Monday, 20 August 2018

The Lost Tables

Compiled Skills BECMI Mystara style and how to use them.


I have created  a compilation work on Skills  and  released it on Pandius.
Compiling all information on Mystara Skills from all Gazetteers, Rules Cyclopedia and elsewhere into one single source.
One thing, that was missing in the originalsystem. was the use of Time; now you can also see what the duration of your skill is to fulfill its task.
http://pandius.com/skills_compilation.pdf


Have fun with Gaming

Skills can be sooooo... handy; here the effects of a mix of Agility and Intimidation.


Wednesday, 25 July 2018

Today I started to draw again (05;30). in a pause I was subjected to threat of violence. And this frustrated me deeply.I decided to try to ease me down, with the art.

Never expected to make something of a weeks work in a single day (finished 23;30)

THE PYROMANCER STRONGHOLD OF THE ELEMENTAL PLANE OF FIRE.

Mystara BECMI D&D


Those passing through the gate to the Elemental Plane of Fire in the Great School of Magic (GSM) Dependance, must however travel 67 miles South east to reach the Glantrian Pyromancer Stronghold (see Havard's awesome map here; http://pandius.com/fire_pln.html), even though the Flame Geyser can be seen from here. Originally there was a gate in the former location of the Communal Magic room (currently 35’ abovethe Griffon Stables of the Great School of Magic) but this was made unreachable due the Fire disaster caused by the Fire Elementalists in 875AC. The gate does still exist, yet it is extremely hard to open it, as it needs a stable flame to open the gate; an almost impossible feat 35’ in the air. Since the the Fire Elementalists moved to the GSM Dependance (892AC), they have to use this route. Some mages use Teleportation from there, yet most mages do not have such acute knowledge of a location in the Pyromancer Stronghold, and have to walk (or fly). Eitherway they need guards to safely reach the Stronghold, as many enemies regularly attack the Stronghold and those within.
This is the art I based the Pyromancer Stronghold upon
Erected around the single Flame Geyser, located on the very same location ass the city of Glantri on the Prime Plane, this steel and solidified magma and flame construction resembles three gigantic (335’ tall) blades on a large seemingly circular stronghold, with three hexagonal corner castles holding the base of these blades. In between these castles, three powerful barbicans and a wall of battlements is placed.
The whole structure seems to concentrate the very magical energy of this Plane into a powerful stream infusing the whole area, and even permeating into the Prime Plane in Glantri. This excess energy feeds the Elemental Fire nexi) and gates to the Elemental Plane of Fire in the whole nation of Glantri.  
This Flame Geyser is actually a reaction of the Plane of Fire on the magical energy drain from the Sphere of Energy (to which the Plane of Fire is aligned) due to the Nucleus of Spheres’ alteration by the Immortals in 630BC and thereafter. The Immortals created a breach between the Prime Plane and the Plane of Fire, on the location of the Nucleus of Spheres and some minor adjustments to the Nucleus of Spheres to enable this. The Nucleus absorbs this energy by its Dilithium crystals, converting it with Radiance into magical energy, but in effect also spreading this altered energy over the Prime Plane Mystara. As such it might appear the Flame Geyser expels fire into the Plane of Fire, yet this is a mere reaction of the  immense amount of energy from the Sphere of Energy sucked in through the breach, violently expelling any excess back into the Plane of Fire.

