Sunday, 22 September 2013

The Lost Tables part 2



The following table is a compilation of the AD&D material saving throw table and the additions located in several adventures.(like I, Tyrant) The tables I clarified here with some use of corresponding Dragon Magazine articles.

Why do I place it here in D&D?.

There is actually only one reason; several Canon Mystara adventures and materials spoke of the material saves or even the Table itself, or were AD&D adventures, alternatively placed on Mystara, or some spells or even skills mentiioned the use of these saves.
So not only logic dictates the use of this table, it was mentioned to use in many cases.

Now it is available is one single easy to examine/use table.
Now the DM can literally ruin your equipment if you're careless.(thus acting unprepared, unprotected, not cleaning directly afterwards.

Examples; You wade through water, All your items will be affected by water (use the Acid rioll for this on soft items like paper, leather, liquids, organics and on metals) and forget to clean your equipment. Paper will cling together, often unable to seperate anew, metals will rust (weapons -1 hit and/or damage, Armor -1 AV), use you common sense and imaginatiion.
In this example any failed save will cause the water to affect the item. Metals will rust in a few days uless well treated (cleaned, oiled, sharpened), papers while wet can be carefully seperated and dried, etc. An item in this example will always be lost or unrepairable if this is NOT done on time. Some damages take longer to affect the item.And some protections (well-packaged, Sheated, wrapped, etc will give bonusses to the saves required. (1 to 4 maximum).

So if your PC fighter taunts the DM by willingly not using his mighty magic sword of giant slaying as he or she should do, or you want to get rid of an game unbalancing weapon, then make a material save now and then to see if the blade is rusted and is loose or breaks in the first hit...
"oops".......
"ya should take care of y'r stuff, fighter"
BASH!!
myarmoury.com

So have fun.


Tuesday, 17 September 2013

The Lost Tables

I've compiled here some of the D&D tables for use in the game which have become lost in time.
These come from the Rules Cyclopedia, The Basic, Expert, Companion, Master Sets, Various Dragon Magazine articles and The AD&D wilderness and survival guides.
As in all my work of compilation I tried to make them as complete as possible and as usable as possible.
My gaming group uses these several years now, and I found it's time  to make them available to others.

I Hope you can find use in them. Later other Lost Tables editions will be posted here.
Especially EVIL (ahum... aren't we all) DM's can make great use of these to torment their players.
Don't forget to give them  some experience if passing through these dire circumstances succesful.

Chance of finding water
http://adventure.howstuffworks.com
It is practically impossible to start out on a journey of several days (not to mention weeks or longer) in duration carrying as much water as they will need for the trip. It will spoil, evaporate, bug or disease infested, or just leak away, if brought in large cumbersome barrels at a chance of 5% each week cumulative. The characters must be able to find sources of drinking water along the way. This is not a problem if the terrain contains bodies of fresh water (lakes, rivers, creaks, ponds or similar), or if the characters can collect water from precipitation, or if they have access to water producing, or purifying magic. However, sources of magic aren’t always easy to find. On a trek across the desert, a foray into a craggy mountain range, or a sloppy journey through a swamp, characters who don’t have the skill and luck on their side could go for days without locating drinkable water to replenish their waterskins.A single character or a whole group traveling together can make two water finding checks each day, if searches are conducted more often, they’ll automatically fail. Characters with a Survival skill which they made a succesful roll in can make as many checks as wanted. A Search Water without this skill  takes about 4 or even more hours, a same check with the wrong area of Survival, or a failed Survival skill check takes about 2 hours, and a succesful Survival check of the right area takes about 1 hour. However, the table should not be used in any circumstances where water is obvious and readily available. The area searched for is 10.000 sq.yards. Some circumstances are given here. The percentages given are the percentages that water is available.The same percentage must be rolled to find any of this water, but a succesful Survival skill adds 5% per succesful skill point (to a maximum of 50%) to the chance to find. A Water Elementalist or other water bound creature adds another 5% to this roll.


Important Note; Characters need Water as often as described in the Deprivation tables further given.

na means; not applicable, thus the area does not exist, like arctic forest, or Arctic Swamp.



Snow/ice cover
If the ground is covered with snow or ice (as is normally the case in arctic conditions, and usually true at least during the cold seasons in sub-arctic and temperate climates), then water is there for the taking as long as characters ar able and willing to melt the snow or ice. The numbers on the table are when no snow exists. Remember, ice eating will cause dehydration if more than a few chunks are used. 1 cubic foot of ice will produce about 6 quarts of drinkable water, and 1 cubic foot of snow about 2 quarts. A mere dusting does not provide enough liquid.

Nearby body of fresh water
The water of a river, creak, bog or lake has a chance of containing impurities. River or creak water is likely to be pure closer to the source of the river, than it is downstream, by which time the water may have flowed over several mineral deposits or picked up bacteria. Lake water is more likely to be pure at the spot where a river or creak flows into the lake than along the shoreline opposite of the river, where water may have stagnated and become a breeding ground for many kinds of organic and inorganic impurities, fast-flowing water is generally more pure than stagnant water, ground water (found by digging several feet beneath the surface) is usually more pure than water found above the ground.

