsjfxLvlHVra7MH/s16000/Voyage+3-4.png" /></a></div>In the Tavern the others had already awakened, washed, taken breafast, brushed the horses, walked through the walled town, smoked some pipeweed, brushed their shoes, polished and sharpened their weapons and even flirted with some locals.</span><br />
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><i>"Finally" </i>Separim responded irritated, "<i>Our group leader took his time to continue the journey. Magic research I presume? Couldn't you've informed us beforehand? It is almost noon."</i></span><br /><br />
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><i></i></span>
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><i></i></span>
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><i></i></span>
<span style="background-color: white; font-family: "courier new" , "courier" , monospace;"><i><br /></i></span>
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><br /></span><br />
<span face=""arial" , "helvetica" , sans-serif" style="background-color: white; font-size: x-small;">Earlier chapters;</span><br />
<span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<br />
Interlude;<br />
<span style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html">Geomorphological History of the Broken Lands 2</a><br />
<span style="background-color: white;">Following Chapters;</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>, <a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a><br />
<br />
<span style="background-color: white;"><span style="font-size: 13.3333px;"></span>
<span style="font-size: xx-small;"><span face=""arial" , "helvetica" , sans-serif"><span style="background-color: white;"><span face=""arial" , "helvetica" , sans-serif">The timeline is only an excerpt of the Darokin Time line concentrated upon Inlashar. The complete timeline can be found here <a href="http://pandius.com/darotime.html" target="_blank">Darokin Time Line</a>. </span></span><span style="font-family: "arial";"><span face=""arial" , "helvetica" , sans-serif" style="font-size: 13.3333px;">written and compiled by Andrew Theissen, </span></span></span><span style="text-align: start;"><span face=""arial" , "helvetica" , sans-serif">G</span><span face=""arial" , "helvetica" , sans-serif">eoff Gander and Aaron Nowack. Some information is drawn from my article on the 1 mile Alfheim map on Pandius. The area "the Barrowfields" is an creation of Geoff Gander.</span></span></span></span><br />
<span style="text-align: start;"><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"><br /></span></span>
<span style="text-align: start;"><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"></span></span><br />
<span style="text-align: start;"><span face=""arial" , "helvetica" , sans-serif" style="font-size: x-small;"></span></span>
</div><br />
</div><br />
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com3tag:blogger.com,1999:blog-2952352431882892872.post-88306312244048274482016-04-26T09:56:00.005+02:002016-08-18T22:05:43.567+02:00<h2>
<span lang="EN-GB">The Wonderful World of Mystara<o:p></o:p></span></h2>
<h3>
<span lang="EN-GB">A Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3>
<span lang="EN-GB">Chapter 2<o:p></o:p></span></h3>
<h3>
<u><span lang="EN-GB">The Start of our voyage.<o:p></o:p></span></u></h3>
<div style="margin: 0cm;">
<br /></div>
<div style="margin: 0cm;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 13.5pt;">As penned down by </span><span style="font-family: "arial"; font-size: 18px;">Salechaam Deraan</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><u>Darokin
Province of Calair 1014 AC, 26<sup>th</sup> and 27<sup>th</sup> Flaurmont</u><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">An
uneventful night, in a small town, with a strange history..or
legend...depending on the speaker.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">The breakfast served however was not as uneventful. The
grits and beans with blackbread, fried eggs and marmelade, still use our
stomachs as a battleground. The populace didn't want us leave, but anyway we
did. The further away we went the worse we felt. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">It was already two hours underway that we noticed even the
horses seemed to be sick, and Row. The only one not sick was Separim.