It was a great surprise when in 1009AC the Flame Geyser suddenly flickered, then collapsed and ended. The Pyromancers, not knowing they took energy from the Sphere of Energy drained by the Radiance were dumbfounded, and could not discover what did really happen, why the geyser stopped and how to reignite it anew. For all experiments and research, they could not even locate the breach, deep “underground” in the Plane of Fire which was the cause of the Flame Geyser, as it had been collapsed into itself. As they had no contact with Energy Immortals they never learned why and how this happened (and even if they had , these Immortals would not explain). They continued the research many months to find solutions. And even though this was easier, as no one in the Plane of Fire coveted to possess the Flame Geyser any longer, and no wars needed to be fought, they still could not resolve the issue.
Until one moment in the year 1013AC, a minute breach opened, consumed some experimenting pyromancers and the Flame Geyser bursted into life anew. This was the moment the Radiance no longer drained from the Sphere of Entropy, but from the Sphere of Energy again. A similar but reversed effect happened in the Realm of Night (see adventure M5 Talons of Night) on the very same location, where an Entropic geyser in the middle of the Necromonger capital (Night’s version of Glantri) suddenly were deprived of their energy influx they gained in 1009AC. The Radiance somehow drains from the Sphere of Energy again. Nobody knows how, why or by whom—yet clever Thanatos is suspected; “Death can’t die, and always live to kill or try” was one of his favourite sentences after the discovery of the renewed drain on Energy.
The Pyromancers were over enjoyed, the Plane of Energy inhabitants too; new wars were ensued to try to gain possession of the Flame Geyser.

DM note; no matter who controls the geyser, they can’t influence the effects it has on the Radiance, and with that on the Prime Plane. However, they might be able to increase their use of magic on the direct area in the Plane of Fire, create magical weapons, and new spells, which might have effects on Plane of Fire inhabitants travelling to the Prime (or other) Plane. In 1750AC the Radiance finally explodes violently, also permanently destroying the geyser of flame and most of the Pyromancer stronghold. The balance will finally be restored.


Thursday, 17 November 2016

Monday, 7 November 2016

Glantrian/Darokinian Map sections

































As  the  Broken Lands 1-mile-hex-map-eastern-half and the Western halves(yes Halves!!.. both and before Meteor Impact) , reaches its final end, the border regions of Other nations covered in this map have to have their details displayed too

As thus here a list of the sections covered by the map. Each Link will give information and the map accompanying it, and maybe some additional links.

Glantri

Free Province of Nyra

http://6inchnails.deviantart.com/art/free-province-of-Nyra-Glantri-642816199
Trintan
With updated map
http://6inchnails.deviantart.com/art/Trintan-Updated-619703492

Erewan, Principality of Glantri

Erendyl as created by Micky




Belcadiz, Principality of Glantri

http://6inchnails.deviantart.com/art/Southern-Belcadiz-615326620
Most of the country is displayed, except the most norther part, which fell just beyond the border of the Broken Lands 1 mile map.

De Glace, Free Province of Glantri
Hightower, Principality of Glantri

http://6inchnails.deviantart.com/art/De-Glace-and-High-Tower-1-mile-hex-615326279

Wylon



Darokin

Ardelphia

Ardelphia city



















































The Following to this will be added later but aren't finished yet. So keep an eye open!!
Soth-Kabree
Nathrat
Ritternour
Satolas
Eastern section of Caurenze and the region between Caurenze and Blackhill


Thursday, 27 October 2016

1 Mile Hex map

Eastern Half of the Broken Lands

This map is based on the canon maps of the Broken Lands of Mystara. 
AND...
all canon and fanon information I could compile about the region.

Compiled and written
By Robin D.(Thats me ;) )

With the help of;

Gecko
Micky
Agathokles
Geoff Gander/Seer of Yogh
Sturm
John Calvin
Thorfinn Tait
And some others on “The Piazza”
And Information on “Pandius”

For more information,  read; 

As their seems to be some problems in displaying this map on my deviantart page where I normally post my maps, this is my first attempt posting it in my Blog

This is the map of the Eastern half of the Broken Lands. 
Both of the Western half of the map will follow (Before and after Meteor impact)...
This Eastern half works for both periods as there were nogreat changes here within this timeframe.
Some minor tweaking of the map may be added, but these will be mentioned here.
without further ado here the map itself

4880 x 5600 = 17.7 MB
05-11-2016 The map has been slightly updated, there was an altitude flaw on the borders of the former Erewan Lake in the free province if Nyra and some tags weren't placed. (NW corner of map).
For those who already downloaded it only the new version is now here.