Spoiled water consumed causes muscle cramps or diarrhea, effectively reducing Constitution by 1. until 1 hour after good water is consumed. A Remove Poison would have the same effect but causes the victim to regurgitate the spoiled water.

Seacoast location
The poet who wrote “Water, water everywhere, and no drop to drink” knew what he was talking about. It is not healthy to drink salty water, a character will become dehydrated from ingesting salt water in large quantities or over a long period of time, because the salt he consumes doubles his body’s need for water. Fresh water may be dug from the ground beyond the tidal line (else the deeper one digs the saltier the water will become). Dunes are well known water filters and contain almost pure mineral water.

Finding Edible plants.or  Fuel
www.thediyworld.com
The following tables work similar as with Finding Water. The correct Survival check gives enhanced chances.Other skills, like knowledge of Plants, Know Region, Apothecary, Herbalogy, Fungyology could work similar in their own area of expertise.The search has to be made for either one of the choice of desired plants, i.e.; Medicinal, OR Edible, OR Functionable, and can't be made for a combined search.
Each availability is adusted by the zone the characters are in. The NOT mentioned zones (Temperate) does not need adjustments.
Only skilled (Survival, Sometimes farming, etc.) can decide if a plant is edible. The chance to find indeible plants is double the normal chance. Thus a character might think he or she found edible plants, until the stomach cramps, regurgitating, overal weakness, fever, loss of consciousness and   even a chance of death due poisoning. a Remove Poison instantly removes any ongoing effects (through regurgitating) but damages done hve to be cured by time, or other means. Poison can range from 1 to 10 damage each round, for up to 1 to 10 rounds or death (saving vs poison for half) or use the Poison table.(this will also be given in a next page).
Animal based food requires a hunting skill and does NOT use this table.

Fuel is needed to make a fire, for warmth, cooking food, boiling water to purify, etc.

















Food Spoilage
Food will spoil  in time. This is a law of nature, it will be consumed by micro-organisms. Special treatments can slow this down. Only in a permanet frozen state this proces will be stopped. The food will loose about 50% of its taste and/or consistency if thawed up, by cellular destruction.
If rolled lower than the number needed to roll, the food has become spoiled and is inedible, unpalatable or worse. If rolled the number, it has tghe scent and taste of spoiled food but does cause no harm.
Spoiled food will be regurgitated in 1d8 turns after eaten, Inedible, or rotten food will cause stomach-cramps, regurgitation, and an overall weakness (Str -2,  Con.-2, Dex –2, Cha.-3 Com –3, Int.-4, Wis  –4)added to any other problems like malnutrition. Keep in mind that continoius eating of 1 sort of food may cause Scurvy or other malnutrition diseases.
From my first compilation Book What can be Bought (soon available here with clear revised tables) .

The usable times mentioned here are in closed, protected packages (Iron Ration=canned, Dry or Elven ratiions=watertight box, Sea-iron, Packed and pickled, Dwarven Ration in Jar or can). when opened normal spoilage rates apply. The numers after the check line are penalties (or bonusses inncase with meats and salt water) to the roll if applicable.example; Elven rations are dried foods, when wet they spoil rapidly. Sea-Iron and Iron rations are as equal in this, as Funghi, Elven and Dried 












Food and/or Water Deprivation
How long can a body go without food and/or water. This depends on the physical state of the body and the direct environment. as can be seen in this table. This table is a compiled mixture of the info from the Rules Cyclopedia and the Wilderness guide, added with some real life info (in D&D stats).

A character needs 1 to 2 pounds of food daily (spread in about three meals over the day at best). When a character over a longer period neglects the need for food, or lowers the amount just to stay alive he will slowly lose weight at 1d3x2 % /week less eaten, affecting his corporeal statistics until a healthy natural weight is restored. When a character eats more than he actually need he will gain weight at 3% per week eaten to much. This will limit his abilities accordingly (see weight table). This will also happen when the character eats only, or high amounts of fattening food. Each character needs to consume a basic amount of food and water daily. If he does not, he will lose hit points according the following table.
These levels are tolerance levels. The modifiers for the tolerance level of water are cumulative. When this amount goes below 0, double the daily needed amount for each number it goes below 0. A character needs water according to the circumstances and the activity of the character, spread evenly over the day (at best).

Starvation caused by food/water deprivation
When a character does not follow the advises of food and Water consumption, he will succumb to starvation. This loss can only be recovered by consumption of Food and Water in slow amounts, any faster could result more damage. When the tolerance level of water was a negative, add this to the daily damage the character gets. For each 10 points damage the character gets his abilities drop by 1 point (Str., Int., etc.).
































Minimal Rest is normal 6 Hours. Awake is the roll needed to awake the person in question. this is rolled on his or her Constitution. A person which lost 99% of hus or her Hp due to starvation does NOT awake when fallen asleep.

