The Historic Evolution of Glantri City.
As my research continued on Mystara, I had to compile and create the hitory of Glantri City into a single one source. There was canon (Gazetteer 3, Glantri Kingdom of Magic, Adventure Test of Darkness,) and fanon of excellent work(Mystara 3050,Mystara 2300), yet it did not seem to be a whole. I added all these together, and used time to make the temporal connections. With a creative mind and input I thus created, for all of you to enjoy ;
Expanded History
Redfen/Braejr/Glantri
Redfen, the capital of the New Blackmoor
region. Braejr, the important
central city and later capital of the Flaemish nation. Glantri, the proud capital of the combined nations of Glantri.
3500 BC The great Kingdom of Blackmoor
located a large resource of natural gas on the continent of Brun along the
barren edges of the Northern ice, and soon harvested this as fuel. The location
is called Redfen Foundry, as the area is a large wetland (fens) between the
merging of two red glacial rivers. But as the soft wetlands were already
subjected to regular flooding, and rising waters, the structures made of
magical stone (armoured concrete) slowly but irresistibly sank into the soft
ground.
Map 1 Redfen foundry & village 3470-3452
BC Blackmoor
Era
Many
artificial terps have been created in the marsh to enable the valuable gas
below to be gained. Also used for various other means. Upon the sinking of the
original structures, new structures were built, using the older versions as
basement and foundation. Factory enlarged. Second Drilling Tower Created.
In the
North the Elven section on artificial trees made of wood, as if a forest. Lots
of plants added around the housing and on the roofs. In the south two-tiered brick
street housing for the humans. On the ground floor mostly various shops. In the
east, the farmers, with extensive farms, wooden buildings. The sinking
continued in a 2nd and 3rd layer of sinking structures. The
factory already suffered severe sinking in the last 30 years of existence.
Map 2 Redfen foundry & village 3452-3435
BC Blackmoor
Era
Second
Drill Tower disaster in 3452 BC. Locals feel as if there is no end to the
sinking. 2nd gas chamber reached in 3450BC.
The
religious movement has gained more power and enforced a pyramid-shaped temple
on the factory grounds (out of respect to the fallen they say.
The factory
is now totally underground, yet plans for expansions on the surface are already
made. High stone walls are created to protect the gas drill area as it further
sinks. The area seems to become a large pit enclosed with walls. The Idea is to
cover everything with newer constructions. The storage balls used for the gas have
now been completely inundated by the wet ground, leaving only the top access
available. These are emptied, by the vessels, in these years.
In 3447BC a
giant Obelisk, broken in three pieces is found and brought to the factory (as
only this has machines able to transport it), placed north on the bare ground
of the sunken 3rd level. The item is researched extensively, until
even these slowly sink into the ground.
The
bringing of this obelisk ignited anti religious sentiment, and also the beginning
of a movement towards nature and its sources. These two dogmas will collide
often in the future, and slowly progress towards extremes.
Many additional artificial terps have been
created in the Northern marsh and the shores have been forced towards the
water. However, due to the rivers and the hills the water keeps coming. The
underground is very weak, and all structures sink slowly into the ground. Upon
the Brick structures new ones are created, abandoning the sunken ones, or
giving them to the poor. Some streets-ends or other sections are covered by the
newer constructions, becoming a sort of underground streets (sections). Sunken
wooden structures on the farmers section are simply removed, and replaced.
A 4th
layer (Layer -2) is build on sunken
3rd layer (Layer -3), and
on the discovered Obelisk pieces.
The Elven section
is completely overhauled; the foundation of a large wooden eco-housing-project
has begun for the elves, enabling more people to live on a smaller surface. The
population has expanded significantly, and the older terps south west have been
used to create more two-tiered brick street housing for the humans.
An
observatory is created on the central island. And a large church/temple in the
new living section for humans (and others). The devout, think their faith
would protect them from any harm; the truth followed a few years thereafter. Due
to its massive size and height this structure sank with a foot each year. This
infuriated the faithful, who deemed the Astronomy observatory as dangerous
infidels causing this to happen (they only
saw the sinking after the observatory was build, so this must have been the
cause; as far as they could see).