Maybe because she is the only elf?. Gaston thought the reason could be that she
was the only virgin female, and it had to do something with the legend of the
village. As resistent as we Dwarves are, I decided to go back. I took
Samen from the wagon. Readjusted the reigns and carefully climbed on his
back.Samen disliked humans on his back, and I was very careful not to frighten
him for disliking me doing the same. But my fears were not needed, and with all
the speed he had within himself we travelled back to the village.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">Within a hour I noticed the familiar structure, but also a
crowd preparing to go after the wagon. These farmers had no riding horses, so
they walked. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">I took a sidecourse through the fields, hidden by the
bushes. The other townsfolk, fled into their homes, doors and window shutters
were closed. Clearly these people were afraid...afraid of those enforcing them
to do something. My inner gut steared me to the temple of Darokin on the
townsquare. The doors were closed, but not for Mahawudi, my precious
axe. With only seven strikes the door broke down. The acolytes within
approached with maces in hand, but a growl in name of Kagyar, caused them to
bolt away. <table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://i96.photobucket.com/albums/l167/Sunstar_of_Cybertron/Warhammer/WIP/orc-witch-12.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://i96.photobucket.com/albums/l167/Sunstar_of_Cybertron/Warhammer/WIP/orc-witch-12.jpg" height="200" width="150" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;">The Evil shrine before being destroyed.</span></td></tr>
</tbody></table>
<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">I noticed the shrines to all immortals were covered in dark
cloth, and a new unknown shrine was placed in the center of the main room. A
red crystal figure of an orc...could it be a shrine to the evil god Orcus?. My
rage brew and I commenced. With a heavy smash I destroyed the shrine. Waves of
reddish light came forth. Including an explosion. When I came around, blown away
by the blast, I saw the temple was damaged partially. The roof had come down. I
saw some clergymen pinned beneath it, and decided they had to be saved.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">Three I pulled underneath the debris, from them I took seven potions of Healing, and left them to the populace. Whatever happened here they
would know to do justice. When I neared Samen, I saw them coming from their
houses, looking outside, as if the world was new. Clearly vile magic had taken
control of them, but for now they were free.<o:p></o:p></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGgYxQLBIDt1Bda3wuQl2OuNoSrnEb4VPIbbCLQk4StM4OkwCZtaXxXgHtZEtYUoeVvIQJ6psgTj6zFl6jzpycEQLU360hjYpJMQt9eYJqWHD9u_rNvJYa04_X4OxzvKV6QdRBdG91J_1c/s1600/destroyed+temple.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="446" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGgYxQLBIDt1Bda3wuQl2OuNoSrnEb4VPIbbCLQk4StM4OkwCZtaXxXgHtZEtYUoeVvIQJ6psgTj6zFl6jzpycEQLU360hjYpJMQt9eYJqWHD9u_rNvJYa04_X4OxzvKV6QdRBdG91J_1c/s640/destroyed+temple.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The small temple of the Village "Sword of the Lake" just after Salechaam left</td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">With the potions I travelled back to the wagon.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">About halfway I noticed the populace that had followed
them...they were all dumbfounded. As if none of them knew anything anymore. I
passed by, slowly, but without being disturbed.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial"; font-size: 10.0pt;">When I finally reached the wagon Dolos was lying on the
ground, as was Gaston. I assumed the others were inside. I carefully gushed the
potion down his throat, in the hope it would work. The silver glow that
momentarily washed over him confirmed it was doing its work. </span><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">I
did the same with Dolos, and then went inside. Here I found Straddle and Row.