Tolerance levels  for lack of food is the character's Strength and Constitution added together. This is the base after which the starvation damage begins, if a continued deprivation is in effect.
About 1 LBS is needed daily.

The Base of Water deprivation is the given basic value, with the modifiers added. When the requirements are higher than what the character takes in, he or she will suffer water deprivation after this time.


Until the next episode.

Have Fun !!  ;)

Robin




Saturday, 8 June 2013

THE MONSTER MANUAL OF MYSTARA


First this word of explaining.
In the years 2008-2012 I was homeless, moved from one friend to another from safehose to safe house to often nothing.
To prevent myself from going nuts, (bonkers, insane) I did NOT go to alcohol, sex or drugs but instead used the computers of the public library to create  a encyclopedia style information source where all D&D material about each MYSTARA creature ever written  is compiled in a usable source.
I hope to the players that I succeeded. (I even inserted creatures which were only mentioned in ancient D&D stuff (before Mystara), or those mentioned once or so, like as in a recipe mentioned of a Mystara tavern. etc.
Together with the webmaster of www.Pandius.com, we decided to place it online.
The First two chapters are ready and available on the following link.
http://www.pandius.com/Monster%20Manual-1-2%20D&D%20Animals.pdf
It may  need some download time.
Keep in mind that when Wizards of the coast wants this to be withdrawn, we have to comply,
As I don't intend to infringe any rights. And I am not making any profit from it. A full list of sources and authors will be given with the last chapter. (or when requested earlier as a seperate page here)


Saturday, 20 April 2013

The Megalith (Part 2)

A lesson By Mergrath the Druid of Dwarves. (translated from Dwarvish).

The group of Dwarves is seated haphazardly in the great cave. The domed ceiling towering above them, altering the voices to a form of echoing greatness. the whispers speak of rumors, legends and stories of makebelief. The hush slowly falls as Mergrath enters.
A Human, but as shaply formed as a dwarf. They call him Dwarf, yet actually he is an Earth-Elementalist. Mergrath is five foot five and about half as wide as high. He wears a proud dwarven-styled beard and is dressed in surly brown robes. His ankles are clad in leg bracers, yet his feet are bare. They seem to be more Hin-like due the hair on it. The musk of freshly-delved ores and soil clings to him like a cloud. He wiskes his beard from his mouth, and clears his throat. A strong Dwarven-like rumble. The dwarves are content; This is no normal stupid-assed mage. This person is like them; a friend of the earth.

"Listen friends" Comming directly to order.Siliencing the crowd by the mere tone of his voice.
"From the earlier story (The Death of Urt). we have learned what did happen. Remember friends, that yet to nobody will acknowledge this. Not even Immortals.Yet proof is clear as we will see in the lesson today. I know that some individuals still think as Urt being alive, and that most creatures are absolute unaware of the state the world they tread on is in. I will try to show you the evidence that was found, showing you the details of how Urt still functions (even while it is dead as a doornail)."

The room stays silent, about a hundred pair of Dwarven eyes and ears are pointed at Mergrath. Who starts casting an Illusional dweomer. Slowly an image appears. An Image of the Planet they live upon; A planet they know as Mystara and some call Urt. A great Globe of blue, green and brown, with white on the poles. Slowly it rotates, so all in the cave can clearly see what Mergrath points at. His concentration must be imense, as while he starts to speak, there is no blurring of the details.

"It was somewhere millions of years ago when the smaller Megalith was slammed into Urt-Mystara. Yet the wound can today still be seen. Contrary to what we think it was not a direct impact that merged the two spheres into each other. The shapes of thesemegalith were, like most creatures, more or less flexible. As the tension from the impact reduced due to its resistence, both shapes were reflected back hence they came. The Smaller Megalith was repelled back into space, later to be captured in the gravitational pull of Mystara. Mystara--or shall we call it Urt-- was slightly pushed away from the sun. Only a few thousand miles or so, yet still, and was locked into the gravitational orbit around the Sun as we see today".
Free Downloadable PC Background

The image showed to spheres slamming into each other, and then slowly drifting away. a cloud of debris is clearly seen falling back to the surface. The cloud cloud of ash dispersing over the surface. the colr shifts to a darker green and blue, and slowly the white parts become about twice as large as before.

"This was the era in which the great Dinosaurs lived and ruled. Some of these creatures can still be found. There are rumors of many of them surviving in the Hollow World, others in the tropical or secluded regions of Mystara. The Impact must have killed millions of lifeforms of any kind. and this was followed by billions more as the surface became blocked by ash and dust, and the planetary body became set in an orbit of which the general temperature was several degrees lower. The dust called forth the first Ice age, of which most of you have seen the traces in the ground. Luckily the dust, fell down rapidly, and Mystara being Urt having many magical spots generated enough elemental air, water, energy and even earth to enable the creatures on its surface to survive and adapt.
The smaller Megalith, however, was not that lucky. Its mass being to low to hold on its Atmosphere of air and water, and without this delicate balance energy was smored to death, leaving nothing but a bare looking clumb of matter."