The elves
and other nature lovers, politically succeed to refrain from using Radiance
magical energy in the city (except the Gas
drill & Refinery complex). The village (soon city was no longer a unity, but has become a broken
cohabitation. And although similar to real World societies of 2000, it was
filled with Elven hippies, expansion futurists, common workfolk desiring to
live at least a ‘normal’ life, and religious fanatics deemed to destroy the
Beastmen, Giants and dragons with which Blackmoor is in regular conflicts with.
Around
3440BC the 5th layer (Layer
-1) build upon the 4th layer (Layer -2), some sections abandoned; at 3445 BC the locals finally
notice slower sinking; 1st gas chamber depleted, 3rd
(lowest) gas chamber reached.
In 3434BC
the Astronomy tower was severely damaged in an arson fire, suspects were found
in the religious followers, but no proof could be found.
Map 3 Redfen City 3435 BC-3050 BC Blackmoor
Era
Several more
artificial terps have been created in the Northern marsh and the shore has been
forced south towards the water. The underground is very weak, and all
structures sink slowly into it. The seasonal inundation washes away all ground
placed in attempts to fill up the marshland. Finally the Blackmoor people try learning
something on water management. This was done in phases, which each city section
on a different time. First the Human section was enclosed in a dam wall made of
pine trees, the area was levelled, and the lower structure later covered
underneath a layer of armoured concrete. All these sunken layers (of the whole city) were thus covered and made into great
foundation blocks with the use of magical stone and (armoured)
concrete. Many people are forced to relocate…again…and again. This also
enforced the farmers to relocate outside the city, yet here they gained larger
landmasses to use. Mass farming and producing was thus introduced. The lower
sections underground were officially abandoned, yet secretly used several
decades later to hide during war, safety alarms, or to hide illegal activities
of any kind. On top of the Foundations industries and living apartments were
created of 1 to 4 stories high. All these were made of lighter carbon, steel
framed glass structures, sometimes with added plastics.
The same
procedure was done at the foundry earlier. Here machinery was now built on top
and below mostly to delve or work with the gas, which was located in deep rock
chambers 1500’, 4000’ and 10.000’ below. The highest building was the stone (armoured concrete) tower seven tiers high, which dominated the
city. This tower incorporated the drill and pumps further down. This mostly square
drill tower is finally stabilized and finished; Transportation of the gas
begins now by pipe, magic and trucks & vessels. Note; the tower
known as the Olde Keep is thus dating from before the Rain of Fire. Formerly a
gas-drill factory but wrongfully assumed by the later generations of Glantrians
as being an old keep, and mentioned as thus here.
The roads
were intelligent plastic roads with integral information systems, accessible to
all who thread upon them. The religious
movement intended to go even beyond that and gain access to who thread where
and when and why. Yet this privacy break was refused by the New Blackmoor
political system. This might have been allowed in Blackmoor, this free colony
was not going to do this.
Already in 3435BC the beginning was laid for
the creation of the quintogonal Radiance
Line Station, in an enclose pine tree dam around the partially destroyed
astronomy tower. It was rumoured that the Observatory was not torn down, but
infused in the massive concrete construction of the station. The base (thus the station itself) structure is made of
the standard reinforced “magical created stone” (armoured
concrete) in a very very thick fashion. As such it would be
nearly impervious to destruction. This
structure is thus formidable, it could have survived the blast of the past (GRoF and the Blaze of Fire). It also has
three clearly elevated access portals (North,
Southeast, and West).
The 1750 apartments on top of the station were made of “magical created
stone” (armoured concrete), carbon, plastic,
and steel and have been totally covered in decorative stone, metal, plastics or
carbon fibres.
In 3202BC
the 721’ top of the Hightower was reached.
The
Radiance Line Station Hightower Apartments where released to the commoners in
3181BC, to highest being the most expensive.
The
Radiance Line Station was activated in 3178BC, with only the western line
unfinished (actually it was finished, but
political issues refrained enabling public access to these locations, as such
this line was never set in active use).
The purple lines on the map of New Blackmoor (New Blackmoor Map made by Sturm) are
Radiance lines, not a true train but a technomagic transport system in which
wagons moved through purple force tunnels between 100 and 180 feet up in the
air. These would appear only when a wagon passed so the line would be
physically composed only of big stations, such as the one in Redfen/Glantri and
a pillar on each mile. Ruins of such pillars could still exist in 1000AC+.