Two more potions doing their job.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">When I came
outside I saw Separim arriving, clearly affected by the vile effect, but still
able to move. I gave here the potion, gobbled down one myself and another for
Samen.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Whatever it
was the potions removed the effect in only a few rounds.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">I didn’t spill
a further word, pushed everybody inside the wagon, placed Samen next to Dolos
in the Reigns and took of as fast as I could.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">It was not
until several hours after noon, that Gaston, beckoned to be on the driver-seat
with me.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">I told him
what I did. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><i>“Evil
Clerics”</i> was his response. “I<i> don’t know if your assumption of Orcus is right,
but it could well be. These evil Immortals always fight for supremacy over the
mortal populace. It seems that they try to spread their vile influence over the humans here, with the use of some controlling magic. But it seems you struck the right blows with your axe, and
easily ended the threat. The source of this control clearly lies within the shrines that replaced the original shrines. How they got to this remains a question for now. We have to continue”.</i><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">After
several hours the horses became tired, both due the ordeal, and the distance
travelled.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">We were in
the neighbourhood of the small village of Arong, but did not want to take any
further risk. Just a mile passed the village juncture, we settled on a small
creek, behind several bushes. And together with an Invisibility 10’radius only
the horses could be seen, smelled or heard, and our fire we just placed outside
the magical aura. As long as we didn’t attack anything the spell would keep us
unseen.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">That night
we heard in the distance Kobold screams, but they never came within reach. Separim
and Straddle took guard, changing after a few hours. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The next
morning we were awakened by rain, not heavy rain, but that one you get very
cold from. And as the temperatures were not high enough to warm upon, this
would become a heavy day.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Our estimate
was to arrive at Fort Nell just before dinnertime,…at least there we could warm
and rest.<o:p></o:p></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvZn3p3Q2obJGap3ERnqWuE3iPm4jtQeH-OEuRuphDzxVzNf-24Uj1BjvZZrNO2DJRtKNxAmpUmmiteIkW-nKWA518PjAiEGGJCSRftWiSOmeXdpDiACgr-Gwta0F3D1fc4-wn1VFDjE2D/s1600/day2.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvZn3p3Q2obJGap3ERnqWuE3iPm4jtQeH-OEuRuphDzxVzNf-24Uj1BjvZZrNO2DJRtKNxAmpUmmiteIkW-nKWA518PjAiEGGJCSRftWiSOmeXdpDiACgr-Gwta0F3D1fc4-wn1VFDjE2D/s640/day2.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Day 2. Darokin Province of Callair </td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The whole
day it rained, as driver I became soaking wet, my beard clung to my wet shirt
and armor. The leather reigns became slippery and hard to handle. The old
broken tiles of the ancient road, were used often, and made travel clear. When
the shape of the fortress and village became visible we felt as if relief was
found.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The wooden
gate was open, guards checked our names, listed our weapons and description,
but let us in. According to Separim, this was common behaviour in this region. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">We came to a
combined Inn and tavern; the Silver Stag. This was clearly a silver tavern, as
all seemed clean, and well kept, and even the silver seal was pinned next to
the door. After stabling the horses and wagon we went through the backdoor in
the boothouse. Here we shed our mantles, raincloths, and wet and muddy boots.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">Welcomed
inside by the warm fire of a great hearth, and several people drinking, eating
and chatting, we felt at ease. “<i>Greetings
in the Silver Stag of Fort Nell. My name is Esmerelda. How can I help you</i>”?
“<i>My
name is Salechaam, this is Gaston, Separim, Straddle and our dog Row. First
bring us something warm to drink, please”. “Very well sir. Would a warm grog
do?” “That’ll be fine</i>”<o:p></o:p></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://s-media-cache-ak0.pinimg.com/736x/37/da/41/37da41337054fe9c62c55a2d7f786382.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="426" src="https://s-media-cache-ak0.pinimg.com/736x/37/da/41/37da41337054fe9c62c55a2d7f786382.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Darokin. Fort Nell, Tavern/Inn "The Silver Stag"</td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">A few
moments later the woman returned with warm grogs, <i>“Four silver please</i>” Gaston replied; “<i>This is upon me”.</i> And laid down a Thyatian Platinum piece. “<i>Me thinks this will do for a bowl of soup
fow each of us I pwesume”? “Of course sir, even though it is foreign currency,
we accept those at a 5% exchange rate as according to Darokin law. We have Pea
and Tomato soup ready with warm garlic bread. For me a Tomatosoup” </i>Separim
replied,<i> “with the meat separate please”.
</i>Gaston, Straddle and I choose a Pie soup. Not even five minutes later, she
returned with warm steaming bowls, clean metal spoons, and a basket of warm
sliced garlic bread and a small bowl with two sausages. Separim took this bowl
and handed it to Row, who heartily gobbled it down. A warm, feeking washed down
upon us, we were content. While Gaston called forth his pipe sharing it with
Straddle, Separim made some herb mixtures, and I viewed the locals. It was
about nightfall, when a soldier approached us.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">“<i>Greeting visitors.