For best result download link here; Broken Lands 1 mile Hex Download



Wednesday, 19 October 2016

The Wonderful World of Mystara

A Manuscript about the Natural Magical World of Mystara

Chapter 6

Venturing in the Black Hills

As penned down by Separim Longstrider
Darokin Province of Inlashar 1014 AC, 3rd Yarthmont
After several confusing transcripts, it is my blessed turn to tell the fortuitous readers of our splendid exploration of the wilderness areas of the Known World.
This night we heard the vague story of the hero Ugleton. The name does not provide any more hints, and actually we did not need to know. All we could be certain was to be aware in the lands in front of us. The Emyn Mon or Black Hills as the Humans call this area. Actually a series of hills and pushed up ground, eroded by time and weather, with several layers of volcanic ash from the Twin Volcanoes in between. The ground is very fertile, but the combination of Pine trees and volcanic ash discoloured the waters here. It is due this disturbing fact we call this area The Emyn Mon or Black Hills. Several springs find their origin here converging in the Celon Morgulduin or Blackwater River. Further to the North East there are Nen Morgulduin, which further downstream becomes Wente Morgulduin, and the Bambra Brook. All these streams eventually merge with the Blackwater River entering the Canolbarth. But even here we can see the devastating effects what the foul Shadow Elves have done to our beloved Canolbarth. With their evil magic they changed the trees, stopped the magic, and with that changed the weather patterns. In all our horror, we see the forest slowly dying, and the hills becoming dryer as less precipitation falls. The Black Hills suffer the same, but seem to attract some rain due the static energies from the Twin Volcanoes…every eruption is followed by a local rain it seems. This instantly spreads the fertile ash, and keeps the area from drying out. Yet even here the reduction in precipitation can be seen…The tops of the pines show more brown twigs and dead branches, and more dead trees can be found within these woods.
Who knows what the future will bring, can this area survive on its own? Will the Canolbarth be saved?
Who knows…I do not. And though the pain in my soul burns brightly of this vile Shadow Elven act, I have to continue, explore the world.
Back to the Night. The stars were brightly in the clear evening sky, and while my guard duty entered I saw the various star signs. (DM's Here is more on Mystara Astrology)
Today the Fenumรซlaewcari or the Hydra was best visible. One could even see the slim belt of Rocks where once Damocles was. Like the last year many small falling stars lit up the sky, their traces all from the same origin. Then some of the stars were blocked as something large flew over. The size of it deemed it to be a Dragon. That is something new. As far as we Elves know there does not live a dragon in this area, maybe it came here due the changes in the environment…again more evil brought in by those vile Shadow elves. The dark shadow went north…our direction. I decide not to inform the others, it is not their best to become anxious and change their course. We must learn more about this area, and although many elves accompanied the few caravans traversing this alternate route to Ethengar (instead going through the Broken Lands infested with Humanoids), our exact knowledge is limited. If we truly intend to re-conquer Our Canolbarth we must learn to know the current areas around it in the best detail. The dragon, or whatever it was is no more visible. The sky betrays a clear day tomorrow. 4 hours have passed, My guard duty is over, the Hin Straddle Leafboots takes over.