There is one such a pillar in the Broken Lands (called
the Obelisk in the Careanna region of the Broken
lands. There is a stone door in the basement; the now defunct magical
passage into the transport system on top) and the Dovestone tower (located on this map Alfheim-1-Mile-East
south-west corner), and mentioned
here; piazza
which was named Fenhold in 3050BC. Presumed it was originally also a station
--a minor one but still.
Most of the pillars in 1000AC+
would have been destroyed, plundered for stones, re-used (as road segments for
example in Darokin), sunken whole or partially in the ground, disintegrated by
erosion, overgrown, etc, yet it is best to assume some of them would still
exist. What could still remain in existence up to 1000AC, and maybe even used
with advanced magic.
In Glantri City several
secrions of these obscure obelisk pillars have been found. One in the mud of
the Safe Conduct, One interred into the Tower of Sighs as a stability to one of
the walls, one is interred into the city walls north west, the others are lost
(probably sunk in the mud of Glantri’s canals.
In 3177BC
two harbours are created to enhance commerce in the region of New Blackmoor
using the Rivers as conduits. Robotic vessels are used, having no personnel on
board.
The regular
wars with other races enforce the citizens
of the New Blackmoor Colony to
create a Fortress, which also functions as a military construction factory.
The city
greatly increased in population and size. As the technomagic and radiance (or RCC) energy is spreading in use, more resistance groups arise attempting to
stop pollution and other adverse effects of the Radiance.
In 3094 BC The
Blackmoor government begins the construction of a nuclear missile site next to
the Fortress (against any offending nations) by drilling in the thus far reasonably
stable Great Rock location of Redfen (what later became the Alexander Plaza.)
In 3065 BC the foundry in Redfen notices the
gas reserves slowly become depleted and many small quakes cause damage to the
local structures, and even the Great Rock started sinking. Lower sections were
closed off either by government, or simply inundate. The missile site is
abandoned, due to the risk.
The New
Blackmoor colony on the continent of Brun along the barren edges of the
Northern ice now designated Redfen as its capital city. As the population
slowly became more environmental friendly, only a few structures were made of
stone (as these dated 400-450 years earlier), the most were made of local wood,
and only a few of plastics, metals or carbon-fibres. In 3050BC the city was
finished, and held a population of over 150.000 people and the same number of
commuters. The gas pipes used earlier were
removed and recycled. Several other factories have been created to enable the
use of the gas and other resources drawn in the region (Crystals, Oil,
Petroleum, various Ores and minerals and even natural sources of magic. All
were transformed in the city of Redfen into various technomagical items. About
30% was used locally, the rest was sold and transported elsewhere over the
realm of Blackmoor.
Map 4 3000 BC-450AC Stodos
era
3000 BC 1
Nuwmont: The Great Rain of Fire. Some Blackmoor prototype matter/antimatter
engines explode, shifting the world’s axis 45 degrees anti-clockwise. Blackmoor
shifts 10 degrees to the north, becoming the frozen wastes of Norwold (southern
Great Bay shore), and its civilisation destroyed (not quite North Pole). It is
submerged by ocean then set in ice. Ice sheets begin to recede from SE Brun
(500 year process). One of the most dangerous of the Blackmoor devices (The RCC
collider) is buried intact under the hills which eventually become the Broken
Lands.
Redfen is ruined in the infernal blaze from the remaining gas of the three gas
chambers. Only a few stone structures remain, much of the remaining metal
corroded away in the centuries following or was plundered and all other
material literally burned away. The RCC machinery in the south was still in its
try-out phase, when the Great Rain of Fire disaster struck. All over Mystara
machines exploded that were connected to the Technomantic reactor, many people perished
in an instant, cities, and villages were blown away in large mushroom clouds.
It is unknown to the locals why this shape, maybe the technomagic worked like a
fungus, a disease; It is unknown why this shape, maybe the technomagic worked
like a fungus, a disease; at least it brought a Wasting Disease which falls
over the planet, causing mutations, death and global cultural regression for
many centuries. At the RCC machine in the south, only the outside controlling
towers suffered from the explosions, the machinery below survived, intact, and
active until 1700 BC.
The
Hightower structure on top of the Radiance Line Station was totally destroyed
in the GRoF disaster, and became the Great Hill. This partial destruction would
have covered most of the lower concrete structure in a heap of debris, which in
time was added with layers of vegetation and earth, totally obscuring the
anything covered.