My name is Julian Excelor. I am the current chief of staf here. May I sit with
you, and listen to your stories and goals in the region”? </i><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">We agreed,
and told what happened earlier. Julian explained that the humanoids sometimes
spill over into the region and bring their vile magic and immortals with them. It
must have been clearly something like this. “<i>I will send a contingent of soldiers
to the village for help”. </i><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">We explained
that we were exploring the region north of the Dwargate Mountains, and therefore
intended to take the seldom used pass through Inlashar, along Calor’s spur. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<i><span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">“That trail is indeed available, but inadvised, as the humanoids there
are Gnolls. They are aggressive, but also tacticians. The best way is to keep
as near to the mountains as possible, rest in farms and not in the open, as
these farms are often walled enclosures. Until you reach Fort Brindolhath you
will be reasonable save. However the fortress itself sometimes is overrun with
Gnolls, and has to be retaken. Not now that we know of, but it happened before,
so will happen more often for sure. Large rocks painted red with an invisible seal to make
copying impossible, but visible to most elves and mages with a detect invisible
spell. These rocks can be found at each bend, or twist in the road…for as far
as you can speak of a road…it is more a rough trail, ..and guide you further
into Ethengar. Be aware Ethengar does NOT accept foreign currency. So if you
need money use nuggets, and be careful not to carry any accepted Tangs out of
the country. Their punishments in this can be very primitive and harsh”. <o:p></o:p></span></i></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><i>“Thank you
fow da wawning”</i>, Gaston replied. “<i>We will
go to bed and leave eawly in da mowning</i>”. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">With that
Julian shook our hands and left. <o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;">The beds
were clean, and no bedbugs in sight. Even the linen was pressed. This was a
very good silver tavern, and in our
opinion worth a gold mark.<o:p></o:p></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiebgBRVrr56MaF43aj5O4OlWyoSV3bQqNq_FKwJFZA3pKXWw0lcgHOWxYR6XEIn39257l_A-CnrbYFIvDNyPLpXdnzMEFd962XsuA3epBGBMiBWjPyRp5WZjbbWCXoRQlC1B5ZEHS8JV1/s1600/day3.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiebgBRVrr56MaF43aj5O4OlWyoSV3bQqNq_FKwJFZA3pKXWw0lcgHOWxYR6XEIn39257l_A-CnrbYFIvDNyPLpXdnzMEFd962XsuA3epBGBMiBWjPyRp5WZjbbWCXoRQlC1B5ZEHS8JV1/s640/day3.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Day 3. Darokin Province of Callair, towards Fort Nell.</td></tr>
</tbody></table>
<div class="MsoNormal" style="text-align: justify;">
<br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span>
<span style="background-color: white; font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Earlier chapters;</span><br />
<span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<br />
Interlude;<br />
<span style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html">Geomorphological History of the Broken Lands 2</a><br />
<span style="background-color: white;">Following Chapters;</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>, <a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"></span></div>
<br />
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10.0pt;"><br /></span></div>
</div>
Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0tag:blogger.com,1999:blog-2952352431882892872.post-27479777662033568802016-04-25T14:26:00.003+02:002021-09-23T18:33:44.959+02:00<h2>
<span lang="EN-GB">The Wonderful
World of Mystara<o:p></o:p></span></h2>
<h3>
<span lang="EN-GB">A
Manuscript about the Natural Magical World of Mystara<o:p></o:p></span></h3>
<h3>
<span lang="EN-GB">Chapter 1<o:p></o:p></span></h3>
<h3>
<u><span lang="EN-GB">The Start
of our voyage.<o:p></o:p></span></u></h3>
<div style="margin-bottom: .0001pt; margin: 0cm;">
<br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 13.5pt;">As spoken by, Salechaam Deraan, later penned down by
Separim Longstrider.</span><o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><u>Corunglain 1014 AC, 25<sup>th</sup> Flaurmont, early
Morning</u><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The sky was
grey, the street-tiles were wet, when Salechaam looked out of the small window.