Courtesy Phenomenica.com
The Image of the moon was slowly altered, from a green lushous surface to a grey globe, dotted with ash and craters caused by the debris falling back upon its surface. it was as if centuries passed by in a few moments. The smaller Megalith, now functioning as a moon, captured most floating debris, and many pieces fell back on Mystara (these can be found by the multitude of small craters. the Worldshield protects any mater from forcefully impacting on the planet and acts like a planetsized protection from mirrors spell). 

"Some of this debris still floats in Space. most as dust, but also several large clunks of rock and metal. Some of these fall back after centuries of floating. Most of them on the Moon, some even here on Mystara. You know these as meteors"

The Image of the moon slowly faded away, while that of Mystara became bigger. Slowly it enlarged to such a size that the other parts of the sphere were no longer within range of the spell and dissapeared, leaving only a part of Mystara to see.

"We now go to the part of Impact. This is located in the region we know as Norwold. This region we call; The Great Crater. The area also known as the former Kingdom of Alinor. Rich for its metal deposits. Abandoned for (at least to me) unknown reasons. (probably war or monster infestations, or strange magic--see later here)
From Wikipedia
As the moon departed, the matter of impact was slammed away. Parts of both celestial bodies literally sprewn around like a drop in a pool of water. 
The Ground came up again, whilethe borders solidified. Within the center of this enormous crater, a small mountain can be found. The Mountain of Steel. This part is actually the greatest part of the Moon that you can find on the surface of Mystara. Embedded a mile or son in the ground this mass of matter is almost purely metallic ore. And when the tension strenth of the surface pushed all up, this mass of ore became a real mountain, centered in a valley surrounded by mountains (which were in fact the Rim). Follow thge red dotted line and see how enormous the surface area still is today."

The Mage turned and walked a bit around the illusion.
"Look clearly, and see if you can captures something very important I try to clarify to you"

A moment of Silence was followed by a soft rumble of dwarven whispers. A Slender (at least to dwarven opinion) female dwarf stupped up. Her round cheeks a bit rosy and round, frilled by her aubern hair. She stepped forward in her darkbrown leather armor. A member of the Syrklist clan.

"Daganak Daughter of Solis of the Syrklist Clan" she introduced herself.
"I see that the volcanoes can be found on the borders. And I also see that the area is composed of several large round circles. As if more material did fall. Yet I do see only one central mass ofMountain; the Mountain of Steel. Is this what you mean, Mergrath? 

She almost brutally directed the answer to him. Her deep brown eyes glinting with pride.
The buzz heightened. some giggles and some grunts. The male-dominated behavior of the dwarves did accept female input, but often ridiculizes it beforehand. Mergrath shifts it head towards the young dwarven maiden, and looks intrigingly.

"Yes You are Right. You of all has seen what I meant."

The buzz of dwarven voices arose in volume. 
Biology-about.com

"Silence Please, and I will explain. As I have said before Mystara as we know it was actually a living organism. Most organisms are build up out of cells. Tiny enclosed particles of individually areas with each there own purpose. like Plants you can examine under a magnifying class, so is Urt (or Mystara) composed of cells. Yet these cells are larger than anything we know, as the creature itself is actually the largest existing creature in the whole Multiverse, I mean as a species.Some individuals may be smaller, but the race as a whole is the largest existing. And as thus its cells are gigantic."

Original by Torfinn  Tait, Adapted self.
Some of you have dug deep into the earth and discovered that a single layer of magma is deep underneath us. This fiery mass of composed Matter and Energy together, is magical----or actually the opposite. it nullifies all magic. This is called the Worldshield.. From the Voyages of Prince Haldemar of Ar we learned that our world is hollow. and from the inside to the magma layer the distance is roughly the same. The matter placed above it, is actually the mass of cells of which the creature is composed of. As you can see here the diameter of Mystara. It contains the central layer of Magma (sometimes incorrectly dubbed Lava. Magma is underground, and lava is what has erupted on to the surface or opens up in large caves. Magma contains much volatiles (water, co2 and so2 and such), which are kept dissolved within it but at high pressure underground. Once magma erupts and turns into lava, those gases tend to bubble and escape from it, thus leaving lava depleted in gases. Most explosive eruptions are caused by gases bubbling out of the molten rock.).
On the surface has been collected over millenia (ever since the last waking period of Urt) matter, water and gasses of all sorts, thus creating a thin layer of viable atmosphere with living conditions suitable for all. Yet as you look upon the globe, you can see that the planet's surface is riddled with shapes of mountains, plateaus, depressions, and so forth. and all these areas seem to have regular borders. Why is this"


Without waiting for a response from its curious listeners, the mage continued.

Planetary mapping  studies by Thorfin Tait
"This is because of the cells. these cells measure several miles in diameter, and are rarely perfectly round as in this examle. They are layered upon eachother like the cells of a leaf. with along its cellular walls the volcanic corridors and gigantic caves.