Darokin Province of Inlashar 1014 AC, 4th Yarthmont
A coldwater shower, refreshed my aching muscles, and removed the dirt of the day before. I must be prepared to moments where I can’t clean myself. A dwarf does not seem to wash itself, the Hin does not care if it does or not, and the human does do so only in the human locales. My delicate nose is not used to the stench of all that sweat. Luckily we follow water thus far, and the streams go in our direction. A breakfast from the friendly farmers prepares us for the day. Berries and Salad…they still do know how to treat an elf, even though we aren’t their neighbours anymore. The others think they are carnivores and mistreat their bellies with bacon, beans and eggs. Another hour of informative discussion passes with Gaston and the Farmers…to learn what can be expected.
Then we finally leave “At Eylial”. After about three miles we use a ford to cross the Blackwater River, and arrive on the safer Eastern side. Here the train continues through the Pine forest
The trail also goes here towards a similar barn conglomeration as last night, this one is named Komkommer, and like “At Eylial” on the other side of the river is an old ruin of a former village of the Inlashar named Artil. Though we did see several centaurs from a distance gleaning upon us, we made no real encounters. Their muscular bodies soon disappeared again between the pines.
A single abandoned farm reveals the strenuous feeling in the area. It may be due the humanoids, the volcano or the recent skirmishes, or even the change of the region. It is a pity to see all change. And though we Elves love change, this kind we do not respect as part of Nature. In the early afternoon we arrived at Komkommer. Indeed a farmer settlement, somewhat larger than “At Eylial” with 6 or seven farms. And importantly, not a palisade is used here, but Thorn bushes and slanted pikes as defence. There are several farms, mostly beans and cabbage, and some sheep and cattle. The ruins of Artil on the other side bear a Humanoid flag; Kobolds, apparently they control the other side of the river. But no kobolds can be seen, and from the local Farmers we hear, that they indeed take not much interest in this section of the wood. There are however several Kobold settlements to the west; Camp Cold Water, Camp Waarp Camp Papyrus and even two Kobold villages Koltes and Kolera.
The reason according to the farmers is the areas with larger and darker pines, known as the Whispering trees, more they could (or would) not say. Now that is something I am curious at…would Treants life in the area, or is it something else. It does not seem to be Treants, as the nature is not as abundant as normally when they have settled and control the forest, but maybe they are a recent addition to the region.
After some communication between the farmers we decided to continue our voyage, trying to reach the Hamlet of Estobrun somewhere just after or before Nightfall. Salechaam bought a pig with a broken leg, grinning from ear to ear, the brute probably intents to kill, prepare and devour it later.
Soon the few farms we leave behind, the trail continuous in a region known to the Locals as Maghyar Orzag. A name originating from the Old Inlashar era, when this section was the last province to be abandoned by the Inlashar so long ago.
In the late afternoon, while following the trail up in the hills, going slowly but clearly higher (The magic altimeter of Gaston gives an altitude of 1490’above sea level) we are halted by a small group of Centaurs. Their leader comes forth while at least seven other Centaurs have encircled us, and bow ready. “Who are you, and why do you go here” he speaks in Elvish first and repeats in Thyatian. “Sepawim?” Gaston beckons me. I dismount from the wagon, and step forward, my weapons still at my belt and shoulder. I see the wonderful muscular body of the leader if front of me, his chest a sixpack chest above a lower musled V, and a face, faintly elfish in appearance with dark brown hair maned over its neck and back to where his horse section begins. His warm and astounding beautiful face looks stringent and tenacious. 

His beautiful face…Breaking from my beginning fantasies…I hesitatingly respond in Elvish; “I ..eh…I am Separim Longstride. We are travellers, explorers of the world to say, and follow this trail to the Ethengar Khanates.” “So you do NOT desire to quest or battle in this region?” “No, we do not desire to do battle, other than to defend ourselves, and though we are interested in the area, its population, and vegetation, we have no real goal here other than to learn” “Then, trusting the words of an honourable Elf, Separim Longstride, I Pernicus, Troop leader of the Adanrohir allow you to continue. But beware, we do keep an eye out to all who pass. We do not want to have war here, or vile craves for magic items.” “I only, honourably can tell you Proud Pernicus, that we are not interested in these.” With that sentence Pernicus raised his right arm, the centaurs regrouped behind him; “I wish you well on your exploration Separim and companions. If you are true in your words you will find no hinder from us or the humans living here, but be aware the region has its own dangers, you must learn by yourself.” With these words he turned and with several long strides I saw his muscular back, partially covered by the glistening dark-brown hair and mane disappears. His strong behind bore a similar dark brown tail, but had a large scar on the right cheek…”Come on Separim…stop dreaming”…, Salechaam teasingly spurred me back to reality “…we are waiting for you”
Without a word I climbed back on the wagon, stroked the dogs face gently, looked up into Salechaams face, and although I desired to verbally lunge out to this emotionless dwarf, I turned, took the reins from Gaston and continued our voyage…without a word.     But what a beautiful Centaur specimen Pernicus is…brrr.

