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Wednesday, 25 July 2018

Today I started to draw again (05;30). in a pause I was subjected to threat of violence. And this frustrated me deeply.I decided to try to ease me down, with the art.

Never expected to make something of a weeks work in a single day (finished 23;30)


Mystara BECMI D&D

Those passing through the gate to the Elemental Plane of Fire in the Great School of Magic (GSM) Dependance, must however travel 67 miles South east to reach the Glantrian Pyromancer Stronghold (see Havard's awesome map here;, even though the Flame Geyser can be seen from here. Originally there was a gate in the former location of the Communal Magic room (currently 35’ abovethe Griffon Stables of the Great School of Magic) but this was made unreachable due the Fire disaster caused by the Fire Elementalists in 875AC. The gate does still exist, yet it is extremely hard to open it, as it needs a stable flame to open the gate; an almost impossible feat 35’ in the air. Since the the Fire Elementalists moved to the GSM Dependance (892AC), they have to use this route. Some mages use Teleportation from there, yet most mages do not have such acute knowledge of a location in the Pyromancer Stronghold, and have to walk (or fly). Eitherway they need guards to safely reach the Stronghold, as many enemies regularly attack the Stronghold and those within.
This is the art I based the Pyromancer Stronghold upon
Erected around the single Flame Geyser, located on the very same location ass the city of Glantri on the Prime Plane, this steel and solidified magma and flame construction resembles three gigantic (335’ tall) blades on a large seemingly circular stronghold, with three hexagonal corner castles holding the base of these blades. In between these castles, three powerful barbicans and a wall of battlements is placed.
The whole structure seems to concentrate the very magical energy of this Plane into a powerful stream infusing the whole area, and even permeating into the Prime Plane in Glantri. This excess energy feeds the Elemental Fire nexi) and gates to the Elemental Plane of Fire in the whole nation of Glantri.  
This Flame Geyser is actually a reaction of the Plane of Fire on the magical energy drain from the Sphere of Energy (to which the Plane of Fire is aligned) due to the Nucleus of Spheres’ alteration by the Immortals in 630BC and thereafter. The Immortals created a breach between the Prime Plane and the Plane of Fire, on the location of the Nucleus of Spheres and some minor adjustments to the Nucleus of Spheres to enable this. The Nucleus absorbs this energy by its Dilithium crystals, converting it with Radiance into magical energy, but in effect also spreading this altered energy over the Prime Plane Mystara. As such it might appear the Flame Geyser expels fire into the Plane of Fire, yet this is a mere reaction of the  immense amount of energy from the Sphere of Energy sucked in through the breach, violently expelling any excess back into the Plane of Fire.

It was a great surprise when in 1009AC the Flame Geyser suddenly flickered, then collapsed and ended. The Pyromancers, not knowing they took energy from the Sphere of Energy drained by the Radiance were dumbfounded, and could not discover what did really happen, why the geyser stopped and how to reignite it anew. For all experiments and research, they could not even locate the breach, deep “underground” in the Plane of Fire which was the cause of the Flame Geyser, as it had been collapsed into itself. As they had no contact with Energy Immortals they never learned why and how this happened (and even if they had , these Immortals would not explain). They continued the research many months to find solutions. And even though this was easier, as no one in the Plane of Fire coveted to possess the Flame Geyser any longer, and no wars needed to be fought, they still could not resolve the issue.
Until one moment in the year 1013AC, a minute breach opened, consumed some experimenting pyromancers and the Flame Geyser bursted into life anew. This was the moment the Radiance no longer drained from the Sphere of Entropy, but from the Sphere of Energy again. A similar but reversed effect happened in the Realm of Night (see adventure M5 Talons of Night) on the very same location, where an Entropic geyser in the middle of the Necromonger capital (Night’s version of Glantri) suddenly were deprived of their energy influx they gained in 1009AC. The Radiance somehow drains from the Sphere of Energy again. Nobody knows how, why or by whom—yet clever Thanatos is suspected; “Death can’t die, and always live to kill or try” was one of his favourite sentences after the discovery of the renewed drain on Energy.
The Pyromancers were over enjoyed, the Plane of Energy inhabitants too; new wars were ensued to try to gain possession of the Flame Geyser.

DM note; no matter who controls the geyser, they can’t influence the effects it has on the Radiance, and with that on the Prime Plane. However, they might be able to increase their use of magic on the direct area in the Plane of Fire, create magical weapons, and new spells, which might have effects on Plane of Fire inhabitants travelling to the Prime (or other) Plane. In 1750AC the Radiance finally explodes violently, also permanently destroying the geyser of flame and most of the Pyromancer stronghold. The balance will finally be restored.

Thursday, 17 November 2016

Monday, 7 November 2016

Glantrian/Darokinian Map sections

As  the  Broken Lands 1-mile-hex-map-eastern-half and the Western halves(yes Halves!!.. both and before Meteor Impact) , reaches its final end, the border regions of Other nations covered in this map have to have their details displayed too

As thus here a list of the sections covered by the map. Each Link will give information and the map accompanying it, and maybe some additional links.


Free Province of Nyra
With updated map

Erewan, Principality of Glantri

Erendyl as created by Micky

Belcadiz, Principality of Glantri
Most of the country is displayed, except the most norther part, which fell just beyond the border of the Broken Lands 1 mile map.

De Glace, Free Province of Glantri
Hightower, Principality of Glantri




Ardelphia city

The Following to this will be added later but aren't finished yet. So keep an eye open!!
Eastern section of Caurenze and the region between Caurenze and Blackhill

Thursday, 27 October 2016

1 Mile Hex map

Eastern Half of the Broken Lands

This map is based on the canon maps of the Broken Lands of Mystara. 
all canon and fanon information I could compile about the region.

Compiled and written
By Robin D.(Thats me ;) )

With the help of;

Geoff Gander/Seer of Yogh
John Calvin
Thorfinn Tait
And some others on “The Piazza”
And Information on “Pandius”

For more information,  read; 

As their seems to be some problems in displaying this map on my deviantart page where I normally post my maps, this is my first attempt posting it in my Blog

This is the map of the Eastern half of the Broken Lands. 
Both of the Western half of the map will follow (Before and after Meteor impact)...
This Eastern half works for both periods as there were nogreat changes here within this timeframe.
Some minor tweaking of the map may be added, but these will be mentioned here.
without further ado here the map itself

4880 x 5600 = 17.7 MB
05-11-2016 The map has been slightly updated, there was an altitude flaw on the borders of the former Erewan Lake in the free province if Nyra and some tags weren't placed. (NW corner of map).
For those who already downloaded it only the new version is now here.
Download link here; Broken Lands 1 mile Hex Download