The Image changes to a cell-shaped globe.

"In this example, you can clearly see a regular pattern of cells. In reality these cells will be much more irregular, but can still easily be identified as such.
This concept will also change the current knowledge about tectonic behavior of Mystara.
Instead of large plates moving up and over or along eachother, thus causing Volcanic active areas, earthquakes and mountains and depths. On mystara it is a bit different. The cells slowly move. Sometimes under immortal Influence (as with the Atruaghin Plateau) some by disaster, but regularly by itself. Cells are being heated from within and tend to push themselves upwards. New cells are created to enable growth in a living Megalith. But this no longer happens on mystara. 
The surface cells are slowly dying out. sometimes they detach themselves partially from eachother, thus creating the gigantic caves we know of the underground realms of the Broken Lands and of the Shadowelves", and suggested happening underneath the rising and tilted Plateaux of Ethengar


With a small cough, Mergrath changed tone.

Tectonic cell movements.
Cartography Torfinn Tait
Based upon Rifts, Mountainridges, Depressions, Plateaus and the
Great tectonic changes of the last  5000 years.
"And although the planet is still alive, we think it is also dying, literally, there is still enough geological activity for a million years or even more.The cells can rotate in any direction on the surface or even slowly tilt, creating  mountains on its sides. They may collapse into itself causing depressions, or shrink and causing great rifts miles deep. There is activity enough to sometimes lift a cell, being pushed up by some of its neighbour cells. It can be noted that in these cases near to almost giant caves will be created underneath these rising cell masses and plateaus. 
Volcanoes can thus be explained easily too. These are the veins of magma from the Worldshield (which in fact was similar in use to our heart), passing between these cells, with the intend of continuating their functions. These veins will regularly reach the surface thus creating volcanoes. This is the same function as scabs on a wound. Yet though the body of the Megalith still tries to continuate its existence, its identity, its soul, its brain, or whatever it was, has long left the Hollow World behind. Some say it imploded into itself thus creating the Sun of the Hollow World (hence its red Glow) others say it was expulged out. But we can't find it anywhere. There is a rumor of an invisible moon from the expeditiions of Haldemar from Ar, which also could explain where the matter went. Others say it is found in the still active World Shield" .

Puzzling he looked upon his crowd. Most were still listening, though some had fallen asleep. He looked into the clear and questioning open eyes of Daganak. At least she had the spirit and true interest.

Back to Mystara. The crust of Mystara, though covered with a thin (about a mile) foreign material (water, matter, air) was a way of the creature to protect its inner organs. Some of these organs had great magical powers and could be the reason of magical minerals, like the mnemnonic minerals found in former Alphatia and Dawn, or Cloudstones in Ar, or the Psychadelic crystals of the Shadow Elves. there are probably much more. they will also explain the existence of magical areras; where magic will be strong, or weakened (wholly or partially). It explains why some Elemental portals exist, die or become active, why creatures from those realms come here to explore, propagate (as seen as in Earth and Fire Elementals near the Worldshield), or feed (or be fed upon--as with the Giant Annelid on Earth Elementals). It also explains why certain magic (not all) seems to affect the seismic balance, causing or decreasing volcanic activity (measured in Seismic Force Point). But this is something I try to explain later, with a more magical orientated public.
Art by Jaworski
I hope you all learned something from this. Now you know that we are the lice in the pelt of Mystara. The Giant worms in the earth (the Purple Worms, The Annelids, the Burrowers, The  feasting upon its remains, and actually all you see is what remained of a gigantic singular creature. A slowly, very slowly degredating carcass of Urt the Megalith.

He dispelled the Illusion. The Dwarves slowly arose. Some awakened, as if they had misses something, some scratched their backs, bottoms or beards and only heard their stomach rumble. Daganak was only one of the few who went to Mergrath for some Questions. Questions He  (in this case I the writer) was willing to answer.



Friday, 12 April 2013

The Megalith


The Megalith

The Story of the Grouzhina Flood I created I retrospect of what Humans do to our  World.
We must learn that most we do will have some effect on the world. In the same retrospect I created the following about the Megalith we know as Urt or Mystara.
I read a Dragon Magazine article about Seismic Force Points, that explains how certain spells would affect the power stored underneath the crust.  (an excellent article by Jennifer Tittle Stack in Dragon Magazine 265 page 34).

Though I would not use the special Druidic class she used herein, but I instead would give the same powers/spells to Earth-Elementalists instead—especially since Earth-elementalists of mystara are affected by the very on sphere..

The point is that it could also be used in a different way. In the Almanacs we saw a sudden run on a newly discovered mineral that increased magical power but at a later moment would decrease the same (Mnemnonic mineral it was known). But this purely natural mineral would have had special effects in the world or in its vicinity to flora/fauna/ and even matter or magic. Other materials would have similar effects; (I'd mention the brilliant mineral Cloudstone  Bruce Heard created in his Blog about the Floating Islands of Ar (http://bruce-heard.blogspot.nl/2013/01/Ar01.html#more].