The first carts and wagons were already passing by, and the sound of their
metal plated wooden wheels made a sound hard enough to be heard from within the
room. He washed his face, hands and upper body with the cold water decanter. Then
he cleansed his brown red beard with the remaining water, adding some strokes
of the scented soup and rinsed it all
away. Wrapping a towel around the precious hairs to dry, he heard soft tickling
on the window panes, rain. <i>“A nice beginning of the voyage, the piss of Orcus,
clearly a sign of troubles coming”</i> he muttered within the towel. Sitting down
he pulled up his pants, and boots, sturdy dwarven boots, made with the
excellent craftsmanship of Ylari cobblers. Donning his shirt, the towel fell on
his lap. He pulled the still moist beard from underneath the shirt, before
putting on his chain-mail bodice. Then two silken bands were each wrapped
around a separate even strand of the beard. The picture was almost complete.
Salechaam grabbed a 3 inch stick from his bag, chewed it flat and caked it with
the soap, then brushed his teeth with it. <i>“Good sense this tavern-keeper has,
mint scented brush soap, only the taste they have to invent something for. But
hey, it is always better than no teeth at all.”</i> Were his words while donning his other
equipment; A belt pouch with some change in it, a large sack with his other
belongings over his shoulder, and his proud axe <i>Mahawudi, Djinn Slayer</i> tucked in the leather ring
on his back.<o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">He went into
the dark oaken hall, to the stairs down. The scent of fresh coffee drifted
through the building. <i>“Good Morning Salechaam”</i> said the barkeep, when he saw
him treading down the last steps. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><i>“Morning”. “One
coffee?...to lighten the spirit of the day?” Nah..Nay…I’ve to prepare our
departure, my comrades will arrive soon from Glantri”. “Aye…Glantri, still a
no-go for dwarves”. “Indeed”,</i> while placing a few coins on the till, <i>“Not by us
dwarves and not by them frigging mages. For da night”. </i><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"><i>“Thanx, and
where will the voyage be going?” “Vestland, is all I know…Somewhere in Vestland.
Thanx for the service and da hospitality”. “You’re welcome”.</i> Salechaam opened
the backdoor, and was instantly welcomed by friendly bark of Row. Almost
toppling the dwarf when making a meeting jump, Salechaam corrected him with a
soft pad on the back. Swaggling his tail, he eagerly awaited his treat. A
dwarven hand dug into a pant-pocket and drew forth a string of beef jerky,
tossing it up towards Row, which greedily caught it mid air. He passed Row, and
moved towards the stables, to release Samen and Dolos, the drafthorses, and reign them in onto the Discovery.