The trail continues through the woods, the strong scent of the pines is relaxing. Birds sing and some deer burl further away. Their mating season has started. While in this long section, the creeks parted away from us, they come now nearer again, the more Northeast we go. Then another scent, burning wood reveals we are near a settlement. And indeed in the last rays of the Sun we see a small settlement, protected by a palisade wall and thorned hills around the farms; The Hamlet of Estobrun. Again we are welcomed, the humans here rarely receive visitors, as the alternative trail, is not used as much as it could be. Straddle explains that if we explore this region, this might change. The farmers are content, and so are we. It is a night to remember, Straddle is as interesting to the young maidens as if he is a diamond, I have company of a friendly human (similarly appearing as Pernicus..ahem), even the Dwarf has found joy in a small female, and nobody seems to sleep alone,…except Gaston we discover the next morning.

Earlier chapters;

PreludeChapter 1Chapter 2Chapter 3,Chapter 4,Chapter 5
Chapter 6Interlude;
Geomorphological History of the Broken Lands 1
Geomorphological History of the Broken Lands 2

Following Chapters;

Thursday, 18 August 2016

The Wonderful World of Mystara

A Manuscript about the Natural Magical World of Mystara

Chapter 5

Still in the Hills of Inlashar.

As penned down by Salechaam.
Darokin Province of Calair 1014 AC, 2nd Yarthmont
After my ordeal in Tolann, It was decided I had to stay in the wagon, so I could heal the faster, while we did not need to stop. As thus we continued iur journey.
But it was not the smooth ride we had on the Corunglain -Fort Nell Road and Trail. Oh, yes we had some smooth sections, over the ruined Urudtai road...or what remained of it. As in between these sections, the road was so bumby, I almost fel out of my bed. I felt the pain still soaring within my heart, but I almost forgot it due the bumbs on my head, elbow and back. Sometimes we stopped, and as I peaked out of the Window I saw Gaston together with the others investigating the old Inlashar ruins. Even from this distance I could see there was not much left of the original structure. Time, battles, erosion and plunder had clearly taken its toll, and it was barely noticeable what the purpose of the building must have had. As we passed the last ruin,(The remnants of somekind of Fortress in the clasp of the valley walls.) I could look back over the Barrowfields we had circumvented. A location of History and adventure, I had heard, I dared not to question where our adventure would bring us.
Finally we passed the last Amon Sรปl and entered the earthen trail to the northwest.
To the right was the Blackwater River, with its darkened color rapidly flowed Southeast into faraway Canolbarth. Maybe those friggin Shadow Elves would drown in it...nah..they may be fools, but aren't stupid.
Straddle was the first to notice Centaurs on the otherside of the river and tried to make contact, but the stubborn creatures did not respond. And as we passed, so did they. They were armed to the teeth, for some reason we were unaware of....yet.


At night we reached a location of farms called conveniently "At Eylial", which were a set of ruins on the other side of the river. The connecting bridge no longer did exist, and no ford was in sight. The Blackwater River was wide, deep and fast. Maybe lucky, as even when we approached we could see the fires of small burning encampment next to it. We could see bodies and even some wounded, but the distance was to great to even recognize race. 
The farmers were notified of our arrival by message pigeon from Fort Nell, and graciously accepted in their midst.