The New Blackmoor Colony is forgotten and overrun by Beastmen, refugee Frogmen
and Barbarians.
These primitives soon all followed the Immortal Stodos, and chose this region
(as ordained by their Immortal as the best area), and have added simple
structures on top of it. This would have been their ‘capital’, especially with
their pit of sacrifice (Joining the Frog) nearby (on ALexander Plaza). All the
other ‘islands’ were used as primitive farms and hunting grounds within the
ruins. This whole culture would have been similar to the city of the Frog in DA2 Temple of the Frog,
yet here the Frogmen rule, and the settlements are only a few (for the weak
humans barbarians and beastmen. Many humans, young Giants, humanoids are
captured to be slaughtered, eaten or at best "Joining the Frog".
The Great Hill is the main settlement and adorned with many huts for all. there
is a large hut on top where the Froglord (always a high ranking Clergy) rules
with 'iron' talons (ie iron fist). The few remaining Radiance Line pillars were
named as the teeth of Stodos. It was long unknown to these primitives there
were more further away. In the ages following, they all sank in the ground,
topples of disintegrated over time.
The “New temple”, as it was named before the
disaster had exposed itself to large amounts of Entropic energy and evil
thoughts, and several bodies later resurfaced as ghouls. the froggies (as the
locals are known) stay away from them, and set up patrol paths to prevent the
city.
Between 395 AC & 470 AC, the Flaems found settlements at Graez, Linden,
Nordeen, Traagen, Beraan, Braastar and Terreja, and the Duchy of Aalban is
founded. Ryde Aalstren was part of the founding populace of Graez.
The ruins of Redfen were discovered by the Flaems after a series of disturbing
massacres and kidnappings all over the region. A threatening tribe of evil
barbarian/froglike humanoid mixture of followers of Stodos was eradicated after
a series of wars. In 445AC a large comp\ny of Flaems trying to enter the region
from the west were defeated by the barbarians. In 450AC a massive army of Flaems
with their magical powers (together with their support by the Overlord) gave
the overhand. Most barbarians fled west, the few surviving frogfolk to the
north (they were sighted in the marshlands
north of Wendar a year later). Horrendous sacrifices were discovered after the battle, and the Shaft
on the large rock (currently at 9’ above the water) was closed off with large
slabs of stone (this would later
become Alexander Plaza, stone froglike relief carvings give proof of this now
extinct culture). The slow removal of often strange molten and burned debris had begun. Slowly
the flat artificial 'magical' stone
surfaces (the concrete foundations of Redfen) became open to use, people settled
to help, and these became the first new settlers of the new village Braejr in
450AC. This ended the Realm of centuries of Stodos.
Map 5 450 AC-829AC Braejr FWA
era
At the
urging of the Fire Wizards, the Flaems build the city of Braejr at the
confluence of the Aalban (now Vesubian) and Areste (now Isoile) Rivers in the Highlands, on the elevated
stone ruins of the former city of Redfen.
Braejr is
Built, from the debris found, on the weird flat artificial stones, or by using
the many trees in the area. The forest in the north will thus be totally
consumed by 850AC. The vegetation, ruins and debris was slowly removed
and used to create a more stable underground for the city of Braejr.
The
Archduke (an elected representative among the
seven dukes; his role was created to reduce the internal conflicts among the
dukes) relocates
his capital from Braastar to Braejr. Within 13 years the city contains; the purple Archduke’s Palace on top of the
large Hill (later the Great Library), a large group of high towers (later the Parliament Building), the Fire Wizard’s Academy (FWA) (where the GSM eventually will come
to be), the ruin of
a fortress, a large plaza with a horrific hole in the middle closed off by the
Flaems (the former sacrificial rock of the
barbaric followers of Stodos), and already several other structures, including most towers still
existing in 1000AC+.
Between 451AC-455 AC the FWA contains; the
Large round tower (later Headmaster’s tower), the hexagonal tower FWA1 (later Archives Tower), the rectangular tower FWA2 (later Museum of Monsterology), the eastern round tower of Torean
DeMask and the former Teacher’s Lodge and warehouse date from the early FWA
era. The rest of the school area was still mostly a park on remaining ruins of
the former Blackmoor Factory.