He removed their feeding sacks, affixed the reigns and led them to the wagon. A
few minutes later, they were ready. He filled the barrel with fresh water, and
loaded all the boxes and crates, sacks and bundles of food, tools, and other
stuff…some completely unknown to him. <i>“Not something a dwarf needs to know” </i>are
his words. Sascha, the young daughter of
the tavern-keeper straddled forth, gently stroke the head and nose of Row,
slobbered by a wet tongue as thanx; <i>“Are you going away? Are you taking Row
with you? Were are you going? Will you come back? When…” “So much questions
little human, soo less time…lets just say we will meet again. So bye bye”</i> while
stroking the little girls head, he climbed up the wagon and drove through the
porch onto the road. <i>“Northbound, towards the border of the Broken Lands”,</i> he
mumbled under his breath. <i>”The adventure begins…naah.”</i><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg85lqnSdPLbxXg2BlwQwZ-BdBu31-P2j_7RSXFnkMT6tyD3RF85wTcKEaVvhnkdVH8uH9brbRzIYkmhBx0L0RkGLR-O02u9aDsSVF40VwoeW3qjM10rpR-5ixG5_ihrCIcg6q18M5M65GN/s1600/233.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg85lqnSdPLbxXg2BlwQwZ-BdBu31-P2j_7RSXFnkMT6tyD3RF85wTcKEaVvhnkdVH8uH9brbRzIYkmhBx0L0RkGLR-O02u9aDsSVF40VwoeW3qjM10rpR-5ixG5_ihrCIcg6q18M5M65GN/s1600/233.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span face=""arial" , "helvetica" , sans-serif" style="font-size: xx-small;">Callair Farmlands</span></td></tr>
</tbody></table>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The room was dark, and only the runes on the floor
gave a bright white-blueish light. Separim Longstrider stood in the corner viewing
the incantation of Gaston Vanderklil. The spell went fluently and within a
moment the room around them changed. The dark stones made way for acres of
freshly dug up earth, where farmers were tilling the earth to sow new crops. To
the south the sight of a large city could be seen, smokes rising from hundreds
of chimneys, to the north broken lands and high peeked mountains. 7 stones were
around them, and nearby a farm. A small brook cobbled towards the farm. Gaston knew this place, and favoured this over any failed attempts at teleporting
towards Corunglain itself, unknown were to appear due the Tele[ort Ward, even when it was further
away from the city proper. </span></div><div class="MsoNormal" style="text-align: justify;"><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">A small figure approached from the farm. It was
Straddle Leafboots, a Hin from somewhere in the Shires. <i>“Greetings Friends”.</i> He
gently spoke with a smile on his face. <i>“Greetings Stwaddle”</i> responded Gaston, <i>“You
didn’t have to wait too long I hope?” “No, two days only, with these gentle
farmers. Some field work in the spring rain helped passing time”. “I hope you
paid these fawmews some coins fow ouw use of theiw field I pwesume?” “Yes, yes,
two gold seemed enough I thought”</i> Straddle responded with a strange question-like
face.<i> “Allwight Sepawim, awe you paying them anothew thwee gold? A total of
Five will do bettew I feel”.</i> Without a word Separim moved towards the farm,
while Straddle and Gaston started to pull the chests and boxes and bundles
towards the road nearby. Placing it all next to the road, they had to go back
and forth a few times, even with the help of a Floating Disc cast by Gaston.<i> “I’ve
given them five gold”</i> said Separim glancing Straddle when he accompanied them.<i> “Good, good…Now
where is our transport? He should already be here, by now…I think”. “We’ve to
wait until he awwives” </i>Gaston responded, settled on a chest, and drew fort a
long porcelain pipe, stuffed it with Halfling tobacco, and blew fort figurines
in the smoke. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWyvjP0oMUJ33F3HnpRasCnVM7k-mhwsrXPMMUdugi7syEyrhTIBqo_G4NvZX7f7N77xfMgQiostTrHpQ7zzKv2sGMxjzK2vy1W2irYHWZ6TyYk1CV873qpcKvyM-3AynFZpeP0PuypNkK/s1600/corunglain.png" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWyvjP0oMUJ33F3HnpRasCnVM7k-mhwsrXPMMUdugi7syEyrhTIBqo_G4NvZX7f7N77xfMgQiostTrHpQ7zzKv2sGMxjzK2vy1W2irYHWZ6TyYk1CV873qpcKvyM-3AynFZpeP0PuypNkK/s1600/corunglain.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Artistic representation of Corunglain's Three Bridges </span><br />