We paid them not with money, but with some tools they needed (which Separim had stocked on top of the wagon). It was simple, a clear farmers life. The settlement was actually a collection of 3 or even four farms, and could in the future maybe become a small village. Lord Bodong Harrisford, a retired Darokin sergeant, welcomed us. "Greeting Explorers. Be welcome here. You can stall your wagon near the that large storehouse., and your horses could graze in the field next to it. My name is Lord Bodong Harrisfield, Lord Bodong for friends" We all acquainted. The night was good, the food, though simple beans vegetables and some rabbit, was wholesome and welcoming. 
"What is happening on the othewside of the Blackwatew Wivew?" Gaston questioned "At the Ruins?""Yes?""That is a strange story..."Lord Bodong responded. "You maybe aware that this region has its own legendary history?. Now, Eylial belongs to that history like the curl in a pigs tail. Eylial was one of the few real villages of the Inlashar, just like Artil...you'll probable will see several miles further on the trail. It all has to do with the changing politics in the Broken Lands. Some Shadow Elves claim they have conquered their ancestral Holy Land. Probably as important to them as the Canolbarth of Alfheim, so not much good can come from this".  I responded; "Yes we know, we the Dwarves found a secret city of Humanoids on some floating Island in a lake of magma. We had almost defeated the humanoids there when we were secretly and deviously attacked in the back by cowardly Shadow Elves. In the name of Rafiel this,..in the Name of Rafiel that...Long story short we had to retreat." we all took some sips of our beverages, before Lord Bodong reacted; "Yes, a misery retreat. Not a war of treu warriors. Separim was silent like a mouse on the morning table, but had its pointy ears rightup. As Alfheim Elf, they did not like the Shadow Elves either.

"As being originally Ethengerian, the Inlashar had great knowledge of horses, and great skill too. Within this skill, their mages created magical items for the ride. One of these set of items belong to a Great Warrior Ugleton. The humanoids say he was Orcish in origin, the Ethengar say he was Human, but bicker which tribe, the Shadowelves even claim he was one of their kind, while the Darokinians claim he was only a wel experienced half-orc". "Why all these contwadicting opinions?" Gaston inquired. "That was for his items. And it is these the Humanoids quest for, to kill the Shadow Elves, the Shadow Elves want to prevent this, and acquire the items for themselves, and then use against all races in their way of conquest. The Centaurs, just happen to live un the region, and did not like the search and combat on their lands. They attacked the humanoid encampments, and killed several Shadow Elves too. As long as we stay on this side of the river we will not be attacked by them, but they keep a keen eye open just in case. As you can see, they succeeded to remove the threat for the moment.
We are unaware of what the items might be. The rumours run wildly between Horshoes of Flight or shoes of speed, or a Saddle conveying Dragon abilities. I myself think it is jus a magical barding, an piece of armor just for horses, possibly enchanted to give a high protection, and maybe even a magical attack or two. Not something thus special, they all fight and die for at least." "Then, is it safe fow us to twavel fuwthew?" "As long as you stay on this side of theBlackwater River, but to reach komkommer, you must pass the ford a few miles further upriver, and there you must be very, aware. Like Eylial here,  Artil there suddenly has peeked the "treasure hunter's " interest."
After this interesting piece of information, and a few pints of local ale, we went to sleep.In the silent night, far away, the howl of several wolves broke the silence, and nearby a hoot of an owl. I cfolded my beart in my shirt, and closed my eyes
Maybe tomorrow, I would be able to be active again...my heart pulses, a soft numbing pain follows...maybe the day after,





Adventure Idea;