The FWA incorporated the (what was assumed to be) old keep as a study tower to better control
the Radiance. (The Fire Wizards learned of the
Radiance before their arrival on Mystara, and were the initial researchers of
the Radiance, but did not use its powers yet. As of 500 AC they don’t know its
origins, its scope and its major uses. Those which knew perished in the
Barbarian or Dragon Wars). Smithies, warehouses and shops spring up in the
southern district of the city (currently the Merchants, Port, Entertainment and
Westside Quarters).
The large hill
would had been very alluring to make a Palace of the Archduke on top of it (which is the purple section on the map). While building this structure they
discovered the hidden chambers below. An immense cathedral-like chamber of
impossible size in their architecture (they knew this would collapse if they would have built this). They assumed it must have
had something to do with the magical force deep underground (
the Radiance which they were aware of). The water which had come
in over ages, had corroded, and overgrown the inside. Here they discovered
strange signs of metal, almost still intact. Their magic helped in reading
these. Sings mentioned terms as;
Southfall,
Dawncity, (
unreadable),
Grassdale,
Ethesh,
Sunland,
Anur Lake
or
Southfall,
Tudaka,
Lowkeep, (
unreadable),
Blackpeak,
Fenhold, (
unreadable),
Sunland,
Anur Lake, or
Ritestad,
(
6 unreadable),
Uthorrad.
A 4th sign just had the text; Conduit to
Torelai, Eokai, Maharia, Sun Sea; Under Construction. All these
signs pointed to huge arches in the north, southeast and west. In front of
these arches large egg-shaded chambers were heaped, in a disarray fashion, and
others neatly in a row. Anywhere along the former Radiance Line several of
these shuttles (
plastic/carbon/metal)
survived and are used as housing by humanoids
(Broken Lands)
or have been transformed onto carriages as wagons for horses or magic.
(The original transport was more or less like this; with
larger shuttles for goods.). The arches within the underground
cathedral-like structure appeared to be huge doors of metal and stone,
impervious to any attempts at damaging or opening. They also discovered strange
machinery
(computers) which somehow were nearly undamaged. They succeeded to feed it
with large amounts of magic, and one of these machines sprung to life(
and unwittingly triggered an energy charging
connection to the Radiance; responsible for the drain of 1 rad per year);
with that it opened a large magical portal on the northern and south-eastern
arches at 40’ height. The metal bridges and other construction had collapsed in
the many years of corrosion, making these gates inaccessible. The research of
the Flaems continued in the following decades, until they learned the spell
Teleportation. This spell was able to penetrate the internal “magics’ (
programming) of the weird machine, and
overlap the technomagic programming with this powerful spell.
In the original programming was inscribed the exact location
of each destination. As the conduits no longer exist, the programming combines
the inset Teleport spell and activates the conduit entry gates. Here the magic
and technology fuse together enabling a one-way teleport without failure to the
prescribed destinations (only in the original description). The wooden
scaffolding they had created in front of the gate enabled them not only to
touch the magical field, but access it. Carefully they experimented, sending
objects, animals and later heroic Flaems into the field. Often with dramatic
consequences; either they arrived too high and fell to their death, or they
arrived in an enclosed structure without means if returning or escape (Fenhold for
example). As several designations were unreadable these could not be
used. Nobody could return from any of the locations without using a Teleport
the normal way (i.e. having a well-known location) and then return
normally from there.
The discovered locations led to the following
destinations;
Grassdale led into some forgotten ruins on World Mountain
Ethengar, the region is very dangerous in many ways possible.
Fenhold led to inside Dovestone Tower Darokin, only a
Dimensional Door on top added with an active Fly or Levitation spell enables
escape of the structure, see map Alfheim-1-Mile-East.
Blackpeak led to an empty wasteland 40’above the ground so an
active Fly or Levitation spell enables safe landing or into an open tower in an
obscure forgotten city named Tuma which does sometimes reappear in North Karameikos.
Lowkeep led into the ancient and mostly severe damaged
sections of Stronghold on Fortress Island Minrothad.