<span style="font-size: 12.8px;">as seen from looking back from the Bridge to Fort Nell. <br />The middle being the Dike Road along the Streel River, <br />the farthest away is Darokin's Main Road.</span></td></tr>
</tbody></table>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The grey sky gave firth some more short showers, but
not enough to get truly wet. Then after about two turns, </span><span style="font-family: "arial"; font-size: 13.3333px;">movement became visible in</span><span style="font-family: "arial"; font-size: 10pt;"> the south . A wagon,
and indeed it was the Discovery, pulled forth by Samen and Dolos. The wagon was
driven by Salechaam as agreed, and Row ran towards Separim when he recognized
him. Happily they tumbled over the road. Even Gaston smiled. It had been a long
time since they last seen each other.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Salechaam
frowned like only a Dwarf could do muttering <i>“Elves”</i>, and climbed down do help
loading the boxes and other stuff. <i>“Aren’t we supposed to travel lightly?”</i> he
responded grufly while stocking a roll of tapestry wrapped in a waterproof tarp. <i>“Yes
we awe” </i>Gaston replied,<i> “just the basic necessities”</i>. <o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Bulging eyes
were the only resonse Salechaam could give. Luckily the wagon had enough space,
for all this unknown stuff. Again he muttered <i>“Mages”</i>.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc8VPHON5z5FML3O7zhA3f6Ca7ahz7bzShHiJUn40sY7jTx_6X3BvFdiOOsF184KqSljYGF36Z-XbqYkgyavTHNuPflqBgSFyoHsGOtxUV_-xznVxV4h4yWZWJIZf59RX3-cDXIu4nNCoS/s1600/Lord+in+the+mist+tavern.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc8VPHON5z5FML3O7zhA3f6Ca7ahz7bzShHiJUn40sY7jTx_6X3BvFdiOOsF184KqSljYGF36Z-XbqYkgyavTHNuPflqBgSFyoHsGOtxUV_-xznVxV4h4yWZWJIZf59RX3-cDXIu4nNCoS/s1600/Lord+in+the+mist+tavern.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;">Tavern "Lord in the Mist"</span></td></tr>
</tbody></table>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">Separim and
Straddle entered the wagon while Gaston took his place besides Salechaam. He
took the reigns and steared the wagon back south towards Corunglain. Near the
city they took the eastern road along the city, until they met the road towards
Fort Nell. The large stone bridge was only 5 horses abreast, and no wagon
could travel here without making a sound. In the middle they stopped and paid
the toll of 6 silver (one for each wheel and horse). </span><br />
<div style="text-align: left;">
</div>
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;">The first village they met
was Zottegem before the crossed a small brook. Here the road became worse. It
was an ancient road from times gone by Separim declared. Salechaam agreed and
added it was good to keep the past from getting lost. The day went well, disturbed
only by the short rainshowers. The landscapes was predominantely farmlands, with the Broken Lands towering on the northern horizon. When the night beckoned they reached a small town, named “<b>Sword at the lake”</b>
after some legend. The travel was somewhat over 26 miles on a road. From here
on the road would be more like a trail, limiting the amount of daily distance
covered to about 18 miles at most.They settled at a local tavern called<b> "Lord in the Mist"</b>, probably named after the same legend.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<br />
<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span>They day was uneventful as was the night. A few silver pieces each for the stay at the Tavern and for some food. The next morning the continued. Not much was spoken by Salechaam nor Gaston, but Separim and Straddle boasted several stories of history, and own stories, and had a lot of Joy. Row was in his happy mood too, as he ventured fort of the wagon, and returned with a freshly killed hare. The next morning, the critter was gone, except some barfballs of hair and bones.<span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span></div>
<div style="text-align: left;">
</div>
<div class="MsoNormal" style="text-align: justify;">
<br />
<div style="text-align: left;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD51ZWvbdBnZBqCv-pinL3q3GJJyj9cleOLtRCzi7vBRIhP2smdVRJJd12FCh6-FYgy9VrkYLI7dRurXSwucaWzjRDhXcN1nTWjXxiqy6FSf9lsiZUTtf8gsJSfa05d4g3bnW4Yy7pVUDa/s1600/day1.png" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD51ZWvbdBnZBqCv-pinL3q3GJJyj9cleOLtRCzi7vBRIhP2smdVRJJd12FCh6-FYgy9VrkYLI7dRurXSwucaWzjRDhXcN1nTWjXxiqy6FSf9lsiZUTtf8gsJSfa05d4g3bnW4Yy7pVUDa/s1600/day1.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">Day 1; <span face=""arial" , "helvetica" , sans-serif" style="text-align: left;">Corunglain to "Sword of the Lake" village</span></span></td></tr>