He also speaks that the mineral is almost depleted (at least as far known on the Outer World). In the Hollow World many floating continents exist, so apparently the same mineral can be found there more often and apparently in greater amounts.

I'd surmised why Cloudstone minerals would exist. They were most likely connected with the stearing mechanism of the Megalith that Urt/Mystara is.

How that exactly works I havent Figured out yet, but it would make it logical in a magical world.
It also explains that other Minerals with special powers, would probably have had  functions for generating/collecting energies or for distributing them. Similar to our nervous, muscular-electrical, or lymphe-knode system. It would explain a lot of the magic-interactions of Mystara.

The mining of these materials thus would greatly affect the megalith itself. I've read some articles on Pandius of the Megalith being in its sleep modus and being a hollow variant.
That does not seem logical, even in a world as magical filled as Mystara.

No creature would remain inactive with the amounts of damages done to it, as is done to Mystara; An Explosion so enormous that shifted its axis, altered poles, currents and seasons, Causing enormous upheavels  (Plateaus up like Atruaghin, and down like Taymora) , and  Gigantic worms (Burrowers, Purple worms and others, crawling through it, many creatures feeding from its crust, and so on. All this without awaking it. It would seem much more logical that the Megalith Urt/Mystara is dead (or at least Dying), and that the feasting of the corpse has begun long ago.

A Copy from the Old Immortal Set
Megalith
Sphere:                         Matter
Status:                          Empyreal
Power Points:                5000
Anti-Magic:                    75 %
Armor Class:                 -5 (core) or + 15 (mantle)
Hit Dice:                       Unknown (see below)
Move:                           Constant (see below)
Attacks:                        See below
Damage:                       See below
No. Appearing:              1
Save As:                       Empyreal 5
Morale:                         12 +
Treasure Type:              Self
Alignment:                    See Below (Habits)
XP Value:                     Not Applicable


Correct Digital Mastering of Mystara by Thorfinn Tait
Clearly revealing the shape resembling a round polyp without roots or arms.

Megaliths are the largest known life forms in the multiverse. They may be related to baaka (q.v.), but are of a greater order of magnitude, and are as yet classified as a different life form. A megalith may, at first sighting, appear to be a planetary body. In its long dormant phase, it may be indistinguishable from a planet.
The smallest known megalith is about 3000 miles in diameter; the largest, over a million. The average weight of a megalith’s form varies from 100 to 500 pounds per cubic foot. Its exact Hit Dice are unknown, and of no practical use in games, but are believed by Immortals to be about 1 per mile of the creature’s diameter.
A megalith’s body has two distinct parts. Its center, in which the life essence resides, is a warm, solid core weighing almost 20% of the total mass. This core, effectively the creature’s brain, is protected by an outer covering of mixed solid and liquid matter. This covering is called its mantle, and can withstand nearly any imaginable attack due to its sheer size.
Over long periods of time, very thin layers of earth, water, and air collect on the creature’s surface. Most transient life forms present during a megalith’s active phase confine themselves to these added layers, and rarely penetrate any large fraction of the mantle.

Abilities and Limits:

Active

In its active phase, a megalith can use all forms of Power attacks, and can create any magical effect within its Sphere by standard procedures. The range of such effects is measured from the creature’s outer edge, not the core. A megalith in dormant phase is immune to Power and magical attacks.
Megalith Strength and Constitution scores are extremely high. They vary by the creature’s size, with a minimum of 1000 (virtually incomprehensible even to Immortals). Megaliths have no Dexterity whatsoever, and are immune to direct attacks on that ability score. Mental ability scores, including Charisma, are of the usual range for Empyreals (50 to 75).
During its active phase, a megalith can communicate by gentle, subtle manipulations of the surface of its mantle. The only mortals able to understand megalith “speech” are specialists called druids, and even they do not fully understand the process or the implications. Immortal intelligence, augmented by magical aids such as telepathy, can establish two-way communication with megaliths in active phase.

Dormant

During its dormant phase, a megalith rejects all attempts at communication, and will instinctively use its mantle to defend itself or to repel irritants. Its physical attacks include great earthquakes and huge volcanic eruptions. The latter may be used to hurl large quantities of lava (molten liquid matter) to a maximum range equal to the megalith’s diameter. The combined force and heat of the lava causes an amount of damage equal to the megalith’s Hit Dice, thus instantly slaying any victim hit and utterly obliterating any object, even an artifact. An Immortal may make a Dexterity check to avoid being struck,
with bonuses or penalties based on the amount of warning indicated by the circumstances.

Resistances:

A megalith’s core has 75% A-M and is immune to direct Dexterity attacks, but has no other special defenses other than its protective mantle. Only the core life force can be attacked by Power or ability score attacks, and the process of physically reaching it can be difficult.
 
Correct Digital Mastering of Mystara by Thorfinn Tait
revealing innards (Hollow World) Mystara in correct proportions.