Tudaka led to the open sea northeast of Old Nenthead volcano
(Halfpeak) 3 hexes southeast of the
whirlpool in Minrothad, so an active Fly or Levitation spell or a
flotation device of any kind and directional/location knowledge enables
survival
Southfall led on to a crossroad trail with statues on the
island Teki Nura Ria,
Dawncity led into an ancient stone Tower (long used as a
Lighthouse, since 1000AC abandoned) in Tel-Akbir Thyatis.
Ritestad led into the ancient tower of Ritterburg in Aalban, Glantri
Uthorrad led into a tower in the middle of the humanoid
infested ruins of Urzud Minor in Gallanor in the far northern Borean_Valley
Anur Lake led to the obscure ruins west of the Mucks and east
of the Humanoid village Xigaze in the Broken_Lands_East .
Ethesh led to 50’ above a main crossroad in the encampment
of Bargha in Ethengar, so an
active Fly or Levitation spell enables safe landing, yet other means of
security advise are either legal documents (and
then still you are not safe completely) or a invisibility or other means
not being seen or detected. This is enemy country, so thread carefully.
All the other
locations (unnamed) do not lead to
anything, except instant death on an obscure unknown location (according FWA dated Speak with Dead and Commune
spells. Over the decades
following, the empty inside structure became thus freed and recognizable, the
gates were cut open and new doors were created for access. Inside the structure
was cleaned and altered. Gigantic wooden bookshelves were created (70’ high almost reaching to the ceiling), with
movable scaffolding and later magical levitation platforms movable on command,
Thus the Great Library came to be.
Up to this day
(1000AC+) the Great Library enables mages to be transported to any of the given
locations. The system however is severely restricted due the risks at the
arrival locations involved. Legal documents and waivers are needed beforehand
and the allowance of the Head master of the GSM. This was used in the Great War
of 1004-1010AC to great benefits, but also problems. There has no record of an entry ever been
registered, yet it is unknown if existing towers on the receiving end have
similar machinery surviving, which could be altered similarly as before,
enabling a two-way transportation between the locations possible. Not only
political and xenophobic borders need to be bypassed to allow such an action,
if possible at all. Many locations know do not even have remaining structures
or machinery.
The
‘canals’ are mostly fully filled with marshland, mud and regularly flooded by
raised river levels. This gives Braejr its second name; The Mudpot.
Hated by everyone, despised by visitors; the stench of the marshlands and its
mosquitoes is only stopped by winter. The many towers are envied by outsiders,
by outrageous design, or the simple fact there are so many. The many wooden
bridges and boardwalks enable all areas to be reached, yet rarely with clean
feet. It is common for visitors to fall and become covered in mud. The lack of
hygiene and safer water management would become a boon to the plague in the
years of Infamy (802-828AC). Braastar
& Braejr are free cities under the Archduke’s control.
Most ruins
and natural debris is collected and tossed into these marshlands, in massive
wastedumps, in an attempt to increase building space for housing. The water
inflow from the east is reduced as the East Marsh flow is dammed off enforcing
the water to follow te Aalban River. Several creeks coming from the northern
slopes are closed off, or going underground by disintegration and baked pipes. However,
due to the rivers and the creeks from the northern hills the water keeps coming.
The underground is very weak, and all debris sinks almost as fast as it is
deposited. It is only until 845AC, when this sinking stabilizes somewhat,
enabling, new islands to be created.
The former
fortress is destroyed like most others, yet its sturdyness enabled it to remain
in existence as a ruin with enough shape and material to rebuild the whole
structure by the Flaems in 488-493AC.
750 AC FWA Braejr. Soon the area became too small for
its use and a larger rectangular-like shape was created around the great round
tower. Upon the large round tower two small hexagonal towers were created to
distinguish it in size, meaning and importance from the other towers. The map
given here is of this year.
828 AC Forty Years War End, Severe damages to Braejr and
the FWA buildings. Many of the typical Braejr towers were destroyed.
Glantri
City 829 AC-current GSM era
In 829 AC Lord
Alexander Glantri summons the nobles of the land to Braejr and founds the Republic
of Glantri and reforms the council. The city of Braejr is renamed Glantri in
his honour.
Beginning
in 844 AC of removing the former garden and debris all over the city from the
40 years war, the building of new houses and shops for the commoners (mostly of wood; stone only for the wealthy) and creation of the plans for the
new Great School of Magic (GSM) Main building, and opening the canals with the
use of (Earth and Water) Elementals, between the existing “magical created
stone” (armoured concrete) foundations and thus created the
canals we know now to be typically Glantri City. The expansion of the city
starts with the many residents coming to the city. Between 829AC and 875, the
number of citizens quadrupled.