</tbody></table>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHyryU8V2_sZI9AQ2luhRZgrl0ONlYKNaqniQNKarD-GbYWNCaWnbJ-mScsqKLsGATQoqkoH0FQ5cU_4I1fPzBFlJASCM0mSUxbWUGP2Do9g8I9aiCv9VMsJLCBuYZFCpIB2dpvacQ7ftP/s1600/mystara+wrong.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHyryU8V2_sZI9AQ2luhRZgrl0ONlYKNaqniQNKarD-GbYWNCaWnbJ-mScsqKLsGATQoqkoH0FQ5cU_4I1fPzBFlJASCM0mSUxbWUGP2Do9g8I9aiCv9VMsJLCBuYZFCpIB2dpvacQ7ftP/s1600/mystara+wrong.png" /></a><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span>In the next morning Salechaam was in the wagon and Gaston took the reigns, with Separim on the bock. Straddle dared to ask were the voyage was going.<br />
<i>"South East of the broken Lands, along Calor's Spur, then through Ethengar towards Vestland. And then probably back again." </i>Answered Salechaam.<i><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span></i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>"Strange?...going forth and back?"</i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>"Yes for Gaston wants to remove the flaws in our common knowledge of the Known world. </i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>As the Great Sage Bruce Heard once said; The world is more different than you know, the maps you know off are wrong"</i>. </div>
<div class="MsoNormal" style="text-align: justify;">
<i>"And as thus the Streel River also belongs?"</i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>"Indeed"</i>. Salechaam responded.<br />
<i>"It is a common flaw of knowledge about the Streel River. Hence we are going to the source, the well of the river". </i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>"And along the way we will discover the truth".</i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>"The truth?" </i>responded Salechaam with a questionable face?<i> </i></div>
<div class="MsoNormal" style="text-align: justify;">
<i>"I don't know if we will find the truth, but we will come very close at least."</i></div>
<div class="MsoNormal" style="text-align: justify;">
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i>
<i><br /></i><br />
<span face=""arial" , "helvetica" , sans-serif" style="background-color: white; font-size: x-small;">Earlier chapters;</span><br />
<span style="background-color: white;"><a href="http://breathofmystara.blogspot.nl/2016/02/the-wonderful-world-of-mystara.html" target="_blank">Prelude</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderfulworld-of-mystara.html" target="_blank">Chapter 1</a>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara.html" target="_blank">Chapter 2</a></span>, <a href="http://breathofmystara.blogspot.nl/2016/04/the-wonderful-world-of-mystara_30.html">Chapter 3</a>,<br />
Interlude;<br />
<span style="color: #0000ee; text-decoration: underline;">Geomorphological History of the Broken Lands 1</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/07/voyage-of-discovery.html">Geomorphological History of the Broken Lands 2</a><br />
<span style="background-color: white;">Following Chapters;</span><br />
<a href="http://breathofmystara.blogspot.nl/2016/05/the-wonderful-world-of-mystara.html">Chapter 4</a>, <a href="http://breathofmystara.blogspot.nl/2016/08/the-wonderful-world-of-mystara.html">Chapter 5</a><br />
<i><br /></i></div>
<div class="MsoNormal" style="text-align: justify;">
<div class="MsoNormal" style="text-align: justify;">
<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-size: x-small;">The Artistic representation of Corunglain is original art by Stephen Fabian form Gazetteer11 Darokin , in which digitally removed the Mountains in the Left part of this art, as these do not exist there. </span></div>
<div class="MsoNormal" style="text-align: justify;">
</div>
<span style="font-family: "arial";"><span style="font-size: 13.3333px;"></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial";"><span style="font-size: 13.3333px;"><br /></span></span><span lang="EN-GB" style="font-family: "arial"; font-size: 10pt;"></span></div>
<br />Robinhttp://www.blogger.com/profile/03336932065181438822noreply@blogger.com0