Habits:

The monotony of a Megalith’s life is broken by cycles. Each cycle consists of two phases, active and dormant. In the active cycle,  the megalith is fully awake and Lawful in alignment. It observes its surroundings and examines itself constantly, noting the appearance and disappearance of life forms on and within it aiding their development and defending itself. Of generally good intentions, a megalith will try to avoid unexpected movements while awake, for such can damage or destroy the life forms. The active phase lasts for 10,000- 1,000,000 years (ld100 *10,000).
Near the end of its active cycle, a megalith loses interest in its surroundings. It cools its outer parts by rotating with increasing speed, slowing only after all extraneous material (such as water, life forms, etc.) is discarded. It then withdraws its life force to some central point, finally lapsing into a dormant phase (similar to animal hibernation).
During this phase it ignores most activity within, on, and around itself, and becomes Chaotic in alignment reacting randomly and instinctively. Whether it dreams or not, who can tell.

Background:

All the known megaliths were created at the same time as the multiverse. The home planet of all PCs is a megalith, now nearing the midpoint of its active phase. The Immortals made special arrangements with this creature, who is known to them as Urt, before starting to cultivate life forms upon and within it.

Needed alterations

As seen in the Habits a megalith alterates its active and dormant phases between 10.000 and 1.000.000 years.
According to found Hollow World Boxed set  Mystara is milions of years old.
As  an active megalith cools its outer parts by rotating with increasing speed, slowing only after all extraneous material (such as water, life forms, etc.) is discarded. It then withdraws its life force to some central point, finally lapsing into a dormant phase (similar to animal hibernation).

Such an event did not happen. According to the stories of Ka the Artisan and Ordana life continued in a constant line. Some disasters did happen, but nothing was expulged from the Planet.
This concludes that; or the periods of Active/Dormancy are wrong, or –much more realistic—that the creature is no more living at all.
The activity of the planet, is just a continuated biological process slowly (very slowly  in this case) losing its energy to continue.
The noting that  Urt/Mystara was nearing its midpoint of its active phase would have been long before Ka an Ordana came to exist.
It is also known that it were not the Immortals which created life in the Prime Plane (Also canon material—although I can’t retrace it) Thus Life as we know it must come from other sources; why not the gigantic sources of life we know as megaliths, who pour their balanced  energies out over itself thus creating life as a by-process of its own existernce. It is thus these Balanced energies (probably controlled by the Megalith (or the Old Ones) that create and sustain life.
As these energies are depleting extremely slowly, it would also be more reasonable for a dead Megalith.

The Death process of a Mega-magical near-to-immortal creature like a megalith are of course unknown. But it would clarify everything. The body-processes slowing down (there have been Ice ages according to TSR sources and clearly visible facts—creatures evolutions/adaptations, surface alterations by ice), the feasting upon its remains (The worms and multitude of life living on it), the slow degradation  of its sources (the body was warmer long ago in the Dinosaur era) and the uncontrolled motion of it(hanging in a constant orbit around  the sun). All these would make sense now.
And the sole reason for this would most possibly be Thanatos, supreme Hierarch of Death of the Sphere of Entropy.
He hated  this form of life—as these beings originating from the dawn of time are nothing more than pure life itself,  with their near-infinite hit Dice as according the Old Immortal box..
The killed creature would not lose its tremendous powers immediately, but it would be dead. Caught in an orbital motion around a sun, captured in its gravitational wake.
This would also explain the two moons of Mystara , Matera and Patera; one invisible and unknown to most—but a  source of pure magical matter, the other also a dead body (and according the same information on Pandius  also Hollow.). It even would explain the Apocalypse Stone (from the same named AD&D adventure which could be used on Mystara roughly together with the Wrath of the Immortals), and

I read all and surmised the following story. Keep in Mind that even Thanatos has forgotten what and how he did this, but would be glad to know that he did this and why, he would be very unhappy for knowing that the very life-force escaping from the dying body would have been the reason of the explosion of different sentient and non-sentient forms of life of which many became Immortal in their own fashion.