Houses in the city are often build on poles beside-
and on -the stone foundation, minimizing the width of the canals, and
maximizing the living/working area. Even outside the city many take residence,
mostly in simple wooden cottages, some villas however do exist.
845 AC -875
AC Construction of the Great School of
Magic around and on the former Fire Wizard’s Academy. The latest additions in 875
AC were the kitchen, dining halls, griffon stable, and guardhouse. The old
Redfen tower (also known as the Olde Keep), within the incorporation into the
GSM, became the tower of secret experiments, due its sturdiness. This
year a sudden earthquake lowered the GSM by 3 inches within a few minutes.
Several buildings in the city became destroyed, and severe damages to the GSM
lower Levels. The Teacher’s Lodge in the GSM is destroyed by fire. One year
later the Griffin stables and Warehouse expansion are finished on the ruins of
the former Teacher’s Lodge.
Glantri
City Current-1751AC Dark
era
In the
beginning (1016AC), the darkness covered only a surface radius of 490’and being
12’ within the centre at the GSM. Within the city most of it was no higher
thana few feet. However, as the canals are 5’ below the ground level of the
buildings (aka upon the Concrete), the darkness has become a great handicap.
Many people intend to move to the areas north of the city, yet after severe pressure from the council most return
as soon as light can be used again. As the city has a diameter of about 2000
feet (0.66 miles), it is enveloped in the darkness very soon. The 20’ high
outer wall of the city is fully enveloped in the year 1020, and with that most of the city, but the
higher building near the walls. The Shroud underneath the 49’ thich Shell of
Darkness enables light (see Shell of Darkness Effects as
per ToD) and is already releasing the outer wall to the shroud in
1023AC. This means most commoners were
temporarily relocated, and then returned to their homes (with severe
political/legal pressure). Of course many move to other settlements nearby, and
do not return, yet most accept the pressure to return, and find there is stil
life possible in the city (although in a perpetual creepy shrouded darkness).
Travelling
in and out of the city has become difficult and with ropes, and guidelines or
similar systems people are steered through the Shell of Darkness without accidents (mostly).
|
The city of Glantri at High Noon since 1024AC |
The first
years the life is almost as it was before in the city; magical light (although
dimmed) makes life easier, and trade and other business possible as before.
After about
10 years, Glantrians within the city have lost all tanning from the sun, and
have become pale skinned humans. Even darker skinned guests have lost much of
their color. They do not suffer anything harmful from the sun as its healthy
rays seem to penetrate the sphere without effect; it is only the
light-intensity and the rays affecting undead which are barred from passing the
Shell.
Since 1080AC there is however another reason
for paleness growing, combined with an overall weakness. As more vampires have
settled within the protective darkness, they also fed upon the locals. This has
been accepted by the Glantrian Princess (of which several powerful ones are
undead themselves) with one rule; Humans may not be drained or fed upon more
than once a week, to enable them to recover, and a Forget or Charm spell,
Hypnosis or similar way of wiping the memory and/or controlling the citizens is
applied. There is however a growing fear, and resentment
Site
Interdite Mortellement 1751 AC+ New era
|
The GSM Dependance far away from former Glantri City in 1752AC
|
|
1751 AC; The surface radius of effect was now 5990’ =1996yrd
(1.135 mile) from the GSM and roughly every 3.72’ from the GSM the height of
the darkness sphere is 1’ lower. Then
the last Rad was used by some unknown Radiance user, causing the final disaster
of Glantri (See The Explosion of the Nucleusof Spheres (ENS) in detail). Nothing remained of the city, except a
flooded molten disintegrated section of the planet, resembling nothing of any
of its former settlers. Several miles from the city, the fires burn for the
first years, leaving an image like the piture here. Affected undead or mutates
might roam about, hence the whole region is cordoned off and make almost
inaccessible to outsiders. Beyond the Site Interdite Mortellement, life
restarts, having many memories used of how Glantri was before, yet now
somewhere else. The nation has been broken apart, as most Principalities last
their rulers and means of control, and/or have been exchanged in rulership.