The Legend of Ugleton. is as described above. He was indeed a Half-Orc Ethengar/Inlashar warrior. He had battled the Knights in the North, the mages in the west, dread spirits on the Mountain, and horned fighters in the East. When he finally went south, into Inlashar, his fame and cunning had preceded him. The Elves took no chances, and used some missiles treated with some rare plantjuices. The wound he surely would survive, but the contra effects, would grow within him, fester, and weaken this fighter. Until at the end Ugleton was to weak to defend himself against a Grizzlybear. Nothing other than his left leg was retrieved and several Inlashar Villages Claim they buried it, together with the remains of his trusted horse and equipment. 
The Equipment was a set of Horshoes of Speed ( effectively doubling the creatures running speed for 8 hours, but functioning only once a three days. With a Word of Recall charged within (rechargeable at the arriving point by local Shamani) bringing the horse and all it bears directly to Xantha Ethengar. The Armor of Ugleton was a simple chainmail of +2, with a single spell reflect once a day. The Barding of the horse, however, was able to create 3 Magic missiles each 5 rounds, on the bearer's commands. Simple, but mighty items indeed, but not worth the hunt and the losses for either race. Some adventurers might however be willing to take a chance, but keep in mind, they must fight through violent Orcs, Gnolls, Ogres, and Hobgoblins, wanting the items themselves. trying to stay alive against the Evil young Shadow Elf followers of Atzanteotl (these belong to the groups fighting in Aengmor, and with great discontent in the Canolbarth affair and Rafiel's promises.). And llast but not least the Centaurs who actually only want to defend their lands from any invasions. Their leader Barthulli, would however really welcome the items if they exist. He would dislike the word of Recall efffect, but as a last act, it might be worth the risk to stay alive. If he would done the Armor, Barding and shoes, the Centaurs would surely have a chance to hold their dominion on this location.
This is a great socio-political adventure a DM could handle.Advised Level 9 to 25. With several High level Shadow Elves, Humanoids and Centaurs (use Gazetteer 10, Orcs of Thar, Gazeteer 11 Shadow Elves, and PC1 Tall Tales of Wee folk to create worthy opponnts. What would the characters do; The humanoids trule need the items to ward of the Shadow Elves desiring to chase them away from the Broken Lands, The shadow Elves, do not really need it, but want to have the items to keep them from others using it, and maybe use them later against their enemies, TheCentaurs like to form their own dominion, and the adventurers may be greedy themselves.
Have fun


Earlier chapters;

PreludeChapter 1Chapter 2Chapter 3,Chapter 4
Interlude;
Geomorphological History of the Broken Lands 1
Geomorphological History of the Broken Lands 2
Following Chapters;
Chapter 5Chapter 6

Sunday, 31 July 2016

Monster Manual update


It took a while but finally here are the next chapters of the Mystara Monster Manual compilation 


The child of a family member is changed what did happen?

Your wife stiched a small pair of socks and a little hat, since then the house is no more Neat and Cosy...What happened?

Within the woods a large feathered owl walks towards you. You raise you holy symbol and weapons to brace for an attack. Yet the creature just beckons you inn his lair. What is happening, and why?

The section of the woods turned brim and dark, spider webbing is everywhere, yet no creatures can be seen. What threat awaits you?

A farmer caught a leprachaun, but did not have a shovel to dig up its treasure. He bound a red ribbon on the thistle above it, yet never got the treasure, what happened?

You always see more than the normal person with your left eye. You see small creatures wandering and flying about. Fearful you do not let them know that you see them. What is your ability, and why should you keep it a secret.

A mushroom ring lies on that one bare clean spot in the forest. You sleep there. Then why is everything different when you venture further?

While you walk through the woods. The hair of your group changed color, the sexy warrior grew a moustache, the mage had an incurable itch, the cleric extremely fat and large arms, and you have to walk upside down to prevent dizziness. What did happen?

You have encoutered Crystal Statues before. But how were they created?

This gargoyle you met, was way too large for a normal Gargoyle. What was it?

That creature which opened the door of your host, was made up out of several body parts. What is it?

Within Sabre River you encountered weird creatures with a strange group-like behavior and a sword instead of arm. What is it, and how do you battle it?

A large Bubble floats towards you. Is it Harmful, alive, or...?

In Norwold you hear of the works of Gargantua. What creatures could you expect, if trying to meet this fellow.

In alphatia a two-headed Troll is sighted, could there be more monstrosities?

How do you make a Statue?

What are the weaknesses and strength of an Acid Golem?

Which creatures were actually created by mortals as biological constructs?

Now you can find out.
MYSTARA MONSTER MANUAL COMPILATION

The chapters Fairykin and Constructs are out!!
and the First chapters have been updated.

Enjoy!!