The Death Of Urt

It was at an early moment in Time that the Immortals, under which were Thanatos, found that not only did the Megalth collect Matter, Water and Air, upon themselves,  but first in history it was on the bodies of Megalith where arose miniature forms of life. Like tiny flees on a body, these forms evolved rapidly due to the magic emanating from the Megalith.
Immortals soon learned themselves to create life with spells like Create Species, using the same source of balanced forms of energy (Matter, Time, Thought, Energy, and even Entropy balanced together).
This was a thorn in the eye of Thanatos, supreme Hierarch of Entropy (and probably one of the rare entities from the Era of Chaos—we are now in the Era of Order), and he took ways to try to discover their destruction. Thousands and thousands of experiments were needed. He tried to slay them by impacting them with meteors, or solar flames, expulged doses of magical powers upon it, etc. , but either they did not react at all (even when it’s surface was a wasteland), or attacked with full force.
Then he tried to alter some of the small lifeforces into gigantic forms of pests (a trick he first tried on the lifeforms themselves, which worked so well that evben in the real-world pests are the most prolific lifeform existing). The Burrowers were thus created. But even now the megalith did not react, just as many lifeforms sometimes seem unaffected by pests , the Megalith weren’t either. Their power of life was so strong that wounds restored themselves in decades or centuries. (a mere fragment of time in the existence of these creatures).
Contemplating all his actions, failures and wounds, He found a small Megalith and a Larger one. The larger one was named Urt by the Immortals, and was very large. He looked upon the two Megalits initiating a reproduction method. It was a sudden idea, when he discovered that Megaliths weren’t immune to their own powers. This was the reason they gained offspring, in a way he did not understood.
Thanatos, though Immortal, was inexperienced, and direct to act. With his Immortal power of Shaping Reality by moving celestial bodies, Thanatos grasped the  smaller Megalith and slammed it unsuspectingly into Urt. The blast was terrible, killing most life on it as was, expect the minute forms like Algea, bacteria, Some Plants and creatures like the Burrowers deep inside itself.
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The smaller one bounced back and was dead in an instant, its innards spewn out in a wide spray.  Urt, however, was dying rapidly, its essence slowly pouring out of the wound (or the pole most near to it—this is unsure). 

It still succeeded to combining the essence of the smaller Megalith with some of its own, thus creating the Stone of Corbinet (see adventure the apocalypse Stone). 

This stone is in fact nothing more than an egg, which will grow into a Megalith if set out in space in millions years of time, probably feasting unknowingly upon some of the remains of its parent(s)—what creatures do to save their kind.

Soon thereafter Urt died. The last remains of its gigantic lifeforce—its brain, heart, soul combined was expulged out of its crust.
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The expulsion of the softer organs of the Megalith; its brain, sensory organs and other.

Slowly this pure magical matter coalesced with the parts of the smaller megalith innards it bounced into outside the body. The magical matter combined was drawn into the gravitational orbit of the body, and gravity slowly mixed it together into a new, yet invisible, orb of magical matter. Together  with the smaller dead Megalith it follows an orbit around the body (which is later known as Mystara. Thanatos, as yet was unaware of either the Stone egg, as the invisible moon.
From Coast to Coast site about Hollow Earth

The body of the smaller Megalith became known as Matera (sometimes mentioned as the Father, and the Body of Mother Earth is named Mystara), the unknown invisible moon is named Patera by the immortals who later discover it.

The Planet  Mystara seemed dead at first, yet the immense energies it had, were still available. Although the layer of air and water decreased (it actually seeped in the Hollow World), upon the carcass the planet actually was, life literally exploded. Thousands and thousands of species arose and lived on and from it. The energies, slowly—very slowly—subsiding. This explains the multitude of lifeforms earlier in history, slowly decreasing in number over time.

The Immortals, curious as be took residence upon Matera and create the tiny plane Pandius., to view and explore the sudden experiment laid down to them.

What actually did happen, they never knew. Some outside force (The Old Ones?) erased the memory of all immortals who knew it. Thus even erasing their own histories.

Some Immortals (and recently even a very few Mortals) discovered the Great Crater in Norwold. Within the middle the metallic ore remnants of another source. They imagined all that it must have been a comet, or meteor, yet bigger than ever before. Soon thereafter Ka discovered the Hollow World while examining the wound itself. He forgot what he actually researched and placed all its interest in this new location.

Then the Interstellar Craft FSS Beagle crashlanded on Mystara, disabled by the very life-energies it still emanates. The humans soon discovered the technology and somehow fused it together in a technological/magical combination (Techno-magic). This caused the explosive rise of this culture, but it did not last long. An engine of the vessel exploded after some wrongly handling and within its blast it literally wiped the Blackmoor culture from the face of Mystara.
In the wake of Destruction, the Planet tilted, poles changed and the original openings (which were the megalith’s sensory organs)  became visible.
The Immortal closed them up with debris collected from outside Mystara, and from the new polar gates they created instead. This they did to prevent depletion of sources like air and water. As they had discovered that the patterns of Air and Water still influenced eachother with the changing seasons.
from
http://blackmoormystara.blogspot.nl/2012/04/wotc-to-kill-princess-ark.html

by Robert J Schwalb?

Currently Mortals and immortal alike survey Mystara, and even beyond. Patera and Matera are visited (though the common public knows still only one moon), and matrial from extraterrestrial origin is discovered. 

The knowledge of other planets becomes more widely soread, and even extra-terrestial interactions have been made. All these confirm the rumors that Mystara is something way different than a common hunk of matter balanced in an orbit around a sun. 

What this difference is, Only immortals know so far. Maybe in time, the dreaded disaster will become known; 

maybe…

maybe then, the common people will come to understand that the world they live on is not an infinite source of whatever, and maybe… 
yes maybe they will grant it more respect. 

This in the Real World as in this Game World.
All actions have reactions, not all are wanted, so balance or stop those actions causing them.
Continued inhttp://breathofmystara.blogspot.nl/2013/04/the-megalith-part-2-lesson-by-mergrath.html